dnd 5e – What are the benefits of pouring all of your Ki into Water Whip, as a Way of the Four Elements monk?

When you spend a limited resource, the question is never how much damage you make, but how much more damage you make than without this resource1.

As from level 5 your base Water Whip damage is below your normal weapon damage2, each ki point spent increases not only the absolute damage output, but also the rate at which your damage increases over your usual damage.

On 12th level

With your usual Martial Arts you do 28.5 damage (2*(1d8+5)+1d8+5). No KP spent (Base damage).
With Water Whip you do 16.5 damage (3d10) for 2 KP (WW damage).

So the increase is:
$$frac{WW – Base}{Base}/KP$$

For 2 Ki points you gain -21% damage over your usual damage output per ki point spent. (If you spend only 2 KP, you decrease your damage by 42%, -21% per KP)
For 12 Ki points, you gain 12.6% of damage over your usual damage output per ki point spent. (If you spend all your KP, you increase your damage by 150%, 12.6% per KP)

Water Whip damage increase over usual damage per Ki point

So the problem with Water Whip is that the more Ki points you spend on it, the better improvement each next Ki point brings. This favors spending all your Ki points at once.


1 this is why Divine Smite is great, and Mordenkainen’s Sword is not
2 with Martial Arts, at 5th level it is 2*(1d8+4)+1d6+4 = 24.5 damage3, against 16.5 from Water Whip
3 You can and should use weapons to increase your damage output

water cooling – Replacement liquid for Be Quiet Silent Loop

I’ve been using a Be Quiet Silent Loop 280mm CLC for a few years, I’m considering emptying the loop to ensure that the liquid hasn’t accumulated any goop or dust and hasn’t evaporated. There’s an opening to empty it so it’s not technically a CLC.

Problem is, I don’t know what liquid is safe and/or ideal to use inside. Just distilled water for the vapor iron? EK-CryoFuel Clear? Something else?

complexity theory – Buckets of Water Problem – Part 2

Continuing from this question:
The buckets of water problem

(All the definitions can be found there, so I will not repeat them).

As seen there by Yuval’s answer, the problem is NP-Hard.
I was attempting to prove its Completeness, and while doing so – I was suddenly not sure whether or not it belongs to NP.

Because the witness is most likely to be a series of actions (filling buickets etc..), and that might be too long.

Ofcourse, we can change the definition of the language, in such a way we will limit the number of actions to be polynomial or make it part of the input (with a slight adjustment to represent the number of actions in unary, so it won’t be log of the number’s value).

But, I find it interesting to ask if this is a must?

And if we do not change anything – Can we tell for sure it is not NP? That there is no better (polynomial) witness.

composition – What to look out for when shooting in direct sunlight, causing hard shadows and shiny patches on water?

I am aware that this question might be labelled as off-topic, but the issue bothers for some days now, and I figured my best bet to get an answer is here on this site.

Whenever I look at pictures I have taken on bright, sunny days, I feel like shiny patches on water or hard shadows enhance the perceived brightness of the picture. Often to a point where it feels exhausting to look at.

See this picture I took in Inverness as an example:
enter image description here

Are such conditions something to avoid if I am still a beginner? What to look out for?

dnd 5e – Do crabs have blindsight out of water?

Yes, the crab has blindsight out of water

The statblock for the Crab adds no additional qualifiers to its senses, so the Crab has blindsight both in and out of water.

But it makes no sense for a normal crab to have blindsight out of water.

There are lots of things in DnD that make no sense. A mule can ride a phantom steed, for example. But it doesn’t ruin the experience, as the great thing about DnD is that you change the game to whatever makes for the most fun experience. If you want a crab familiar that’s blind out of water because it improves your immersion, then it’s absolutely your right, with DM approval, to modify the statblock accordingly.

In terms of balance

It shouldn’t be a concern. If you want to see this as an alternative way of casting See Invisibility, consider that a Crab can only see out to 30ft, while a PC casting See Invisibility can see out to their full range for the duration of the spell (1 hour, no concentration required). Additionally, it requires a full Action to switch to the familiar’s perspective, meaning that the combat utility of the Crab familiar’s blindsight is essentially null.

Additionally, a crab has a passive perception of 9, meaning that any reasonably stealthy invisible opponent will have no trouble defeating it with an average Dexterity (Stealth) roll, so its utility as a sentry is similarly poor.

nonlinear optimization – Formulating an Optimisation Problem to fill Water Tank

Consider a water tank on a roof top that needs to be refilled with an electric pump when water level in the tank gets below certain threshold. The electric pump can operate with variable flow rate and its power consumption is directly promotional to flow rates. Furthermore, we also consider time variant pricing for electricity billing i.e. same power consumption during different day time will be charged differently. Assume peak pricing policy around mid-day time and gradual decrease in pricing near morning and evening.

The home user need is to quickly refill the tank with minimum electricity bill. Task is to formulate the given problem and suggest an optimisation formula to full-fill given user requirements. Consider three parameters (a) tank water level (b) pump flow rate (c) pricing rate at current time.

As per the above problem I need to devise an optimisation problem to minimise the cost of filling the water tank. So far I have been able to reach at following solution.

  • $in_t = Q_p(t,alpha)$ will make inflow dependent on both time $t$ and pressure $alpha$.

  • $power = gamma . Q_p(t,alpha)$ Since power consumption is proportional to inflow rate $Q_p(t,alpha)$ I’ve multiplied it with factor $gamma$.

  • $U(t)$ is status of pump at time $t$. It would be $0$ or $1$ if inactive or active respectively.

  • Since electricity cost is time variant therefore $C(t)$ would represent cost of electricity at time $t$.

begin{align}min&quadsum_{t=1}^{24} Min: gamma cdot Q_p(t,alpha) cdot C(t) cdot U(t)end{align}
$ s.t.$
begin{align}l_{min} le l_t – out_t – Q_p(t, alpha) le l_{max} end{align}
begin{align} P_{min} le alpha le P_{max} end{align}
I am not sure but I think if $alpha$ represent the pressure then limiting it from $0$ to $p_{max}$ would help us get rid of incorporating pump status $U(t)$ since if pump is not operational pressure would be $0$ and $Q_p(t,alpha)$ & would eventually equate to $0$.

I believe the above constraint do take into account the tracking of tank level. However, the question states

refilling takes place if the level drops below a certain threshold

& I believe that I haven’t taken that into account and there should be constraint for that as well. I believe it should be that $alpha ge 0$ if $l_t le l_{thres}$.
Where $alpha$ represents pressure and $l_{thres}$ is the level threshold after which the filling starts.

If this is correct how would I write a constraint for it?

Finally is my formulation of optimisation problem correct?

dnd 5e – If a Cleric uses “a sprinkling of holy water” in a spell, does the flask eventually get used up?

Supposing you are actually sprinkling a little bit of the water (since by the rules, it is sufficient for you to have the components in a pouch)…

Any rpg where the rule simulate some kind of reality have to draw the line of what they simulate somewhere. In modern D&D, simulation of moment-to-moment adventurous tasks is generally more detailed than longer-term consequences of said actions. Downtime and crafting rules are at a far higher level of abstraction, for example. We could say that maintaining equipment is generally abstracted away into lifestyle maintenance cost.

Likewise, characters can swing a sword or cast a cantrip as often as they get turns (or more); however, the rules do not say how long the characters can keep this up. If a character tries to continue doing this for hours on with no rest and end, the game master and the group are fully within their rights to say that there are consequences, such getting fatigue. The abstraction of the game does not handle such scenarios.

It is best to discuss such issues openly among the group, so that everyone can buy in into the decisions and rulings made. Otherwise it might feel like someone, maybe the game master, is arbitrarily adding restrictions into the game.

The game rules suggest the game master makes such rulings without consulting the group, and this can be best in some situation (dramatic situation, immature group but mature game master, players who enjoy character immersion a lot, players whose fun is spoiled by both discussing the rules and trying to act optimally within them). The following quote is from the basic rules and is part of the fundamental structure of the game:

The DM narrates the results of the adventurers’
actions. Describing the results often leads to another
decision point, which brings the flow of the game right
back to step 1.

The game assumes that the spell components are not spent, and whatever wear and time and minor issues equipment might have, the characters fix during downtime, or replace their things every now and then, etc. We can assume that replacing the sprinklings of holy water is a part of this.

The level of abstraction assumed by the rules works well when the characters occasionally are in civilized regions, have a few hours of downtime every now and then, and are not utterly broke. These are not restrictive conditions and probably also hold in your game.

Maybe your character or party is like a Robinson Crusoe on his island, or in some other situation of great scarcity. Maybe they use a small amount of holy water every now and then.

In this situation, the implicit assumption of the characters maintaining their equipment, including the hard-to-get parts of it, is no longer valid. Hence, if the character use holy water every now and then and have no means of creating them, the game master or the group is fully within the rules to declare that they run out at some point. The players have declared their actions and the game master declares consequences.

Due to reasons of realism and player buy-in, it is advisable to mention that half the water is now used, and now there are only a sprinklings left, and so on.

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by: DamithNila
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by: DamithNila
Created: —
Category: Art & Design
Viewed: 170


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spells – Can the cantrip Shape Water be used to manipulate the water more then once?

Can I move the water and then freeze it or make it become a shape in one action?

For example, can I move the water above someone’s head and then freeze