Website design: the best way to represent a dollar amount really close to $ 0.00

I am working on an application that has to do with cryptocurrencies and there are times when I am showing prices for very small amounts of cryptocurrencies almost worthless. For example, I am showing the price of 0.002 GDB, which would now be worth around $ 0.000040236. However, my problem is that currently the simple application shows $ 0.00, but for a user it makes no sense, because in reality it is not $ 0.00. It is really very close to $ 0.00. So, my question is how should I show it. I have thought about doing something like 0.00 $ 0.00. Or maybe only 0.00 $ 0.00. I don't have the option to show the total amount, because the space that fits is somewhat small. What is the best way to represent it?

EDIT 1: So, in response to a request for more information, we are a company that generates tax forms and performs other tax calculations. This is a breakdown of the cost baselines. Therefore, they probably expect accuracy, but I don't know how many will really want to deepen and verify all our calculations, if that makes sense.

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google analytics: the average page load time is 0.00 for page visits> 100 in a week and is higher for p.v.

Some of the pages on my client's website have page views> 100 in a week, although the average page load time is 0.00 seconds

and if PageViews <100 in a week, although the average page time is displayed.

I understand that time metrics are based on 1% of the data collected by default; I also read the Google documentation https://support.google.com/analytics/answer/1205784?topic=1120718&hl=en

But this does not explain why I am getting that data.

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unity – Quaternion.slerps resets camera rotation to (0,0,0) when I go to playback mode help!

I am building a camera rotation script as in fps. Everything is set and works, except that the camera rotation is reset to zero at the beginning of the game, which I don't want.
This is the camera rotation that I have set:

enter the description of the image here

This is the rotation of the character to which my script is attached:
enter the description of the image here

And after pressing play resets the camera rotation to (0,0,0). I want it to remain as I set it in the inspector. I am using quaternion.slerp to rotate the camera to rotations based on touch inputs. After resetting to (0,0,0) everything works fine. Please help, I have always had difficulty understanding the quaternions.

This is the script:

    public class ScreenCharacterController : MonoBehaviour {

     private Camera mainCamera;
     private CharacterController character;
     private int leftFingerID = -1;
     private int rightFingerID = -1;
     private Vector2 leftFingerInput;
     private Vector2 rightFingerInput;
     private float xAxisRotation;
     private float yAxisRotation;
     (SerializeField) private float minXRotation;
     (SerializeField) private float maxXRotation;
     (SerializeField) private float minYRotation = -25f;
     (SerializeField) private float maxYRotation = 25f;
     (SerializeField) private float cameraRotationSpeed = 20f;

     void Start()
     {
         mainCamera = Camera.main;
     }

     void Update()
     {
        //for touch
         TouchInput();

        //for calculating rotation vaues
         CalculateAndClampRotation();

         RotateCamera();
     }


     void TouchInput()
     {
         foreach (Touch touch in Input.touches)
         {
             if (touch.phase == TouchPhase.Began)
             {
                 //Left Touch
                 if (touch.position.x < Screen.width / 2)
                 {
                     leftFingerID = touch.fingerId;

                 }
                 //Right touch
                 else
                 {
                     rightFingerID = touch.fingerId;

                 }
             }
             else if (touch.phase == TouchPhase.Moved)
             {
                 //Left Touch
                 if (touch.position.x < Screen.width / 2)
                 {
                     if (leftFingerID == touch.fingerId)
                     {

                     }

                 }
                 //Right touch
                 else
                 {
                     if (rightFingerID == touch.fingerId)
                     {
                         rightFingerInput = touch.deltaPosition * Time.smoothDeltaTime;

                     }

                 }
             }
             else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
             {
                 if (touch.fingerId == leftFingerID)
                 {
                     leftFingerID = -1;

                 }
                 else if (touch.fingerId == rightFingerID)
                 {
                     rightFingerID = -1;
                     rightFingerInput = new Vector2(0, 0);
                 }

             }
         }
     }

 void RotateCamera()
     {
         Quaternion currentRotation = mainCamera.transform.localRotation;
         Quaternion targetRotation = Quaternion.identity;

         targetRotation = Quaternion.Euler((mainCamera.transform.localRotation.x - yAxisRotation),
         -(mainCamera.transform.localRotation.y - xAxisRotation), 0f);

         mainCamera.transform.localRotation = Quaternion.Slerp(currentRotation, targetRotation, 0.5f);

     }

     void CalculateAndClampRotation()
     {
         xAxisRotation += rightFingerInput.x * cameraRotationSpeed;
         yAxisRotation += rightFingerInput.y * cameraRotationSpeed;
         xAxisRotation = Mathf.Clamp(xAxisRotation, minXRotation, maxXRotation);
         yAxisRotation = Mathf.Clamp(yAxisRotation, minYRotation, maxYRotation);
     }

 }

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creditmemo – M2 Credit Memo displaying $ 0.00 totals and subtotals in email

I just started creating credit notes for returned orders. The customer is reimbursed the corresponding amount and the receipt printed in PDF shows the corresponding totals. However, in the email sent to the customer, the estimated Subtotals, Taxes and Totals are $ 0.00. How can I correct this?

finite automaton: write a DFA for the regular expression (000 * + 111 *) * and explain why you cannot have fewer states

Then, I came up with a DFA for regular expression. Now for each string described by the regular expression, the DFA accepts it. But to determine if it really is a DFA for regular expression, you should also know if the opposite is true or not. That is to say that the set of chains accepted by the DFA is described by the regular expression. I have no idea how to know if this is the case or not.

Could you tell me how to be sure if the DFA really recognizes the language described by the regular expression (000 * + 111 *) * DFA for (000 * + 111 *) *

notepad ++ – NP ++ Replace 000 numbered pages with sequential numbers 1-175?

I have a number of files each with approximately 175 pages. Each page has the number 000 just before the page break (that is, 000 FFCRLF). I need to replace the 000 on each page with a sequential number (i.e. 1 FFCRLF, 2 FFCRLF …) and replacing the 000 manually is a daunting task. I have tried the column editor (initial number 000, increase by 1), but it is not giving the expected results. Any guru who can shed some light on this problem?

network – Why 0.0.0 is an associate of 0.0.0.0?

When I redirected a single web page to an address http: //0.0.0I also found that 0.0.0 is an alias of the network address, but since it only has 3 bytes, this seems to be strange.
Why the chrome and the system ping "accept" using a 3-byte address that then redirects to my network address in the browser and gets "It works!" Because Apache took over my NA too.

May l: ping 0.0.0
I can redirect to 0.0.0.0 using the function header php () in Chrome with the codeenter the description of the image here

edition: Firefox 8.0 can not handle the same request that Chrome can and will show the status of error 400.