Am I to blame for not leveling up? [on hold]

In a previous DnD session, I tried to falsify a document to help get information for the good of the party, which I thought was creative, which I got quite high, however, I did not. This led to my character being jailed for a week and forced to play an NPC for 4 sessions. Before being jailed, the game group returned from a break, so we had a year of time in the game recovering from the adventures. During the time I was playing an NPC, the party leveled up, and when I asked if my main character leveled off, the response was negative since I was not present. Is it my fault for trying to be creative? The group was at level 7 before the rest level up if that mattered.

When leveling in the world of dungeons, if you choose a movement that has a "replacement: XXX", do you need to have the XXX movement?

When leveling in the world of dungeons, if you choose a movement that has a "replacement: XXX", do you need to have the XXX movement?

for example a thief wants to take the "Dirty Fighter" play. Affirms that "replaces: cheap shot". Does the thief need to have taken "Cheap Shot" or can he only choose "Dirty Combat"?

dnd 5e: when leveling up, how does your new HP determine?

Of the basic rules:

Each time you gain a level, you gain 1 additional Hit Die. Pull that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your maximum hit point. Alternatively, you can use the fixed value shown in the entry of your class, which is the average result of the die roll (rounded up).

The size of the hit die is determined by the class, as can be seen in the Class Summary table, and as indicated in the class descriptions, which also indicate how the hit points increase. For example, the description of the barbarous class says:

Hit points

Hit says: 1d12 per barbarian level

Hit points in the first level: 12 + your Constitution modifier

Hit points at higher levels: 1d12 (or 7) + your Constitution modifier by barbarian level after the 1st.

dnd 5e – Can an assistant delay learning new spells by leveling up to learn different spells later?

Spells are learned when leveling up.

Of the characteristics of the assistant class:

1st level and higher learning spells

Each time you gain an assistant level, you can add two wizard spells of your choice to your spellbook for free.

So if you want these free spells, you must choose them when leveling up. You can not wait until the next level to add four spells. Your can choose not to add spells when you level up (the wording says "you can add") but this does not give you any benefit.

dnd 5e – Arcane Tradition and Cost Efficiency: Learn spells when leveling up or learning from the scrolls / spellbooks?

You are right, there is a slight disincentive to learn spells from the wizard's own school.

He has come across an interesting conundrum, which by making it cheaper to copy spells from a specific school, is theoretically more economical to learn spells from schools other than the one he chose for his Arcane Tradition when he raises levels and then, hopefully he can learn the spells in their own school, copying them at half price. Essentially, every time you choose a spell in your own school instead of another school, you're failing, because copying that spell would have cost you less than another spell, so getting it for free has less value. If your only goal is to learn all the available spells as cheaply as possible, you should always choose spells from other schools in the upper level.

However, this is assuming that you can find scrolls or other copies of all the spells you want to copy them into your spellbook, which is far from guaranteed.. Unless your DM is very generous with giving you rolls as booty, the only way to guarantee that a spell is in your spell book is to raise it in level. Therefore, in practice, the best thing to do is to choose the spells according to how useful they are to you in your adventure and not in its theoretical value. After all, if you cared more about gold than magic, you would not have become a magician, right?

Finally, I will point out that you do not necessarily need a much of spells from your own school to get value from the characteristics of your spell school. For example, an Abjuration assistant can always activate his Arcane Save by simply launching Magician's Armor At the start of your day of adventures, and you do not need any other abjuration spell prepared. Obviously, they would get a little more value if they occasionally recharged their shield by throwing other abjurations throughout the day, but still get value by casting only one abjuration per day.

dnd 5e – DND 5e – Is it leveling within the classes?

I am a new DM with a group of very new players. I have read the rules and some of the player's manuals (I have not finished yet) We are still within the first arc of the campaign and we have a lot of time to solve everything and for the players to reach the objective end, so I am not very worried because they rise super fast level. Everyone is currently at level 1, only so I had sometimes to start with.

Something I still have to understand is to level up within the classes. What do I need players to do to level up? Is it something I simply decide when I think they are "ready", or earn experience points or something with each battle? I understand what players will gain when they level up (such as spells and features and bonus actions and stuff). Is this covered more clearly in the manual?

Thank you!

-A new DM

Algorithm – User leveling system

I've already asked this before, but I just want to code this again with a new leveling format. What I want to do is for the user to gain experience and once he has upgraded, his previous experience will be added to his current experience.

So, to put it in a Scenario is as follows:
User1 is at a level 1 with an exp_needed of 1000 to reach level 2. He got an exp of 1000, so he is now at level 2 with a current_exp of 1000 and a required exp of 1,400. Or if User1 obtained an exp of 1,100, he is at level 2 with a current value of 1,100 and 1,400 exp is needed. And so on, depending on the algorithm. But I get a result of -900 / 1,400 if the user gains 1,100 exp.

Here is the code below:

while ($ user-> curr_exp> = $ user-> exp_needed) {
$ user-> curr_exp - = ($ user-> exp_needed) + $ user-> prev_exp;
$ user-> prev_exp = $ user-> exp_needed;
yes ($ user-> level <= 19){
       $user->exp_needed = $ user-> prev_exp * 1.4;
elseif ($ user-> level> = 20 && $ user-> level <= 39){
       $user->exp_needed = $ user-> prev_exp * 1.1;
elseif ($ user-> level> = 40 && $ user-> level <= 59){
       $user->exp_needed = $ user-> prev_exp * 1.05;
elseif ($ user-> level> = 60 && $ user-> level <= 79){
       $user->exp_needed = $ user-> prev_exp * 1.04;
elseif ($ user-> level> = 80 && $ user-> level <= 99){
       $user->exp_needed = $ user-> prev_exp * 1.03;
elseif ($ user-> level == 100) {
$ user-> exp_needed = $ user-> exp_needed * 0;
$ user-> level + = 1;
$ user-> save ();

Any idea how to deal with this? Thank you.

dnd 5e – Do I have to worry about players making "bad" decisions when leveling up?

Short answer: Do not.

I come from a D & D 3.5 background, so I've had extensive experience with the extreme power difference you can get between a straight-class Monk and an optimized Ruby Knight Vindicator. D & D 3.5 had a lot of complexity: the blood lines, the templates, the prestige classes, the organizations could be combined and combined, and some combinations were crazy, which rewarded the deep knowledge of the game.

On the contrary, D & D 5.0 ​​has a lot less options None of the bloodlines, templates, prestige classes mentioned above, to begin with. Simplified skills system. Fewer exploits to choose from, etc …

The lack of flexibility makes the game much more balanced, because designers could pay attention to many interactions:

  • Any character from a single class with their assigned Skill scores correctly is viable.
  • The difference in power between two different "specializations" of a given class is not that big.

If we look at the example of the Two-Arms Combat Fighter, it is in fact less powerful than a Great Combat Fighter.

However, there are two things to note:

  1. It is not so less powerful. We are not talking about a factor x2 here; taking a Str of 20 (+5) and 4 attacks, the given formula yields 47.5 DPR for TWF and 53.2 DPR for GWF. That is a mere difference of ~ 12%.
  2. It allows to use Dex rather than Str as its attack capability, which is really good for optimization as Dex It also gives Initiative, AC and savings shots while Str it does not give much

The worst part is the team, having to get two magic weapons, and how DM is really the easiest part to solve.

Unless your table is very concerned with optimization, and it does not look like that, then D & D 5.0 ​​should be a direct improvement.

Personally I find it extremely liberating; in D & D 5.0 ​​you can play a character below the average because you had a great idea with which you want to play, and still contribute to the party without requiring additional work for the DM because you are not VERY below the power curve .

A class, a specialty, and you have a viable character. It's that easy.

dnd 5e – Lack of character customization options when leveling

One problem I have with D & D 5e is that I feel there really is a lack of options when the character progresses. Do not misunderstand I like the concept of bounded precision. since it leaves space for epic situations in which I can increase the numbers as a challenge, instead of increasing the levels, but I have the impression that Once the player chooses a race + class + background, almost all level increases are reduced to more hit points, better features and a capacity that is predefined for the class. Even with the inclusion of feats, I feel that the characters are practically in a straight line with little space for players to personalize them Its character in non-interpretative forms.

For example, if I am interpreting the rules correctly, let's say I create a fairly standard dwarf fighter. When I create the class, in Level 1, I acquire proficiency with all the armor and all the weapons and I can choose two skills and a combat style. Then, at level 2, 5 and 9, I get a new predefined capacity, there is no choice, I just get that one. At level 3 I can choose a path, but even so, once chosen, it will continue from there with predefined advantages when it reaches certain levels. My feeling is that all Warriors will be similar to each other, if two players choose to play a Fighter (even if they choose different races) they will end up with very similar characters from the capabilities point of view … Yes, they can be customized in the background and in the story, but basically I will have two players who can do more or less the same from different backgrounds.

The same logic applies to repeatability. I have the feeling that running into adventures with two different warriors will feel exactly as if you were playing with the same character again.

I do not really have experience playing the system so, Is this just my misinterpretation of the rules or is that lack of real personalization? If I am misinterpreting the rules (I have read again and again to try to find more flexible interpretations), is there any advice you can give to make the characters more flexible? Maybe an example of how two warriors that start at level 1 can level up to look significantly different from each other.

To clarify, the main intention of the question is to verify if I am misinterpreting or perceiving the rules incorrectly and, if so, how to make the evolution of the character attractive to the players, as I can not now since it is not so . I look attractive

An example of an answer would be: "Yes, that is a limitation of the system that speeds up the creation of characters and the ease of play" or "Not at all, you have the options to choose this and that and it will make your character significantly different at the level 6 that if you had chosen this other way forward "

7.0 nougat – Micro SD partition strategy for Android (context of attrition leveling and data corruption)?

The main problem is related to bad blocks / groups And it happens to be the Android platform.
This is a 128 gb Sandisk (leave this link, it is not an announcement.) The specific card indicates other parameters, such as memory channels, writing speed, etc., card that I am using in a Nougat from Android device.

This is the second time that the card had corruption problems. The first one I bought has Write Locked. Replacement present was provided
The card has a lot of bad groups. 2 things made me smell this:

  • Whatsapp directory (which had a link to Whatsapp dir on internal): the image directory can no longer be written to
  • The phone restarts randomly and next time. exFat partition is not mounted (I used app2sd and parted the card to ext4 10gb to link my applications and rest if exfat )

ran a Chkdksk in Windows 7 and it would automatically stop at the initial execution and persist in the execution it gave me the repeated message "# cluster moved by the file "(can not remember the exact verbiage.) It could never be completed, but it was canceled with the message." corruption found on the card "


  • Given this situation, is there any SO utility or third-party tool that can complete the execution of the card and mark defective blocks and those defective blocks are not available to write? If I ran Chkdsk with / r / x options and that was when he vomited with all these errors and did not run until the end. I tried pulled apart for android that runs fsck (exFat sub) and the report was normalized to <1 min, which tells me that it did not invoke bad blocks routine

  • From what I read due to & # 39; leveling wear & # 39; the dynamics change so bad sectors it can not be permanently marked and the only temporary solution would be to make a low-level format. The question is – is it so, pl. confirms my understanding?

  • So if the above is correct. I wanted to think of ways in which I can reduce data corruption and have control of the above. What I'm thinking is, after erasing the data – instead of exFat. I'm going to create several Ext4 partitions
    one ext4 for the hidden partition of app2sd (as is currently the case)
    other ext4 Pat # 2 for most RO data
    ext4 Pat # 3 for mostly moderate RW data (like camera photos)
    ext4 Pat # 4 for RW mostly high (as What application media)

    – Is this going to help make life better than before?

    -like I do auto mount ext4 (The default external storage for Android is exFat or Fat32 ) and that also more than 1 divide ? what files are equivalent to fstab files in android ( this is nougat ) I add my custom assembly order to?

    – Any other solution that you can think of?