KLEO – Pro Community Focused, Multi-Purpose BuddyPress Theme

Improvement: Youzer extra compatibility for theme specific shortcodes
Improvement: BuddyPress profile edit fields styling adjustments
Fix: rtMedia template update, fixes some php notices in profile / media/ load more
Fix: Flexible header menu on different scenarious

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XSNews | Android News/Blog Multipurpose Application [XServer]

Overview​

XSNews is the right solution for those who need to quickly make a mobile app to showcase your Blog or Magazine articles, with the power of XServer as backend.

Features​

Java/XML language – Native Android Studio project – Edit the template as you wish with the power of Android Studio and Java code.

Android 6.0 and above, Universal –…

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Ella – Multipurpose Shopify Sections Theme

Admin submitted a new resource:

Ella – Multipurpose Shopify Sections Theme – Ella – Multipurpose Shopify Sections Theme

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[IMG alt="Full Theme…

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HASA – Multipurpose Laravel Fashion Shop | XenForo Nulled Download

HASA – Multipurpose Laravel Fashion Shop

HASA is made specifically for a Fashion store, but also well suited for an electronics store, furniture store, etc.

It’s clean and minimal. Every page is fully responsive, making your creation look good on any device.

Demo​

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Bredh – Multipurpose Web Hosting with WHMCS Template | XenForo Nulled Download

Bredh is a Clean and modern HTML & WHMCS template with an crafted and elegant design. Create your own unique hosting and domains business company and empresse all of your clients and competitors, Highly customizable code with fast load time and dozens of element to use for any company providing web hosting, reseller hosting, clouds hosting, domains, WordPress hosting, Ddos attacks protection, online support and and multi purpose…

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COOWHM – Multipurpose WHMCS Template | XenForo Nulled Download

COOWHM is a awsesome, modern responsive and clean WHMCS template providing a poweful base for any company providing web hosting, reseller hosting, clouds hosting, domains, WordPress hosting, Ddos attacks protection, online support and and multipurpose business etc… it’s well structured and lightweight and valid code to empresse all of your clients and competitors and make them feel so comfortable and easy to order or follow your…

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Nuhost – Multipurpose Hosting HTML | Nulled Scripts Download

Nuhost it’s a Responsive Multipurpose Hosting & Domains HTML + WHMCS Template, Nuhost is for any company providing web hosting, reseller hosting, clouds hosting, domains, WordPress hosting, Ddos attacks protection, online support and and multi purpose business. is fulfill with all you need to start you own hosting company, Template is Clean, Responsive And Modern design based on Bootstrap 4 framework.

This template has +19 sub…

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Nulled Navian v1.2.7 – Multi-Purpose Responsive WordPress Theme | Proxies123.com

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Navian v1.2.7 – Multi-Purpose Responsive WordPress Theme | 55.1 MB

WPBakery Page Builder (formerly Visual Composer) Included! Premium Slider Revolution Included! Navian Studio with 185+ Exclusive section templates Modular Element Design One Click Demos Import Fully Responsive 60+ Custom Visual Elements in Page Builder Child Theme Ready

Product page: https://themeforest.net/item/navian-responsive-multipurpose-wordpress-theme/20527137

Code:

http://depositfiles.com/files/099rzmtf8
https://hxfile.co/gk1lwkw6tr6y
https://www.upload.ee/files/12904558/Navian_v1.2.7_-_Multi-Purpose_Responsive_WordPress_Theme.rar.html

 

unity – Multipurpose buttons – Game Development Stack Exchange

As in the title, I am trying to figure out how to use a button for multiple purposes in Unity.

In my specific case for instance, I am currently using the joystick button 0 (the A button) to perform a simple melee attack:

if (Input.GetButtonDown("Fire1") && currentState != PlayerState.attack && currentState != PlayerState.stagger) 
//second clause because I do not want to indefinitely attack every frame
{
    StartCoroutine(GetComponent<Player_Melee>().FirstAttack());                    
}

In the conditions I make sure that I am pressing the right button and determining in which state my player is (the state is then changed in the attack coroutine).
In order to interact with a given object, I created a trigger to check that the player is within range to inspect the object:

if (Input.GetButtonDown("Interact_Alt") && playerInRange)
{
    if (dialogueBox.activeInHierarchy)
    {
        dialogueBox.SetActive(false);
    }
    else
    {
        dialogueBox.SetActive(true);
        dialText.text = dialogue;
    }
}

In the Input manager settings in unity, I set the ‘Interact_Alt’ button to be the same as the ‘Fire1’ used in the attack script. The scripts actually work, however whenever I check an object I also perform an attack. How can i make so that when I want to inspect an object I do not attack?

I was considering create a new finite state similarly to the one I use to attack e.g. ‘PlayerState.interact’, but then I was wondering, how would unity give the priority to which command to use?

Another alternative would be to check if I am in the range of some object when I want to attack and if within range it inspects the object instead, but it seems to me a much more convoluted solutions.

How should I solve this?

Ads Pro Plugin – Multi-Purpose WordPress Advertising Manager

Admin submitted a new resource:

Ads Pro Plugin – Multi-Purpose WordPress Advertising Manager – Ads Pro Plugin – Multi-Purpose WordPress Advertising Manager

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Core Features

  • 100% Responsive
  • Geographical targeting (countries, states / provinces, cities or zip-codes)…

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