Is it better to use slashes or scripts for SEO?

The general rule is that the closer you are to your root domain, the better. It is said that Google weights subfolders in descending order. For example:

www.xxxxxx.com/card/wow/20-euros
2  .1         /3   /4  /5  5

Basically, that means that your domain gets the highest ranking power for your words, followed by subdomain (if applicable), then position 3, 4, 5, etc.

And as Matt Cutts (of Google) stated (and recommends as a best practice): Google treats the hyphens in the URLs as a word separator, which basically says this:

www.xxxxxx.com/card-wow-20-euros
2  .1         /3    3   3  3

This allows all four words in your URL to obtain the same ranking power for each keyword: card 3, wow 3, 20 3, euros 3 instead of card 3, wow 4, 20 5, euros 5.

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architecture: Celery's multiple tasks versus a single task that will manage the execution of the scripts (controller)

I have many independent Python scripts that should be executed as Celery tasks. Let's say there are 10 scripts. Instead of creating 10 Celery tasks, I am thinking of a single task, which will start the script based on the received parameter.

@app.task()
def script_one(params):
    ...

@app.task()
def script_two(params):
    ...

VS

def script_one(params)
    pass

def script_two(params)
    pass


@app.task()
def scripts_handler(params, script_identifier)
   if scripts_identifier == 'script_one':
       script_one(params)
   elif scripts_identifier == 'script_two':
       script_two(params)

So my question is what is a better way to do it and why?

bitcoin core: clarification on the execution of complex scripts with OP_CHECKLOCKTIMEVERIFY

I quote this example from BIP65

BIP 65 has this bitcoin script code

 IF
     CHECKLOCKTIMEVERIFY DROP
     CHECKSIGVERIFY
    1
 ELSE
    2
 ENDIF
   2 CHECKMULTISIG

And with this bitcoin script, Sig is possible to unlock the transaction

  • Now with this ScriptSig 0 0
  • after 3 months with this ScirpSig 0 1

But I don't understand this part of If-then-else

ELSE
    2

When does it run and what do I not understand within the if-then-else condition?

Installation – Scripts and masks removed when installing Magento 1.9.x on Docker

While installing magento, all scripts and masks are missing.enter the description of the image here

If I check the records, I can see this problem:

(error) 6#6: *9 open() "/var/www/skin/install/default/default/favicon.ico" failed (13: Permission denied), client: 172.23.0.1, server: docker.test, request: "GET /skin/install/default/default/favicon.ico HTTP/1.1", host: "docker.test", referrer: "http://docker.test/index.php/install/"

How can i solve this problem?
I install magento with dokcer-compose.yml (Nginx + MySQL + PHP7.2-fpm)

External php scripts: how to send a POST request using Drupal :: httpClient ()

Running in Drupal 8. I am trying to PUBLISH in an email form (so it can be your API), but I think my problem is to attach JSON data in my publishing request before sending it.

My error log is:

PHP exception not captured GuzzleHttp Exception ClientException: "Client
error: POST https://api.cc.email/v3/contacts resulted in a 400 Bad
Request
answer: n ( n { n "error_key":
"Contacts.api.validation.error", n "error_message": "create_source is
missing, create_source doesn't have (truncated …) n "in
/var/log/website/vendor/guzzlehttp/guzzle/src/Exception/RequestException.php
line 113

php file:

function create_contact($token){
$uri = 'https://api.cc.email/v3/contacts';
$request = Drupal::httpClient()->post($uri,
  array('headers' =>
    array('cache-control' => 'no-cache',
      'authorization' => 'Bearer ' . $token . '',
      'content-type' => 'application/json',
      'accept' => 'application/json'
    )
  )
);

$request->setBody('{
  "email_address": {
    "address": "david@example.com",
    "permission_to_send": "implicit"
  },
  "first_name": "David",
  "last_name": "Nipper",
  "job_title": "Musician",
  "company_name": "Acme Corp.",
  "create_source": "Contact",
  "birthday_month": 11,
  "birthday_day": 24,
  "anniversary": "2006-11-15",
}');

try {
  $response = $request->send();

  echo $response->getBody();
} catch (HttpException $ex) {
  echo $ex;
}

}

The error log complains of "create_source", however, when I test this JSON data in constant contact I get 200 successful results. So I wonder if I am using "$ request-> setBody" correctly. Let me know if you need more information.

drive – Strange, I'm getting an exception, but the scripts in the exception message don't exist on my PC. That I have to do?

I am using the unit version: 2019.2.5f1 personal

I searched my hard drives for the entire PC and there are none of the scripts in the exception message. And the exception is only sometimes. When I stop the game in the editor by pressing the play button, the exception is sometimes shown and sometimes not. I tried to close and open agai the editor of the unit and the project. To a stranger

MissingReferenceException: the object of type & # 39; ReflectionProbe & # 39; It has been destroyed but is still trying to access it.
Your script must verify if it is null or not should destroy the object.
UnityEditor.ReflectionProbeEditor.OnPreSceneGUICallback (UnityEditor.SceneView sceneView) (in C: /buildslave/unity/build/Editor/Mono/Inspector/ReflectionProbeEditor.cs: 651)
UnityEditor.SceneView.CallOnPreSceneGUI () (in C: /buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs: 3359)
UnityEditor.SceneView.DoOnPreSceneGUICallbacks (UnityEngine.Rect cameraRect) (in C: /buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs: 1935)
UnityEditor.SceneView.OnGUI () (in C: /buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs: 2320)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object () parameters, System.Globalization.CultureInfo culture) (in <599589bf4ce248909b8a14cbe4a2034e>: 0)
Relaunch as TargetInvocationException: the destination of an invocation has thrown an exception.
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4) (in C: /buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs: 238)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4) (in C: /buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs: 66)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (in C: /buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs: 54)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (in C: /buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs: 72)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (in C: /buildslave/unity/build/Modules/UIElements/Panel.cs: 637)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (in C: /buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs: 240)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (in C: /buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs: 78)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (in C: /buildslave/unity/build/Modules/IMGUI/GUIUtility.cs: 179)

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c # – void Start does not recognize in Visual Studio when creating scripts from Unity

The "empty" start does not turn blue as it should when opening a Unity script. I am new to programming, I have done everything and still nothing.
Can you identify what the problem would be?
The code I show you has not changed at all, it only opened in Visual Studio 2019, which was updated correctly.
Follow the code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Novoo : MonoBehaviour
{
    // Start is called before the first frame update

    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}

css – How can I combine many external Javascript scripts into one?

I check my website using gtmetrix and my website is recommended because fewer HTTP requests reduce DNS searches. So I must combine several external Javascript scripts into one

In my default layout like this

For css:















For js:

  
    

    
    
    
    
    
    

    
    
    
    
    


    
    
    
    
    
    
    
    
    
    
    

How can I combine many external Javascript scripts into one?

If combining them into one will not affect the website? JS and CSS websites are not problematic