How to run web search by date and time?

Is it possible to perform Google search by date and time? Of course, I can restrict my search to some date interval. But how do I restrict the search to some intraday period?
For example, I want to search for “Fed rates cut” on January 22, 2008 between 8am and 11am. Ideally, I want to search by the time the web page was created.

If it is impossible via Google, do you know other search engine, which can do this?

combat – Do NPCs get free attacks only on total Bullet Time failure or also on partial failure?

I have the original version of Ghost Ops (which uses Fudge dice), not the Savage Worlds version or the OSR version. This question is about that original version, but if you think the rules in one of the other versions can throw some light on this, please chip in.

On page 132 of the core rulebook there is an example of a failed Bullet Time action. The PC was attempting to shoot 3 NPCs in the head, and needed an 8 but only got a 6.

The book then has some more rules:

The Handler can decide that the Operator succeeded in some of the attempt. Maybe they barged the door and managed to get 2 of the attempted headshots off but missed the third.
Failing a Bullet Time event places the Operator as prone for 1 round, allowing any Tangos free attacks. Deciding to attempt Bullet Time is risky but can be ultimately rewarding.

So, if the GM has said the failed roll can be partial success (hit 2 of the NPCs) and partial failure (miss the 3rd NPC), which of these applies?

  1. It still counts as a normal fail – the PC is prone and subject to a free attack by all three NPCs (assuming the two he shot aren’t dead or disabled).
  2. It still counts as a ‘reduced’ fail – the PC is prone but only the
    third NPC, who was not hit, gets a free attack.
  3. It counts as a success – the PC is not prone and the NPC/s don’t get free attacks.
  4. The GM decides on a case by case basis.

I’m hoping there is clarification for this question in one of the expansions, or in an updated version of the pdf (I only have a print copy). I’ve failed to find any errata on the internet.

unity – How can I make the flag to be true and false but each time only once?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;

public class UnlockCrate : MonoBehaviour
{
    public Animation anim;
    public IKControl ikControl;
    public GameObject securityKeyPad;
    public CinemachineVirtualCamera virtualCam;
    public CinemachineFreeLook freeLookCam;
    public CamerasControl camerasContorl;

    private bool playAnimOnce = false;

    private void Update()
    {

        if (!playAnimOnce)
        {
            if (ikControl.handFinishedMove == true)
            {
                securityKeyPad.SetActive(true);
                virtualCam.enabled = true;
                freeLookCam.enabled = false;
                Cursor.visible = true;
                camerasContorl.enabled = false;                
            }

            playAnimOnce = true;
        }
        else if (playAnimOnce)
        {
            securityKeyPad.SetActive(false);
            virtualCam.enabled = false;
            freeLookCam.enabled = true;
            Cursor.visible = false;
            camerasContorl.enabled = true;
            playAnimOnce = false;
        }
    }
}

The problem is that the playAnimOnce flag is false then true then false then true all the time.
I want that if it’s false do something and then only if it’s true do something else.0

Should I use another flag helper and how ?

Disable SharePoint Online Real Time Save on Excel Document

Is it possible to disable the in browser real time auto save that SharePoint Online has for Excel documents(or any O365 app) that are stored on it? I have a Excel document that I essentially want any time a user goes into it, it is cleared of everything except what was originally there when it was uploaded. Essentially so they can enter in their values in the Excel editor in the browser, snapshot it, close it, and when they come back to it next month it is cleared. Also so that if multiple users have it open in their browser using it all users would NOT see each others changes, in a sense keeping it local to their machine. Then when they close it, it is wiped of what they put in.

Thank you

combat – In Ghost Ops do NPCs get free attacks only on total Bullet Time failure or also on partial failure?

I have the original version of Ghost Ops (which uses Fudge dice), not the Savage Worlds version or the OSR version. This question is about that original version, but if you think the rules in one of the other versions can throw some light on this, please chip in.

On page 132 of the core rulebook there is an example of a failed Bullet Time action. The PC was attempting to shoot 3 NPCs in the head, and needed an 8 but only got a 6.

The book then has some more rules:

The Handler can decide that the Operator succeeded in some of the attempt. Maybe they barged the door and managed to get 2 of the attempted headshots off but missed the third.
Failing a Bullet Time event places the Operator as prone for 1 round, allowing any Tangos free attacks. Deciding to attempt Bullet Time is risky but can be ultimately rewarding.

So, if the GM has said the failed roll can be partial success (hit 2 of the NPCs) and partial failure (miss the 3rd NPC), which of these applies?

  1. It still counts as a normal fail – the PC is prone and subject to a free attack by all three NPCs (assuming the two he shot aren’t dead or disabled).
  2. It still counts as a ‘reduced’ fail – the PC is prone but only the
    third NPC, who was not hit, gets a free attack.
  3. It counts as a success – the PC is not prone and the NPC/s don’t get free attacks.
  4. The GM decides on a case by case basis.

I’m hoping there is clarification for this question in one of the expansions, or in an updated version of the pdf (I only have a print copy). I’ve failed to find any errata on the internet.

bitcoin wallet app – withdrawal is “in transit” or “under review” three weeks time

Could You kindly explain me please what does it mean when bitcoin withdrawal status is “intransit“ status as app shows and second bitcoin withdrawal is “under review” status on the website and this status last 22 days of time now please
thank You

Thank You very much for all comments do appreciated I am using the coin base and coin jar wallets and the website called www dot rcslv dot com the trading platform and three weeks ago I set up the bitcoin amount of 0.2 withdrawal transfer to the coin base bitcoin address and now the trading platform website is showing bitcoins withdrawal transfer is “under review” and the trading platform app is showing transfer bitcoin status “intransit” for three week time and I don’t know how long does it take what i can do with it how can i fix it and the customer service service at rcslv dot com does not replay to my emails at all which is very suspicious and concerned and am stuck a little bit and the website does not shows the hash tx address prefix to check
thank You very much for taking a time and help
Even if the website is having a maintenance service work check and when they finished the bitcoin will be transfer as status completed or rejected and only I can do is wait until they end up the maintenance work

photos.app – Time Machine (Photos and iCloud Drive Optimize Storage) in MacBook Pro

thank you for reading me.

I have a MacBook Pro with 256GB of Disk Storage and I have to set Optimize Storage for Photos / Videos and for iCloud Drive, since my Photo Library is much larger than 256GB.

I also monthly pay for 2TB of iCloud Storage. I understand that original full resolution Photos and Videos are in iCloud, but I also want to have a Local Backup (using an external 2TB disk) using Time Machine.

But according to Apple, my Time Machine Backup IS NOT a Backup of my Original Full Resolution Photos and Videos.

  1. Is there any way to solve this? 2) Or any other alternative to have a Local Backup? 3) Or any program to automatically backup directly from iCloud?

Thank you!.

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time complexity – Is it true that $f(n) = c*g(n) + O(g(n))$ implies $f(n) = O(g(n))$?

Firstly let me say, that in definition of big-O, for non negative case, there is inequality(not equality, typo I think):
$$O(g)={f: exists C>0, exists N in mathbb{N}, forall n> N, f(n)leqslant C g(n)}$$

Now $f(n) = ccdot g(n) + O(g(n))$ means, that $exists phi (n) in O(g(n))$ such that $f(n) = ccdot g(n) + phi (n)$. From here we have
$$f(n) = ccdot g(n) + phi (n) leqslant ccdot g(n) + Ccdot g (n)=(c+C)g (n)$$
so $f in O(g)$ and your claim is correct.

The general rule can be worded as follows:

If $f in O(g)$, then $f+O(g)=O(g)$

dnd 3.5e – Is there a way to become immune to Possession all the time?

The lowest level option is the 4th level class feature of the Spirit Shaman class. The cheapest continuous protection is the Dracanite Helm for 12,000 gp. The most ironic option is to be a level 11 binder, figure out how not to sleep, and continuously summon pseudonatural lantern archons.

Item Based

Expensive option: Buy a “Dracanite Helm” (Ghostwalk p70, 12000 gp) which: “… protects the wearer from all forms of possession.” (and gives +2 AC)

Cheap option: Buy the “spiritwarder” shortsword from Ghostwalk (p66). It has protection from possession 1/day (which explicitly blocks possession, not simply suppresses it), and it automatically triggers on a possession attempt. At 4500 gp, you can get a golf bag of these if absolutely necessary.

Very cheap option, some downsides: Become a necropolitan (Libris Mortis p114). The ritual delevels you from 3 to 2, but is otherwise cheap at 3000gp and 1000xp if you do it exactly when you hit level 3). Surviving as an undead PC is left as an exercise to the reader, but it can work quite well in the right campaign.

Feat option: You can get a Lantern Archon or Coure Eladrin (looking at the familiar handbook) with the Celestial Familiar feat, a way of getting a familiar in the first place. These familiars are featured in the planar handbook and BoED. You can also use Planar Familiar via planar handbook to get a lantern archon if BoED isn’t allowed. Alignment restrictions apply.

Very expensive, aggressive, evil option: Carry a darkskull. Moving unhallow means that your undead are awesome, and you immediately suppress all mental domination within range (due to the mobile magic circle against good.) .. From a close reading of protection from evil, the controller/controlled creature doesn’t seem to get a will save to resist that part of the magic circle. Useful if you’re on a quest to “liberate” other Inspired. (And being an evil cleric will help quite significantly, since your army of undead will both be helped by the spell and immune to mind control.)

Class-based:

Be a cleric. Divine metamagic extend persist protection from possession. (It’ll last for 48 hours, recast it every day.0

Incantrix/spelldancer extend/persist prot possession as wizard.

Spirit shaman level 4, infinite duration protection “from spirits.” Very apposite class for the character. Make sure to look at the handbook.

If you can figure out how to not sleep, maintaining a summoned lantern archon via the binder’s Zceryll bind can keep protections up.

dnd 5e – Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time?

Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time? Specifically, items phrased along the lines of “While holding it, you can use an action (…) to cast (a spell) from it”, with no ties to a particular class (such as Wand of Magic Missiles, Helm of Teleportation, Wand of Entangle, etc.).

The reason I’m asking this question is it seems like it is possible via an odd interaction quirk of the following rules that I’m aware of, and I wanted to make sure I’m not missing anything:

  • From the answers over on the question of “What makes a spell being cast considered to be a {class} spell?”, the implication is that something is a ‘class spell’ if it is on that class’ spell list.

  • The multiclass spellcasting rules state “Each spell you know and prepare is associated with one of your classes”. However, in an instance where you are a multiclassed character who neither knows nor has prepared the spell from either class, I don’t think this rule would apply, removing the limit of being associated with only one class.

  • My current understanding is that spells cast from magic items can still be considered class spells, as per the answer to “Can a sorcerer spell cast from a magic item trigger a Wild Magic Surge” (plus, they are still on the class’ spell list, as mentioned above).


(For a specific application of where this may matter, consider this example: Could a multiclassed 10th level School of Evocation wizard/1st level Wild Magic sorcerer PC benefit from both Empowered Evocation and Wild Magic Surge on a single cast of magic missile from a Wand of Magic Missiles, assuming that they did not pick up magic missile as a spell via either of their classes? Empowered Evocation and Wild Magic Surge care that the spell being cast is a wizard spell and a sorcerer spell, respectively.)