## Combinatorial: in how many ways can you be diagnosed with a substance use disorder?

In the Diagnostic and statistical manual of mental disorders, fifth edition (DSM-5), one can be diagnosed with a substance use disorder, for example, cannabis use disorder, if 2 (or more) of 12 possible symptoms have been present for 12 months or more, and if those symptoms they cause a "clinically significant deterioration or distress".

Concentrating only on the "2 of 12 symptoms" aspect, how many different symptom combinations exist so that one can be diagnosed with a substance use disorder?

This question is similar to How many ways can you paint 90 different cubes? In how many ways can "ARRANGE" be organized? (closed), and some other questions, but not similar enough for me to find the answer to my question.

There is an academic article that provides answers to similar symptom combination questions:

Galatzer-Levy, Isaac R. and Richard A. Bryant. "636,120 ways to have a posttraumatic stress disorder." Perspectives on psychological science 8, no. 6 (2013): 651-662.

The authors use "a binomial equation of n choosing k with replacement", but I don't understand how to calculate an answer using the formula. (I tried several times, but I couldn't duplicate their results). Part of the formula is:

n!/k!(n-k)!


To start, I'm not sure what k It would be for the question I am asking. I thought it would be k= 2, but I'm not sure.

The full formula is found on page 655 of the article (PDF). It would take me a long It's time to find out how to represent the formula with MathJax (and I will probably still make a mistake!), so if you don't mind looking at the article for the formula, I appreciate it very much. 🙂

Thank you! ~ Mark

## textures – Substance painter: how can I draw the details?

As far as I know, there are three ways to make a detail appear in the texture.

1. Sculpt and bake
2. Use normal paint (called Textures in the substance for some reason)
3. Draw the detail by hand and apply it on the model (either in GIMP or in the substance itself).

Here is an example of details painted in Stalker textures.
What do I need to learn to make textures like that?

Are these hand drawn? Do I need to learn to draw in GIMP?

Can they be done with normal paint on the model? What works for screws and simple details, but I can't make the custom ones.

In general, what kind of tutorials should I follow to understand how complex details appear in the texture?

## Substance painter: irregular edges when painting normal

I am painting normal on a normal layer using the Textures tab to create bumps and cracks. But the effect is very irregular. How can i fix this?

INB: Texture Set is already in 4K, so it is not a quality problem.

## Sale – Substance Abuse

Why are you selling this site?
I build websites to sell
it's a new site, low adsense revenue

Wide searches
Keyword Substance Abuse
Monthly searches 1,500,000
Cost per click $19.43 Exact searches Keyword [substance abuse] Monthly searches 22,200 Cost per click$ 14.18

How do you monetize?

Does this site come with any social media account?
yes fb.com/substanceabuseteen

How long does this site take to run?
10 min a day

name registration, instant insertion after payment

## textures – What is the workflow? Blender -> Substance Painter -> Unreal Engine 4

My name is José and I am quite new to Game Art Development.

I know some intermediate UE4 (both C ++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and Substance. Up to this point, I have always bought external 3D assets.

As far as I know, the workflow is this (but I don't know if I'm right):

1. BLENDER: Create a 3D model in Blender. Create the materials I need for each part of the mesh. UV unwrap it. Export as .fbx
2. SUBSTANCE PAINTER: Import the .fbx file into Substance Painter. Paint the 3D model. Export the .obj file and texture maps (albedo, roughness, metallic, normal, etc.)
3. IRREAL MOTOR 4: Import the .obj file and texture maps. Create a material based on these maps. Apply the material to the model.

I have some questions now:

1. Is this workflow correct? Or is there something I don't understand?
2. What model do I have to import to UE4? the Blender .fbx? Wave .obj of the substance? Is there a difference between these two?
3. When exporting Substance Painter textures, I can choose from a drop-down menu called config, to which game engine I am exporting these textures (Unity, Unreal, Lumberyard, Cryengine, etc.). What exactly does this option do? What is the fundamental difference in the export of textures to Unreal or Unity, for example?

## [ Politics ] Open question: Why are the Trumptards obsessed with the style, but not with the substance, of Mueller's testimony?

[Politics] Open question: Why are the Trumptards obsessed with the style, but not with the substance, of Mueller's testimony? .

## Windows application – Allegorithmic Substance Painter 2019.2.0.3242 | NulledTeam UnderGround

Windows x64 | Languages: Multilingual | File size: 1.37 GB

Substance Painter is a new 3D paint application with features and workflow improvements never seen before to make texturing for 3D assets easier than ever. He is recognized as the most innovative and easy-to-use 3D painter that exists.
Outdoor

Power to the artists.

– Substance Painter gives you all the tools you need to texture your 3D assets.

What you see is what you have
– The PBR real-time graphic window allows you to work on asset aspect development.
– Create in Substance Painter and get real-time feedback on UE4 and Unity thanks to the live link.

Augmented Art
– Free your creativity with powerful tools and a non-destructive workflow.

Smart materials
– Tears and wear, scratches and dust appear instantly where they are supposed to.

– Apply the same preset mask on any type of object and have it adapt automatically.

Integrated 8K bakers
– Baking is where it all starts. Bake high quality maps in an instant directly within Substance Painter.

Bring VFX to the top
– Linux support, 8K export, color management, UDIM management and scripting API make Substance Painter integration in VFX workflows easier than ever.

Open to the world
– Get exports of 1: 1 engines and share directly to the portfolio sites with dedicated formats.

RELEASE NOTES:

System Requirements:

Minimum:
– OS: Windows 7/8/10 – (64 bit)
– Memory: 8 GB RAM.
– Graphics: VRAM 2GB
– DirectX: Version 11

Recommended:
– OS: Windows 7/8/10 – (64 bit)
– Memory: 16 GB RAM
– Graphics: VRAM 4GB
– DirectX: Version 11

GPUs supported:
– Intel HD 5000 / IRis Pro 6200 and higher
– NVIDIA GeForce GTX 600 and higher
– NVIDIA Quadro K2000 and higher
– AMD Radeon HD 7000 and higher
– AMD Radeon Pro WX-series / Pro Duo and higher
– AMD FirePro W series / FirePro S series and higher

Supported languages:
– English, Japanese, Chinese.

HOMEPAGE

Outdoor

## Substance designer: how to point at the corners of random mosaics

I'm trying to find a way to point to the corners of the randomly generated tiles so I can put the details there. Take, for example, placing bolts in each corner of a series of metal plates, for example. You want the bolts to be at a constant distance from the corner and that they are not skewed.

I have been able to create the following effect through a series of combined blurs, so this is generated only from the tile grid.

Here is the method:

But this could not be used to place complex designs in the same locations. How would you put more complex details in those same locations?

## Windows App – Allegorithmic Substance Painter 2019.1.3.3176 | NulledTeam UnderGround

Windows x64 | Languages: Multilingual | File size: 1.31 GB

Substance Painter is a new 3D painting application with features and workflow improvements never before seen to make the creation of textures for 3D assets easier than ever. He is recognized as the most innovative and easy-to-use 3D painter that exists.
Outdoor

Power to artists.

– Substance Painter gives you all the tools you need to texturize your 3D assets.

What you see, is what you have
– PBR real-time graphical window allows you to work on the development of asset aspect.
– Create Substance Painter and get real-time feedback on UE4 and Unity thanks to the live link.

Increased Art
– Free your creativity with powerful tools and a non-destructive workflow.

Intelligent materials
– Tears and wear, scratches and dust appear instantly where they are supposed to.

– Apply the same pre-set mask on any type of object and have it adapt automatically.

Integrated 8K bakers
– Baking is where everything starts. Bake high quality maps in an instant directly within Substance Painter.

Bring VFX to the top
– Compatibility with Linux, 8K export, color management, UDIM management and scripting API make the integration of Substance Painter in VFX workflows easier than ever.

Open to the world
– Get 1: 1 engine exports and directly share the portfolio sites with dedicated formats.

LAUNCH NOTES:

System Requirements:

Minimum:
– OS: Windows 7/8/10 – (64 bit)
– Memory: 8 GB RAM.
– Graphics: VRAM 2GB
– DirectX: Version 11

Recommended:
– OS: Windows 7/8/10 – (64 bit)
– Memory: 16 GB RAM
– Graphics: VRAM 4GB
– DirectX: Version 11

Supported GPUs:
– Intel HD 5000 / IRIS Pro 6200 and higher
– NVIDIA GeForce GTX 600 and higher
– NVIDIA Quadro K2000 and higher
– AMD Radeon HD 7000 and higher
– AMD Radeon Pro WX-series / Pro Duo and higher
– AMD FirePro W series / FirePro S series and higher

Supported languages:
– English, Japanese, Chinese

HOMEPAGE

Outdoor

## Context

In our game, my assistant often launches Minor Spells to create a beer (in a jar) for our dwarf barbarian, as a friendly gesture. Every six seconds he would do the same, and he would take it, offering our voluminous front train a cycle of countless beers.

The DM asked me, "Is this an illusion?" Said, "No, the real deal, but it's visibly magical." DM, laughing: * "Does the liquid disappear after consumption? Me, citing the characteristic:

The object disappears after 1 hour, when you use this function again,
Or if it suffers any damage.

"So, do you consider that drinking it damaged the object? And what does it mean for you to" disappear "?

## Interpretation

The DM ruled that the dwarf could drink innumerable conjured beers (though tasteless) but he would never get drunk, since the toxins that create that mental state also leave his body every time I conjure another. However, the dwarf would fully believe that it works, due to the Placebo effect. I'm happy with this interpretation, and it led me to fun times.

I'm still curious to know if someone can give me a clear answer on this question, on how it is written to work. Or will the interpretation of such words always be Discretion of DM?

## Question

In other words, Could the dwarf get physically drunk with conjured beers? The placebo is a kind of way, but I'm interested especially if the substance really has enough time to influence a body. The same answer could be applied if, for example, I conjure a poison for another person, for example. Would that poison work if I conjure up something else? after Injection of the aforementioned poison.

The class feature does what it says it does, and nothing else. That is, drinking a conjured beer Look visibly magical but other than that, I would behave like a real beer. And drinking a substance would move it (it would not destroy it) and change the chemical properties of the beer once the body absorbs them, so the original object can no longer disappear when I cast Minor Conjuration again after I drank the first. However, I can not find anything to support my interpretation (nor his).

If you can clarify, it would be very useful.

Related: