unity – Transparent objects in the scene only get lit half way by point light

I have encountered a weird graphics problem, where all of our transparent objects in the scene only get lit half way (only from the y position downward) by a point light. This happens with all of our grass and tree shaders.

Also, when looking through translucent objects, they become really desaturated and gray-is which is an undesired effect.

Does anyone know how to deal with this problem? Please refer to the screenshots below.

I’m are using Unity 2020.1.14f, built-in render pipeline with a forward renderer.

For grass and trees we are using the Fantasy Adventure Environment, but all other grass shaders from other packages have the same problem.

enter image description here
enter image description here

Transparent App for AR Glass

I develop an app for MAD Gaze – Vader AR glass.
I want to achieve something like this
enter image description here

But how to turn off the background? If I set the view to transparent, then the home menu is in the background. Is it possible?
Thank you!

photo editing – How can I make part of an image transparent in Lightroom?

I would like to know how can I make part of an image transparent in Lightroom. I know how to do that in Photoshop, and I could go to the Photo menu in Lightroom and click Edit in Adobe Photoshop CC 2019 in the Edit in submenu, but that’s kind of complicated, so I want to know how to do this in Lightroom. Does anyone know how to do this? Thanks!

linux – How to SSH from server A to B with port forwarding and transparent proxy – Ubuntu 20.04

I have two servers, A and B. These are pros and cons of both:

Server A pros:

if I use A to get access the internet, my cost is reduce by half
it is near my local internet provider and it has high speed

Server A cons:

limited access to internet, it can ping and sees some specific IPs, like server B and very limited IPs

Server B pros:

Full internet access

Server B cons:

if I user server B as proxy, my internet costs double

What I have tried so far

I started OpenVPN server on server A, and now my mobile (as client) can connect to server A with OpenVPN and when I check my IP it’s fine.

I started a screen in server A with this command:

ssh root@serverB_ip -p1994 -D 1994

Now when I check my mobile to see if it works and I can ping website like twitter.com, it returns me IP 10.10.10.10 that it shows I have not yet got full internet access unfortunately.

Someone told me this way is correct, but I should use something like transparent proxy and adding some rules to iptables, and I searched for it a little but they did not work. The websites I searched and checked resulted my server A not being accessible anymore so I did reinstall the OS.

What I want to reach

I want to connect server A to server B, so that server A can have full internet access. And as server A is an OpenVPN server, my mobile can full internet access with half cost too.

2013 – SharePoint Custom List – Column Tooltip to Transparent

I hope someone can help.

I am currently using the following snippet to remove the automated tooltip from ms-input and ms-long ms-spellcheck-true custom list column input fields:

$(document).ready(function() {
    $("tr td input(class='ms-input')").attr("title","");
    $("tr td input(class='ms-long ms-spellcheck-true')").attr("title","");
});

I would also like to remove the automated tooltip from ms-RadioText fields (choice columns) but I can’t do it by clearing the title because the title is being used to hide/show child questions depending on the choice the user makes on the parent question.

Is there any way that I can use CSS to make the tooltip on the ms-RadioText fields transparent? So the title can still be used to drive the dynamism, but the tooltip itself becomes invisible?

My coding skills are quite limited so apologies in advance if I’m asking a question that is impossible to solve!

OpenGL does not render properly, renders wierdly, when using transparent textures in python using pyglet

As said in the question, the code is a classic copy of minecraft in python using pyglet and opengl. The bottom part of block renders wierdly when using transparent textures and also blocks like saplings which are not blockish are also wierd, they disappear while viewing from one angle. This code is patched up from many other minecraft copies in python. Thank you for your help in advanced!

The code’s github link

unity – Panel gets transparent when accessing the offsetMin of RectTransform

I need to place 3 panels side by side in my application. It was working fine with Render mode Screen space - Overlay. Now due to some other requirement, I had to change the Render mode to Screen space - Camera. Now when I access the offsetMin of RectTransform of the panels so that it shifts to the right, the panel gets transparent.

I commented the code where I’m accessing and the Panel doesnt get transparent then.

I’m not sure why it is happening.

The requirement is place a 3D model in canvas, so I had to change the Render mode. If there is a way to place 3D model in canvas with Screen space - Overlay. That would be great as well.

unity – Unity3D: Panel gets transparent when accessing the offsetMin of RectTransform

I need to place 3 panels side by side in my application. It was working fine with Render mode Screen space - Overlay. Now due to some other requirement, I had to change the Render mode to Screen space - Camera. Now when I access the offsetMin of RectTransform of the panels so that it shifts to the right, the panel gets transparent.

I commented the code where I’m accessing and the Panel doesnt get transparent then.

I’m not sure why it is happening.

The requirement is place a 3D model in canvas, so I had to change the Render mode. If there is a way to place 3D model in canvas with Screen space - Overlay. That would be great as well.

unity – Rendering Mode transparent is not applying in webgl build

I am using this method to convert opaque rendering mode to transparent.

item.color = new Color(1, 1, 1, value);
item.SetFloat("_Mode",3);
item.SetOverrideTag("RenderType", "Transparent");
item.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
item.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
item.SetInt("_ZWrite", 0);
item.DisableKeyword("_ALPHATEST_ON");
item.DisableKeyword("_ALPHABLEND_ON");
item.EnableKeyword("_ALPHAPREMULTIPLY_ON");
item.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;

This is working fine but not working in my webgl build.

I will do background remove and clipping path 5 photo for $1

I will do background remove and clipping path 5 photo

Hi,I am a professional Photoshop expert and full-time photo editor. I have been doing this four years. I will remove background professionally. I will do:

  • Background remove
  • Clipping path
  • Retouching
  • Photo editing
  • Amazon product photo editing
  • Product photo editing
  • Resizing

Why choose me?

  • 100% buyer satisfaction
  • Fast delivery
  • 24 hour service
  • Unlimited revision

For large amount of project,I can offer you social discount!RegardsAmina

.