custom permission level – Sharepoint Restricted View for all sites

I am not getting restricted view for all sites , I have used SharePoint Custom API for setting new role permission. now I want restricted view for all the site, can we add permission through rest API ? Is there any API which provide add custom permission ? I do not want to do it manually . What will be my approach ? Kindly guide me

dnd 5e – Does the blood hunter gain an additional blood curse at level 20?

This can be verified by “purchasing”1 the Blood Hunter class on DM’s Guild.

The table in this document does not show a 6th blood curse at level 20, and matches the description of the Blood Maledict feature instead.

DM’s Guild has two different “Blood Hunter” classes; one named “Blood Hunter Class for D&D 5e (2020)” and one simply named “Blood Hunter Class”.

The latter does grant you a 6th known blood curse at level 20 and does also reflect this in the Blood Maledict feature. In this version, however, you only gain the Blood Maledict feature at level 2, while both the 2020 version and the D&D Beyond version you linked in the question grant the feature at level 1.

Therefore, we can assume that the blood curse at level 20 listed in the table is left-over from the old version, while the rest of the document has been adapted to the 2020 version (hence the link in the first section of my answer links to that version).

1 you can choose what you want to pay, i.e. “paying” 0$ is possible

dnd 5e – Does a blood hunter gain a new blood curse at level 20?

In the rules for Matt Mercer’s Blood Hunter class, the rules regarding the Blood Maledict feature (essentially using blood curses) state that you get an additional curse at 6th, 10th, 14th, and 18th level. However, the table provided says you have 6 curses at level 20.

Do you or don’t you gain a curse at level 20?

world of darkness – What level of Prime is required to use Tass?

I’m confused about what level of Prime is required to use Tass in the Mage 20th Anniversary Edition rules.

In the main rulebook the following statements are made:

M20 Rulebook:

  • p 332: “To absorb Quintessence energy from the materialized Quintessence of Tass requires Prime 3.”

  • p 520: Prime 1 sphere description says: “A beginning study of Prime allows the mage to perceive and channel Quintessence from Nodes, Tass, …”

  • p 520: Prime 3 sphere description says: “… the Prime-skilled mage can draw both free and raw Quintessence from Nodes, Junctures (special times) and Tass …”

How do you DO That Rulebook says:

  • pp. 43-45: “Any mage with an Avatar Background can absorb that Background’s worth of Quintessence from a Node or Tass …”

First off – are there ways to use Tass other than absorbing the Quintessence into your pattern? Can you spend Tass to gain Quintessence effects like lowering the difficulty of a roll without absorbing it into your pattern?

And with regard to what levels of Prime are required to do these things, I can see support for any of these positions:

  1. You don’t need any Prime at all to absorb Quintessence from Tass into your pattern, as “Any mage with an Avatar Background” can do it (How do you DO That pp. 43-45)
  2. You need Prime 1, as the description for that sphere says Prime 1 allows you to channel Quintessence from Tass. (M20 p. 520)
  3. You need Prime 3, as that is stated on M20 p. 332 and p. 520 explicitly

I have reviewed other answers at: How does the Prime Sphere affect gaining and storing Quintessence in M20? but it left me more confused than enlightented.

From a gameplay perspective, requiring Prime 3 to use Tass seems to defeat much of the purpose of Tass – as it can’t be readily exchanged between mages as portable Quintessence unless they have Prime 3.

dnd 3.5e – When creating a character above 1st level, can you give them the effects of spellcasting services?

Page 199 of the DMG explains how new characters can start with magic items, even those they choose to make themselves (with the assumption these items were created some time before the character became a PC)

But let’s say a non-spellcaster wants to give themselves an extra point to an ability score. If they have 27,500 gp, they could start with a Manual of Quickness of Action and either use it immediately or possibly say they’ve used it already and begin with an inherent +1 bonus to Dexterity.

That book costs 27,500 gp. Using the formula on page 129 of the PHB, however, it would only cost 26,530 gp to have a 17th-level wizard cast wish on them as a service. For an 8th-level character (or a higher-level character with lots of other gear), that’s the difference between getting the bonus, and not.

Can the character simply decide to begin with this effect present (or a different spell with a permanent duration, like enlarge person+permanency, since 9th-level wizards are easy to find in large cities) and 26,530 gp less, or since the DMG only describes starting with magic items, must they spend 27,500 gp for the magic item?

dnd 5e – In what ways are high level martial characters better than a high level spellcaster with True Polymorph?

I am a DM running a high-level campaign. My group has recently leveled up to 17, and one of the casters has taken True Polymorph. They have stated their intent to turn into the most powerful kind of dragon allowed by the spell, and use it in combat.

I am worried that the martial classes (Paladin & Rogue) in the party will feel overshadowed by this – after all, with a prep time of 1 action, this caster can turn into an Adult Gold Dragon that almost certainly possesses better mobility, greater or equal damage output, and a health pool twice or more the size of theirs. When that health pool is depleted, they return to “only” a 17th level caster down their 9th level spell slot.

So, I am asking this question to identify the ways in which high level martial characters can excel in their niches in ways that this caster cannot just by turning into a dragon/other high CR creature.

My intent with the answers I get is to implement them: i.e. structure the game such that it is one that supplies a set of challenges that make the martial characters feel useful and powerful, rather than a set that make them feel outclassed by the shapeshifted caster, regret their class choices, and feel like “transitional characters” whose only purpose was to get the casters to level 17.

adb – Android Version differs from expected API level

I have found a pretty old device Huawei Ascend Y210. This mobile officially has Android 2.3.3 (API level 10). I found an online custom lollipop ROM for the specific mobile. The device has CWM as custom recovery. The zip file (the rom file) was installed successfully. The environment feels like android Lollipop should look like. Going to the mobile’s settings > About phone > Android version, the version is 5.0.1 as expected. Using the command adb shell getprop the result is 5.0.1 indeed. However, I tried running adb shell getprop the result is 10 which is the API level of the stock android of the phone (Android 2.3.3). Apps made from API level 23 will fail to install as the API level is getting recognized as 10. Changing the apps’ Minimum API level to 10 using APK Editor Studio, allows the app to get install but it crashes once I try to open it.

Is that a bug? I mean can I somewhere change the API level of the device? Or is the ROM a scam and the android is never really getting updated to 5.0.1 and the ROM just changes the graphic interface? How is it even possible to trick the adb that the android version is 5.0.1 but keep the API level to 10?

P.S.: If someone has any ROM for Huawei Ascend Y210 with android 5.0.1 or higher handy, I would appreciate a download link.

Thanks in advance!

adnd 1e – What are the missing proficiencies per level for the Oriental Adventures monk and yakuza?

Oriental Adventures on the class monk says

(T)he monk starts with proficiency in one style of unarmed combat and two of that style’s special maneuvers. The monk also has five other proficiency slots. Of these, one must be used for religion and another calligraphy. The remaining slots can be filled as the player sees fit within the restrictions of the class.” “All monks have the martial arts special maneuver Missile Deflection in addition to the other special maneuvers thay may have or gain. This is not considered part of any martial style and so does not use one of the special maneuver slots for the monk’s chosen martial art. (18)

And on the yakuza it says

Yakuza begin play with three proficiency slots available. In addition, they automatically have the gaming proficiency. (26)

Table 56 (Oriental Adventures 51) shows the proficiencies character classes gain when they advance levels except that the table omits the monk and the yakuza (51). What are these missing values?

For comparison

The Player’s Handbook Weapon Proficiency Table and Unearthed Arcana show the following monk proficiences:

Class of Character | Initial # of Prof | Add Proficiency per Level | Non-proficiency Weapon Penalty
Monk               |            1      |  1/2 levels               |     -3  

The Dungeoneer’s Survival Guide on Table 10 (23) and Wilderness Survival Guide on Table 1 (12) have the same proficiency entries for the monk:

Class of Character | Initial # of Proficiencies Weapon/Nonweapon | Add Proficiency per Level Weapon/Nonweapon
Monk               |                  1/1                        |   1/1 per 2 levels

However, using Oriental Adventures, it seems like for the monk and yakuza this information is as follows:

Class of Character | Initial # of Prof | Add Proficiency per Level            | Non-proficiency Weapon Penalty
Monk               |         5         | missing (possibly 1/1 per 2 levels?) | -3 from PHB and UA
Yakuza             |         3         | missing                              | missing

…And I’d like to fill in the missing information.

dnd 5e – Does the “higher level spell slot” clause in Globe of Invulnerability do anything?

The spell “Globe of Invulnerability” says, in part:

Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot (PHB p.245)

Interpretation 1: For example, Fireball is a level 3 spell, so it doesn’t affect anyone inside a Globe of Invulnerability, even if it’s cast as a level 6 spell.

Then I read the actual rules of the game:

When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level (PHB p.201).

Interpretation 2: Back to the example, Fireball is whatever level slot it’s cast with. Fireball in a level 6 slot is a level 6 spell. Level 6 spells affect someone in a Globe of Invulnerability. Therefore, Fireball cast as a level 6 spell affects someone in a Globe of Invulnerability.

Okay, but then why the heck does the spell say, “even if the spell is cast using a higher level spell slot”? There’s no such thing as a level-5-or-lower spell that’s cast with a level-6-or-higher slot!

I suspect the PHB editors just screwed up with their wording. I suspect that, if I asked a PHB editor what level Fireball was, they’d say “level 3”, not “whatever level slot is used to cast it.” Heck, that’s what I would say. It’s only because of spells like Counterspell, Dispel Magic, and Globe of Invulnerability that I’d pause and say, “Actually, no, 3 is the MINIMUM level slot that can be used to cast Fireball. Per the rule on p. 201, a spell is the level of the slot used to cast it.”

Any other insights on this?

Related questions:

Is a 1st-level spell cast using a 4th-level slot a 1st-level spell, or a 4th-level spell?

Can you use Wish to duplicate a spell at a higher level?

magento2 – How to prevent dropdown menu from closing when moving between top level items?

We’re using a dropdown menu modified from snowdog and magento, and our top level items have 6 options. It’s a pretty standard menu; when hovering over the top level items it drops down and shows the subnav items. However, when moving in between the main items, the menu briefly closes before reopening with the options for the next item. My initial thought was to write some javascript to detect when the menu is already open, and if so, prevent the event from bubbling up the DOM, but I have a feeling the answer is probably more simple than this solution. Maybe using a transition delay to make the hovering more forgiving?

If I were to try adding a transition delay, would this be done in our navigation.less file? I inherited this code base and things are a little messy, so I’m not positive how to start going about this.