On the leveling up of the players, most (or maybe all …?) Roleplaying games are like this:
- Kill enemies (for experience points)
- Level up (for more attack power)
It's fun at low levels, but later, it gets boring and boring; The game becomes more like increasing your numbers to see more numbers.
I am doing a role play. I am thinking of giving the player mini-missions for each level to level up. For example, to reach level 2, the player must meet the following:
- Earn 10 EXP points.
- Find an old jar.
- Kill a blue wolf with a single attack.
So my question is: Are there games that have done this (I have not seen or heard of any)? Is it a good or a bad idea? Even if there are games that have done this technique, why do most (or all) role-playing games go with the process of killing, leveling up and repeating?