dnd 5e – How do I address a player’s complaint that Vancian spell preparation is too restrictive to make Wizards worth playing?

In 5e a wizard can learn any number of spells and cast certain spells as rituals. This takes 10 minutes (+ original casting time) and you can do it even if the spell is not prepared. This does not cost a spell slot.

A PF2 spell substitution wizard can also learn any number of spells, and they can cast ANY spell they know at any level in 10 minutes (+ original casting time), even if it is not prepared. This includes cantrips too.

While in 5e this does not cost a spell slot, the ritual tag is rather rare. Even in contrast to that, the potential of spell substitution is VAST. As a wizard, you can learn any number of spells. Which, if you have coin and sense, means ALL of them. Situational spells that other classes would skip as inefficient are your bread and butter. Out of combat spending 10 minutes on a spell is usually much better than the alternative. For example, I substituted in spider climb to allow a party member to get down a cliff safely. Going around it or finding a better spot could have taken an hour or more. I did not have any idea that we will have to get down a cliff, but I didn’t need to. In 5e you either had prepared spider climb or you did not, as it is not a ritual spell.

Friendly tip: Prepare spells that you might need in a hurry (e.g. feather fall, fireball). Do not bother with any spells with a casting time of 1min+, if you have that amount of time, you usually have 10 minutes to substitute it.

A PF2 sorcerer fills a very different niche. I they want to cast a spell at a different level, they have to LEARN it at a different level, with the exception of their signature spells, which are limited in number. So while they are flexible within the level, they are quite restricted outside of it. For combat spells this is barely an issue, but most utility spells have qualitatively different effects when cast at different levels, making them waste either known spells or a signature spell to make use of them properly.

Thus, if you want to play a combat mage, you will probably fare better as a sorcerer. If you look at magic as more of a tool than a weapon, go with wizard (of course, spell substitution is heavily recommended). The sorcerer will be able to spontaneously pull out their signature fireball at any time, but the wizard will be able to practically do so with spider climb, illusory object, comprehend languages, temporary tool, create food, shrink item, … etc etc

PF2 wizards do get an equivalent of Arcane Recovery, called Arcane Bond / Drain Bonded Item. Its function is quite similar, allowing you to regain spent spell slots.

Wizards have effectively the same number of slots as sorcerers. The wizard spell slots table on p.205 does not include the spell they can prepare from their Arcane School. If they do not have a school (a Universalist), they have a matching number of uses of Drain Bonded Item. Adding this +1 per spell level brings Universalists to the same number as sorcerers. Those with an Arcane School have 1 use of Drain Bonded Item on top of this.

dnd 5e – Telegraphing Encounter and Obstacle Characteristics for Preparation Casters

(Note: I feel that this question is sufficiently different from this one to justify a new post, as my question is about specific information informing Wizard spell preparation)

(Additional note: These same issues may be similarly relevant for other preparation casters. I chose to focus on Wizards because of my personal experiences as a player, my current needs as a DM, and the flexibility in access to spells that is unique to Wizards.

Please feel free to address this question for any preparation caster; Wizards simply have more opportunity to make “bad” choices in preparing spells due to their large spell list and greater number of spells known, while also having one of their key features be their versatility in what spells they can bring to a challenge)

One of the major class-balancing elements of the Wizard class is that they are only able to prepare a certain number of spells at a time. Among all magic using classes, wizards have access to the largest number of spells that they can learn, which makes them extremely versatile, but that versatility is tempered because they can only prepare a subset of those spells at any given time.

This can be very exciting– it adds a degree of planning, creativity, coordination, and tension to playing a wizard. It is also valuable in that it helps prevent the wizard from overshadowing other spellcasters with less expansive spell lists.

However, it can also be frustrating, particularly at lower levels when fewer spells can be prepared at once. It’s difficult to choose which spells to prepare if you don’t have any idea what challenges you’ll be facing, and even if you do have some information about that there may not be enough time to change which spells are prepared beforehand. It can be annoying to be completely mis-prepared for challenges.

Sometimes that’s appropriate: surprises do happen, narrow windows of opportunity may appear, and being maximally appropriately prepared for every encounter is not a realistic goal. Often there will be a middle ground, such as knowing you’ll be exploring an area rumored to be filled with undead enemies and so it might be a good idea to have spells that are useful against the undead.

But it’s not much fun to only rarely be able to use spells that you’ve learned specifically to deal with situations in which you find yourself because you didn’t (whether or not you couldn’t) know anything about what you’re walking into. Using magic to solve problems is largely what the Wizard class is about.

This has frustrated me as a player, and I’m having trouble balancing those concerns in a game I’m running now. If my approach to the issue is fundamentally that:

  • Surprising encounters can happen, particularly if my players drive
    those events
  • Events which are known in advance may not offer enough time to swap
    out prepared spells before dealing with them
  • Gathering advance knowledge about upcoming challenges won’t always be
    equally possible or reliable
  • Obtained knowledge about future challenges shouldn’t be a how-to
    guide on min-maxing those challenges
  • I don’t want to do away with the preparation mechanic
  • I don’t want to elide the issue by providing abundant spell scrolls
    or similar items

My experiences playing a wizard have been plagued by this issue, often leading me to wish I’d just chosen a different class. I’d like to spare my players that irritation if I can.

How can I telegraph enough information to a player with a preparation caster character (especially at lower levels) that they can avoid being totally mis-prepared, and how often should I do so?

dnd 5e – As a DM, what changes do I need to make in my preparation when transitioning to online play?

I, like many others, have been forced by the current situation to reevaluate how my games are played. I currently run / play in Pathfinder 1e and D&D 5e campaigns that have been played entirely in person with hand drawn pencil / paper character sheets and battle mats.

We are investigating the change to online gaming. You will likely use a combination of Roll20 and Discord, but this question is intended to be independent of the digital platform unless it has a significant bearing on the answer.

Specifically, I am looking for advice on which parts of my DM preparations need to be modified, expanded, added, or removed compared to in-person play.

The typical preparations for me look like:

  • World Building / Adventure Planning: Building the world on a large scale in Onenote. Places, people, hooks of adventure and tradition. I am often months or even years ahead of my campaign in this area.
  • Session planning: At a session level, I generally go pretty light on detailed planning. Some stats or details for NPC and creatures that can be found in this region. Occasional piece writing for specific situations.
  • Construction meeting: I usually build my encounters on the go. Free delivery of my battle mat based on the current environment and then choosing appropriate stats for monsters and NPCs.

I have found this style of a lot of global preparation, little specific session preparation, allows me to run a very isolated world where I can be ready for almost anything my group can throw at me with minimal fuss. However, I'm not sure how well it will adapt to online gaming.

Some things that worry me:

  • Creating encounters on the go can be more difficult with digital tools. Do I need to do more encounters and maps to keep the game flowing?
  • Decreased immersion due to lack of visual effects. Should I prepare images for NPCs or environments to help maintain immersion?
  • Other limitations that I hadn't even thought about that can come up during the session and be difficult to adapt without interrupting the game.

Website Design: UX Manager Exam Preparation Course

I am a person with an artistic background who has a master's degree in object design and I have been working as a multidisciplinary graphic designer for two years.

I would like to prepare for a school entrance exam to change my professional career in the future.

So this is where I would like to learn, they have a UX manager / digital project curriculum:


I need to pass a writing test that demonstrates my knowledge in:

digital technology culture

digital project management (roles, project management, etc.).

For example, you can see the link below the 2019 writing test:

https://www.gobelins.fr/sites/default/files/atoms/files/annales_concours_ecrit_dpdux_gobelins2019_0.pdf (it's in French πŸ™‚ so some translation below)

A low-definition image optimized for placement on a web page must have a resolution of
Among the following IP addresses, circle those that are valid:
What is the meaning of the acronym LAMP:
The function of an SMTP server is:
What operating system is installed by default on a Samsung Galaxy smartphone?
Among the following terms, circle those that are names of recognized Internet technologies: React WebGL Ajax Thunderstorm NodeJS 3DSMax
Circle the following technologies that actually correspond to Internet connection methods: ADSL 6G RTC CPL GPS
Among the following file extensions, circle those that actually correspond to the server script languages
Which of the following tags are HTML5 tags?
What is the most common meaning in the information technology sector of the acronym CRM:
Circle the following terms that refer to standard database system solutions: MyBase MySQL SQLWizard MongoDB
Among the following extensions, circle those that really correspond to the sound file formats: .RTF .WAV .AIF .OGG .FLA

What course can I take to prepare for this exam?

Thank you,

Why are preparation formulas and barrels outdated?

Beer packs are often quite old and, especially, barrels do not receive updates for years.

I have used Arch Linux before and Pacman and the Arch user repository could spoil it. It is really a pain to use beer compared to that.

TAMU diploma certifications Ministry of Education certification Residual certifications Q / Micro 457202606 Transcripts of the University of Texas graduation certificate Diplomas of the US graduation certificate. UU. 1: 1 Preparation of electronic tables Modification of average scores

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dnd 5e – Spell Level and Brain Driven Preparation

For a baseline, compare the Pearl of Power. This rare magic item, which requires tuning, can restore a low-level spell space for a character. It is clearly much less powerful than the spell you describe.

The DMG (p.128) suggests that a magic item can only be created by a spellcaster that can cast any spell it produces, and also provides guidance that the 3rd level is a reasonable point at which a character could create a Unusual magic item. From this we can deduce that the effect of a Pearl of Power, much weaker than Brew beer, should be a second level spell (available to a third level caster) (1)

But you are creating something much more powerful. Restore all spell slots, including the one used to cast it, and do it for a whole party, as well as all class features (not to mention the restored HP).

There is not much guidance on the level of this spell, since, for the most part, the 5th edition does not allow this type of renewal of repeatable resources. I would suggest that if you allow this spell, should Having a material cost, otherwise, will essentially always be used. There is a small and precious reason for not doing so. Also, I would suggest that the beer created must expire sometime. Otherwise, it may not cost any resources, since it can simply be created and saved during downtime.

Based on very few precedents, I would also recommend that this be a level 9 spell. On any other spell level, there is very little cost to simply save a spell space for Brew beer. At least on the ninth level, it is guaranteed that the pitcher will abandon something in a previous encounter to be able to use it (although even then, They still have a ninth level space after using this spell.)

This spell causes all kinds of problems. Wizard's armor (and other 8-hour spells) can now be used without taking a spell space, just drink beer after using them. Warlocks, monks and other classes balanced around short breaks are drastically weakened, while wizards can now make all stops twice a day. Wizards can now change their prepared spells for short breaks, making them much more versatile. Only once before taking a "real" break, yes, but even two long breaks per day is more than the game is balanced.

In short, this spell will have extreme consequences for the game's balance, even at the ninth level. I'm not sure it's worth doing just for the joke. I recommend drastically reducing its reach before trying to give it a level.

If the intention is for this spell to replace your "real" rest, then you most likely want to rephrase it. As written, the spell does not make your short break become a long break, and you can benefit from more than one long break per day. If instead you clarify that this is a long rest for the purposes of the rule that dictates a long rest for 24 hours, then this solves many of the spell's problems.

(1) Obviously, the exact effect of the Pearl of Power would be problematic on its own as a second level spell; This is just to give an example of how the proposed spell is much more powerful than a cantrip.

Online preparation course: everything else

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dnd 5e – Extending the preparation and adding recipes

A note to start, I am a new DM with little experience.

My group is far from being a bigger city and is running out of healing potions. One of my players has competition with the herbalist's kit and asked me if I could collect the ingredients and prepare a healing potion.

I like the idea behind this. I have similar experiences of computer games. For example, I played an MMORPG online for quite some time, where you can choose a profession and in your adventures collect ingredients for your profession. If I had the recipes for them, I could create objects from them. The recipes also had to be found or bought somewhere.

So I looked for the rules, but they are pretty naked about this. The Xanathar Guide states that, given a herbalism kit, a common healing potion takes a day of work to prepare and 25 gp. (also mentioned in this answer SO) I am not sure what your player should do with gold. I doubt it is an ingredient. Also, the tree next to him doesn't seem too interested to turn it into herbs.

So I searched online and found some homemade guides like here and here. They include rules to collect herbs and recipes to combine them.

However, as far as I know, it could be an unproven theory. Apparently it is not commonly used in campaigns. Why is that so? I am looking for experience with this type of crafts. Have you done something similar in your campaign and how did it go?

What other good sources on this topic exist? Maybe there are some previous editions of DnD that I didn't find?