spells: can I use Minor Illusion to create a wall, hide behind it and attack with advantage?

Can you hide behind the illusion? Probably. Can you get the advantage just by being behind this? Probably not, unless you're a halfling.

Here is the problem, ultimately, you are only creating a cube of 5 & # 39 ;. That is probably not enough to hide without a real stealth check.

Basically, you need to completely block the line of sight of the creature in which you want to gain an advantage, for yourself. Also, theoretically you need keep said blocking of the line of sight to your opponent until the moment you attack …

The way this probably It works best if you are a halfling and throw this the previous turn. Then you could duck and shoot through the illusion with advantage.

For a normal-sized character, without an action to hide, he probably wouldn't allow you to remove yourself from LOS behind the illusion (that doesn't mean he doesn't block). Most of the characters are over 5 & # 39; tall (a huge Strip of humans are, as probably 80% or more, and probably even more adventurous humans). That means that even if you only occupy a 5 & # 39; cube in the game space, they will see you above an illusory one. You would cover yourself … but the thing is an illusion, so if they shoot you, it would give the creature the impression that you have coverage, but none would apply to the attack (or maybe half the coverage number, then -1 or -2 instead of -2 / -5). However, the advantage in their attacks is not so much.

However, if you are willing to spend the action (to do a dex (stealth) check to hide, you would recognize it, because you are actually spending an entire action, and that is modeled by being quiet, taking a gentle step, and possibly crouched behind an illusory object.

So, yes, the wall is opaque, and you could hide behind it / take advantage of the attacks (technically, if it were a real object, they couldn't point at you … It would allow the target) … but only if You fit completely behind him, and that's not the case for most PCs.

spells: can I use Minor Illusion to create a wall, hide behind it and attack with advantage?

Can you hide behind the illusion? Probably. Can you get the advantage just by being behind this? Probably not, unless you're a halfling.

Here is the problem, ultimately, you are only creating a cube of 5 & # 39 ;. That is probably not enough to hide without a real stealth check.

Basically, you need to completely block the line of sight of the creature in which you want to gain an advantage, for yourself. Also, theoretically you need keep said blocking of the line of sight to your opponent until the moment you attack …

The way this probably It works best if you are a halfling and throw this the previous turn. Then you could duck and shoot through the illusion with advantage.

For a normal-sized character, without an action to hide, he probably wouldn't allow you to remove yourself from LOS behind the illusion (that doesn't mean he doesn't block). Most of the characters are over 5 & # 39; tall (a huge Strip of humans are, as probably 80% or more, and probably even more adventurous humans). That means that even if you only occupy a 5 & # 39; cube in the game space, they will see you above an illusory one. You would cover yourself … but the thing is an illusion, so if they shoot you, it would give the creature the impression that you have coverage, but none would apply to the attack (or maybe half the coverage number, then -1 or -2 instead of -2 / -5). However, the advantage in their attacks is not so much.

However, if you are willing to spend the action (to do a dex (stealth) check to hide, you would recognize it, because you are actually spending an entire action, and that is modeled by being quiet, taking a gentle step, and possibly crouched behind an illusory object.

So, yes, the wall is opaque, and you could hide behind it / take advantage of the attacks (technically, if it were a real object, they couldn't point at you … It would allow the target) … but only if You fit completely behind him, and that's not the case for most PCs.

Pathfinder – What about the moldable wall spells?

All of them

Intuitively, if a spell can be cast when it is impossible to meet a restriction like the minimum of 10 & # 39; for each dimension, the intention of the spell is somewhat different. For these walls, it seems that the intention was that they were treated as flat areas, although they should have a thickness. Indeed, most of the walls are two-dimensional, and both dimensions must be at least 10 & # 39;

I came to this conclusion by looking at the lines of & # 39; effect & # 39; that were marked with (S), for example, Wall of Stone:

Effect Stone wall whose area is up to 5 feet. square / level (S)

The effect is described as square, not a cube, which by definition only has two dimensions. The thickness is in the description of realism, breakability, etc. The other spells have similar effects, although written slightly differently. Worth noting, Wall of thorns make have a three-dimensional effect, and therefore would be subject to the minimum if it were not for the specified exemption.

The text of the configurable attribute is easily read as if it treated each effect as three-dimensional, but says

Many The effects or areas are given as cubes to facilitate the modeling of irregular shapes. The three-dimensional volumes are more often needed to define the effects and the aerial or submarine areas.

(emphasis added)

Many, but not all, effects or areas are given as cubes. Some are given as other forms, which can be two-dimensional. Such forms must be exempt from the minimum of 10 & # 39; in its non-existent dimension.

dnd 3.5e – What damage does the spell fire wall do to a creature immobilized on it?

Our resident fighting the dwarven blacksmith has presented us with a new challenge: he gained 30 points of fire resistance through resisting the energy and decided to throw fire walls on himself while he is fighting. His theory is that fire will not hurt him, and since the opposing creature never leaves the initial initial damage zone, he will suffer maximum damage on each turn, plus the wall provides pleasant protection against other enemies that interfere with the claw.

My question is this: can a stationary creature suffer total fire damage after the initial release, or does it only receive the damage "within 5 feet", assuming it can never get away from the initial launch point?

dnd 5e – Can you cast the Ghost Killer spell against a target on the other side of a Force Wall?

Wizard spells 1 wall of force that surrounds Wizard 2. Now both attendees have full coverage against each other. For example, now they can not launch ball of fire one against the other, because "nothing can physically pass through the wall" according to their rules.

What's going on ghostly killer? From the description:

Take advantage of the nightmares of a creature that you can see within its reach and create an illusory manifestation of your deepest fears, only visible to that creature.

I think wall of force it does not help against ghostly killer because nothing is physically happening through the wall, but I wanted to confirm if this is how RAW works here.

[ Politics ] Open question: Where is the Donald Trump wall?

Just wondering. .

Wall Collision Problem – Python Game with iOS Pythonista

I try to program a little game with Python in Python for my iPad.
I am using the accelerometer (gravity function ()) of the iPad to control the player.

I have built some walls and I want to make some basic collisions. The collision detection works well, but I do not understand how I do so that the player does not run through the wall. I tried some things but it does not work. I already looked for similar questions, but the solution mentioned does not seem to work in my case. I tried to set the speed to 0, but then the player is stuck in the wall.

See "alien_move ()" for the details.
"self.walls" is just a list with all the wall objects.
I think the reason could be that both severity parameters always change and not just one. But I do not get anything to work with. Any ideas? Thanks in advance!

of the imported scene *
import sound
import randomly
import mathematics
import ui
import map
import time
A = Action
Class game (scene):

definition map (auto):
& # 39; & # 39; & # 39; Some code for walls is not that important & # 39; & # 39; & # 39;
self.walls.append (self.wall_1)
self.walls.append (self.wall_2)
self.walls.append (self.wall_3)
self.walls.append (self.wall_4)
self.walls.append (self.wall_5)
self.walls.append (self.wall_6)
self.walls.append (self.wall_7)

def configuration (auto):
self.game_running = False
# Screen size
screen_w = 834
screen_h = 1184
# Background
self.background_color = & # 39; # 1a0093 & # 39;
# Lists
self.objects = []
        self.walls = []
        own people = []
        # Map
self.map ()
# Player
self.alien = SpriteNode (& # 39; emj: Alien & # 39;)
self.alien.position = (screen_w / 2, 70)
self.alien.scale = 0.75
# Constant that describes the speed of the extraterrestrial.
self.alien_velocity_x = 10
self.alien_velocity_y = 10
# Add child
self.add_child (self.alien)
for w in self.walls:
self.add_child (w)
# Print

def did_change_size (self):
happen

def alien_move (self):
yes self.game_running == True:
self.alien_velocity_x = 10
self.alien_velocity_y = 10
#print (severity (). x, severity (). y)
# left less, right more, leaning forward more, leaning back less
new_x = self.alien.position.x + gravity (). x * self.alien_velocity_x
new_y = self.alien.position.y + gravity (). and * self.alien_velocity_y
if new_x> = 0 and new_x <= 834 and new_y >= 0 and new_y <= 1154:
                self.alien.position = (new_x, new_y)
            for w in self.walls:
                newPos = self.alien.position
                if self.alien.bbox.intersects(w.bbox):
                    if gravity().x > 0:
self.alien_velocity_x = 0
newPos.x = (w.bbox.x - w.bbox.w) - self.alien.bbox.w
elif () .x severity < 0:
                        self.alien_velocity_x = 0
                        newPos.x = (w.bbox.x + w.bbox.w)
                    elif gravity().y > 0:
newPos.y = (w.bbox.y - w.bbox.h) - self.alien.bbox.h
self.alien_velocity_y = 0
severity of elif (). < 0:
                        newPos.y = (w.bbox.y + w.bbox.h)
                        self.alien_velocity_y = 0

    def update(self):
        self.alien_move()

    def touch_began(self, touch):
        x, y = touch.location
        if (x, y) > (0, 0):
self.game_running = True

def touch_moved (self, touch):
happen

def touch_ended (auto, tap):
happen

yes __name__ == & # 39; __ main __ & # 39;
run (Game (), PORTRAIT, show_fps = True)

dnd 5e – Can the Sickening Radiance spell pass through a Force Wall?

The spell sickly glow state

Dim, greenish light spreads within a 30-foot centered radius sphere
At a point you choose within the range.

Wall of force state

An invisible wall of strength arises at the point you choose within the range.

Y

Nothing can physically pass through the wall.

Since the wall is "invisible", it means that it is permeable to light. Therefore, the light of the nauseating glare, and therefore the effect of the spell, must be allowed to pass. But the wall also prevents anything from physically passing through it; Would that apply to the photons of the sickly glow (if, in fact, "light" in D & D terms is made of photons)? If not, why can not the visible spectrum of light pass, but not the harmful magical light of the "disgusting glow"?

dnd 5e – Can Wall of Force transfer thermal energy?

The player's manual describes the spell as:

immune to all damage

Cold and fire are both types of damage, and in your example we can assume that lava would cause fire damage.

The question, then, is "Can the Wall of the Force allow the damage to pass through it if it does not take damage by itself?" The answer is still no, and here's why:

There are three types of heat transfer: Conduction (contact between two objects, as in the Heat Metal spell), Convection (which occurs mainly in gases and liquids, of which the Force Wall is none), and Radiation (does not require A medium, and consists of electromagnetic waves).

We can discard convection and driving, since the Player's Manual describes the Force as:

pure magic energy

that it most likely does not behave like normal matter. Also, if the Force acted in a similar way, we have a precedent for a quantity of Fire damage that does not pass through a Wall of Force, that is, a Fireball spell cast on the 9th level. This will cause fire damage at base 8d6, plus an additional fire damage of 5d6 for a maximum of 78 damage per fire. Since there is no limit to the number of creatures that can take a turn in a round, we can assume that even with three spell casters who cast spells of level 9 fireballs, the wall (and the creature that is protected by the wall) will remain unharmed.

According to the improvisation damage chart on page 249 of the Dungeon Master's Guide,

18d10 Submerged in lava, …

That's a maximum of 180 fire damage per round submerged in lava. With 3 fireball spells of 9th level with a maximum of 234 fire damage per round, the Wall of the Force has a precedent to not allow extreme temperatures to affect the enclosed creature.

As for heating the interior by radiation,

Nothing can physically pass through the wall.

That would include things on the electromagnetic scale, since the waves would need to physically pass through the wall, and light would be an exception (not the rule), since it specifies that the wall is invisible.

How much power does an external wall hard drive (12v) need from the USB port itself?

I have two external 3.5-inch drives that work with a 12-volt power supply from the wall. Because each one has its own independent power, I thought that a USB hub without power would be compatible with them, but when I try to read them it will work fine for a few minutes and then it will fail:

[  462.908496]    usb 9-2.2: restart the USB SuperSpeed ​​8 device number using xhci_hcd
[  469.467983] xhci_hcd 0000: 02: 00.0: host xHCI does not respond to the stop endpoint command.
[  469.468235] xhci_hcd 0000: 02: 00.0: the xHCI host controller does not respond, it is assumed that it is dead
[  469.468279] xhci_hcd 0000: 02: 00.0: HC died; clean
[  469.468366] usb 8-2: USB disconnect, device number 2
[  469.468401] usb 9-2.1: USB disconnect, device number 7
[  469.469441] usb 9-2: USB disconnect, device number 6
[  469.488016] sd 7: 0: 0: 0: [sdg] label # 0 Result FAILED: hostbyte = DID_NO_CONNECT driverbyte = DRIVER_OK

I have tried two different centers and both do this. Is this really a problem of power supply? Or is it something more esoteric?