I plan to run a Savage Worlds campaign. I will use the new adventure edition. According to these rules, there are 32 skills. In the creation of the character, 12 points can be distributed among those abilities. Five of them already start with 1 point (because most players would choose them anyway).
If half of the 32 skills were removed from the list of available skills (for whatever reason), it could be assumed that the number of skill points should also be reduced by half. But this, of course, would lead to characters with very little power, because not all skills have the same importance (at least for me). In addition, five of those abilities are some kind of "magical" ability and it is very unlikely that a single character has more than one, if any.
I would like to keep the following 18 skills from the original list: Academics, Athletics, Fights, Healing, Intimidation, Languages, Warning, Hidden, Performance, Persuasion, Repair, Research, Science, Shooting, Stealth, Survival, Insufficiency and mockery.
Driving, navigating and piloting will combine in a "Operate Vehicle" skill. Common knowledge will be eliminated. Battle, Gambling and Riding are too specific for my campaign. If it appears, it will be covered with an existing skill. Electronics and hacking are not appropriate for the period of time of the campaign. And the five "magical" abilities will be combined in "Magic".
This reduces my skill list from 32 to 20. Of the five "special" abilities (which score one point automatically), only four remain. As a GM, I have to face a difficult task. If I reduce the number of skill points in relation to the skill number, this would result in 7.5 skill points. Four of these skills would begin with 1 point. Disappointing But according to the original rules, the characters start the game with 17 skill points (12 to assign freely, plus 5 extra for "special" abilities). If I reduce it accordingly, the characters would only start with 10,625 points in total. On the other hand, only "unimportant" skills were eliminated / combined. The number of "relevant" skills remains the same. Therefore, I'm not sure if the number of skill points should be changed. So, my question is:
If the skills are eliminated or combined in Savage Wolds (Adventure Edition), how many skill points should be available for the initial characters, in order to maintain the "level of power" of these characters equal?
(An ideal response would include the experience gained from previous use of the Savage Worlds rules.This does not have to be limited to the most recent version of Savage Worlds, since the skill set seems to be comparable between editions).