In Swift in SpriteKit, I have an SKEmitterNode that I have configured to make tracks following the player. I have the goal set for myself, the scene for him to make these paths when he moves. I would like to be able to move the EmitterNode to another position without the trace following it, but moving with it, so that the state of the path it performs is the same once it moves to a new position. Is there any way of doing this? I have tried to experience many things as the target node, but I have not yet found a way to fix it. I can edit to show the code if necessary. Thank you!