visual studio code – Python não reconhece novas bibliotecas

tive diversos problemas para instalar as novas bibliotecas como o kivy, o que funcionou foi o seguinte código no powershell na minha virtualenv: “kivy_examples –pre –extra-index-url”.
porém agora nem o pycharm e nem o vscode reconhecem as novas bibliotecas.
-python 3.8.6
-kivy 1.11.1
nunca tive esse problema antes, a única coisa que muda é que meu pc foi formatado a pouco tempo.

linux – How can I successfully migrate an Android Studio project across OSes and Versions of Android Studio?

I need some assistance migrating a project from one version of Android Studio to another. This was generally not a problem when I updated the program automatically. The projects carried across fine and updated themselves.

But when porting the project say from Arch Linux Android studio 2 to Kali Linux Android Studio 3, I find that there are a number of errors, ranging from;

  • The git/cvs repo not being recognized as a repository in the new system. Although the old branches are visible as options, just cannot be selected.
  • Gradle build errors because the wrappers properties file is empty.

I will leave it there for now. Anyone who has attempted it and found the process easy please comment, anyone who has done it and encountered problems please comment, and anyone who has solved it or might have an idea please provide your feedback/solution.

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2d – How are Tile Collision Slopes done in Game Maker Studio 2 / GML or in general?

I have been trying to get my slopes to function for almost a month now, doing nothing else with the project.
Rewrote it 6-7 times in different collision styles, sometimes coming close to success while still being stuck with absolutely no help I could find during this month.

Here are the methods that I tried and what happened:

First I followed a video tutorial specific to game maker 2’s tile collisions.
It fills an array with how many pixels are filled on the y axis for every pixel on the x.
Then it calculates how deep the player’s (bounding box) bottom-center is in the slope tile and pushes him above the corresponding pixel count from the array.

Worked great for my floor slopes, didn’t for my ceiling slopes.
So I tried to reverse the way the pixels are counted and got a proper array, however fiddling with this system for 2 weeks alone, I still got stuck, presumably due to a math error.

If you are interested about this system, I basically posted everything there is to it on the yoyogames forums:

I definitely need ceiling slopes to work, since the game is a Metroidvania like game, where there might be a lot more vertical movement going on.

But then I figured, I could simplify this whole procedure, since my pixel art aesthetic currently uses one type of slope (where I potentially would like to keep the system to work with any slope that is a straight line for future additions)
Currently my only slope is 2 tiles wide and 1 tile high.

I tried around with setting the player’s y coordinate according to the linear function
y = m*x + b
I tested this by putting in y = -0.5 * current player position + the y coordinate of the slope tile in the room.
However this function sets my player a fair bit above the slope, in the air.
I know this is a lot to ask and maybe I’m totally stupid about this problem but I really tried HARD on this one, with my current knowledge and the one that is readily available I can’t solve my issue.

software installation – this message when open Android Studio

Internal error. Please refer to

at com.a.a.b.a.p.a(
at com.intellij.idea.MainImpl.start(
at com.intellij.idea.StartupUtil.lambda$startApp$5(
at com.intellij.util.ui.EdtInvocationManager.executeWithCustomManager(
at com.intellij.idea.StartupUtil.startApp(
at com.intellij.idea.StartupUtil.prepareApp(
at com.intellij.ide.plugins.MainRunner.lambda$start$0(
Caused by: java.lang.NullPointerException
at com.intellij.ui.scale.JBUIScale.lambda$static$0(
at com.intellij.openapi.util.AtomicNotNullLazyValue$1.compute(
at com.intellij.openapi.util.AtomicNotNullLazyValue.getValue(
at com.intellij.ui.scale.JBUIScale.lambda$static$1(
at com.intellij.util.LazyInitializer$MutableNotNullValue.initialize(
at com.intellij.util.LazyInitializer$NullableValue.get(
at com.intellij.util.LazyInitializer$MutableNotNullValue.get(
at com.intellij.ui.scale.JBUIScale.lambda$static$2(
at com.intellij.util.LazyInitializer$MutableNotNullValue.initialize(
at com.intellij.util.LazyInitializer$NullableValue.get(
at com.intellij.util.LazyInitializer$MutableNotNullValue.get(
at com.intellij.ui.scale.JBUIScale.scale(
at com.intellij.util.ui.JBInsets.create(
at com.intellij.util.ui.UIUtil.(
… 11 more

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android studio – Salvar imagem no SQLite

Estou com dificuldade de salvar uma foto no banco, debugando reparei que quando chega statement.executeInsert() o valor muda e não salva nada.

public void insertFoto(byte() foto) {
        SQLiteDatabase db = this.getWritableDatabase();
        String sql = "INSERT INTO salvar_foto VALUES (NULL , ?)";
        SQLiteStatement statement = db.compileStatement(sql);



Android Studio starts always in dialog mode

every time i open an Android Studio application it opens in dialog mode (not fullscreen)

I make it to fullscreen and close it.

When i open it again -> dialog mode.

How i can fix it?

By each update i remove old data of .AndroidStudioX.X

I have this problem since Android Studio 4.0 but since last update it is more than annoying.

visual studio 2013 – Manual debugging of SharePoint application: point does not break on new code change lines

A SharePoint solution is installed on our dev server. We are working on the new changes and unfortunately we cannot deploy and test our changes on the provided dev server. I am trying to debug manually and understand the existing application execution by attaching it to w3wp process. So I made some changes in my solution and tried debugging manually. Unfortunately the point does not break on my new code changes, it just breaks on the lines that are part of the deployed solution. Will I not be able to test my changes while debugging manually, unless the changes are deployed ?

visual studio – ¿Por qué tengo dos toolbars en mi app?

os comento.

Este es un proyecto en Xamarin forms que fui desarrollando poco a poco.
Tengo una Master Page y el proyecto Main se inicia con la misma. El caso es que en esa primera pantalla (probando la app en Android) me aparecen 2 Toolbar una debajo de la otra, una de ellas la que Android crea a través del atributo ToolbarResource y otra que es la creada en la parte compartida del código, la cual pertenece a mi Master Page.

He intentado de mil formas hacer que la Toolbar que crea Android desaparezca en esta primera pantalla (ya que en las siguientes pantallas no me aparece la Toolbar del Master) y ninguna de las soluciones me funciona.
Alguna idea? Os dejo una captura de como se ve esta Toolbar en la pantalla inicial por si os sirve de guía:

(Imagen de las 2 Toolbars1

Como siempre, cualquier dato que necesitéis a más os lo puedo proporcionar sin problema.

P.D. Si ya me ayudáis a cambiarle el color a la barra de arriba del todo os hago un monumento. Muchas gracias.