PC Building Simulator v1 9 5 (64bit) (42977) | Nulled Scripts Download

pc building simulator v1 9 5 (64bit) (42977) | Size :4.87 GB
Title: PC Building Simulator – Overclocked Edition Content
Date:29 Jan, 2019
Developer :Claudiu Kiss, The Irregular Corporation
Publisher : The Irregular Corporation
Genre : :Indie, Simulation​

About This Game:

The Overclocked Edition DLC for PC Building Simulator includes 4 Exclusive Special Edition versions of the NZXT H700 and H500 cases that have been specially designed by Brock Hofer (creator of the amazing Hyper Beast designs).
NZXT H700i – Extinction Wars
(Unlocks in Career mode towards the end of level 27 but in Free Build right away)

NZXT H700i – Organ Collector
(Unlocks in Career mode towards the end of level 27 but in Free Build right away)

NZXT H500 – Re-Animator
(Unlocks in Career mode towards the end of level 26 but in Free Build right away)

NZXT H500 – Split
(Unlocks in Career mode towards the end of level 26 but in Free Build right away)

In addition, this DLC also includes the full original soundtrack that can be found in the game.
Track Listing:

1. Smearing Thermal Compound – Hard Drive (03:02)
2. RAM Out of Luck – Motherboard (03:22)
3. A Thousand GigaFLOPs Without You – C.P.U. (03:05)
4. Linear Feedback Shift Register – Universal Serial Bus (04:12)
5. Light – Diode (03:48)
6. Upload Download – Petabyte (03:44)
7. Inverse Fourier Transformation – Upstream Pinout (03:20)
8. Trace a Ray Reflection – North Bridge (03:22)
9. Advanced Host Controller Interface – Heatsink (02:25)
10. The Ultimate PC – Chris Blundell & Gavin Harrison (02:25)

Once purchased and downloaded this soundtrack can be accessed via your Steam music player or directly via the OST folder in the game installation directory.

ScreenShoot

System Requirements :
OS: Windows 7 or higher
Processor: Intel Core i5-2500K or AMD Athlon X4 740 (or equivalent)
Memory: 4 GB RAM
Graphics: GeForce GTX 660 (2048 MB) or Radeon R9 285 (2048 MB) – Integrated GPUs may work but are not supported.
DirectX: Version 9.0c
Storage: 100 MB available space
Sound Card: DirectX compatible

Game intro in Youtube

Download Links

 

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Java simple dusk cleaner game simulator

I am working on a dusk cleaner simulator on Java, in this case the shape of the cleaner is a circular ball.

The program is quite simple, the user puts in the width and length of the “room” and coordinates x and y.

What I want to do and cannot is create a series of commands, each represented by a character. There are three commands that I want to imnplement:

  1. char ‘A’ = Move forward 1 meter

  2. char ‘L’ = Turn left 90 degrees

  3. char ‘R’ = Turn right 90 degrees

Example of user input AALA, in this case the expected output is that the machine moves 2 meters and then turns left 90 degrees and then moves 1 meter again. Hope I am clear.

As you can see in the code, I have tried to create an array of chars but I dont know what the next step should be…

The code:

public class Cleaner extends JPanel {
/* int lx = 1, ly = 1;
int x = 200, y = 250;

*/
int x, y;
int width = 52, height = 50; // width and height of the "dust sucker"
int lx , ly;


// an array of chars
char() charArray ={ 'A', 'L', 'R'};     

java.util.Timer move; // making the instance of Timer class from the util package
static JFrame frame;
 
Cleaner()
{
    
    frame = new JFrame ("Cleaner started!"); // passing attributes to our fame
    frame.setSize (400, 400); // setting size of the starting window
    frame.setVisible (true);
    
    setForeground(Color.black); // setting color
    
    move = new java.util.Timer();
    
    move.scheduleAtFixedRate(new TimerTask()
    {
    
        
        public void run() 
        {
            if(x<0)
                lx = 1;
            if(x>=getWidth()-45)
                lx = -1; // -1 sets boundry for the dusk sucker
            if(y<0)
                ly = 1;
            if(y>=getHeight()-45)
                ly = -1; // -1 sets boundry for the dusk sucker
            
            x+=lx; // to make the machine move
            y+=ly;
            
            repaint();
        }
        
    }, 0, 5// speed of the machine
            );
    
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    
}

public void paint (Graphics g) 
{
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2d.fillOval(x, y, width, height);
}

public static void main (String() args) 
{
    // lx value
    
    String lxValue = 
             JOptionPane.showInputDialog( "Enter lx" );
    // ly value
    String lyValue =
              JOptionPane.showInputDialog( "Enter ly" );
    
    String xValue = 
             JOptionPane.showInputDialog( "Enter x value" );
    // ly value
    String yValue =
              JOptionPane.showInputDialog( "Enter y value" );


     // convert String inputs to int values 
      int firstInput = Integer.parseInt( lxValue ); 
      int secondInput = Integer.parseInt( lyValue );
      int thirdInput = Integer.parseInt( xValue ); 
      int forthInput = Integer.parseInt( yValue );

   
         Cleaner cleaner = new Cleaner();
         
            frame.add(cleaner);
      cleaner.lx = firstInput;
      cleaner.ly = secondInput;
      cleaner.x = thirdInput;
      cleaner.y = forthInput;       
    
}
    
}

All help is appreciated!

java – 2d gravity simulator – smaller object orbiting towards center of bigger object

In my libgdx test game, I have initially created 2 circle objects (stellar) about which I will say more in details below. However, my goal is to simulate gravity in 2d, where smaller object orbits towards center of bigger object (just like earth orbits sun) but closer and closer to the center of bigger.

So, I have created the following:

  • stellar1: smaller, 10px radius, 10 mass, dynamic (can move), initial position -160×90, velocity (0,0), accelerator (0,0)
  • stellar2: bigger, 30px radius, 30 mass, static (cannot move), initial position 0x0, velocity (0,0), accelerator (0,0)

Here is also a screenshot, just to have a picture: enter image description here

I will give the full code below of what I did so far, before that I want to mention I have 2 approaches, StellarTest1 and StellarTest2.

First StellarTest1, I’ve tried to add some extra values like 1000f to both x and y just to see something in action like:

velocity.x += 1000f * acceleration.x * deltaTime;
velocity.y += 1000f * acceleration.x * deltaTime;

Resulting in – smaller object gets towards the center of the bigger object, but once it reaches the center of bigger, the smaller object gets evicted to the opposite side. Not to mention how 1000f is not the correct value in the size of this coordinate system, but I am concerned about following computation:

acceleration.x = gravityForce * (diffX / distance)
acceleration.y = gravityForce * (diffY / distance)

Code StellarTest1:

public class StellarTest1 extends AbstractTest {

    private Stellar stellar2, stellar1;

    public StellarTest1(Game game) {
        super(game);
    }

    @Override
    public void create() {
        game.getCartesianGrid().setEnabled(true);

        // smaller  stellar
        float startX = -160;
        float startY = 90;
        float radius = 10;
        float mass = 10;
        stellar1 = new Stellar(
                startX, startY,
                radius, mass,
                new Color(102, 188, 217, 100f)
        );

        // bigger stellar
        startX = 0;
        startY = 0;
        radius = 30;
        mass = 30;
        stellar2 = new Stellar(
                startX, startY,
                radius, mass,
                new Color(252, 236, 3, 100f)
        );
        stellar2.updatable = false; // bigger object will not update, in other words no motion

        stellar2.setOther(stellar1);
        stellar1.setOther(stellar2);
    }

    @Override
    public void update(float deltaTime) {
        if (!updatable) {
            return;
        }
        stellar2.update(deltaTime);
        stellar1.update(deltaTime);
    }

    @Override
    public void draw() {
        if (!drawable) {
            return;
        }
        stellar2.draw();
        stellar1.draw();
    }

    private class Stellar {

        Circle circle;
        Vector2 velocity;
        Vector2 direction;
        Vector2 acceleration;
        float mass, radius;
        boolean updatable;
        Stellar other;

        public Stellar(
                float startX, float startY,
                float radius, float mass,
                Color color) {
            this.radius = radius;
            this.velocity = new Vector2(0, 0);
            this.acceleration = new Vector2(0, 0);
            this.mass = mass;
            this.radius = radius;

            circle = new Circle(game,
                    color,
                    startX, startY,
                    radius);

            this.updatable = true;
        }

        public void update(float deltaTime) {
            if (!updatable) {
                return;
            }
            float diffX = other.circle.x - circle.x;
            float diffY = other.circle.y - circle.y;

            float G = 2f;
            float mass = G * (other.mass - this.mass);
            float distance = (float) Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
            float gravityForce = (float) (mass / Math.pow(distance, 2));

            acceleration.x = gravityForce * (diffX / distance);
            acceleration.y = gravityForce * (diffY / distance);

            velocity.x += 1000f * acceleration.x * deltaTime;
            velocity.y += 1000f * acceleration.y * deltaTime;

            circle.x += velocity.x * deltaTime;
            circle.y += velocity.y * deltaTime;
        }

        public void draw() {
            game.getShapeRenderer().begin(ShapeRenderer.ShapeType.Filled);
            circle.draw();
            game.getShapeRenderer().end();
        }

        public void setOther(Stellar other) {
            this.other = other;
        }
    }

}

Second StellarTest2, in this example, you will see same code, except I am using here angle in degrees:

float angleInDegrees = MathUtils.atan2(diffY, diffX) * MathUtils.radiansToDegrees;
...
acceleration.x = gravityForce * MathUtils.cos(angleInDegrees * deltaTime);
acceleration.y = gravityForce * MathUtils.sin(angleInDegrees * deltaTime);

In this test, I did not have to add some extra velocity to move smaller object. Also I achieved that smaller object will make a solid curve, but will not get dragger in the center. Instead, after some time it will evict out. However, still I face the issue that smaller object keeps curving in and out and towards center. Yet, I am curious if cos and sin is necessary here, and perhaps StellarTest1 is right approach.

Code StellarTest2:

public class Stellar2Test extends AbstractTest {

    private Stellar stellar1, stellar2;

    public Stellar2Test(Game game) {
        super(game);
    }

    @Override
    public void create() {
        game.getCartesianGrid().setEnabled(true);

        float startX = -160;
        float startY = -90;
        float radius = 10;
        float mass = 30;
        stellar2 = new Stellar(
                startX, startY,
                radius, mass,
                new Color(102, 188, 217, 100f)
        );

        startX = 0;
        startY = 0;
        radius = 30;
        mass = 30;
        stellar1 = new Stellar(
                startX, startY,
                radius, mass,
                new Color(252, 236, 3, 100f)
        );
        stellar1.updatable = false;

        stellar1.setOther(stellar2);
        stellar2.setOther(stellar1);
    }

    @Override
    public void update(float deltaTime) {
        if (!updatable) {
            return;
        }
        stellar1.update(deltaTime);
        stellar2.update(deltaTime);
    }

    @Override
    public void draw() {
        if (!drawable) {
            return;
        }
        stellar1.draw();
        stellar2.draw();
    }

    private class Stellar {

        Circle circle;
        Vector2 velocity;
        Vector2 acceleration;
        float mass, radius;
        boolean updatable;
        Stellar other;

        public Stellar(
                float startX, float startY,
                float radius, float mass,
                Color color) {
            this.radius = radius;
            this.velocity = new Vector2(0, 0);
            this.acceleration = new Vector2(0, 0);
            this.mass = mass;
            this.radius = radius;

            circle = new Circle(game,
                    color,
                    startX, startY,
                    radius);

            this.updatable = true;
        }

        public void update(float deltaTime) {
            if (!updatable) {
                return;
            }
            float diffX = other.circle.x - circle.x;
            float diffY = other.circle.y - circle.y;
            float angleInDegrees = MathUtils.atan2(diffY, diffX) * MathUtils.radiansToDegrees;

            float G = 2;
            float mass = (G * (other.mass * this.mass));
            float distance = (float) Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
            float gravityForce = mass / distance;

            acceleration.x = gravityForce * MathUtils.cos(angleInDegrees * deltaTime);
            acceleration.y = gravityForce * MathUtils.sin(angleInDegrees * deltaTime);

            velocity.x += acceleration.x * deltaTime;
            velocity.y += acceleration.y * deltaTime;

            circle.x += velocity.x * deltaTime;
            circle.y += velocity.y * deltaTime;
        }

        public void draw() {
            game.getShapeRenderer().begin(ShapeRenderer.ShapeType.Filled);
            circle.draw();
            game.getShapeRenderer().end();
        }

        public void setOther(Stellar other) {
            this.other = other;
        }
    }

}

PC Games – Euro Truck Simulator 2 by xatab

Euro Truck Simulator 2 by xatab | Size :3.78 GB
Title: Euro Truck Simulator 2
Date:18 Oct, 2012
Developer :SCS Software
Publisher : SCS Software
Genre : :Indie, Simulation​

About This Game:

Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits.

ScreenShoot

System Requirements :
OS: Windows 7
Processor: Dual core CPU 2.4 GHz
Memory: 4 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)
Hard Drive: 5 GB available space

Game intro in Youtube

Download Links

PC Games – American Truck Simulator Colorado-CODEX | NulledTeam UnderGround

American Truck Simulator Colorado-CODEX | Size :5.06 GB
Title: American Truck Simulator – Colorado
Date:12 Nov, 2020
Developer :SCS Software
Publisher : SCS Software
Genre : :Indie, Simulation​

About This Game:

Welcome to Colorful Colorado, a state that has some of the best wildlands and mountain ranges in the United States. See a big metropolitan area of Denver on the edge of the Great Plains, travel across the beautiful Rocky Mountains and through deep canyons to see vast desert landscapes around Grand Junction.
What you will love about Colorado

  • Forget about the real world in vastness of the Great Plains
  • Roam through the Rocky Mountains
  • Haul cargo on the Million Dollar Highway
  • Discover Colorado’s important industries like agriculture and a gold mine
  • Deliver freight to and from the inside of a large cargo aircraft in Denver International Airport
  • Admire accurate representation of cities like Denver and Colorado Springs
  • Visit landmarks like the Four Corners Monument and get a bird’s-eye view on it with the viewpoint feature
  • Unlock Colorado-specific Steam achievements

Discover Colorado cities

https://steamcdn-a.akamaihd.net/steam/apps/1209471/extras/Colorado_Road_map_big.jpg
Learn more about Colorful Colorado

Whet your appetite for this beautiful state by reading more about its diverse nature, industries and cities.
Nature

Colorado has one of the most unique and varied natural landscapes found in North America. From emerald-green national forests to the incredible red rock formations jutting up from the earth at Garden of the Gods, you’ll find it nearly impossible to resist taking the time out of delivering loads to explore the natural beauty this state has to offer. Don’t miss out on a viewpoint in Ouray, the Switzerland of America, which gives you a beautiful view of this Victorian-era mining town!

The state is especially famous for its Rocky Mountains, however, much of the eastern part of the region is dominated by a unique grassland that extends across the American continent. The Great Plains is an area that stretches more than eighteen hundred miles from north to south of North America and more than five hundred miles from east to west.
Million Dollar Highway

Offering views of mountains, valleys and gorges, the Million Dollar Highway is a road like no other. Stretching for around 25 miles (40 km) on the U.S. Highway 550, it has been said that it’s one of the nation’s most spectacular drives. The highway delivers jaw-dropping vistas and stunning backdrops on its winding and often dangerous road.

So why is this stretch of road named the Million Dollar Highway? There are several stories including that it cost a million dollars a mile to build it and that its fill dirt contains a million dollars in gold ore.
Industries

Speaking about gold, the state is known for its gold mine located near Colorado Springs where you can haul important mining equipment and waste rock to and from the mining site. Colorado is also home to a variety of bottling plants, each producing and distributing an assortment of different beverages which drivers can deliver to locations across the States.

Being a state that promotes its natural beauty, Colorado is always looking at ways of using clean energy to protect the environment. With unique parts and equipment always on the move from the number one wind turbine factory in the USA to wind farms across the States, we hope you will be a BIG fan of this industry.

Nearly half of the state’s 66 million acres are dedicated just to farms and ranches. Play a key role in contributing to this important economy and exporting the state’s produce across the States. From hay bales to farming equipment, truckers will be the backbone of making sure this important and large industry in Cowowado keeps on moo-vin’!

One of the largest contributors to the local economy is Denver International Airport. Drivers can expect to see lots of details around the airport including Denver’s famous horse statue. Truckers can also deliver to and from a fan-favorite cargo drop off point, located in the inside of a large cargo aircraft.
Cities

Nicknamed the Mile High City, Denver features accurate representations of famous landmarks and industries for drivers to discover and deliver cargo to. Denver will also feature a realistic road network, including the famous “mousetrap intersection”, the interchange of I-25 and I-70, which is best known for its spaghetti-like design.

Located at the foot of Pikes Peak, you’ll find the city of Colorado Springs, the state’s 2nd most populous city. Colorado Springs is known for its many one-of-a-kind attractions, the most iconic being the city’s Garden of the Gods Park, a National Natural Landmark. Featuring 300 million years worth of geological history and incredible towering red sandstone rock formations, it is no wonder it is ranked top of the list of best parks to visit in the US. Try to find a hidden road that will take you there!

ScreenShoot

System Requirements :
OS: Windows 7 64-bit
Processor: Dual core CPU 2.4 GHz
Memory: 4 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)
Storage: 190 MB available space

Game intro in Youtube

Download Links

macos – On Starting mac and running xcode simulator Consume around 500MB Internet Data

For Past 2 months i observer when i run my Xcode simulator on first time simulator launch it consume around 500MB internet data. This is not project specific issue. Every time when i shutdown and start the mac and run Xcode as soon as simulator open it will consume same amount of Data. Can any one help me What is the issue?? or any background service run??

Current Xcode version: 12.0 (12A7209)

Current simulator: 14.0

OSX: 10.15.6

Please help me unnecessary every time my Internet Data is consume i have to fix this

Where does memu android simulator save applications files?

I know that most Android phones save apk files and applications in the android/data folder but when I enter there is none of my already installed applications. Is there anywhere can I find them?

python – Martingale Betting Simulator 2.0

This is a second shot at creating a Martingale betting simulator. The original code needed such heavy refactoring that I just started from scratch.

Script simulates the Martingale betting strategy of betting a fixed amount until a loss occurs, at which point the bet is doubled to make up for the loss. This continues until a win occurs, after a win the bet is reset to the original bet value. I set the odds to mimic Blackjack (49% chance of a win). For simplicity, the amount won or lost in a round is equal to the bet. The simulation ends when the specified number of rounds has elapsed, the size of the next bet is larger than the current available funds, the available funds reach 0, or the goal profit is met.

I’m brand new to Python and coding in general, so any feedback would be appreciated.

import random


def main(rounds=10, bet=25, goal_profit=1000, each=False, end_script_prt=True):
    """Runs a simulation of the Martingale betting strategy over a specified number of rounds.
    each = True will print a summary of each round's results. end_script_prt = True will
    print a summary of the game's results"""
    original_bet = bet
    current_bet = bet
    starting_funds = 5000
    current_profit = 0
    current_funds = starting_funds
    round_n = 0
    wins = 0
    losses = 0

    while current_profit < goal_profit
            and round_n < rounds
            and current_funds > 0
            and current_funds > current_bet:
        round_n += 1
        rng_v = rng()
        current_funds += change_current_funds(current_bet, rng_v)
        current_profit = current_profits(current_funds, starting_funds)
        if winloss_generator(rng_v) == 'win':
            wins += 1
        elif winloss_generator(rng_v) == 'loss':
            losses += 1
        if each:
            print('ROUND:', round_n, 'of', rounds)
            print('BET:', current_bet)
            print('OUTCOME:', winloss_generator(rng_v).capitalize())
            print('WINS/LOSSES:', wins, 'Wins', losses, 'losses')
            print('CURRENT FUNDS:', current_funds)
            print('CURRENT PROFIT:', current_profit)
            print()
        current_bet = change_bet(original_bet, current_bet, rng_v)
    print()
    if end_script_prt:
        end_script(round_n, wins, losses, starting_funds, current_funds, goal_profit, current_profit)
    return change_iterated_winloss(current_profit, goal_profit)


def rng():
    """Returns random number"""
    return random.random()


def winloss_generator(rng_v):
    """Returns win/loss condition"""
    if rng_v <= .49:
        return 'win'
    if rng_v > .49:
        return 'loss'


def change_current_funds(current_bet, rng_v):
    """Returns change in funds resulting from round outcome"""
    if winloss_generator(rng_v) == 'win':
        return current_bet
    if winloss_generator(rng_v) == 'loss':
        return current_bet * -1


def change_bet(original_bet, current_bet, rng_v):
    """Returns updated bet value
    If outcome is a win, bet is reset to original value. If outcome is a loss bet is doubled"""
    if winloss_generator(rng_v) == 'win':
        return original_bet
    if winloss_generator(rng_v) == 'loss':
        return current_bet * 2


def current_profits(current_funds, starting_funds):
    """Returns current profit"""
    return current_funds - starting_funds


def end_script(round_n, wins, losses, starting_funds, current_funds, goal_profit, current_profit):
    """Prints final outcome of the game and summary of the results"""
    print('*************************')
    if current_profit >= goal_profit:
        print('YOU WIN!')
    else:
        print('YOU LOSE')
    print('TOTAL ROUNDS:', round_n)
    print('WIN/LOSS RECORD:', wins, 'Wins', losses, 'Losses')
    print('STARTING FUNDS:', starting_funds)
    print('ENDING FUNDS: ', current_funds)
    print('GOAL PROFIT:', goal_profit)
    print('ENDING PROFIT:', current_profit)


def change_iterated_winloss(current_profit, goal_profit):
    """Returns game's win/loss outcome as a string"""
    if current_profit >= goal_profit:
        w_l = 'w'
        return w_l
    else:
        w_l = 'l'
        return w_l


def iterated_winloss_count(iterations, each=False):
    """Returns a summary of the total win/loss record across game iterations. each = True will
    print each game result individually"""
    total_wins = 0
    total_losses = 0
    for x in range(iterations):
        game_outcome = main(1000, 25, 5000, False, False)
        if game_outcome == 'w':
            total_wins += 1
            if each:
                print('WIN!')
        if game_outcome == 'l':
            total_losses += 1
            if each:
                print('LOSS')
    print()
    print('WINS/LOSSES OVER', iterations, 'ITERATIONS:', total_wins, 'Wins', total_losses, 'Losses')


#  Single Game
if True:
    main(1000, 25, 5000, True, True)

#  Iterated Games
if False:
    iterated_winloss_count(1000, False)

Simulator game in python – Code Review Stack Exchange

I am making a simulator game “BEE HUNT SIMULATOR” and in that game we have bees and we have to collect pollen from different fields,this is fully command line game that means a typing game so i have made all things that should be there but the main thing is of collecting pollen out of specific storage for that i had tried this-:

import time

global aa
aa = 15 # POWER OF ALL BEES WHICH ADDED IN POLLEN PER FUNCTION
global b
b = 100 # MAX POLLEN STORAGE
global honey
honey = 0 # IGNORE THIS VARIABLE
global pollen
pollen = 0 # POLLEN WHICH ADDS ON EACH FUNCTION AND DID NOT EXCEND THE STORAGE

def add():

    global pollen
    if pollen < b:

        ss = aa + pollen 
        if ss > b:

            pollen = b
        elif ss <= b:
            print("Collecting pollen....")
            time.sleep(0.5)
            pollen += aa

    else:
        print("Backpack Full convert it to honey or buy a new backapck.")
while True:

    a = input("Press enter or any key: ")

    if a == "s":
        print(a,b,honey,"",pollen)
        print(type(aa))
    else:
        add()
        print("Pollen Collected-: ",pollen,"/",b)
        time.sleep(1) 

That code is fully working and its output is like this-:

Press enter or any key: 
Collecting pollen....
Pollen Collected-:  15 / 100
Press enter or any key: 
Collecting pollen....
Pollen Collected-:  30 / 100
Press enter or any key:

But i think that this can bored peoples and they can easliy collect pollen so i need more system like this which should not bored peoples and they take enough time to collect pollen.

I am using pyCharm

This code is fully working i only need ideas for collecting pollen , so that players like to do and they dont get bored and they take time to collect pollen.

Landlord GO – Money & Property Business Simulator

Become the wealthiest business tycoon with Landlord GO! It is the world’s most anticipated thrilling stocks simulator. Be an adventure capitalist and make investments; buy, exchange, and sell real estate properties in this reality-based online strategy game. Reach the apex of the New York skylines with your smart strategies and sense of economy.
Apply your knowledge of finance and stocks to create a real-estate empire in this market trading simulator.

It’s a free coins and money management game that allows you to buy and sell digital real-estate to make huge profits and get rich. You can trade in the stock market and deal with the IRS and Bank of America to chase your ultimate success as an investor and broker.

Your target is to build the biggest realtor portfolio and occupy the top of the leader board by managing your enterprise. Defeat all other players and be the biggest tycoon. Travel around a world and try to expand your enterprise from New York to San Francisco and see your vault overflow with cash. All thanks to geo location!

Use your stock market management, buying, and selling skills to decide what brings in more profit to grow your online property business. Become the coin master of the free economy. Grow real estate empires throughout the regions featured in this business simulator cash app.
Unlike any bitcoin, crypto, and cash app, this game turns your world of imagination upside down! Landlord GO is this century’s number one finance brokering game. It is the guru of all idle games that can make you rich in the geolocation world.

HAVE FUN AND BECOME RICH
This game is an economy-based best buy battle, but it’s also full of cash and coins to invest in cities.
Become a coin master guru running the business strategy of Los Angeles.

+ Play Robin Hood strategy when you are rich and help others grow.
+ Play using real-life capital one around your neighbourhood
+ Experience an in-game 3D map that mimics real-world projection
+ Feel like a realtor; collect duo target to build your portfolio
+ Leave your commercial real-estate for rent and earn revenue
+ Experience close-to-real economic trends and discover endless possibilities
+ Collect a bunch of assets to get an extra bonus in your vault
+ Upgrade your cash app to earn high profits
A Real Estate Property trading game while you travel.
Fill your accounts with cash flow, and zip your growth!
Turn your GPS on and begin the chase!

Download via Playstore:
https://play.google.com/store/apps/d….getrent&hl=us

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