$ 6 / 300wds Native English – Create custom content (have examples)

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$ 6 / 300wds Native English – Create custom content (have examples)

Flutter Module on native Android doesn't show icons

I add a flutter module to native Android but it doesn't show the icon, please to see my code, where do I have to fix it?

– main.dart (simple project to create)

Android function startActivity fullter (Kotlin)

fun handlePage1(v: View) {
        println("PAGE 1")
        // Start executing Dart code to pre-warm the FlutterEngine..
        flutterEngine = FlutterEngine(this);
        flutterEngine.getDartExecutor().executeDartEntrypoint(
            DartExecutor.DartEntrypoint("main.dart", "main")
        );

        // Cache the FlutterEngine to be used by FlutterActivity.
        FlutterEngineCache
            .getInstance()
            .put("engin_main", flutterEngine);

        startActivity(
            FlutterActivity
                .withCachedEngine("engin_main")
                .build(this)
        )
    }

AndroidManifest.xml




    
        
            
                

                
            
        
        
    


styles.xml (LaunchTheme)

 

enter the image description here

Native English writers needed for long-term job opportunities

Hello, I am an experienced and passionate writer who is interested in helping you with your writing needs.
My main areas of focus are topics related to the following niche:
1. Diet, fitness and nutrition.
2. Travel
3. Home based business
4. Finances
5. Real estate
6. Education and training.
7. Personal improvement

However, I can handle other niche themes perfectly. My goal is to provide a well written, well researched and original article based on the topic and focus words that I provide and also to ensure on time delivery of work.

I am committed to:
1. Write fun and friendly articles that really relate to your audience.
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Display: MacBook does not generate native resolution on monitor with a security device, but works with a different security device, even though the EDID outputs are exactly the same

I've gone crazy trying to figure this out, any help would be greatly appreciated.

Basically I have this 3440×1440 monitor and I bought that 8-in-1 usb-c hub to try and clean up my setup a bit. This is what I am experiencing.

  • With the Uni 8 in 1 hub (tested with power on and off):
    • My Macbook has a resolution of 2540×1440. Even with the option to click on system preferences, that's the highest resolution you get, when it should be 3440×1440.
    • A second laptop that I have to run Ubuntu works fine with this hub and the same cables. That is, it comes out correctly at 3440×1440
  • With apple usb-c adapter
    • Both laptops work well. The same HDMI cable used for this adapter and with the usb-c hub.

What I tried:

  • Comparing the EDID files on my Macbook with the Apple dongle and the USB-C hub. They were exactly the same
  • Reset NVRAM etc.
  • When trying EasyRes and SwitchResX4, neither had the proper 3440×1440 resolution.

Does anyone have any ideas for 3440×1440 to work with usb-c hub? If EDID files are exactly the same, shouldn't they work correctly? I would greatly appreciate any help!

Also another tidbit: IIRC worked a few times with the USB-C hub and my Macbook at 3440×1440, but once I plugged it in and my macbook made a loud screeching noise, and I think it may have changed to 2540×1440 after that. However, they could be wrong things

Do you consider Native Americans to be the original Americans of the United States?

The first residents of North America long preceded most of us, and should not be rejected as citizens if they were born in the USA. USA

I'm not sure about the status of those born and living on reservations. Most of us other subsequent imports are not well acquainted with the book laws on their status.

The United States was created by our founders, and the resulting laws replace the previous legal status of the descendants of Native Americans.

App React Native with Expo cannot have permissions on Android

I have an app that when I'm running with Expo, the permissions work well and I get a dialog box to accept or deny them. However when I generate the apk with expo build: android and install it on my phone, the app doesn't ask me about the permissions. In application manager my app does not show any permission that has been accepted or rejected so I cannot manually enable them.

This is my App.json

{
  "expo": {
    "name": "dev-1",
    "slug": "dev-1",
    "privacy": "public",
    "sdkVersion": "36.0.0",
    "platforms": ("ios", "android", "web"),
    "version": "1.0.1",
    "orientation": "portrait",
    "icon": "./assets/icon.png",
    "splash": {
      "image": "./assets/splash.png",
      "resizeMode": "contain",
      "backgroundColor": "#ffffff"
    },
    "updates": {
      "fallbackToCacheTimeout": 0
    },
    "assetBundlePatterns": ("**/*"),
    "ios": {
      "supportsTablet": true
    },
    "android": {
      "package": "com.fernandoAzarias.tenedores",
      "permissions": ("CAMERA_ROLL", "LOCATION"),
      "versionCode": 2
    },
    "description": "An app just for learn React Native"
  }
}

This is a part of the code that gets the permissions

const changeAvatar = async () => {
    const resultPermissions = await Permissions.askAsync(
      Permissions.CAMERA_ROLL
    );
    console.log(resultPermissions);
    setLog((...log, resultPermissions));
    if (resultPermissions.granted) {
      const result = await ImagePicker.launchImageLibraryAsync({
        allowsEditing: true,
        aspect: (4, 3)
      });

setLog saves the object of the permissions, which allows me to display them on the screen. I am getting this in response:

{
  canAskAgain: false
  expires: never,
  granted: false
  Permissions: {
    cameraRoll: {
      canAskAgain: false
      expires: never
      granted: false
      status: denied
    }
  }
}

Clearly the app does not have permissions, but in application manager the app does not have any permission and does not show anything, so I cannot enable disable.

I hope you can help me.

segregated token – Generate native P2WSH

I want to create native P2WSH like https://en.bitcoin.it/wiki/BIP_0173.
I already have a script to generate P2WPKH and it works, thanks to the Python part and rearranging the group byte jobs.

I read that witnessScript (scriptPubKey) is hashing of SHA256 without RIPEMD160.
Below a little of my code.

PB=0279BE667EF9DCBBAC55A06295CE870B07029BFCDB2DCE28D959F2815B16F81798

#REDEEM SCRIPT  OP_CHECKSIG
SCRIPT=210279BE667EF9DCBBAC55A06295CE870B07029BFCDB2DCE28D959F2815B16F81798AC

#SCRIPT HASH
$ printf $SCRIPT | xxd -r -p | openssl sha256| sed 's/^.* //'
1863143c14c5166804bd19203356da136c985678cd4d27a1b8c6329604903262

#SCRIPTPUBKEY
00201863143c14c5166804bd19203356da136c985678cd4d27a1b8c6329604903262

#Add Witness program,Convert in base2 the Public key and create groups of 5 bits
00000
00100
11110
01101
11110
01100
11001
11111
01111
10011
10111
00101
11011
10101
10001
01010
11010
00000
11000
10100
10101
11001
11010
00011
10000
10110
00001
11000
00010
10011
01111
11110
01101
10110
01011
01110
01110
00101
00011
01100
10101
10011
11100
10100
00001
01011
01100
01011
01111
10000
00101
11100
11000

#convert them in base10 and map on dictionary with python 
# use python to get checksum
... omit the code...

my result is:

tb1qy7d7vel0nh9m4326qc54e6rskpczn07dktww9rv4nu5ptvt0s9uc7wp7hd

but the result in BIP 0173 is

tb1qrp33g0q5c5txsp9arysrx4k6zdkfs4nce4xj0gdcccefvpysxf3q0sl5k7

I even try to use scripthash to generate binary blocks, but with no luck.
Another question: can I create these addresses (P2WPKH and native P2SH) from bitcoin-cli?

5 native items – Items expired for $ 10

5 Native Items – Expired Items

Buy 1 high quality item = $ 2 USD

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  5. Do you need bulk content daily but your writer can't deliver it on time?
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We will manually find high quality expired items in a short time and deliver it to you. Any blog or website needs high-quality articles, as they say: content is king when it comes to SEO.

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. (tagsToTranslate) Native (t) Writing (t) Article

authentication: how to make sure your own native app is talking to its own API

I'm developing an API and different apps to access it, each with different scopes, including a native mobile app, and I'm wondering what would be a good strategy to authenticate my own native app on my own API (or more specifically my users)

I can't find a recommended method to ensure that it is really my client (in this case, a native application) that is talking to my API.

For example, if I implement the Authorization flow to authenticate my users.
Let's say I have a server that acts as a client mobile.mydomain.com, so my mobile app only makes requests for mobile.mydomain.com Y mobile.mydomain.com is able to speak confidently api.mydomain.com since the client id / client secret is never exposed to the public.

So far so good, api.mydomain.com are you sure the calls are from mobile.mydomain.com Nevertheless mobile.mydomain.com not sure who is sending the requests to it and it is still possible to impersonate my mobile app by making another app that only includes the same login button and go through the same process oauth2 and finally get a token to continue talking mobile.mydomain.com.

How is that different from using the Password flow (which is not recommended, I know) and embedding the client ID / client secret in this case? (client_secret is completely useless in this case)

=> basically from the API point of view, you just need to know what the customer id is.

How does Google do to make sure that a request is really from the Gmail app and not from another app that does the exact same thing with the same uri redirect etc.? (which wouldn't be harmful anyway since it requires a username / password). I guess you can't be sure

PS: I am aware that OAuth2 is not for authentication but only for authorization

USB wifi adapters with reliable / native macOS drivers?

Microsoft has a large database of certified drivers for Windows. For many devices, once you connect them the first time, Windows automatically finds the correct driver. I wonder if Apple has something like this.

I want to buy a USB wireless network adapter with an external antenna port, but I am struggling to find a device that

  1. you don't need me to install a driver, or
  2. It comes with a trustworthy controller: trustworthy, tested in Catalina, signed with an unexpired certificate, etc.

I recently purchased a device that was advertised as driver free, but it came with a driver that I wanted it to install. The instructions asked me to turn off SIP, and the developer certificate expired in 2018.

So I have two questions: does macOS have a list of certified / compatible hardware devices, and does anyone know of a USB WiFi adapter with an external antenna port that works on macOS Catalina?