## website design – Strategies for picking good colour palettes?

I’m new to web design. I learned the basic stuff like layout, contrasts, the difference between RGB and CMYK, etc., but I struggle to apply this well in practice:

Picking good colours that work well with one another.

For instance, say I choose a pantone red for the logo, a near-black for text and a simple grey for borders.

What would a seasoned web designer do if they wanted to introduce new colours into the web page to highlight a button, while making sure that the new colour fits well into the current palette?

## Picking the right membership plugin

I am trying to find the right plugin for my site and so far i have been through about 4 installs to find they dont do quiet what i want. can anyone please recommend the top membership plugins based on experience and not click to earn websites suggesting their favourites.

I need to be able to have 2 different membership areas that have different input including profile picture and location post/zip code. I need to the be able to allow people to search for those members based on filters including e.g within 5 miles of XXX postcode.

## algorithms – Picking the most cost efficient sets

I have two 2D arrays: $$P[n][s]$$ and $$C[n][s]$$, $$s leq n$$.

P contains sets of nodes and $$C$$ the cost of a set in $$P$$, e.g. the cost of $$P[2][2]$$ is $$C[2][2]$$ and a set $$p in P = { s_0, s_1, …, s_{n-1} }^q, q leq n$$, e.g. $$p={s_0, s_3}$$.

For every row I can pick at most one set but in the end the union of the picked sets needs to contain all nodes $${s_0, s_1, …, s_{n-1} }$$.

How do I find the least expensive picks in linear time?

## unity – Issue picking the closest vector in a unique circumstance

I have a list of targets that can be picked depending on the magnitude from the vector created using:

``````  for(int i = 0; i < targetQueue.Count; i++) //2 loops to cycle through targets
{
for(int j = 0; j < targetQueue.Count; j++)
{   //if two targets are the same, then skip them
if(targetQueue(i) != targetQueue (j))
{
//getting the direction using the source and destination vectors
Vector3 iDir = targetQueue(i).transform.position - transform.position;
Vector3 jDir = targetQueue(j).transform.position - transform.position;

//comparing i with j, if i is less than target at j then match found
if(iDir.magnitude < jDir.magnitude)
{ //LockedTarget is a gameobject to show what target the turret is locked on to
LockedTarget = targetQueue(i); //if match found then set locked target to target at i
break;
}
}
}
}
``````

This code compares every target to each other, however it does this twice, once on each side( `target(i)` becomes `target(j)`). When the magnitude is compared, if the `target(i)` is smaller, then this is now the locked target as this target is closer to the turret.

This works every time except for one instance and I can’t figure out why its happening here:

When both targets are inside the collider, the target on the right should still be highlighted, yet I get the target that is farther away being selected, this also occurs with more than two targets, with even stranger results. These being that the original target chosen for ‘DEADLOCK’ what i’m calling it, stays locked. Even when I move the other targets above, below, left and to the right of it.

This only occurs with this target, i’ve tried with 3 other targets (south of the turret) and it works as intended by properly switching based on size of magnitude of the direction vector between the target and the source.

I have ruled out the possibility being that it is an issue to do with adding target’s to the gameobject list as it works everywhere else. When measuring the lengths of the magnitudes, the wrong target is chosen as the locked target. It does show that the closest target on the images does actually have the smallest vector magnitude.

Can anyone help me with this issue? its been driving me nuts for days.

It must be to do with the magnitudes of the direction vectors not being calculated properly.

## Weapons and Equipment are Procure Off Site

Neither Blades in the Dark nor Scum and Villainy really take place in worlds where people derive large amounts of personal power from singular things they carry. Run down the list of organizations and look at their assets – very few will list anything like singular treasures. Warehouses full of ship weapons, streets full of gangs – power is projected from numbers and the will to command them. Even Lord Scurlock, the guy whose arcane delvings let him fight like thirty men, has got libraries of knowledge and racks of artifacts, and for all that he’ll probably pull out some arcane thingus to trap half the crew behind a wall of ice, the operative power there is still Lord Scurlock’s Lord Scurlockness.

Similarly, everything on the PC’s sheet is not just the abstraction of some starting stash but is everything within their ability to replenish during any downtime, even if the last score ended with them tossed in an alleyway naked and bleeding. Everything is fair game for the GM to break because the PCs can get it all back – the Pilot’s fine small urbot eats some heavy EMP and will need some TLC before it’s useful again, the Spider’s fine cover identity gets completely blown and they need to establish a new one.

The notes section of the character sheet is useful as an auxiliary inventory for all the things you acquire or craft during downtime – heck, the Leech is using some of it that way already.

You can also use it to track the stuff you pick up. I mean, you can totally pick stuff up. You’ve got arms, right? Manipulators? …hokey religions and ancient telekinetic machines? The exact steps necessary to track it depend on what kind of stuff it is.

## Stuff Any Crim Could Get – Load

Every piece of gear you bring along on a score has Load, even if that Load is “it has no Load”. The same is true for everything you pick up, so respect your Load limits when you do – go up a category, or drop some stuff you “were” carrying to stay at your current category.

Why would you do this rather than just declare you have something? Sometimes you’re just trying to replace something you lost. Other times there might be some small fictional advantage to picking up something right now. Still others this could be “normal gear”, but not really something you’d think to load out with, for whatever reason.

Vex and Sector nail the engagement roll to sneak into the Scarlet Wolf outpost and decide they’ve done it by doing a masterful simultaneous cross-up takedown of the guards outside some neglected entrance. As they continue inside, Vex has an idea – why not loot the armor off the guards, to help them blend in?

The GM says sure, but it’s still armor, so account for 2 Load, and you’ve got an improved position for trying to avoid detection since the Wolves are less likely to investigate someone wearing their armor.

Baz is the mechanic on a ship raiding a Hegemony salvage complex. A botched engagement roll means the quick zip into processing alongside a larger hunk of junk turned into a barely-survived crash that ripped a huge gash in the hull, and she asks the GM if she can scavenge some parts for repairs.

The GM says sure, there’s generally serviceable wrecks all around, and gives Baz a choice – account for 3 Load now and continue on the score, and repair the ship at the end with improved position from studying the salvage in quiet moments, make the repairs now and spend an uncertain amount of time unable to help on the score, or hope there’s time to make repairs when it’s getaway time.

## Specialty Stuff – Specialty Setup

Stuff that not any crim could get, like special gear from other playbooks or the stuff that might take an Acquire Asset action to take during downtime, is generally not offered by the GM to loot during a mission, just out of hand. Largely because, well, see the top. Most organizations, and most people within them, don’t pose a threat just because of something they have that somebody else can take away.

But having something beneficial happen during the score is well within the realm of a flashback. Especially if it’s “finding something useful on site”, it might not be done by explicitly flashing back to the Acquire Asset downtime action, but some sort of flashback action can set up finding a more useful item.

Vex says they thought the the armor would just get them through the parts of the Scarlet Wolf compound that these guards could access, and they could make a break for their actual objective in their own time.

The GM thinks for a second, and says it wouldn’t, unless somehow Vex and Sector knocked out two guards who were built exactly like them. They’re welcome to set up the circumstances that led to those two guards being outside in a flashback, though.

Baz asks the GM if there’s anything else she could find in the salvage yard. Being able to fit something like a Coherence Cannon to the ship would certainly help escaping, if it comes to it.

The GM says that while scrap is easy enough to find, actually finding an intact weapon system in everything the complex has salvaged would be almost impossible, unless Baz knew ahead of time where to look for one. She’s welcome to say how she learned about where it was in a flashback.

## Stuff You Want To Keep – Downtime

Regardless of whether or not you made the Acquire Asset roll as a flashback to get it, if it’s feasible to hold onto some item of specialty gear from mission to mission, you’ll need to make an Acquire Asset roll in order to do so. (Ordinary gear that just provided a positioning advantage because of the circumstance you found it has almost certainly lost that circumstance by the end of the score.)

You make the roll with a +1d advantage for already having the gear, but you must make an Acquire Asset roll to hold onto some piece of nonstandard specialty gear that you looted during a score – the same way you would for a piece of gear you already acquired, and for the same reasons. Actually adding something to your loadout on a permanent basis is more a matter for a long-term project that you undertake.

You can use the Acquire Asset rules for acquiring illegal items for the idea of “holding onto something someone doesn’t want you to have”. It’ll rack up heat to model the additional cost of taking measures to secure it, and the heat will contribute to entanglements as normal.

Vex engages Red-Eye Romero, head of the Scarlet Wolf outpost, and lands a critical success on a Scrap. The GM says Vex knocks him out temporarily, instead of just being able to hold him off and break away cleanly. Vex says they want to lift Red-Eye Romero’s urcloth bandanna as a trophy. The GM asks why and Vex says to provoke him into doing something stupid.

When Vex gets away with the bandanna (it’s a 0-Load artifact that Vex doesn’t know how to use) during downtime, the GM says that actually keeping it secure until the next score will need a tier-2 Acquire Asset success, to match the local resources the Scarlet Wolves can bring to bear, and the action will rack up 1 Heat – less than acquiring something the Hegemony thinks is illegal, but the Scarlet Wolves will certainly take notice. While the crew has the bandanna, they also have access to a 6-tick project clock called roughly “Make Red-Eye Romero Do Something Stupid”.

As part of the harrowing escape from the salvage platform, Baz finds herself hotwiring a prototype Hegemony battle-walker and it survives all the way to the ship and back outside again. She asks the GM what it’s going to take to hold onto this thing.

The GM says that she can use the Acquire Asset action to get supplies to repair and recharge it between missions, but they’ll be full-on 2-heat illegal – and that bringing the walker itself on scores anywhere in populated space will start an 8-tick clock counting down to a Hegemony retrieval team arriving.

The GM also offers Baz two project clocks – a shorter-term one to understand the walker so that keeping it in repair won’t involve buying flagrantly illegal supplies, and a longer-term one to really understand the walker so she can build her own version that the Hegemony won’t automatically be after, though causing a battle walker’s worth of mayhem on a score will still generally build heat.

## Picking up parameters passed to aspx page in SharePoint Online

Using custom column formatting on a SharePoint Online list, I have dynamically built a URL that links to an aspx SitePage on the same SharePoint Online site.

However, I can’t find a way of picking up from the URL the parameters I included.

To provide some context, the target aspx page is a Web Part Page that currently displays a RADAR chart built using random numbers.

Instead of random numbers, I want it to receive the data from the selected list row and create the chart from those.

Is there a way of picking up these parameters, or is there a better approach to achieve this?

Many thanks

## seo: why isn't Google Search Console picking up bio backlink on my blog?

I have been writing some blogs, to create some backlinks for my website.

One of the websites I used is c-sharpcorner.com

I have my profile page: my-profile-page-on-c-sharpcorner

And I have written the following three blogs (in c-sharpcorner):

1. working with files and folders in s3-using-aws-sdk-for-net
2. submitting a form to different action methods in asp-net-mvc
3. How to define custom password validation rules in asp-net-mvc

All these 3 blogs contain a link to my website at the bottom of the page:

But when I open Google Search Console, only 1 link from c-sharpcorner domain points to my website:

Why doesn't the Google Search Console consider backlinks from my blogs? One of these blogs has been viewed 20k times and seems very high in Google's search result … and has been around for 6 months.

## During transit or stopover, have checked baggage transferred to the next airline without the passenger picking up and dropping off again

The process of having multiple airlines handling your bags is called "interline". For that to happen, airlines MUST have an interlining agreement. This agreement manages the cost, monitoring, liability, data exchange, etc. baggage transfer.

All airlines that are in the same alliance have an interline agreement, but the interline generally extends significantly beyond the alliance. However, the information is not easy to find.

If there is no agreement between the lines, there is no transfer of luggage.

If there is an agreement between the lines, there may be a transfer of luggage, but this depends a lot on how the ticket is reserved.

Can a private humble human being achieve that?

No, unless you book it as a one-time ticket. Your best bet is to call a knowledgeable travel agent, they have access to data and information that you don't have, plus (hopefully) lots of experience. This will cost you more, so you need to decide what is worth to you.