Interaction layout: name for a flexible view-based layout like in Photoshop, Eclipse, Blender?

Is there a set name for visualization and interaction based on mobile views like Photoshop, Eclipse, Blender etc.?

I mean:

  • a screen with some global controls
  • in which you can distribute a set of views (mostly tiled, no overlap)
  • the views are connected, for example, the selection in one determines the content in another
  • views show different aspects of a (complex) model (like a development project)
  • where the user determines which views are shown
  • views can be resized and dragged to their new place
  • that allows you to save a certain design (as a "perspective" – ​​Eclipse terminology)
  • sometimes views can be combined into a tab bar, so only one of the few is visible at any time
  • sometimes views can be split in their own window (possibly on another screen)

Therefore, it is not a term for a single control, but rather a "blueprint" of a complete application.

I need to download high quality images of my paintings in galleries and museums, should I use Snapseed or Photoshop?

I think the pixel adjustment of the images in my paintings is difficult in both photos and Snapseed, do you recommend PhotoExpress?

What's the difference between Photoshop RGB Curve and Lightroom RGB Tone Curve?

I am very confused with the following situation, let's say we have an image with two colors: (RGB 0,60,60) and (RGB 255,0,0).

(RGB 0,60,60) and (RGB 255,0,0)

I noticed that the tone curve in Adobe Lightroom works differently than Photoshop. What I understand is that the Photoshop RGB curve reassigns the hue values ​​of each color channel to the new one determined by the curve. For example, if we make the following change in the curve:

Curve change in Photoshop

The left color that was (RGB 0.60.60) is now (RGB 0.0.0) because the value 60 in the green and blue channels has now been reassigned to 0.
The correct color (pure red, (RGB 255,0,0)) has not changed at all, because we have not moved the point of the curve that corresponds to 255.

What confuses me is that in lightroom when the same change in the tone curve is made, something different happens.

Straight curve in Lightroom
Curve change in Lightroom

Now the red color (RGB 255,0,0) has turned black (0,0,0) but I have not moved the point that corresponds to 255. I also know that Lightroom uses the ProPhotoRGB color space and not sRGB.
But overall, I don't understand exactly what happens when I change curves and also why Photoshop and Lightroom make different changes. I have found other similar questions on Photo.Stackexchange but they did not help me.
Can someone explain what exactly happens in depth?

Thanks in advance.

Photoshop: I can't find or mix a background for this photo

I'm using blender for representation Y photoshop for edition but i can't really find any background for this render and i don't know how to combine a background with the theme in photoshop.

All I need is help finding and combining a background for this render.


If you can educate me on how to combine a background, it would be great.

Photoshop: how can I achieve this creamy black and white look?

The JW Anderson SS19 campaign video has this very unique black and white look (which also applies to photography), and I can't find a way to replicate it. I'm not sure if it's lighting, a filter, or the way they edited it, but it's a creamy, almost vintage look. How can I replicate this? It looks like it might be a bit of a cuttlefish, but that doesn't give me the full effect I'm looking for.
(wenter the image description here

Nikon – How to convert JPEG to RAW in Photoshop or similar?

You cannot (should not) produce a raw material from a JPEG. Theoretically it would be possible since compressed NEF is based on a TIFF container and a "wide" JPEG / JFIF IIRC variant.

And all is not lost since, after having run this type of competitions, I can say that you can still participate depending on what type of competition it is and why they want raw files …

The requirement may be there because the competition is for unmodified images; This is common in photojournalism competitions where only minor or general changes are allowed.

Most likely, the requirement exists to discourage cheating, which has been present in the amateur / competitive world. Assuming they all shoot raw (and some people don't, and no, I've never understood to do so), organizers will often allow you to provide the original unmodified JPEG file on which you based the input, as actual inputs are generally request in a specific pixel dimension.

Some organizations publish requirements like that under the guise of & # 39; quality & # 39 ;, although that's mainly false since (even now) few devices are able to go beyond 8 bits per channel. From my observation it is mainly to keep "newbies". Based on experience I've seen, many events call for a 24/48 bit lossless RGB TIFF and then display it on a horrible DLP projector that doesn't have the tonal response to make a calibration worth trying (if they had tried one, which much less likely than might be expected).

In any case, even though the rules are listed, it's generally about maintaining fairness and they will have some warning that the organizers have discretion about the submissions. You should contact the organizers and explain that your original was filmed in JPEG as they may still be allowed to enter.

And good luck in the competition!

What math operation does the raw exposure slider do in Photoshop? And how is adjusting the exposure different when you open the file?

If I open a flat file in Photoshop without modifying the raw exposure and compare it to the same file with a raw exposure mod of -0.2; When I inspect linear values, it seems like a different math has been applied to each pixel. What is he really doing? I expected a linear scale. If I then use the settings-> exposure to +0.2, why don't I go back to the same values?

What are each of these exposure adjustments really doing?

unity – Modular mosaic drawing in photoshop

What is the common way to draw modular sprites in photoshop? Do you draw the entire mosaic map in a Photoshop project and then cut it or draw individual sprites per project?

The ultimate goal is to import them into Unity, but I'd like an efficient way to modify them later, in case you change your mind about colors and design.

Photoshop: how to apply the same edition to several photos

So I have 52 photos that contain questions (they are all the same image but the questions are different), I just want to cancel the words in the header (the word "rifletticibene") and get a result like in the third image 🙂

image 1

image 2