I want to create a plugin that breaks / fractures meshes, so I can make each object destructible If I want to. Like in Built-in feature of Unreal.
My quick approach to this problem is Generating random cuts (planes):
each cut divide the mesh inside 2 groups: left side of the cut and Right side of the cut,
at the points where intersects the mesh, me Add vertices to both groups.
and add Face 1-1 to each group with these new vertices.
create the new mesh.
Is there any better way? What do you recommend? Is my path even possible? If so, what API methods should I use?