exalted 3e – Creating beastmen as a Lunar

How does Lunar make beastmen? Are there any charm or sorcery to help them do so in 3e?

I think I read something about this in a earlier edition, but can’t find it in any of the books I have. Though I’m mostly interested in 3e I would also appreciate a reference to earlier edition of they have more or better information about this topic.

astrophotography – lunar photos with telescope

So I have a Nikon D5500 and want to take an image of the moon, I also have an 8inch telescope too. My issue is when the camera is coupled to the telescope the moon takes up more than the frame, so its impossible to get an image of the full moon.

Can anyone recommend a tutorial, or is it possible to take a few images of the moon and then stitch them together on a computer afterwards? Or will it always look fake since the lighting wont be uniform?

NASA's Artemis lunar missions are explained in an easy to understand method!

NASA's Artemis lunar missions are explained in an easy to understand method!

dnd 5e – DnD 5e does the claw badge shaped like a wild lunar druid work?

It would work while Wild Shaped.

Since it is only a badge, it can be attached to a layer that should be able to be used in most forms. However, it would depend on your DM, as the PHB indicates in Wild Shape:

Worn equipment works normally, but the DM decides whether it is practical for the new form to use equipment, depending on the shape and size of the creature.

If the DM allows it in a layer that remains worn, the bonus would affect your attacks as they use natural weapons. But if he rules, it would not be feasible to use it (as if you were transformed into a wasp), it will merge and no bonus will be applied.

Lunar ray damage calculation for multiple targets

Suppose my character casts a moonbeam and two enemies begin their turn within the radius of the beam. Would each creature's damage be calculated separately (2d10 for one and 2d10 for the other) or would its damage be calculated along with a single roll?

dnd 5e – Is a level 10 transmutator considered to be a shifter for effects such as the lunar ray?

Spells like Moonbeam specifically affect creatures with the "Shapechanger" tag, like lycanthropes. According to this previous question, the ability to change one's form through the characteristics of the class is not enough to be considered as a shapeshifter.

However, upon reaching level 10, transmutation magicians literally receive the "Shapechanger" class function, giving them the ability to polymorph themselves more easily. The description of this feature is obviously adapted for the characters of the players, but it is similar to the characteristic "shapechanger" found in the statistics blocks of the creatures with the tag shapechanger.

In this context, does the fact of having the "Shapechanger" function through the assistant's class mark him as a "shapechanger" for the purpose of spells like Moonbeam?

Is it an explanation of color correction of the images in a lunar landing book?

There are many people who wonder why Chang's images of the surface of the Moon (opposite side of the Moon) have a reddish orange hue. In this answer, I suggest that it is possible that the camera does not use a set of traditional color filters that matches the man, but has an extended wavelength range to get more science, so you should not expect a color realistic to start.

But my question is about this explanation that sounds authoritative and published in the Planeaty Society newsletter as a guest blog post: Chang & # 39; e 4: Why the opposite side of the Moon looks red in the new images?

The first image below is an example of one of those "unprocessed" images, and I have accompanied it with histograms of the red, green and blue channels to show how the brightness is distributed in each one. In the unprocessed version, the lunar surface looks red because the detectors used were more sensitive to red than blue or green. So, although in reality the surface is almost as bright in all three colors, the green and blue detectors have been configured to be less sensitive to light than the red detectors. This is the reason why the green and blue histograms do not extend to the bright end of the scale range.

First, the "really" part does not defend itself, and the reflectivity of the Moon actually has an orange tinge, see below.

Secondly, is the argument that the configuration of the camera is "off" simply that the histograms show different levels? Is not this exactly what you would expect from an image dominated by something orange?

Question: Am I missing something, or is this explanation not at all an explanation, but, on the other hand, just a bit of cheating on the internet?

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This is taken from this answer.

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over: "Figure 8: Geometric averages of lunar albedos measured by GOME since July 1995, November 1995 and September 1996." From the lunar measurements GOME ESA, which include the characterization of instruments and the lunar albedo.

dnd 5e – Are the druids lunar druids? If so, by how much?

I have been looking at the Druid of the Moon, and I see many repeated problems related to their resources, their health and their sustainability. Are they too strong compared to other classes? If not, what do I lack?

To simplify things, I will focus on the range of level 2-6, since level 2 is where the Moon Druid is considered the strongest, and level 6 is where it is often considered to be "stagnant".


Health

As far as I know, the Druids of the Moon, as early as in level 2, can switch to CR 1 beasts, which include Brown Bear 34, who can perform two attacks per turn (+5 to hit, 9 damage) per stroke). This adds to all the skills and health of a complete Druid pitcher.

For the sake of comparisons, a player with 14 Statutes and an average hit roll (midway between 1d8 and 1d10, or 5 on average) will have:

Average health of the character by level

  • Level 1: 11 HP
  • Level 2: 18 HP
  • Level 3: 25 HP
  • Level 4: 32 HP
  • Level 5: 39 HP
  • Level 6: 46 HP.
  • Level 7: 53 HP
  • Level 8: 60 HP

Not only does the brown druid mole bear have as much health as a level 3 character, but the druid form will also have approximately the amount of health of an average level 2 character. Combined (52 HP), they effectively have as much health as a level 7 character.

In addition, the druid can use Wild Shape several times a day. With twice the short break and the estimate of approximately 1.5 short breaks in a day, this translates to approximately approximately 5 uses, giving an effective bonus of 170 HP if the combat extends throughout the day, or 68 HP of Bonus before needing a short break.

And this is at level 2.


Subsequent levels:

Even when it is known that lunar druids are "reduced" around level 6, they gain access to a creature with 60 life points while having about 40 HP. At this point, the full launch potential of the Druid kicks in, allowing access to spells such as Call Lightning, Sleet Storm, and other spells that few other classes / constructions gain access to.


Martial

Many of the characteristics of the beast include abilities or attacks that completely eclipse other kinds of melee combat, such as the Brown Bear Multiple Attack, which allows them to attack twice (+6 to hit, 9 average damage) when a fighter at the same level can only attack once. (Approximately +5 to hit, 8.5 average damage).

A barbarian, who has Rage for duplicating health, would have twice as much health as other characters. With a modifier of 1d12 and +3, a level 2 barbarian would have approximately 25 real HP, and with Rage reducing all damage by half, and assuming we are only working with the types of damage that Rage can withstand, we are talking of a cash 50 HP. This is the same as the combined health of the druid with the brown bear form, but this value must be rationed throughout the day.

At level 6, this value increases dramatically, with approximately 63 HP, or 126 HP effective with Rage that can absorb in a day. At this level, they are two uses of the wild form of a druid, or indeed, the equivalent in resources of a brief rest.

At level 6, a druid can receive both punishment in a brief Rest as a barbarian in a whole day.

Foundry

It is difficult to compare the Druids of the Moon with other pitchers, since they can not pitch during their signature form. However, with its full launch capabilities, it is a clear choice in the release of power over mestizos, such as the Arcane Trickster, Eldritch Knight, Ranger or Paladin. The easiest setting to launch is probably the Druid Circle of Dreams, which, like Druid Moon, does not have passive abilities that work directly with casting spells.

In terms of release, Moon Druid's only weakness is the fact that his melee form can not be cast, and is as good as a pitcher in all other cases.

As for power, its druid form is only found somewhere between the effectiveness of an Eldritch knight (bottom end) and a "Gish" type launcher, such as a bard of College of Swords or a Bladesinger magician (top end ).

Combined / Summary

Lunar druids are as effective as the strongest martial classes, and at least as effective as a pitcher like mestizos, if not more so.


My goal is to make the Druids of the Moon use all their resources and not outshine other players. When the Assistant has run out of resources and is turning to Cantrips at the end of the day, I also want my Druid Moon to do the same.

But before that, I want to understand how much change is needed to take the Druid of the Moon to that level, or if it is justified at all.

  • Is my analysis of the lunar druids correct?
  • Are they more powerful than other characters?
  • And if it can be quantified, how much?