Does wordpress require port 25?

My host is about to block port 25 and I’m unsure if wordpress require port 25 to send emails like password reset, user registration, notifications etc…

Magento 2 – what does the require means in composer json?

"require": {
        "segmentio/analytics-php": "^1.5",

This code is there in composer json, when i have composer update the segmentio lib version changed from 1.5 to 1.7 not sure why.

dnd 5e – Do warlocks require alchemist’s supplies to cast healing elixir?

I play a Celestial Warlock in a campaign we just started, who took healing elixir as one of his first spells to support our party. I plan to expand into Divine Soul Sorcerer later. My build would be 14-ish levels in Warlock and the rest in Sorcerer.

The components for healing elixir are:

Components: V, S, M (alchemist’s supplies)

So we participated in our first major battle against a bandit raid while we protected a caravan, after which I tried to cast healing elixir. My GM asked me if I have any Alchemist’s supplies on me, to which I reply “no,” but I have my focus which replaces any material components that spells don’t specify with a gold cost.

His rebuttal is that since Alchemist’s supplies themselves have a cost, I still need to have them, but the spell doesn’t state their cost in the spell description.

I’m kind of at a loss about how I should respond to this or whether I am behaving overly concerned. We are only a level 2 party verging on level 3 now, so I am considering just scrapping this spell entirely.

Does healing elixir actually require alchemist’s supplies to cast, or does my focus allow me to ignore them?

Do Spell-Like Abilities Require Concentration Checks?

I was wondering, for spell-like abilities, do you need to make concentration checks to cast defensively, if damaged while casting, etc? Or is none of that necessary, since they technically aren’t spells?

Require Js query

I found a line like below in require-config.js of a module

 shim: {
        'MagePal_GoogleTagManager/js/datalayer': ['Magento_Customer/js/customer-data']

What it means please explain.

pathfinder 1e – Does the Soul Knife’s blade skill Mind Blade Finesse require the Weapon Finesse feat?

Does the Soul Knife’s blade skill Mind Blade Finesse require the Weapon Finesse feat?

Mind Blade Finesse
Mind Blade Finesse: The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).

Couldn’t you just choose the feat Weapon Finesse and choose Mind Blades to apply it to it or at the very least Mind Blade in its “light weapon” form?

css – Al agregar una página php a otra con require no se aplican los estilos a la página agregada

Estoy realizando una página web por módulos o componentes.
Tengo una carpeta llamada partials en donde guardo diferentes componentes como un header, un menú de navegación, un footer, un carrousel, etc.
Y tengo otra carpeta llamada pages donde guardo las páginas, como index, about o contact.

La idea es que si, por ejemplo, en el index quiero poner un menú de navegación, un header, un par de textos y un footer, haga lo siguiente en él:

require '../partials/header.php'
require '../partials/nav.php'
<p>texto 1</p>
<p>texto 2</p>
require '../partials/footer.php'

De esta forma evito repetir mucho código en cada página que requiera de uno de esos componentes.

Y al hacerlo así funciona, se me cargan los contenidos, tengo el header, el menú de navegación, los textos y el footer, pero a esos componentes que he cargado no se les aplican los estilos css.
Da igual que los estilos los ponga en el documento original del componente, que en la página que los contendrá, que en ambos. Los estilos no se me aplican en ningún caso.

¿Alguien sabe por qué los estilos css no se aplican a las páginas que cargas con un require desde otra página, y qué puedo hacer para que sí los cargue?

Muchas gracias

dnd 5e – Can a polymorphed creature use class features that don’t require speech or hand gestures?

This is really in the DM’s hands, but remember: if you have a DM choose to make this legal, it must be legal for NPCs and PCs alike.

Everyone is going to feel like their view on this subject is right (for or against) and they will both have good reasons for it, which is why this is something that won’t have a clear answer until Wizards of the Coast come out with a more clear description. This is my view on the subject.

First: It seems apparent Wizards of the Coast meant for at least some class features to be able to be used while polymorphed; otherwise, there would not have been the clarifying sentence that stated what you cannot do. From an out-of-rules perspective, this makes sense. After all, though polymorph changes your form and mental statistics, you as an entity remain. For example, a cleric is still a devout follower of his or her god, and their god will still be able to recognize who they are and still allow them to channel their power. Therefore, the Channel Divinity feature should, from a logic stand point, still be able to be used while polymorphed. The sentence “it can’t speak, cast spells, or take any other action that requires hands or speech.” Seems to support this. This sentence also does not state that you cannot access your spell slots, only that you cannot cast spells, therefore “Divine Smite” should be fair game as well.

Following this line of reasoning, what polymorph really does is limit a creature from doing any action that requires their previous form. For example, a rogue’s bonus-action Hide, Dash, etc. could be considered to be something that would be limited by this, as their ability to do so could be argued to be based on their familiarity with their natural form. A barbarian’s Rage, however, would not necessarily be limited. A Fighter’s Extra Attack would be limited, but Second Wind and perhaps even Action Surge might not.

The important thing is to think about what class features are the result of familiarity with the humanoid form, and what are inherent to your character as an entity. A wizard could be argued to lose access to higher-level spell slots while transformed, since their magical power comes from their intelligence. A sorcerer or druid would be similarly affected. A cleric, paladin, and warlock would not, since their magic power is not derived from their mental statistics. Of these, only the Sorcerer, using Subtle Spell, could be argued to be capable of casting spells, but any DM could rightfully argue that the spells be limited to cantrips as pretty much all beasts have a Charisma lower than 10.

Based on the grammar of the sentence prohibiting spells, however, even this is stretching things. The use of “or” instead of “and” makes it so each subject is distinctly separate, meaning the last part – “any action requiring hands or speech” – is not connected to “can’t cast spells”; therefore, “can’t cast spells” is a final and separate prohibition.

The line “The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast.” does make a compelling argument that you cannot use class features, but it is not specific enough to provide a conclusive argument. A simple line of “You cannot use class features while transformed” would have sufficed instead of “it can’t speak, cast spells, or take any other action that requires hands or speech.” if this were the case. In fact the inclusion of this line instead of leaving things blank makes it a more compelling argument that class features can be used as long as they are not spells and are not limited by their new form.

All in all, until Wizards of the Coast comes out with a new spell description, your DM calls the shots. Just make sure that things stay consistent. Remember, if your PC can do it, the enemy NPCs can too, and if your NPCs can do it, your players’ characters can too.

What spells on the TCoE Artificer Spell List require a free hand when the Artificer holds an infused item in their hand?

Considering the class feature Tools Required and the guidance regarding components in the SAC:

What spells on the Artificer Spell List, TCoE, require the second class level or higher Artificer to have a free hand when they have access to an infused shield or weapon in one of their hands?

Composer require drupal/social_auth_google – Your requirements could not be resolved to an installable set of packages

Previously I got an error with the command

composer require "drupal/social_auth_google:^2.0"

So I tried;

composer require "drupal/social_api:2.x-dev" "drupal/social_auth:2.x-dev" "drupal/social_auth_google:2.x-dev" 

But now composer throws up faults no matter what I do. I tried removing all the “social” entries from composer.json but here are the errors I get instead;

    Your requirements could not be resolved to an installable set of packages.

  Problem 1
    - Root composer.json requires drupal/title_field_for_manage_display ^1.0, found drupal/title_field_for_manage_display(1.0.0, ..., 1.12.0) but the package is fixed to 2.0.0 (lock file version) by a partial update and that version does not match. Make sure you list it as an argument for the update command.
  Problem 2
    - drupal/social_auth_google(2.0.0, ..., 2.1.0) require drupal/social_auth ^2.0 -> drupal/social_auth is fixed to 2.x-dev (lock file version) by a partial update but that version is rejected by your minimum-stability. Make sure you list it as an argument for the update command.
    - Root composer.json requires drupal/social_auth_google ^2.0 -> satisfiable by drupal/social_auth_google(2.0.0, 2.1.0).

Installation failed, reverting ./composer.json and ./composer.lock to their original content.

Here’s my composer.json ;

"name": "drupal/recommended-project",
"description": "Project template for Drupal 9 projects with a relocated document root",
"type": "project",
"license": "GPL-2.0-or-later",
"homepage": "",
"support": {
    "docs": "",
    "chat": ""
"repositories": (
        "type": "composer",
        "url": ""
"require": {
    "composer/installers": "^1.9",
    "drupal/core-composer-scaffold": "^9.1",
    "drupal/core-project-message": "^9.1",
    "drupal/core-recommended": "^9.1",
    "drupal/title_field_for_manage_display": "^1.0"
"conflict": {
    "drupal/drupal": "*"
"minimum-stability": "stable",
"prefer-stable": true,
"config": {
    "sort-packages": true
"extra": {
    "drupal-scaffold": {
        "locations": {
            "web-root": "web/"
    "installer-paths": {
        "web/core": (
        "web/libraries/{$name}": (
        "web/modules/contrib/{$name}": (
        "web/profiles/contrib/{$name}": (
        "web/themes/contrib/{$name}": (
        "drush/Commands/contrib/{$name}": (
        "web/modules/custom/{$name}": (
        "web/profiles/custom/{$name}": (
        "web/themes/custom/{$name}": (
    "drupal-core-project-message": {
        "include-keys": (
        "post-create-project-cmd-message": (
            "<bg=blue;fg=white>                                                         </>",
            "<bg=blue;fg=white>  Congratulations, you’ve installed the Drupal codebase  </>",
            "<bg=blue;fg=white>  from the drupal/recommended-project template!          </>",
            "<bg=blue;fg=white>                                                         </>",
            "<bg=yellow;fg=black>Next steps</>:",
            "  * Install the site:",
            "  * Read the user guide:",
            "  * Get support:",
            "  * Get involved with the Drupal community:",
            "  * Remove the plugin that prints this message:",
            "      composer remove drupal/core-project-message"


How can I fix composer?