Story – Was there ever a file deletion monster saved in some JRPG (or any other type of game)?

Note: Some dishonest moderator blocked my question as "off topic" in the StackSite video game, even though it couldn't be more on the subject. That's why I ask here, in the "next most relevant StackSite".

I used to have this fantasy in which I imagined that, while running through a secret cave somewhere in a Japanese role-playing game, I would suddenly encounter a super weird and super evil monster that has the most evil magic spell imaginable / superpower :

The ability to actually delete the current saved file in use and then restart the game!

Can you imagine spending countless hours in the adventure, just so that a small drop of slime somewhere uses this power unexpectedly, restarting the game with an evil laugh and then seeing that your saved file is simply gone? You would have to start over. You would be so upset. You would curse the developers. You would want to hurt someone.

And it would be fun to tell the story … later.

Now, you can immediately think that this would be stupid for business. However, I thought about that. If this were included in the game, it would mean that:

  1. It only happens extremely rarely and only after doing something that the game clearly tells you that it is dangerous / not recommended, to the point that it could be considered a rare Easter egg or something.
  2. It is noticed in some way, even if not explicitly. For example, the townspeople in nearby villages may be saying vague things like: "It is extremely important that you never visit the sealed cave near the Enchanted Forest just outside here. Rumors say there is a monster that has the ability to destroy the universe! This is no joke. Get ready to lose everything If you ever decide to risk going there! Please do not do it. We will all be deleted! "
  3. There would be an additional sign outside the cave warning you again that you should not enter the cave and that it is difficult to locate / enter it in any way.

In other words, it would be "player's fault" if their saved game is eliminated, because they did not take the game seriously. I realize that it is still not something "good", but my point is that it would not happen randomly without any reason just playing the game normally. Such a cave (or any area) would not be crucial to finishing the game, and there would be nothing to "attract" it, such as the promises of a powerful / rare element.

Have you ever done this in a "golden age" game? Or not at all? If so, what is the name of the game? It seems that something very well could have been done … I mean, Earthbound / Mother 3 had all kinds of "evil" tricks for the people they detected had hacked the game, why not this?

However, keep in mind that I am not necessarily talking about this as a measure against piracy. I imagine it would happen even with genuine copies of the game, like a fourth "funny thing" that breaks the wall. As angry as I would get if this happened to me, I would do I find it extremely interesting and it would be a story to retell for the rest of my life: "In my day, you really had to be careful or else the game would erase your saved files. And we couldn't easily make backup copies of those days … Yes, sir, those were the days … "

dnd 5e: Can you kill a gigantic monster from within?

You can definitely hurt a gigantic monster from within; It is actually the only way out of the Tarrasque once ingested, so using those same rules (your character is blinded, restricted, has full coverage and is receiving acid damage in each round), it should be possible to adapt this to other monsters .

However, the fact that your character has full coverage can cause some problems, depending on how you intend to use magic. The coverage of the attack is also aid coverage.

To get more rules about swallowing, I actually found a basic D&D guide that contains some practical rules that you can use. Big frogs and big toads, although smaller than gigantic, have rules for Swallow. The Tarrasque, although larger than Gargantuan, has similar rules for Swallow. Therefore, it is logical that a gigantic creature has similar rules in that regard.

spells: can you smell a monster?

hey, I have a game where we had the cabin but a monstrous ram walked around the cabin and said he could smell us.
The monster has very good senses, its smell is very high, so the monster will find us again? So can the monsters see you? smell through the cabin?
I know the monster can hear us, but it is a high-level snake monster, so it can't smell us.

dnd 5e: How do critical hits work with static monster damage?

Are there official rules about this?

Yes, according to Sdjz's answer …
But it requires a dice roll.
You can do it without throwing dice if you want.

What have I seen make it fast and simple?

A critical hit when using average damage is "Max roll +1"
If I am doing 1d4, it becomes 5 + modifier.
If I am doing 1d6, it becomes 7 + modifier.

Easy to follow in the head:
When the monster throws a "Critical hit, I add one to the maximum dice value"
… you have to add the modifier anyway, critical hit or not.

It is not required to roll the dice.

What should I do? I throw the dice. I became addicted to craps when I started playing, so although the previous method is faster, I keep throwing the dice.

pathfinder 1e: does an attack monster lose its strength bonus when obtaining an additional attack?

In Pathfinder, does an attack monster maintain its strength bonus x1.5 when it gets an additional type of attack? This question arose when the beast was transformed into a single-attack animal, but temporarily granted him an additional weapon through Transmuter's Battleshaping ability (Shapechanger) that simply allows him to cultivate an additional natural weapon.
Natural Attack Fragments

Primary attacks are made using the creature's full base attack bonus and add the creature's full strength bonus to damage. Secondary attacks … add only half of the strength bonus on damage rolls.

If a creature has just a natural attack, is always done using the creature's full base attack bonus and adds 1 + ½ times the creature's strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks, but only takes one.

There are some monster entries that specifically state that a weapon gains x1.5 strength regardless of the situation, let's ignore those for this question. Does a one-hit monster lose its strength advantage when it gets an additional attack?

dnd 5e – Monster Slayer Ranger vs Enervation

If a Monster Slayer Ranger has Enervation on it, he chooses to use his Slayer's counterattack ability, inflicts damage, breaks the concentration of the spellcasters, does he still take 2d8 damage when passing the save even though the spellcaster no longer concentrates on the spell?

The subclass of Monster Slayer Ranger gets the following ability.

At level 15, you get the ability to fight back when your prey tries to sabotage you. If the target of your Assassin's Dam forces you to make a saving shot, you can use your reaction to make a weapon attack on the quarry. You perform this attack immediately before making the saving throw. If your attack hits, your save automatically succeeds, in addition to the normal effects of the attack.

The text of the Enervation spell is as follows.

Duration: concentration, up to 1 minute

A tendril of dark ink extends from you, touching a creature that you can see within reach to drain life. The target must make a saving shot of Dexterity. In a successful salvation, the target receives 2d8 of necrotic damage, and the spell ends. In a failed save, the target receives 4d8 of necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically inflict 4d8 of necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the scope of the spell, or if the target has full coverage of you. Whenever the spell deals damage to a target, you recover hit points equivalent to half of the amount of necrotic damage the target receives.

dnd 5e – Can a monster use telepathy while paralyzed?

The rules for monstrous telepathy specifically cover this case:

A telepathic monster can start or end a telepathic conversation without using an action, but while the monster is incapacitated, it cannot initiate a telepathic contact, and any current contact ends.

A monster that is paralyzed It is also disabled, so you can't use your telepathy. (If i were stunned, he would also be incapacitated and lose his telepathy, but he could still use the wavering mundane speech).

pathfinder 1e – How can I specialize only in Monster Lore?

I am playing a Transmuter specialist assistant. For many of my pranks that change shape, my DM has asked me to perform proficiency tests to determine if I know enough about a monster to be able to change to something I have never seen before, and also ask for a similar check to "Inspect" They killed creatures to familiarize themselves with them. This seems more than a reasonable decision.

I encounter two problems with this:

  1. I am running out of precious skill points in five knowledge skills required for such knowledge controls: Arcane, Nature, Airplanes, Dungeoneering and Local.
  2. From the conceptual point of view, I find that I just want to know about these creatures and remain ignorant about the other themes of a skill. For example, Knowledge about Fey or plant creatures, but not how to identify weather patterns when using Knowledge (Nature).

Without breaking levels in the wizard, are there skills, feats, traits, etc., or objects that allow one to have experience in identifying monsters?

dnd 5e: how many 1-day spells can a witch monster cast?

In the Volo Monster Guide, each sorcerer monster You have 3 high-level spells on your "1 / day" spell list.

For example, the Demon Warlock Pact has the following:

1 day: weak mind, finger of death, change of plane

To put it another way, do the spells on this list share a kind of special "spell space", or can they be cast independently of each other?

dnd 5e – Should we use modules or monster manuals if they disagree?

There seems to be several points in this question: first, what Statistics Block is the official for any campaign, and how this affects the Druid's Wild Form ability.

The official question of the statistics block

The DM decides which statistics block to use.

Additional information and suggestions:

If Out of the Abyss is currently running [or any other module with campaign-specific statistics blocks], I would recommend using the statistics block included with the module, since the different capacities of the versions in other source books may change the level of challenge or interact with other creatures / situations in unexpected or undesirable ways. The theory here is that the statistics blocks for a module have been tested to work well in that module.

Otherwise, except for the DM preference, I would use the most recent official version, which in this case is MToF.

If home-made is an option, the DM could also choose to merge the statistics blocks, taking attributes from each.

The question of the wild form

The key text of Wild Shape [copied from the SRD] says:

From the second level, you can use your action to
magically assume the form of a beast you have
seen before.
You can use this function twice. Your
recover spent uses when you finish a short or
long break

This means that two conditions must be met for a Druid to use Wild Shape to become a Steeder.

  1. The DM must be using a monster statistics block that defines the Steeder as a beast.
  2. The player character must have seen a Steeder at least once during the course of the campaign or in his backstory.

If both conditions are met, then yes, the Druid can form wild in a Steeder.