dnd 5e – Can victims of the Stinking Cloud spell get out of it?

The relevant part of the spell description for Stinky cloud what I'm curious about is:

Each creature that is completely inside the cloud at the beginning of its
The turn must make a saving shot of the Constitution against the poison. In a failed
save, the creature spends its action that arches and wobbles.

Now, obviously, creatures will need to fail their save to be affected. And obviously also, its action is consumed with gagging and reeling. But what about his movement?

They are victims of the spell Stinky cloud able to get out of it?

dnd 5e: Can the Fireball spell be cast on you when swallowed by a creature?

This question might be similar to the question "Is it possible for a swallowed caster to throw Fireball out of a Giant Toad?", But it is not a duplicate.

In my situation, a homemade monster swallowed the entire party. I planned in the story for the monster in question to bring the party to its lair. But one of the players made a decision he did not expect: he threw ball of fire on his own character to try to open the creature's mouth at the expense of his own health.

According to the description of the ball of fire spell out:

A bright streak flashes from your pointing finger to a point you choose within the range […]

While the character was restrained and blinded, nothing really prevented him from pointing his finger at himself … So I failed in his favor, the explosion happened and the monster spat at the party. However, I am curious to know if there is any RAW or RAI that would make this type of action impossible.

Can the ball of fire spell being cast on yourself when swallowed by a creature?

dnd 3.5e – Can you convert a spell to an area spell?

No, there is not.

The only ways to change the range / area orientation of a spell that I know of are

  • The Spell Guard feature of the Silver Moon Prestige Class Spell Guard of Player Guide for Faerûn You can turn a spell of personal reach into a tap.

  • The range spell (and related effects such as Archmage's Arcane reach high arcana) can turn a tactile spell into lightning.

  • The lightning retention feature of the Illuminated Fist Prestige Class of Full arcane You can convert a lightning effect spell into a tactile spell.

  • The spell warp characteristic of the Spell Warp Sniper Prestige class of Complete scoundrel You can convert an area spell into a lightning spell.

  • The spell + explosive explosion Eldritch Disciple Characteristics and Eldritch Theurge Prestige Classes of Full magicianAs you noted, it can be used this way, although in reality they are not exactly the same.

As you can see, none of these change anything in an area spell. And I'm pretty sure nothing does, because How could that possibly work? What would be an area effect telekinesis although? I would need specific rules for each of telekinesisThere are three ways to clarify that, and telekinesis It is not the only spell like this: many spells will be strange and difficult to determine in this way. All of the above effects take something that hits a target and turns it into something else that still hits only one target, with the exception of spell and spell, which take something that affects an area and does (basically) affect a smaller area. All of those transformations are easily defined in a single rule that applies to all of those spells (though sometimes they still get in trouble). But transforming something inside An area requires many more new rules and needs to handle many more cases and you will encounter many more problems. So I doubt very much that they ever wrote such a thing.

dnd 5e – Wild Magic Resonance: Can two wizards and two spell storage rings guarantee a surge of wild magic?

In reviewing this related question, I believe that a sorcerer's surge of wild magic, which has a chance to activate when a sorcerer casts a spell, can be forced. Looking at how the spell storage ring It works I think two wild magic wizards could cast the same spell back and forth in two spell storage rings (each wizard is in tune with one) and eventually unleashes a wave of wild magic on purpose.

  • The necessary assumption is that the chance of a surge of wild magic is rolled each time a spell casts a spell. While that's not a fast and difficult requirement at PHB, it's the only way I've seen that class play the only time we had one at a party.

This is how it works (I think), but I'm not sure about one detail: tuning.

Wild Magic Resonance

Chaos Bolt is cast into a void spell ring storage by a sorcerer at spell level 1 using a single first-level spell slot. Your colleague also has a gap spell storage ring. There are no restrictions based on the size of the spell slot or the spell level.

Spell Storage Ring

… This ring stores spells cast on it, keeping them up to the user tuned Used by Any creature can cast a spell from 1st to 5th level on the ring by touching the ring while the spell is
to emit.

{We will come back to this later}

The spell has no effect other than being stored in the ring.

The sorcerer who cast out Chaos Bolt In his own ring he now turns to his colleague and throws it into his colleague's ring for storage. (Your colleague is the user tuned in.) The colleague, soon after, returns it to the sorcerer's original ring for storage. They keep doing this, back and forth.

Every time one of these two Wild Magical Sorcerers casts the spell on each other's ring to be stored, a check is done to see if a Wild Magic Surge is triggered. Eventually verification will result in table query and a d100 roll for a Wild Magic Surge. It produces hilarity.

While wearing this ring, you can cast any spells stored on it. The spell uses the slot level, DC spell save, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you were casting the spell. The spell cast from the ring is no longer stored in it, freeing up space.

The only obstacle I can see to this joke of two witches (no doubt helped by a few glasses of Elvish wine) is whether or not they can cast a spell on the spell storage ring without being in tune with it. I'm sure you have to be tuned in to be able to cast spells, but I'm not sure if you have to be tuned in to be able to cast a spell on him.

Is tuning necessary to cast a spell? in the spell storage ringOr is it just tuning required to cast a spell out of the ring while you're wearing it?

I don't think tuning is required, but I'm open to answers to show how this prank may not work.

And yes, I would hope that Wild Magic Sorcerers could easily be the undisciplined type of PC that would enjoy a joke like this.

Laughter

haha, you are a potted plant!

dnd 5e: Does the sorcerer's extended spell metamagic option extend the duration of a spell exponentially or linearly?

When you mention that you can spend 1 witchcraft point to double its duration, up to a maximum of 24 hours, does that mean that every time you spend one witchcraft point you add the original duration again? Or does it exponentially double the duration?

For example, if I spend 4 sorcery points on a 1-minute spell, does it become 5 minutes (1 minute duration added four times) or 16 minutes duration (1 minute duplicate four times)?

What I meant by this question is to only use the extended spell on a spell once, but to use more than 1 sorcery point according to the metamagic description.

I know you can't re-extend a spell if it's already active, but I'm talking about the initial cast, where you can spend multiple sorcery points to double the duration of the spell.

dnd 5e: If the sorcerer's extended spell metamagic option is used multiple times on a spell, does it extend the duration of a spell exponentially or linearly?

EDIT: The title is wrong, what I meant by this question is to only use the extended spell on a spell once, but to use more than 1 point of sorcery according to the metamagic description

I know you can't re-extend a spell if it's already active, but I'm talking about the initial cast, where you can spend multiple sorcery points to double the duration of the spell.

When you mention that you can spend 1 witchcraft point to double its duration, up to a maximum of 24 hours, does that mean that every time you spend one witchcraft point you add the original duration again? Or does it exponentially double the duration?

For example, if I spend 4 sorcery points on a 1-minute spell, does it become 5 minutes (1 minute duration added four times) or 16 minutes duration (1 minute duplicate four times)?

dnd 5e – When you use a hit spell cast on a previous turn, can you use your bonus action to apply another hit spell to the same attack?

Essentially, this boils down to a matter of order of operations when it comes to concentration, in Dungeons and Dragons 5th edition.

Let's say you have a hit spell on the previous turn and you are concentrating on it. If you cast another spell that requires concentration at this time, the hit spell will end. You have both an action and a bonus action ready this turn.

You attack and land the blow; You are now ready to apply your weapon damage and hit spell.

Are you still concentrating on your hit spell at this point in the attack sequence?

If you are no longer concentrating on your hit spell, can you use your bonus action to cast another hit spell and apply it to the attack before solving the attack sequence, doing a series of events that resemble the following, assuming is it enough to spell slots?

Example: a paladin

  • previous shift:
    to emit thunderous blow, gain concentration
  • this turn:
    Declare the attack, starting your attack sequence.
  • Succeed in reaching your goal
  • Apply thunderous blow to your weapon attack, lose focus
  • Apply divine blow
  • Use extra action to launch thunderous blow, gain concentration
  • Apply thunderous blow to your weapon attack, lose focus.
  • Roll damage from your weapon attack, you thunderous blow, your divine blow and another thunderous blow.

dnd 5e: What does "within 5 feet" mean in the description of the spell Called Lightning?

As Adeptus points out, the Call Lightning effect extends within a radius from the target point. According to the general rules on the area of ​​effect of spells:

The effect of a spell expands in a straight line from the point of origin.

As for where that point can be placed, the 2019 Wise Advice Compendium clarifies this matter for a different spell that works similarly on page 14:

Using 5 foot squares, dagger cloud affect a single square? Dagger cloud (5 foot cube) can affect more than one square in a grid, unless the DM indicates that the effects fit the grid. There are many ways to position that cube.

The point here is that a point (or area of ​​effect) is not required to "fit" in the grid. In the case of Call Lightning, the point can be placed at the intersection of the grid spaces, affecting up to 4 adjacent targets / spaces.

It can also be placed right in the middle of a space. In this case, a 5-foot radius is technically extended to include all 8 spaces around the centrally directed grid space.

However, the rule on space states:

A creature's space is the foot area it effectively controls in combat, not an expression of its physical dimensions. A typical medium creature is not 5 feet wide, for example, but it controls a space that width.

This means that even though the 5-foot radius extends into the adjacent 8 spaces, it doesn't necessarily mean that all creatures in those spaces are literally less than 5 feet at any given time.

Allowing only one creature / space to be affected by lightning (as you propose) strikes me as a bit lacking, while allowing it to affect up to 8 could be pushing the limits of what's reasonably balanced. Finally, a DM must decide how to handle each specific situation.

For my money, if four spaces are affected when pointing to a grid intersection, it seems like a good maximum standard to use.

dnd 5e: How much damage does the Mind Pick spell do at higher levels?

Peak of mind, a second level spell included in Xanathar's Guide to Everything (p. 162), it seems to use different damage dice for base damage and for additional damage when cast at higher levels.

I have the first impression of XGtE, which has the following text (in bold to emphasize mine):

Second level divination

(…)

You come to the mind of a creature that you can see within range. The target must make a Wisdom saving throw, taking 3d8 Psychic damage on a failed save, or half damage on a successful save.

(…)

At higher levels. When you cast this spell using a 3rd level or higher spell slot, the damage increases by 1d6 for each slot level above 2nd.

I have not been able to find any other spells that use different sizes of damage dice (d4, d6, d8, etc.) for damage at base level and "At higher levels". (The only near exception is spells like snow storm that use multiple different damage dice at the base level for different types of damage, but in this case damage at higher levels uses the same die size as the match kind damage at base level.) So my suspicion is that this should do 3d6 base damage or 1d8 bonus damage for each slot level above 2nd.

Have the mental spike Has the spell's damage been errated, corrected in subsequent prints, or is there any other evidence that this is a misprint?

dnd 5e: Can the Tree Stride spell be used on a Transformed Staff of the Woods?

Yes, but the type of tree in which the personnel is transformed depends on the DM

Tree stride (PHB p. 283) will allow you to travel between trees as long as they are "trees of the same type".

However the Staff of the woods (DMG p. 204) doesn't really say what kind of tree It is transformed into, in addition to being a "healthy" tree and gives it its dimensions.

I would say you need to ask the DM what type of tree appears.

For example, the tree is an oak, so you could use Tree Stride if there is another oak nearby, or within 500 feet to be precise.

There are other questions that would require a DM decision, such as "Does the Staff of the woods do you always create the same type of tree?

When I was running the campaign, as a general rule, I would allow the tree to take the form of trees commonly found in the area where the party is currently venturing. I could even, if I felt generous, allow the staff user to choose the type of tree. But this may not suit all settings or DMs so it is important to keep that in mind.

Happy tree jump!