Can Ogre clerics use Purify Food and Drink in humanoid characters?

Can ogre clergy use Purify Food and Drink in humanoid characters to heal them, since humanoid creatures are considered as foods in the culture of Ogre?

Similarly, can ogre clergy use Create food and water to summon a halfling teammate?

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ios – How do I get a metallic texture ID to represent it with Ogre?

Ogre does not support Metal at this time. MTLTexture It has no concept of texture ID. If a library is returning a MTLTexture and the other expects an OpenGL texture ID, you'll have to copy the MTLTexture in an OpenGL texture created using Contact surfaces.

The documentation on IOSurfaces It's a bit thin, unfortunately. Once you have a Contact surface, you can blit the MTLTexture in it using a MTLBlitCommandEncoder. Then, you can retrieve an OpenGL texture from the Contact surface via CGLTexImageIOSurface2D ().

It may look something like this (not actually compiled, it should probably be cleaned):

Properties of NSDictionary * = @ {
IOSurfacePropertyKeyWidth: [NSNumber numberWithInt:textureWidth],
IOSurfacePropertyKeyHeight: [NSNumber numberWithInt:textureHeight],
IOSurfacePropertyKeyRowBytes: [NSNumber numberWithInt:rowbytes],
IOSurfacePropertyKeyPixelFormat: [NSNumber numberWithInt:pixFormat],
// ... etc. with any other relevant property
};
IOSurface * ioSurface = [[IOSurface alloc] initWithProperties: properties];

Then you can get a MTLTexture from the Contact surface by doing this:

MTLTextureDescriptor * textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixFormat
                                                                                             width:textureWidth
                                                                                            height:textureHeight
                                                                                         mipmapped:NO];
I.D MetalTexture = [metalDevice newTextureWithDescriptor:textureDescriptor
                                                          ioSurface:ioSurface
                                                              plane:0];

Now, I have never personally used a MTLBlitEncoder, so I do not know the bloody details, but it seems that once you've created one, you can call -[MTLBlitCommandEncoder copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:]. I think that once the blit command has been completed, the Contact surface will contain the texture data. Apple has a sample code that shows how to use them.

From there you can do:

GLint glTextureID = CGTexImageIOSurface2D (glContext, GL_TEXTURE_RECTANGLE_ARB, GL_RGBA, textureWidth, textureHeight, GL_BRGA, GL_UNSIGNED_INT_8_8_8_8_REV, ioSurface, 0);

(This assumes that you want an 8-bit RGBA texture per channel and that the MTLTexture It was in that format.)