video – What screen recording software supports virtual camera input on MacOS?

I’ve got a M1 Mac Mini running the latest MacOS and want to record screen input for youtube videos via Iriun or other virtual webcam software, as the webcams currently available are of inferior quality as opposed to my iPhone 12 camera IMO and I don’t really want to purchase a DSLR.

When I go into quicktime there is no option to use the virtual camera input, however Zoom and Discord both support it. So my question is what other 3rd party screen recorders also support virtual camera input on MacOS?

macos – MAC XAMPP Permission Issues

XAMPP is installed in the Applications folder on MAC, whenever I create a new directory for a website and deploy the files I get an error related to permission.

For example:

Warning: mkdir(): Permission denied in

Same applies to WordPress when installing a plugin

Installation failed: Could not create directory.

I used the below command:

sudo chown -R root:admin /Applications/XAMPP/


sudo chown -R daemon:daemon /Applications/XAMPP/

None of both has worked.

I’ve set admin group and everyone group to Read & Write privilege this didn’t resolve the issue.

Whenever creating a new directory inside htdocs by default it doesn’t have admin group added and also everyone group is set to No access I have to manually manage this always.

Your suggestions are highly appreciated

macos – Option Shift word selection dont works in Visual Studio Code on Mac OS Big Sur. Is there a way to fix this?

I can’t exectly say when this started, but from some version of Visual Studio Code Option Shift + Right Arrow/Left Arrow selection stopped working. Currently I use Mac OS Big Sur, but I am almost sure that this started before upgrading to Big Sur. Can anyone help me to fix this?

macos – Macbook Pro 16 Failed to boot after Big Sur update now I’m unable to mount the disk even in recovery mode

On reboot it showed the cannot boot from hard drive ? screen.

I rebooted into recovery mode but it fails to mount the drive. I can see the drive there with the correct details. It says the following:

Could not mount "disk0s2" ( enter error -119930868.)
I googled the error but get lots of posts relating to external drives etc. Nothing in any posts I’ve come across has helped.

When i run FistAid on the drive it get the following:

Repairing Storage System
Performing fsck_apfs -y -x /dev/disk02s2
warning: nx_block_count is 488475719, while device block count
error: object (oid 0x1): o_cksum (0xbd26e8008dccb575) is invalid for object
Checking the container superblock.
Storage system exit code is 8.
Storage system verify or repair failed. :(-69716)

Operation failed.

If i do "disk util apfs list" in terminal i get the following:
Container ERROR -69808
APFS Container reference: disk1
Size (Capacity Ceiling): ERROR -69620
Capacity in use by volumes: ERROR -69620
Capacity not allocated: ERROR -69620
+-< Physical Store disk0s2
  APFS Physical Store Disk: disk0s2
  Size: 1894999998464 B (1.9 TB)

I need some photos and files off the drive so if anyone can help it would be very much appreicated!

Godot problem exporting for macos using the command line

I am trying to export a very simple game (just a sprite that changes colour) and I am getting a very weird issue.

I am building Godot from source but I have no modifications, just using the scons command as described in the docs. I have built the linux headless version with platform=server tool=yes, etc. Then I export using the command line with the --export argument.

This all works perfectly fine when exporting for Linux and Windows (both 64 and 32 bit). However, there is some weird issue when I try to export for MacOS.

When I export using the linux headless executable on my linux machine, everything works fine – the exported game looks just fine and when tested on a MacOS works perfectly fine.

However, my goal is to not run this manually but to set up automated builds using Buildbot. I am doing that using the official docker images of buildbot. And when the export process is run by the buildbot worker, the final .zip file is missing the whole directory (where the release/debug executables should be) and is unusable. The export process itself completes fine with no errors but the result is a broken .app that cannot be run.

I have also tested building a headless godot build on the MacOS, and then using that directly on the mac’s Terminal to export the game. The result is absolutely the same broken .zip file. Which proves that this is not buildbot-related. It is also very weird that a macos headless build cannot export for macos.

I have tested using both the official templates, and ones built by me. There is no difference.

Here are the contents of the final .zip file when exported by the linux headless build (using either official or self-built template):

Archive:  ../output/macos/
  Length      Date    Time    Name
---------  ---------- -----   ----
     1434  2021-03-06 10:48
    67500  2021-03-06 10:48
        9  2021-03-06 10:48
112300312  2021-03-06 10:48
112300312  2021-03-06 10:48
 72105344  2021-03-06 10:48
 72105344  2021-03-06 10:48
     1353  2021-03-06 10:48
     6272  2021-03-06 10:48
    67500  2021-03-06 10:48
        9  2021-03-06 10:48
 40271580  2021-03-06 10:48
---------                     -------
409226969                     12 files

And here is what it looks like when built by buildbot or MacOS:

Archive:  ../output/macos/
  Length      Date    Time    Name
---------  ---------- -----   ----
     1353  2021-03-06 08:51
     6272  2021-03-06 08:51
    67500  2021-03-06 08:51
        9  2021-03-06 08:51
 40271580  2021-03-06 08:51
---------                     -------
 40346714                     5 files

I really have no idea what might be causing this issue but I’d appreciate if someone could help.

This is all related to my effort of setting up an easy to use template project for people who want to develop a game using C++ and Godot, or simply need a custom module (like for mobile ads). It can be found here:

macos – URL Link to always open in the default browser

My default browser is Brave and whenever I click on a link in any of the mac apps it opens in brave which is the expected behaviour but for some reason it doesn’t when Ungoogled Chromium is open in parallel. Then all the links goes to Ungoogled Chromium even though in the setting Brave is the default browser. Doesn’t happen when other browsers are open in parallel. I have tested it with Google Chrome, Firefox, Safari and Tor.

I am on Big Sur 11.2.2 and Brave Version 1.21.73

macos – Do you think Unity would run on my MacBook?

I just purchased a refurbished 2015 MacBook Pro, 13.3″ and with an i7 and 16gb of RAM. Do you think it would work out to install Unity? I haven’t used Unity before but I know it’s a huge download and resource-intensive. Also, are there install instructions for Unity on macOS Big Sur that anyone knows of?

Thanks in advance!

macos – Bootcamp cannot be selected through option key after patitioning using recovery

I have installed windows 10 on my Macbook late 2009 unibody and thus far have worked well.
I wanted to increase the capacity of my Bootcamp partition so I used recovery to reduce the size of Macos and allocate that space to windows 10, upon restarting the device I was unable to boot in Bootcamp and macos, Bootcamp does not show up when pressing the option key through resetting pram (
After resetting Pram I am able to boot into Macos but not into bootcamp1I was able to boot through macos and see that macos can still detect the Bootcamp partition2

But by Opening bootcamp through this way it shouwed “No bootable device, insert boot disk and press enter”enter image description here

Results from diskutil list:

Apples-MacBook:~ apple$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *250.1 GB   disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Untitled                119.8 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
   4:       Microsoft Basic Data unti                    49.2 GB    disk0s4
   5:       Microsoft Basic Data BOOTCAMP                80.0 GB    disk0s5

Results From sudo fdisk /dev/disk0/ :

Apples-MacBook:~ apple$ sudo fdisk /dev/disk0
Disk: /dev/disk0    geometry: 30401/255/63 (488397168 sectors)
Signature: 0xAA55
         Starting       Ending
 #: id  cyl  hd sec -  cyl  hd sec (     start -       size)
 1: EE 1023 254  63 - 1023 254  63 (         1 -     409639) <Unknown ID>
 2: AF 1023 254  63 - 1023 254  63 (    409640 -  234038808) HFS+        
 3: AB 1023 254  63 - 1023 254  63 ( 234448448 -    1269536) Darwin Boot 
 4: 0B 1023 254  63 - 1023 254  63 ( 235717984 -   96168608) Win95 FAT-32

Results from gpt show:

gpt show: /dev/disk0: Suspicious MBR at sector 0
      start       size  index  contents
          0          1         MBR
          1          1         Pri GPT header
          2         32         Pri GPT table
         34          6         
         40     409600      1  GPT part - C12A7328-F81F-11D2-BA4B-00A0C93EC93B
     409640  234038808      2  GPT part - 48465300-0000-11AA-AA11-00306543ECAC
  234448448    1269536      3  GPT part - 426F6F74-0000-11AA-AA11-00306543ECAC
  235717984   96168608      4  GPT part - EBD0A0A2-B9E5-4433-87C0-68B6B72699C7
  331886592     262144         
  332148736  156248064      5  GPT part - EBD0A0A2-B9E5-4433-87C0-68B6B72699C7
  488396800        335         
  488397135         32         Sec GPT table
  488397167          1         Sec GPT header

finder – How to prevent MacOS from creating resource forks

Is it possible to stop MacOS from creating resource fork files? Our organisation receives zip files from Mac users which contain a resource fork file along side every data file. So for example, when we expect a submission that looks like this:

we actually receive a zip that contains files such as:

This makes it difficult for us to process these files automatically. What instructions should we give to our Mac users so that they can turn off resource fork creation?

macos – Finder not responding when logged in to iCloud

Finder has completely stopped working (is unresponsive/won’t open.) I have to force quit each time I try to use it. My Desktop items have stopped showing too. Some other apps on my machine have also now stopped working.

InDesign now won’t load, but Photoshop will! (Both areessential for my job as a freelance designer)

No other Mac apps work – pages/numbers/apple music etc.

The problem started after I was removing old files from my external backup drive as Time Machine said it was full and could no longer backup (may be totally unrelated…I have no idea!)

  • I have tried deleting Finder preferences (this did not work.)
  • Booted into safe mode (finder still not working.)
  • Re-installed OS (which didn’t work as I had an error to say it could not ‘downgrade’.)
  • I have disconnected the external drive I use for time machine – hasn’t made any difference.

However- if I sign out of my iCloud account- everything works again!

But as soon as I log back in to iCloud, the Desktop goes and Finder stops working – I am at a complete loss now, I have no idea what to do next as I do need to be able to use iCloud for sync to my laptop etc.

Machine details:

iMac 2017 – Big Sur 11.2.2 – Processor 3.5 GHz Quad-Core Intel Core i5 – Memory 16 GB 2400 MHz DDR4