dnd 5e – Protection against an aboleths enslave ability

I am structuring the first part of my campaign and have decided the big bad is an aboleth. However supporting the aboleth will be a wizard, who has sort the creature out and is willing to work for it in return for the knowledge and power it can give him.

What I am looking for is a way for this NPC to protect himself from the aboleths ability to enslave (he has researched and read about them and is prepared). This is his insurance to ensure his pact with the aboleth is 2 way.

What magic items or spells available to a wizard would allow this protection?

In game he is living in a town 5-6 days travel from the aboleth and visits it only when needed to discuss progress and the next stages of the plan, or take individuals to be enslaved.

A magic item would be preferable as it would allow the players to gain an advantage for when they finally find and face the aboleth itself.

The players will be interacting with this wizard from level 1-6 initially as an ally but I am happy making him a higher level enemy and so giving him high level spells if appropriate, I can have him avoid direct confrontation and instead try and escape. Or the players come up with interesting ways to try and defeat him that don’t require direct combat if necessary if he is too high a CR to face directly.

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The question is, could the unauthorized party circumvent our 2FA and password by attempting to do a “password recovery” on our Gmail by providing the aforementioned ID as identity proof? If so, is there a way to prevent/negate this potential attack-vector?

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dnd 5e – Evocation Wizard’s Sculpt Spell Ability with spells that persist over time – under what conditions is protection maintained?

One of my current players has the first Wizard Evoker for whom I have GMed.

His PC’s Sculpt Spells ability was easy to interpret at lower levels, when his evocation spells, like thunderwave and fireball, were instantaneous.

As he advances, however, he may obtain spells that have longer durations, such as Storm Sphere, Wall of Ice, or Whirlwind. I am realizing that I do not know how to adjudicate Sculpt Spell with spells that persist, especially when the initial conditions of the Sculpt Spell ability no longer apply.

Sculpt Spells says:

Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Storm Sphere, for example, has a a duration of Concentration (up to 1 minute) and says in part:

Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage.

To use the Sculpt Spell ability, the Evoker must see the creatures he is designating as being protected at the time he casts the Storm Sphere, and they must be in the area of the sphere at the time he casts it. It is clear that designating the protected creatures happens “when you cast”.

What is not clear to me is whether the protection is for just the first round (“when you cast”) or is meant to persist and provide protection on subsequent rounds.

If the protection normally persists, can it be lost if the creatures no longer meet the conditions that were required for them to be designated as protected?

What would happen to a protected creature if it was to exit the area of the Sphere and later re-enter?

Does the Evoker need to maintain them in his sight to maintain their protection? If they were originally protected when the spell was cast, but later became invisible, would it end their protection if the Evoker could no longer see them?

It is possible that reviewers may mark this as asking multiple questions. To be clear, I see all of these as examples of one question – Under what conditions does the protection afforded by Sculpt Spell persist or not persist over time?

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Copy protection for Windows software for the case “demo version vs. full version”

I have written a software as a student. All functionality was in the software and it was a 30 days fully functional version. After some years there were cracks around and my income was 10% of before. This was where I decided to switch the paradigm to full version vs. demo version with limited functionality (the function weren’t even in the EXE using compiler switches). This in my case ended all piracy and worked very well.

Now you could ask what if a customer uploads his full version to a crack website? For this case I compiled the customer’s full address visibly and invisibly into the EXE file so that I could see which customer was a bad boy…

After some more years I had a new problem: anti virus software. Since my software can set keyboard shortcuts, the heuristic algorithms of some anti virus apps started complaining. So I sent the demo version EXE to the anti virus companies to mark it as “safe”. This worked very well. But only for the demo version which is fixed in bytesize. When I compile the customer’s personal data into the EXE file, the filesize varies a bit and so the checksum differs and the EXE file isn’t marked as “safe” by the anti virus software anymore and the complaining starts again for the customers.

Does anyone have an idea how I could solve this? I can’t add a separate file because this could be deleted by the customer, of course.

Thanks in advance.