wallet – The digital trail is a “warrant” to recover transactions sent to BTC that were sent to wrong address

This is similar to a question already asked, but I disagree with the answers. There is a big digital trail of the transaction. To me, that is like mail delivered to the wrong house, but opened anyway. It is a crime as is, I have suggested to the Bitcoin site I use, to have the sender and receiver have a “password” to open the wallet. This way the unintended wallet has to return the BTC not intended for that wallet. What is the point to have a long list of transactions and confirmations if Bitcoins promotes crime?
On my transaction, I entered the correct wallet, but on the “sending” part, a different un-“intended Wallet ID” replaced the wallet I have.
I cannot find that other wallet anywhere on my PC, my cellphone, nor in any e-mail search I performed???. There is an “order ID, a “destination wallet address, a Transaction hash,” and other ID’s on the receipt, so I think if I presented this to anybody, crime would halt because crime is unacceptable.
Besides, how does a TYPO turn into a “real wallet?”

RPGs – Character Immersion in Trail of Cthulhu

You say "U.S they usually run into a problem … "but it seems like the rest of the question, and forgive me if I'm wrong, that is"me I generally run into a problem … "I mean, have your players really raised this as a problem that is hurting your enjoyment of the game?

I have not played or genetically modified the Gumshoe or Cthulhu systems, but I know the mechanics and the adventure path in particular.

Out of place

I must say that a number of things you raise like OoC or dive break don't seem like such at first glance, maybe there is more to it than you say, but:

While reading and interpreting these tracks, the players are largely out of place. I give them an accessory, they read it and they discuss it.

This appears to be exactly what the character would do; I certainly can't see investigators finding a written clue that ruins it and throws it away. If the players say "I think …", "What if this means …", "Would you say that …?", Then I can't honestly say if this is the player who speaks or the character who Talk like they would both make perfect sense.

Mechanical shape cools work to break dive

I can't see this at all: you have to be in a safe place, time has to pass, or you have to be between stages, which means that you are taking a breather from your activities and this is exactly how people in real life it refreshes.

You refer to friends and family. Have you really played these friends and family with players in a way that allows players to connect with them? If not, they are just names in a phone book. Human beings don't care about strangers in an emotional way; that's why humanitarian organizations try to put a single face on disaster relief appeals. One person we can relate to is more important than millions we don't know.


Failure is One option.

As long as there are enough clues that the character is on a deadline and players still don't act with the proper urgency, they fail and the unspeakable horrors eat up their brains. In fact, this is the most sensible way for a Cthulhu campaign to end.

However, don't underestimate how difficult it is to interpret tracks: they seem easy to you because you have the answers. Subtlety is not your friend here: even if you give them a calendar with a red circle around the 12th day and a big label that says "END OF THE WORLD DAY!" At least half of the players will lose it, forget it, or think you're playing with them.

Personally, I think that the character should find such a calendar and should put it in a prominent place, crossing out each day as they waste it. Even then sometimes you they have to break the character and say "Look guys, I mean it, the world ends on the 12th, you can flap around here if you want, but you're just wasting your time."

As for the bad guys' reactions: go ahead! If players make decisions that will hinder their own progress, then your role as a GM is to enable what players do. If there are now 12 guards in one place instead of 4, let the character find a note saying "The boss says that [the party] is coming: they are the [place where they hit] two days ago, they triple the guard, I want 12 guys on call at all times! Signed [Underling No 2]. " This tells them that if they moved faster, things would be easier: it is still up to them whether they move faster or not.

c # – How do I create a tile based footprint trail?

I'm currently working on a quick game for some friends, but I don't know the proper name for this type of game, so here is an example of the mechanics in The Lion King II:

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To unlock the exit, you must cover the ground with footprints and not be caught by enemies.

I'm trying to recreate the part that covers the footprint path, but I don't know if it has a proper name / term or not and I can't find any tutorial to get started.

Currently, I have created several planes with the texture of the footprint in any direction, and my plan is that when the player walks on it, depending on the direction, the appropriate texture will appear, then something will check when the path is completely covered, before set the exit door to inactive.

ux designer – In which category is the Breadcrum Trail menu?

I am designing a new style guide from an existing style guide. bread crumb The menu is an essential part of the design. I am organizing a new style guide in categories like Colors, Typography, Buttons and so. Now there is confusion in which category should I put the Breadcrum menu? Does anyone have any ideas?

Nikon P900 star trail mode only produces one movie, not traces

I have a Nikon P900. By selecting the Star trails mode in the Scene menu, the camera can take what I suppose would be a photo with the star trails in the night sky. However, all that is needed is a 10-second film compressed with multiple 25-second shots over a period of 150 minutes that shows the points of light moving across the sky. Are there no trails that I want in a single photo? Any ideas out there?

Trail (A) = Trail ($ A ^ 2 $) = Trail ($ A ^ 3 $)

Suppose $ A $ be a real matrix such that $ text {trace} (A) = text {trace} (A ^ 2) = text {trace} (A ^ 3) $. What can we conclude about the proper values ​​of A?

My attempts:

  1. Considered $ A $ as a diagonal matrix and $ lambda_1, lambda_2
    , ldots, lambda_n $
    Be your own values So we get $$ lambda_1 + lambda_2 + cdots lambda_n = lambda_1 ^ 2 + lambda_2 ^ 2 + cdots + lambda_n ^ 2 = lambda_1 ^ 3 + lambda_2 ^ 3 + cdots + lambda_n ^ 3
    From the first equality and using the Cauchy-Schwarz inequality, we could obtain $ lambda_1 + lambda_2 + cdots lambda_n leq n $. My guess is that all eigenvalues ​​must be 1 (just an intuition). But we can not move forward.
  2. Suppose $ A $ is a $ 2 times 2 $ matrix, then we could get trace ($ A ^ 2 $) = (trace ($ A)) ^ 2-2 det (A) $ and trace ($ A ^ 3 $) = (trace ($ A)) ^ 3- (3 det (A) cdot text {trace} (A)) $. Here, too, we could not find a way.

Thanks in advance.

dnd 5e – What are the blind alleys on the Shackled City adventure trail?

I'm looking to turn Shackled City's adventure path into 5e and one of the things I've found in my research is that the first few chapters do not necessarily connect very well with the story.

I want to remedy this as part of my planning (because the lack of information in the story stinks), but reading a 446-page book and trying to unite the whole thing in my head is a daunting task.

So, what threads of the plot, NPC's, factions, groups or other things with which a group would normally interact or be curious to appear (most I hope in the first chapters), then disappear with little (or none) explanation, and then they will reappear. on the road of adventure?

I do not care about the spoilers (obviously), and if anyone has any suggestions (backed up by the experience in a subjective / good subjective way) about how to help avoid these dead ends, it would be great, but it is beyond the scope of the question.

Trail of crumbs for mobile

I was trying to make my website mobile friendly. I have gone through many comments about bread crumbs on mobile websites. Some say it is good and others say it is bad. After reviewing the revisions, I was thinking about the following design approach.

(a) add location icon in the menu
(b) by clicking on that direct user to a separate page
(c) the new page to show the detailed navigation route from home until the user of the page is currently in
(d) it also shows all the relative links on that page.

Is this a good design approach from the point of view of user experience from mobile and desktop devices?

spritekit – Move SKEmitterNode along with the trail it creates

In Swift in SpriteKit, I have an SKEmitterNode that I have configured to make tracks following the player. I have the goal set for myself, the scene for him to make these paths when he moves. I would like to be able to move the EmitterNode to another position without the trace following it, but moving with it, so that the state of the path it performs is the same once it moves to a new position. Is there any way of doing this? I have tried to experience many things as the target node, but I have not yet found a way to fix it. I can edit to show the code if necessary. Thank you!

Chronicles of Darkness 2e – Will a pact with a demon change the paper trail of the devil and the mortal?

Henry is a white-collar criminal who was sent to jail for embezzlement in a bank. His life is ruined. I, as a devil, make a pact with Henry to take on that aspect of his life. Now I am a known embezzler, and Henry's record is clean and he can get a new job and a new life.

How far do the changes come? Certainly, Henry's family and friends will be affected by the change. But will the prison records show that I was in jail? Will the court records show that I was convicted? What about the FBI records?

The reason I ask is that the pact is not worth much to the mortal if an informal check from an employer broke it. It also makes sense to me that electronic records are more susceptible to such changes, while memories might not be. That is, while nearby people can change their memories, people who are far away can remember Henry as the embezzler and be surprised when they search for records.