I have encountered a weird graphics problem, where all of our transparent objects in the scene only get lit half way (only from the y position downward) by a point light. This happens with all of our grass and tree shaders.
Also, when looking through translucent objects, they become really desaturated and gray-is which is an undesired effect.
Does anyone know how to deal with this problem? Please refer to the screenshots below.
I’m are using Unity 2020.1.14f, built-in render pipeline with a forward renderer.
For grass and trees we are using the Fantasy Adventure Environment, but all other grass shaders from other packages have the same problem.