dnd 5e – Is there a canonical source for the Arcane Trickster’s magic?

I am reasonably sure you have quoted everything relevant that D&D 5e has to offer.

However, based on hints in 5e, and in some of the precedents from older D&D content, my understanding of the arcane trickster (and the eldritch knight) is that the spells come from intense study, similar to a wizard, but highly specialized—rather than learning the entire system of magic and the ability to read a spellbook and prepare different spells every day, these characters instead memorize a very specific few spells to go alongside their other focuses outside of magic.

As you note, I think 5e is already hinting at this just from the fact that these classes use Intelligence for their magic, and what Intelligence is defined as.

However, fifth edition was not the debut of the arcane-magic-casting rogue known as the “arcane trickster.” In D&D 3.5e, the arcane trickster was a “prestige class,” a class you couldn’t start out in, but had to multiclass into after meeting its requirements. This edition didn’t have “subclasses” in the same way that 5e does, and prestige classes were the much more common way to add a little bit of another class to your character. In the arcane trickster’s case, it allowed a rogue/wizard or rogue/sorcerer to progress both their sneak attack and their spellcasting at the same time.

Since you had to already have spellcasting to become an arcane trickster, there was never any question of where that spellcasting came from—if you were a rogue/wizard/arcane trickster, you studied wizardry; if you were a rogue/sorcerer/arcane trickster, you had sorcery in your blood. If you were a very strange bard/rogue/arcane trickster—or even weirder, an assassin/arcane trickster, a combination I only mention because the 3.5e Dungeon Master’s Guide does—then your arcane spellcasting was just as it would be for a bard, or for an assassin, because you were a bard or assassin.

Thus, since the typical Intelligence-based arcane trickster was a rogue/wizard, it implies that the Intelligence-based spells of the 5e arcane trickster is also wizardry. In fact, since there were only so many classes that could qualify for arcane trickster and provide Intelligence-based arcane spellcasting, and almost all of them were spellbook-using prepared spellcasters very much like the wizard, this implication was quite strong.

Of course, the 5e arcane trickster is not (necessarily) a rogue/wizard, and even if they are their arcane trickster spells and wizard spells are separate. And arcane tricksters use their spells differently from wizards, since they learn only a select few spells rather than have the ability to collect a whole spellbook and prepare exactly what they need each day. D&D 3.5e did have spellcasters like that—the aforementioned assassin, the eldritch knight-like duskblade, and most relevantly, the beguiler, who combined rogue-like sneaking and social skills with a powerful mastery of enchantment and illusion. Unfortunately, none of these really delves deeply into how their spells really work. The closest we get is the tiniest tidbit for the beguiler, who had a special class feature to learn a few extra spells, “representing the result of personal study and experimentation.”

magic – Wizard is Possessed, Paladin casting Divine Sense?

magic – Wizard is Possessed, Paladin casting Divine Sense? – Role-playing Games Stack Exchange

bluetooth – Magic Mouse 2 lag with external devices

I have experience intermittent Magic Mouse lagging issues for years and determined it is from poor quality cables and dongles hanging off my Macbook Pro.

My mouse is a 2018 and works fine 90% of the time. It’s the 10% that makes me want to give up on it. The odd part is that I have a magic trackpad that I bought in 2020 and it doesn’t have this issue.

My question is: “Is this something specific to the Magic Mouse?” I have seen many other posts with the same issue.

And, if it is a cable issue. Is there a type of shielded cable I should be getting to stop this?

Is a 2021 Magic Mouse 2 any better?

magic items – Can I use my main spell DC when casting spells from a staff?

Clark is a 7th level Cleric, with a divine spell DC of 25:

  • Base 10
  • Level 7
  • Expert 4
  • Wisdom 4

He also has Sorcerer Dedication (Dragon), with an arcane spell DC of 21:

  • Base 10
  • Level 7
  • Trained 2
  • Charisma 2

He wants to cast Hideous Laughter from his Staff of Enchantment. He can do it, as the spell is on the arcane spell list, and he can cast 2nd level spells (no mention of tradition):

You can Cast a Spell from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell’s level.

The spell seems to be adapting to your needs:

Use your spell attack roll and spell DC when Casting a Spell from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal)

So which spell DC can Clark use?

magic – What is the meaning of ‘fast-casting’ in M20

In the latest M20 iteration of Mage: The Ascension we are a given a list with various “Magickal Difficulty Modifiers” for Arete rolls depending on various conditions that may apply such as:

  • Using a unique instrument: −1
  • Working with unfamiliar instruments: +2/+1
  • Spending Quintessence: −1 per point, max. −3

However, there is also the following entry:

Which, unlike the other entries, doesn’t seem to be explained or detailed elsewhere in the book.


So far, I have been assuming that “Fast-casting” indicated, well, casting hastily or under time constraints. In my mind, it is the de facto modifier to use when a player casts an Effect inside combat, for instance, as that is conflicting with the, mostly, ritualistic and preparatory nature of Magick. It also made sense, since in a fight one is always busy with dodging and moving cautiously, while properly using their Instruments will be challenging within their turn’s action, if not impossible (eg locking eyes with the target).

However, I have been recently informed by someone that this condition instead applies to situations where the Mage character is using an improvised or otherwise unprepared spell/Effect. The logical conclusion of this would be that if a character were to cast any spell, without foreknowledge of the need to do so, they would take this Difficulty increase in their roll, even if

  • There was no significant time-pressure and
  • The Focus/Instruments were valid and available

Is the information I was given, and my assumptions for it, the rule’s intention for M20? If so, what are some passages/sources that hint to this?

magic items – Can I use my main class DC when casting spells from a staff?

Clark is a 7th level Cleric, with a divine spell DC of 25:

  • Base 10
  • Level 7
  • Expert 4
  • Wisdom 4

He also has Sorcerer Dedication (Dragon), with an arcane spell DC of 21:

  • Base 10
  • Level 7
  • Trained 2
  • Charisma 2

He wants to cast Hideous Laughter from his Staff of Enchantment. He can do it, as the spell is on the arcane spell list, and he can cast 2nd level spells (no mention of tradition):

You can Cast a Spell from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell’s level.

The spell seems to be adapting to your needs:

Use your spell attack roll and spell DC when Casting a Spell from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal)

So which spell DC can Clark use?

dnd 5e – Do the bonuses to attack/damage rolls for unarmed strikes from the Eldritch Claw Tattoo and Insignia of Claws magic items stack?

Yes, these stack.

The rules for combining game effects on p. 252 of the DMG – added in the DMG errata – state (emphasis mine):

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items.

Since Eldritch Claw Tattoo and the Insignia of Claws are different magic items, they can affect you at the same time. The restriction on stacking applies to features with the same name.

dnd 3.5e – Are there any rules on how polymorph-like magic affects aging?

Say you have a 29-year-old half-orc who gets hit by polymorph any object and becomes an elf. Will their age category go up when they reach 30 years, or when they reach 175 years?

If the former, then does that mean they’ll die of old age at 60+2d110 years despite being an elf? If the latter, what happens if the magic gets dispelled when they’re 175 years old? Are they an adult half-orc, a middle-aged half-orc, or a dead half-orc?

dnd 5e – Sanctuary spell and Using magic Items that cause damage?

Currently have a character who has the Sanctuary spell and a wand of magic missile (also other damaging magic items)

If a character uses a item e.g. wand of magic missile to damage a enemy does this constitute a “Attack” causing the Sanctuary spell to drop? (WoMM a bit different because no attack is performed just damage)

If the warded creature makes an Attack or casts a spell that affects an enemy creature, this spell ends.

Simplified does using magic items that don’t use the “attack” term or cast spells through themselves drop sanctuary?

Can mage hand block magic missile?

This question asks if the spell mage hand can catch thrown objects. But if you managed to place the mage hand in the way of a spell, such as fire bolt or magic missile, would the spell be blocked by the mage hand?

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