bitcoind: using importmulti to import a single address to keypool does not work

I create a wallet with private keys disabled.

Then use importmulti like:

command curl --data-binary '{"jsonrpc": "1.0", "id":"curltest", "method": "importmulti", "params":(({ "scriptPubKey": { "address": "bcrt1qeappehxje9d46zjeyvh3cqslzzda9p92nx2xg495e8memcjvppvqhk6hcn" }, "label": "Imported Address", "timestamp": "now", "watchonly": true, "keypool": true, "internal": false }), ''{"rescan": false}'') }' -H 'content-type: text/plain;' http://user:password@
result = Optional({
    error = "";
    id = curltest;
    result =     (
            success = 1;

But when I run getnewaddress says empty keypool:

curl --data-binary '{"jsonrpc": "1.0", "id":"curltest", "method": "getnewaddress", "params":("", "bech32") }' -H 'content-type: text/plain;' http://user:password@
result = Optional({
    error =     {
        code = "-4";
        message = "Error: This wallet has no available keys";
    id = curltest;
    result = "";

This also happens when I use importmulti Focus descriptor to import a multisig.

I am trying to create a watch-only wallet for my multisig, where the only key found in the key set is the multisig address, just to make the transactions with the wallet perfect.

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Re-verification of links does not work correctly (it seems).

Hello friends,

I've been using SER for a few weeks, so I'm still wet behind my ears. Sorry if the question has been answered before but I searched and couldn't find the answer.

Something strange happens with re-verification. When the SER rechecks the links (I have it established in one day, or 2 days in some cases), it literally removes 90% of the previously verified links as unverified. The problem is that the links are still good (I can load them into the Scrapebox link checker and find them immediately).

I have also been investigating some of the links that failed at the first verification and it seems that about 30-40% of those links are also good. Even 2-3 weeks after being discredited for the first time as it does not exist.

Any ideas on what's going on? I am using 50 dedicated proxies and good emails (captures of both domains that I own and I use GSA Captcha and 2Captca to break up, I don't think they have anything to do with this.

One last, any way to add incorrectly deleted emails to a project as verified? Just so it doesn't get dirty?

Thanks in advance for any assistance.


trace: Target Units do not work as expected in an InterpolatingFunction

Short version: My understanding of the use of TargetUnits in a plot statement is that if the function being traced has units, MMA will attempt to convert the output of that function to the unit form specified by TargetUnits. However, it does not seem to be doing that. What am I missing?

Context: I'm writing some general routines to analyze a particular type of differential equation system. These may be of arbitrary complexity, although with a well-defined relationship between units. I have not been able to get MMA to run NDSolve on systems that include units, so I have developed a way to convert all units to YES, remove the units, do NDSolve and then re-add the appropriate units to the resulting InterpolatingFunctions. When I look at the individual values ​​that result from those interpolation functions, the results look good. But when I try to plot the results using TargetUnits, they do not.

Simplified example:

rateeq(t_) = {a'(t) == k1 b(t) + k2 a(t) b(t) + k3 b(t)^2, 
              b'(t) == -k1 b(t) - k2 a(t) b(t) - k3 b(t)^2};
initCond(t_) = {b(t) == Quantity(10^-9, "Molar"), 
                a(t) == Quantity(10^-5, "Molar")};
rateConstValues = {k1 -> Quantity(7000, 1/"Seconds"), 
                   k3 -> Quantity(5.4 10^9, 1/("Molar" "Seconds")), 
                   k2 -> Quantity(1.8 10^7, 1/("Molar" "Seconds"))};
quantitiesToSolveFor(t_) = {a(t), b(t)};

Here is my function to delete units after converting to SI:

UnitStrip(exp_) := Replace(exp, a_?QuantityQ :> QuantityMagnitude(UnitConvert(a)), All)

I've tried it and found it to work as expected. Here is my call to NDSolve:

result = NDSolve(UnitStrip(Join(rateeq(t), 
                           initCond(Quantity(0, "Microseconds"))) /. 
                 UnitStrip({t, 0, Quantity(500, "Microseconds")}))((1))

This gives me replacement rules for a (t) and b (t) as interpolation functions. I can make a version of those same results but with the units put back as follows:

UnitizedResult = (# -> (Quantity(# /. result, "Moles"/"Meters"^3) /. 
                  t -> (t/Quantity(1, "Seconds")))) & /@

Let's convert b (t) into a function and try a value:

f(t_) = b(t) /. UnitizedResult;
UnitConvert(f(Quantity(250, "Microseconds")), "Molar")

(* 1.65921 10^-10 M *)

And that result is correct. Here is the strange part:

     {t, Quantity(0, "Microseconds"), Quantity(500, "Microseconds")}, 
     TargetUnits -> "Molar")

enter the description of the image here

Not only is the magnitude far apart (about 11 orders of magnitude), but the trend is wrong … it should be a decreasing function that approaches zero as an asymptote. I have verified that f (t) behaves as it should when using a manipulator:

Manipulate(UnitConvert(f(Quantity(t, "Microseconds")), "Molar"), {t, 0, 500})

enter the description of the image here

Any ideas?

Edited to add: So, if I do not do the conversion on the t axis to a unified version, everything works fine. Does anyone know why my approach to transforming the t-axis is not working here? And does someone have a way to make the conversion successfully?

Google Play services do not work in the unit

I have done everything specified: I linked my application to play services in the developer's console. SHA1 was added from Applications -> Version Management -> Application Signature -> Upload Certificate. I downloaded the last unity package of & # 39; gaming services & # 39; of GitHub. The & # 39; resource & # 39; required to configure the game services in the unit editor. The following script was added to the object & # 39; Canvas & # 39;

    using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;

Public class PlayGamesServices: MonoBehaviour
// Start is called before the first frame update
void Home ()
PlayGamesClientConfiguration clientConig = new
PlayGamesClientConfiguration.Builder (). Build ();
PlayGamesPlatform.InitializeInstance (clientConig);
PlayGamesPlatform.Activate ();
Social.localUser.Authenticate ((bool success) =>
yes (success)
Debug.Log ("Logged In");
Debug.Log ("Error when logging in");

Public static void PostToLederboard (long newHighScore)

Social.ReportScore (newHighScore, GPGSIds.leaderboard_global_high_score, (bool success) =>
yes (success)
Debug.Log ("New high score published");
Debug.Log ("Unable to publish a new high score");

Empty public ShowLeaderboard ()
PlayGamesPlatform.Instance.ShowLeaderboardUI (GPGSIds.leaderboard_global_high_ score);

I have already published my game for alpha tests and then I have implemented game services. I wonder if that is the problem.

I have run the adcat logcat and this error appeared:

[Play Games Plugin DLL] 7/21/19 12:06:19 +05: 30 ERROR: UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: 07-21 12: 06: 19.325 23287 23314 W Unity:

in UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in UnityEngine.AndroidJNISafe.CallStaticObjectMethod (System.IntPtr key, Method ID System.IntPtr, UnityEngine.jvalue[] args) [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in UnityEngine.AndroidJavaObject._CallStatic[ReturnType] (System.String methodName, System.Object[] args) [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in GooglePlayGames.Android.AndroidTokenClient.DoFetchToken (System.Boolean silent, System.Action`1[T] call back) [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>: 0 07-21 12: 06: 19.325 23287 23314 W Unit:

in GooglePlayGames.OurUtils.PlayGamesHelpe

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css – float: right does not work in wordpress

I think the problem depends on the wordpress code, so I ask this question here. How to solve it?

As you can see in the link, two texts are is half English half English so for more information:

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