Digital rights management using PHP

Hi guys, I'm working on a video streaming service website based entirely on PHP.
I wanted to ask how I can embed or at least implement DRM (Digital Rights Management) technology for some sample videos to demonstrate how piracy is minimized using DRM. Basically I am asking how to use PHP to implement DRM in my website videos easily and efficiently.
Thank you.

Digital rights management using PHP

Hi guys, I'm working on a video streaming service website based entirely on PHP.
I wanted to ask how I can embed or at least implement DRM (Digital Rights Management) technology for some sample videos to demonstrate how piracy is minimized using DRM. Basically I am asking how to use PHP to implement DRM in my website videos easily and efficiently.
Thank you.

Container memory management (map, vector) in C ++

I wrote the constructor below:

Index::Index(string c): Index(){  
vector vc = Conv(c);  
Form(vc);  
vector< vector < freq> > vvf;  
vector < freq > auxv;  
freq auxf;  
auxf.file = c;  
auxf.t = 1;  
auxv.push_back(auxf);  
for(unsigned int i=0;i< vc.size();i++){  
    if (base_.count(vc(i))==0){  
        vvf.push_back(auxv);  
        base_(vc(i)) = vvf(i);  
    } else {  
        base_(vc(i))(0).t++;
    } 
  }  
}

struct freq{  
  string file;  
  int t;  
};  

base_ is of type map <string, vector< freq> >

When I try to execute this code, the error appears
"finish calling after launching an instance of & # 39; std :: bad_alloc & # 39;"

vc.size () of my test vector is only 10
Conv (c) and Form (vc) are working, interrupt the cycle.

How can I manage my memory for this code to work?

EPortfolio / Marketing Management

Hi.
I want to discuss the marketing concept / management possibilities for an electronic portfolio of academic students. As I mentioned in my introduction here in the Digital Point forums, I already have 2 online electronic portfolios established. Both are third-party solutions hosted elsewhere. How can I expose my credentials digitally beyond that? Let's talk about that. I will eventually want a self-managed / self-managed solution to publish my academic work and my electronic portfolio in …

EPortfolio / Marketing Management

uefi: what motherboards support secure boot management with mokutil?

I am running a dual boot (Linux and Windows 7) on two separate disks, with grub2 as the bootloader.

I've spent many hours in recent months trying to find a way to
register keys and sign modules for secure boot using mokutil. I have an open question here where I have detailed the problem and all the ways in which I have tried to think about solving it, but with little response I really feel that I have reached a dead end.

I have found many examples that seem to indicate that this is a common problem with ASUS boards:

In the first previous question, @larrysb says:

It seems to be a UEFI error on the motherboard. Some other UEFI / BIOS
You also cannot implement one of the necessary methods for mokutil
job. I also have a problem with an Asus X99-E USB3.1 mobo.

They suggest manually signing the module and entering the password, which I have tried to do but something is still not right, since it seems not to work: the module is not yet allowed.

At this point, I feel it would be easier to buy a new board that supports Secure Boot and mokutil, rebuild the machine and rely on the automatic registration and signature of the modules provided by the package installer. But I have no idea how to make sure that a board implements the necessary firmware methods.

What motherboards are fully compatible? mokutil? Is there a list?

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What is a workforce management system?

Staff Administration (WFM) is an integrated set of processes that a company uses to optimize the productivity of its employees. WFM involves effectively forecasting labor requirements and creating and managing staff schedules to carry out a particular task day by day and hour by hour.

Marketing – Game Product Management

I am a software engineer and have entered the field of game development (Unity) during the last months.

I have made a couple of games on Android using Unity that are only in the conceptual stage now.

And I want to say, by conceptual stage, that I am focusing only currently on the game, not on graphics and levels and anything else now.

The games I have created are similar to (Color change) on mobile devices (the game has no levels, but it becomes more difficult with a higher score or time).

I am making games with fewer resources now, then I decide which game I should focus on after receiving user feedback.

I need guidance for the next steps I should be doing.

For example, should I focus on a game and expand it? Should I publish and market all these games with their current status and then receive comments on the best game and then focus on it? Should I use ASO (app store optimization) now … etc.

What I think I need is an experienced game product manager or an independent game developer who can guide me on what I should do for the next step.

For anyone who has experienced a state similar to mine, can you share with us some knowledge about how to manage a game in marketing media and everything else (not related to the code)?

To confirm my question, I am not asking, for example, how to market my games, but I am asking at what stage I should start marketing my games … etc.

I know that answering this question might be great, but I need some guidelines for now.

project management: organization of the origin tree for multiple internal libraries

Currently my base code looks as such

Because the base code got bigger, I was looking to divide it into the master base and an internal library that provided some of the necessary tools. This may eventually end up with a master base and multiple .so Unfortunately, this is the first time I find this style, so I'm not sure how I should organize my origin tree.
For example, some people suggest moving each library to its own distinct repository, but would prefer to do so only as a last resort.

Personally, I was thinking of something like

  • root
    • include
    • lib
    • compartment
    • to dominate
    • library 1

Therefore, we have a division in the src, internal include and internal build files, then an external lib, include and bin for the final program.

Is this method considered a good idea? Or are there industry standards that I have overlooked or can they shed some light?

8 – Management of modules / extensions installed in composer packages removed from composer.json

He had raised a similar question about StackOverflow, but I think he hasn't had much traction due to Drupal's lack of understanding.

The problem we are experiencing occurs when a developer removes a Drupal extension and then also removes the composer's package and checks all these changes in git. Subsequently, all other developers cannot run drush cim in its development environments because doing so tries to uninstall the extension, which cannot be done because the composer's package has been removed. This also happens when switching back to master from a branch of features that includes a package and an installed module.

What I expected was a version of composer install that does not uninstall any package removed from composer.json. But that option does not seem to exist. My proposed resolution was to filter the composer install output for lines that indicate that a package was uninstalled, then reinstall those packages, run drush cim, then run composer install Once again. In general, an ugly workflow.

Does anyone have a more elegant workflow?