I'm looking to turn Shackled City's adventure path into 5e and one of the things I've found in my research is that the first few chapters do not necessarily connect very well with the story.
I want to remedy this as part of my planning (because the lack of information in the story stinks), but reading a 446-page book and trying to unite the whole thing in my head is a daunting task.
So, what threads of the plot, NPC's, factions, groups or other things with which a group would normally interact or be curious to appear (most I hope in the first chapters), then disappear with little (or none) explanation, and then they will reappear. on the road of adventure?
I do not care about the spoilers (obviously), and if anyone has any suggestions (backed up by the experience in a subjective / good subjective way) about how to help avoid these dead ends, it would be great, but it is beyond the scope of the question.