film – Light leaks all over the photos

it’s my first time using an analog camera and I’ve developed my first roll, I use Fujifilm MDL-9 and Lomography CN 400. I know that my problem is light leaks and it’s coming from the back of the camera (i think), but the fact that there are so many horizontal lines of it in some photos that I took makes me confused about where’s is the leak that caused it.

example of my photos
example of my photos
example of my photos
example of my photos

And here are the back side of my camera: enter image description here

unity – Why when setting a Light intensity value to 0 it’s not changing and stay on value 2?

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NaviLightsState : MonoBehaviour, IStateQuery
{
    public SaveLoad saveLoad;
    public DimLights dimLights;
    public UnlockCrate unlockCarte;
    public Light() naviLights;

    private State m_state = new State();
    private bool lightsDim = false;

    public Guid UniqueId => Guid.Parse("3D79CDBA-2E98-420A-9278-530869F80B6B");

    private class State
    {
        public float naviLightsIntensity;
        // To make the part of the naviLights to save the naviLights states save and load.
    }

    public string GetState()
    {
        return JsonUtility.ToJson(m_state);
    }

    public void SetState(string jsonString)
    {
        m_state = JsonUtility.FromJson<State>(jsonString);

        foreach(Light light in naviLights)
        {
            light.intensity = m_state.naviLightsIntensity;
        }
    }

    private void Update()
    {
        if(dimLights.lightsDimmed == true && lightsDim == false && unlockCarte.HasOpened() == true)
        {
            m_state.naviLightsIntensity = dimLights.lightsToDim(0).intensity;
            saveLoad.Save();

            lightsDim = true;
        }
    }
}

When I’m loading the saved game I can see in the saved game file on the hard disk that the saved intensity is 0 and also I’m using a breakpoint on this line in the foreach :

light.intensity = m_state.naviLightsIntensity;

And m_state.naviLightsIntensity value is 0.0 but when I’m back to the game I see that the lights intensity values are still 2 and not 0.

In the foreach loop I have two Lights components.

Navi lights before running the game

Before running the game by default both Light and Light1 intensity values are set to 2.

Then when loading :

Two lights components

And the value that I’m getting and setting to the lights :

The value that is getting and set to the lights is 0

But then when I’m making continue and return to the game I see the value of the lights is 2 :

The NAVI has changed parent as child now he is child of another parent then he was when the game was running but the lights intensity values still 2 and not 0. I don’t think so the fact that NAVI has changed parent has anything to do with the problem.

After loading the lights values are 2 and not 0

Unity Unable to blend 2D Light renderers

I’ve followed the documentation on Unity regarding 2D lighting. It said to turn on Alpha blending in the options. But this is how it turns out:
If Alpha blending is off:
when off

If Alpha blending is on:
when on

I’m not entirely sure why it’s turning black. These are my settings for the 2D light:
settings

I’ve checked my layers, specifically the tile map floor, and it’s on the Default layer.
tile map settings

I just want my lights to blend well.

catalina – When does macOS switch between light and dark mode?

MacOS Catalina added support for automatic light and dark mode switching.

Sample settings screen

The support article linked above reads:

Auto (available in macOS Catalina): Automatically use the light appearance during the day, and the dark appearance at night.

This doesn’t seem to quite capture my experience though, so I’m wondering what the exact algorithm is here.

For example, where I’m currently situated today:

  • in my city, the sun sets 18:46 according to Google
  • in the capital of the country, it sets at 18:43 according to Google
  • my theme switched from light to dark at 18:57

Is this due to simply different services used by Google and Apple for determining the sunset, or is there more to the switching algorithm than meets the eye?

authentication – How do we verify a human agent in light of WCAG 2.2?

WCAG is a set of standard web accessibility criteria developed by the W3C that have been adopted by regulatory agencies in a number of countries, including Section 508 in the U.S., which makes compliance mandatory for all government websites.

The current working draft of WCAG 2.2 introduces a new success criterion, 3.3.7: Accessible Authentication. This is a level-A criterion, meaning it must be met in order to claim any degree of compliance.

The success criterion has the following definition:

Success Criterion 3.3.7 Accessible Authentication (Level A): If an authentication process relies on a cognitive function test, at least one other method must also be available that does not rely on a cognitive function test.

The definition of a cognitive function test is given in part as:

A task that requires the user to remember, manipulate, or transcribe information… includ(ing)… memorization, such as remembering a username (or) password(;)… transcription, such as typing in chracters;… performance of calculations; (or) solving of puzzles.

What I’m most concerned about is captcha, which appears to be completely barred by this criterion. The standard “wavy text” captcha is barred as “transcription;” the standard “accessible alternative” audio captcha is also “transcription.” The historical alternative “math problem” captcha is “performance of (a) calculation.” And the modern captcha is almost blatantly called out by the standard as “solving (a) puzzle” (“identifying which images include a particular object”).

How can we verify that an agent accessing a system is indeed a human while still complying with WCAG 2.2 criterion 3.3.7?

[Dark / Light] Fluent Design Theme Edition

Admin submitted a new resource:

[Dark / Light] Fluent Design Theme Edition – [Dark / Light] Fluent Design Theme Edition

View attachment 30714

View attachment 30715

Fluent Design Theme Edition is a combination of Fluent Design styles Microsoft, iOS Design, Android Design and Google…

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Change graphic style to Fast Light Tool Kit – FLTK with Cascade Style Sheet – CSS

I’m going to realize a web application that as presentation form don’t use HTML.

I would like to make it with Fast Light Tool Kit – www.fltk.org

App don’t use DOM as presentation form of HTML but web application is created by component elements of FLTK like button container list e others.

I would like to assign to elements fltk a style graphic get from CSS as width, heigh, color, background e others.

Is there a way to get it? css apply to fltk elements.

website design – What term denotes “respecting dark and light themes”?

If my website displays appropriately on a wide variety of screen sizes, I would say, “My website is responsive.”

In a similar spirit, if my website respects the user’s choice of light theme vs dark theme and displays differently in accordance with that, I would like to say, “My website is ____.” What word can I fill in this blank?

There is some nuance here in terms of how I let the user choose the theme. I can either add a toggle on my website that the user can click, or I can infer the preference from the User-Agent (@media (prefers-color-scheme: dark)). Let me know if the term only applies to one of these situations, or if there are different terms for these two situations.

If there isn’t a term specifically for light vs dark, is there a more general term that says that my website displays differently based on something other than just size.

bitcoin core – how does merkle root actualy send proof to light node?

I understand what merkle root is for .

I understand that blocks don’t store the merkle tree.

Question1) is there any place that merkle trees get stored ? I don’t mean merkle root hash since I know they are in block headers.

Question 2) Let’s say full node starts proving to light node that specific transaction is in Block J. how does full node send merkle tree path to light node ? Does it loop through the transactions again to get the hashes and then sends the interior node hashes of transactions ? or does full nodes already have merkle tree(whole tree and each hashes) stored somewhere ?

website design – Term for respecting dark and light themes

If my website displays appropriately on a wide variety of screen sizes, I would say, “My website is responsive.”

In a similar spirit, if my website respects the user’s choice of light theme vs dark theme and displays differently in accordance with that, I would like to say, “My website is ____.” What word can I fill in this blank?

There is some nuance here in terms of how I let the user choose the theme. I can either add a toggle on my website that the user can click, or I can infer the preference from the User-Agent (@media (prefers-color-scheme: dark)). Let me know if the term only applies to one of these situations, or if there are different terms for these two situations.

If there isn’t a term specifically for light vs dark, is there a more general term that says that my website displays differently based on something other than just size.