dnd 5e – What happens to a sorcerer's spent spell slots when they win a level?

There is no text anywhere in the sorcerer spell section, nor do the spell rules indicate that a spell slot changes levels. Since no other class has slots that change levels, and this single rule is not mentioned in any Warlock report, the most direct reading of the rules is that they lose their third level slots and gain fourth level slots instead of that level .

If the slots "gained levels", then a magician who goes from the 2nd level to the 3rd with all the spent spell slots should have already spent their new slots of the 2nd level. to take it to the amount in the table. Obviously, that's not what happens: the slots in the new level are new.

However, like many other recent questions, this situation could be simplified if the party increased in level during a long break, so all the spaces are updated anyway. In my personal opinion, I think that leveling up during a long break was an assumption in the rules that were never written, so now there are all these questions. Although I can not prove that.

dnd 5e – Does the sorcerer's metamagic work for spells that are not?

Jeremy Crawford, official designer of rules 5e, answers this question unequivocally here (even using the same multiclass example):

Can my multiclass cleric / sorcerer use metamagic effects on cleric spells?


This is compatible with all descriptions of the sorcerer's Metamagic options; everyone can simply apply "when casting a spell" (or, for Enhanced Spell, "when you cast damage by a spell"). None of them is restricted to sorcerer spells specifically, and nothing in the multi-classification rules suggests that Metamagic does not work for the non-sorcerer spells of multiclass characters.

By the same logic, Metamagic options can also be used in spells cast using racial traits, feats, magic items or any other source.

dnd 5e – Can you use an unattended magic weapon (which requires tuning) as a sorcerer's pact weapon?

While it is not in tune with a magical weapon that requires tuning, it does not benefit from its magical properties … but that does not suspend its classification as a magic weapon.

Here are the relevant rules for the Tuning of the Basic rules:

Some magical items require a creature to form a link with them before they can use their magical properties. This link is called tuning, and certain elements have a prerequisite for it … Without being in tune with an element that requires tuning, a creature gets only its non-magical benefits, unless its description indicates otherwise.

However, nothing in that rule indicates that the magic weapon ceases to be a magical weapon while you are not in tune with it, only that you can not benefit from its magical properties during that time. Being a "magic weapon" is not really a property, per se. It is a categorical description of the intrinsic nature of the weapon.

Now refer to the Pact rules of the Blade feature:

You can transform a magic weapon into your covenant weapon by performing a special ritual while holding the weapon.

There is no other stipulation other than that the magic weapon you make your covenant weapon is … a magical weapon. It still is, even when you're not in tune with it.

Note that the magic weapon not activated as a covenant weapon still benefits from being treated as magic according to the Pact Boon characteristic simply because it is a covenant weapon (any covenant weapon is treated as such, is a magical weapon or not), much less because it is still a magic weapon.

Is [pact weapon] counts as magical with the purpose of overcoming resistance and immunity to non-magical attacks and damage.

dnd 5e – Does the sorcerer's subtle spells require a proof of ability not to be seen?

The Xanathar Guide for everything has optional rules for this situation.

Dungeon Master Tools> Spellcasting> Perceiving a Launcher at Work

If the need for the components of a spell has been eliminated by a special ability, such as the Subtle Spell feature of the sorcerer or the innate spell feature that many creatures possess, the cast of the spell is imperceptible. If an imperceptible throw produces a perceptible effect, it is usually impossible to determine who casts the spell in the absence of other evidence.

The real cast of the spell is hidden.one Under the subtle metamagic spell.

The effect of casting the fireball spell is to create.

A bright streak flashes from your pointing finger to a point you choose within range and then blooms with a low roar in a burst of flame.

The light streak coming from your finger is clearly "other evidence", however, it has some warnings about how strong this evidence is. Your finger does not have to be pointing from an outstretched arm, it does not have to be obvious.

The bright streak though. It is an obvious and perceptible effect of the spell.. If the Sorcerer were behind the cleric, the cleric would notice absolutely a streak of light behind them, but they may not notice it. who He came from. That's what most of the rest of the game would do.

1. Note that it can be argued that the arcane focus is still noticeable under normal circumstances, however, the special ring element that you created for the PC eliminates this from a detection perspective.

Passive perception does not give you a 360 degree view.

PHB> Skill Controls:

Your Wisdom check (Perception) allows you to detect, hear or detect the presence of something. Measure your general awareness of your environment and the sharpness of your senses. For example, you can try to listen to a conversation through a closed door, eavesdrop under an open window or listen to monsters that move stealthily in the forest. Or you can try to detect things that are hidden or easily lost, whether they are orcs ambushed on a road, thugs hiding in the shadows of an alley or candlelight under a closed secret door.

If the Sorcerer were intelligent in some way, they would know that the streak of light is produced by the fireball and they would wait to throw it until no one at the party was looking at them.

Therefore, the cleric would not know "automatically" where he comes from because of his passive perception.

Throwing fireball is not an attack.

The rules you mention about invisible attackers indicate

If it is hidden, whether it does not see it or not, when it makes an attack, it gives away its location when the attack hits or fails.

The rules of the game define the attacks quite clearly (in the same section of the PHB as the rules of the invisible attackers).

If there is ever any doubt as to whether something you are doing counts as an attack, the rule is simple: if you are making an attack roll, you are making an attack.

Fireball does not require an attack roll, therefore it is not an attack.

As a result, the section of the rule of invisible attackers does not apply.

Would a subtle psychic scream be imperceptible?

Yes, I would. It requires only somatic components and does not produce any perceptible effect that indicates its point of origin.

dnd 5e – Does the sorcerer's subtle spells require a proof of ability not to be seen?

I have a guest player who is being an evil secret plant inside the party causing problems. He is a sorcerer who wants to use the metamagic of subtle spells to prevent the party from entering the old lair of his master, and has a custom ring element that functions as an arcane hands-free focus. He and I agreed that he would give me signals about what to throw and where, and I would do the damage and follow the lost sorcerer's points.

So the party escapes from a sleeping giant and the wizard points a ball of fire to the party to awaken the giant. After the battle, the cleric says that his passive perception (which is quite high, certainly) should have allowed him to see where the fireball originated from, noting that the fireball is:

A bright stripe flashes from your pointing finger to a point you choose within the range

Now, I assume that the pointing finger is part of the somatic components of the fireball and, therefore, is not necessary with the metamagic of the subtle spell. And the spells that obviously originate in the caster as the cone attacks, it would not be particularly possible to hide the location of the caster. But the beam effect of the fireball does not seem to be a mechanism of the spell, but rather a flavor text.

I solved the problem in the game by doing a hands-on test against the passive perception of the cleric using the sorcerer's statistics and I managed to keep it hidden and "it happened so fast that you saw it from behind but nothing more", but is that the right solution? ?

But the more I think about it, the more complicated it seems to me. Do you follow the rules of stealth where any attack, even the long-range arrows, immediately reveal the position of the attacker? Could a subtle psychic cry be traced to the pitcher despite not having visible links to the pitcher?

dnd 5e – Does the Draconic Bloodline sorcerer's elemental affinity feature apply to the Dragon Breath spell?

It is a spell and inflicts damage of the chosen type (assuming you choose the same type for the dragon breath as you have for your lineage). That fulfills the requirements to apply the class characteristic to that cast of the spell. That, as indicated in the class characteristic, allows you to add your charisma modifier to a damage roll of the spell, in this case an exhale. Any other respiratory attack would be a different damage roll, and you would not get the benefit. The timing here can be a bit strange, funny, because it never tells you that you have to add it to the First damage roll of the spell, and it does not tell you if you decide if you add it before or after rolling the dice, but the "Yes it works, use it once". The part is quite clear.

Actually I could be weaker than that. Your DM can decide, based on the text of the spell, that each target of each exhalation receives its own damage roll, in which case the bonus would only apply to one target of an exhale. This DM would not limit it to that degree, even if only by theme, the draconic sorcerers actually should be particularly good at using dragon breath, but it would not be an unreasonable interpretation.

explorer: what lines of sorcerer's blood have mechanical synergy with the archetype of the false priest?

False Priest looks like a great archetype to play:

These "priests" are magical charlatans, missionary servants who spread fervent devotion wherever they travel. Altered by divine magic, he can perform feats impossible for other sorcerers.

What bloodlines have a mechanical advantage that goes well with this archetype? Specific aspects that might be useful: *

  • Use bonus / variants of magic devices, since False Priest has bonuses here
  • Perform and Bluff, since that is what False Priest is about
  • Cast spells that are usually only on the list of cleric spells or that benefit from a specific focus, to go well with a false focus

I'm not interested in the "better / better / more powerful" discussion. This already appeared on the internet. I look for a list of bloodlines that have RAW synergy with False Priest and a brief information on how this synergy works, to facilitate the choice of players.

* Anyway, do not limit the answers to this list if I am forgetting or not seeing something.

dnd 5e – New in DnD, Sorcerer's help (mostly includes multiclassing)

I'm ready to level up to 3. I'm a draconic Gold Bloodline sorcerer from Tiefling. Originally, I was planning to be a complete sorcerer, but after reading a number of guides and many publications on reddit, I have been considering adding 2 ~ 3 levels of another class once I reached level 8. What I have considered is a sorcerer (seems to be the most popular), the magician and the bard. Also, we do not have any of the books for roll20 outside the PHB, so in terms of character options, your base + PHB.

If I were a sorcerer, it would be two levels for EB and the Agonizing Blast. For the second invocation, I have been seriously considering the mask of many faces, since the power to disguise myself at will without the use of a spell can seem very useful. If I had to go to the third level, I do not think I would, I would probably go for the Pact of the Tome. As for the pattern of the other world, I lean heavily towards The Great Old Man. I did not see much talk about which pattern to choose for multiclass. I guess it's because the big point to take is the EB suped up? I think that telepathy could be potentially interesting.

I only considered him a magician after reading Guru's guide. The two levels with the school of evocation for sculpture spells seem super interesting, the fact of hitting spells without having to worry about the positions of my teammates seems really great.

If I had to leave, it would probably be a three-level dive for the School of Lore. It would be mainly for skills. My current domain is in Persuasion, Deception, Arcane and History. I would like to grasp the perception. As for the experience that doubles the bonus to two of my abilities, I would probably opt for persuasion and deception. And with the lore school I get three more skills, so Stealth seems to be a good option. Following that maybe bullying? I am not sure if I would ever need it with as much deception as with persuasion. Although there seems to be times when it would be useful. Then for the third one it would probably be between the play of hands and stunts. Cutting words also seems good.

All this was due to the fact that I was debating my metamagic options haha, since you only get 2 for so long. Originally I planned to go to level 3 of twinning and acceleration, but after everything I have read, I have leaned towards empowerment. I am also strongly considering the subtle spell, it seems really useful.

So thanks to anyone who has read up to here.


In general, I know that blocking is good in terms of the damage of a single target with EB, but how good would you say the Great Old One's waking mind might be? I feel that it could work well for a manipulator pitcher. Is the mask of many faces also a good option for the second invocation? Or would you choose something else? I know that pushing 10 feet back on EB is something that many people like but idk, is it really worth it?

I have not seen any sorcerer talk + 2-level assistant to sculpt spell out of the guru's guide. Do most people think it's not worth it? Nor do I think I have seen much or nothing by bards (it is usually Sorlock or Sorcadin), but it seems that there are many possible benefits. Are domain bonuses not worth it in general? and is it good to cut the words? I think it is but am I overrating it? Maybe since I have a weaker death in only 3 levels of bard is not enough?

Can I convert the spell slots that the three classes give into sorcery points? I know there's a lot of writing about it, but I would not mind choosing more about metamagics. At this moment I am thinking empowered + subtle -> Twinned / Accelerated -> Elevated / Accelerated. And finally, is there any good reason not to do multiclases? Does the pure sorcerer offer more than high-level spells?

Those are many questions, once again, thanks to everyone who takes the time to read this.

dnd 5e – Is there any way to convert the spell from the Shadow Blade into a sorcerer's pact weapon?

Do not forget that immersing yourself in a 3rd level sorcerer can give you the metamagic of the extended spell, which means that you can extend the duration of the shadow sheet to 24 hours, more than enough time to perform the link ritual, so with enough patience and a sorcerer's sorcerer's combo, it's possible, whether you use spell slots or not when you cast it, it's more likely that you will not lean toward it, as it would take it out of your pattern's magic instead of the yours, but I recommend asking your DM. (I would consider it a form of mastery of the spell, such as signature spells and mystical arcanums)