Player Camera Shaking when Running Into Wall in Unity

I’ve been working on a 2D RPG game in Unity, and for some reason, whenever my character runs into a wall, the camera begins to shake violently. I have a RigidBody2D and a BoxCollider2D connected to him and a TilemapCollider connected to my Tilemap. The RigidBody component is Dynamic with a gravity scale of 0 (because it’s a top-down game). Also, the camera is a child of the player. Here’s the script to my character controller:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class PlayerController : MonoBehaviour
    // Variable for the player speed and animation
    float speed = 2f;
    private Animator animator;
    private Vector3 change;
    // Called before the first frame is loaded
    void Start()
        // Gets animator component
        animator = GetComponent<Animator>();
    // Update is called once per frame
    void Update()
        // Detects change in the player's coordinates
        change =;
        change.x = Input.GetAxisRaw("Horizontal");
        change.y = Input.GetAxisRaw("Vertical");
        if (change !=
            // Detects whether the player's animation should play or not
            animator.SetFloat("moveX", change.x);
            animator.SetFloat("moveY", change.y);
            animator.SetBool("moving", true);

            animator.SetBool("moving", false);

    void MoveCharacter()
        //  Allows movement on the X axis and calculations to allow the player to move
        if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
            transform.Translate(Vector2.right * speed * Time.deltaTime);
        if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
            transform.Translate(-Vector2.right * speed * Time.deltaTime);

        // Allows movement on the Y axis
        if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector2.up * speed * Time.deltaTime);
        if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector2.up * speed * Time.deltaTime);

mac – Is there a way to have incorrect password clear out instead of just shaking?

When I try to login to my Mac and use a wrong password it shakes but it doesn’t clear out the password field or provide an “Incorrect password” notification. Plenty of times I looked away and didn’t notice the shaking, and when I looked back at the screen it looked like it was just frozen or I forgot to press enter to login. Is there a way to provide a less temporary visual clue that the password I entered was wrong?

troubleshooting – Why is my Nikon D90 viewfinder shaking?

Edit: The more I think about this, the less convinced I am that what I wrote originally is the answer, especially if this is happening with other lenses. I didn’t see the same failure mode, either; mine just quit focusing. I’m going to query the OP about a couple of things in the comments and will revise this answer if I come up with anything else.

Original Answer:

Based on the OP’s comment:

The first-generation 18-200 had problems with the AF hardware failing, so it might be that yours is on its way out. Mine died pretty early in its life and Nikon fixed it under warranty.

There were also a few cases where the front element fell out of the lens because the retainer ring wasn’t properly secured, so you might want to check that, too.

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