[ Politics ] Open question: Why is Trump our president instead of Hillary Clinton, more experienced and educated in the Ivy League?

[Politics] Open question: Why is Trump our president instead of Hillary Clinton, more experienced and educated in the Ivy League?

dnd 5e: do the characters level up too slow for the story in Adventurers League?

Level vs. Level

Each DDAL module is designed for a particular medium group level (APL) and assumes a group of five characters. They also include instructions to rebalance the module for a lower average level and a smaller or larger party.

However, it is Tierone That determines which characters can play a DDAL module, not a level. Level 1 is L1-4, T2 is L5-10, T3 is L11-16 and T4 is L14-20. The D&D Adventurers League Player & DM package in the DM Guild includes a Content Catalog showing which modules are appropriate for what levels of play.

Leveling Cadence

As for the leveling cadence, as of season 9 (the current season at the time of writing this article), it is almost completely wwithin the hands of the players, not the DM. The characters advance at the end of each module (even 1 hour mini modules) if the player wishes. When hard covers are executed, the characters advance after a certain number of hours, again if the player wishes (although the DM can activate the advance early in the hard covers).

If you are playing DDAL, you forever use the rules of the current season regardless of the age of the content, so you should check the rules every season to see what has changed. When playing old content, you always ignore the leveling instructions on that content and follow the current rules.

Depending on the available content that runs in their particular place, players can simply decline to level up if doing so will remove the character from the Level for the next available module.

Select content

While trying to present a coherent story is a laudable goal, and every season of DDAL modules has some consistency, that is not really the design of an organized game campaign. It is intended to play randomly. If you can have consistent players, great … but don't expect it.

I have played and directed DDAL in a variety of different places.2. The best experiences I've had as a player are actually those in which a single person selects the content for the whole group. That one person decides what content all DMs run on a given day. Usually, there are two modules of different levels, sometimes (as at the beginning of a season), all DMs execute the same. Most conventions with a strong DDAL presence are executed in the same way: the content is decided at the event level, not at the individual DM level.

oneThere are a very small number of exceptions, especially the introductory modules consisting of 1 hour mini modules, and They are restricted by level.

2 I have five game stores within half an hour by car, more than a dozen in an hour by car, and I currently run a private group (but still DDAL) online. I also attend conventions regularly.

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dnd 5e: are the variant options listed always available during Adventure League character creation?

I refer to the Adventurers League Player Guide, Verison 9.1. A direct link cannot be found, but it can be downloaded for free as part of the D&D Adventurers League Player & DM Pack.

I would like to play a paladin tiefling variant of Zariel after the Oath of conquest. I'm not sure if that particular combination is possible under the character creation rules of Adventurer & # 39; s League.

The first part of my question comes from the player's guide, page 2, in Step 1: Choose a race and class.

Forgotten Realms characters can choose race and class options Player manual and another resource: a rule called "PHB + 1". Additional resources include the following products:

  • Companion of the elementary evil player (EEPC)
  • Sword Coast Adventurer's Guide (SCAG)
  • Volo's guide to monsters (VGM)
  • Xanathar's guide to everything (XGE) (1)
  • I take Mordenkainen's enemies (ToF) (2)

The oath of conquest is part of XGE, so I would lock myself in XGE as my PHB + 1 option.

Then we get to the second part.

In addition, when selecting an additional source, the following variants or optional rules are available when you create your character.

  • Variant human traits (PHB)
  • Half-Elf and Tiefling variants (SCAG / ToF)
  • Option: Human languages ​​(SCAG) (3)
  • Blessing of Corellon (ToF) (3)

The variant subrace of Zariel is part of the ToF.

So, what matters here is: What does the first paragraph of the second part mean?

I can see two possible readings. The implied meanings are provided in square brackets below.

  1. In addition, when selecting an additional source, the following variants or optional rules are available (in addition to your PHB + 1 source) when you create your character, or;
  2. In addition, when selecting an additional source, the following variant or optional rules are (only) available when you create your character (if they are part of your PHB + 1 option)

For me, reading 2. seems unnatural. The first section already said that you could use the options in one of the additional books. Why would the second part need to repeat that I can use the options within the additional book I chose?

That kind of unnecessary repetition seems strange. For me, reading 1. is the natural interpretation, and that is what I would naturally have assumed. Except for the footnotes, which confuse the matter.

(1) XGE also includes the "Tortle Package"
(2) Chapters 1-5, only
(3) This option can be made, even if your product of origin is not your selection for PHB + 1

The footnote (3) appears for human languages ​​and the corellon blessing, but not for half-elf and tiefling variants.

This suggests that reading 2. above is correct, but human languages ​​and the corellon blessing are exceptions that can be accessed independently of the PHB + 1 option chosen.

That is why I am confused. The footnotes and the natural reading (in my opinion) of the second part seem to be in conflict.

Which reading of that second part is correct, if so?


Keep in mind that this difficulty with ambiguous statements is a mental peculiarity of mine. I often find myself confused about ambiguity in statements that seem so obvious to other people who think I am forcing an alternative reading for some other reason. That is not the case: I am really confused by this kind of thing, my brain is simply not well connected to understand what seems or not obvious to other people. Thanks for understand.

Macos – Multiple League of Legends icons in Dock

I have kept the League of Legends application in my dock since I use it very often, however, every time I start the application, it creates another icon in the dock.

An icon has a "running" point and the other does not.

Is there any way to solve this problem or eliminate the second icon?

Here is a picture to help you see:

Looking for quality VPS hosting (League of Legends)

Hi guys, I'm looking for a good vps hosting that meets my requirements, which will be used to run the VM League of Legends. (no bots): 3

1- ddr4 ram (support ram range from 16 gb to 32 gb).
2- Around 2 TB of storage
3- VMware compatible virtualization
4- Location Europe / NA
5- good CPU performance 8/12 cores
6- give me 48 hours of testing to test all the functions and see if it is qualified or not.
7- guaranteed uptime 99.99% SLA
8- the ability to add additional ipv4 additional IP addresses for an economical price (for example: $ 1 or $ 1.5) (not necessary, but would prefer it to be available)
9- graphics card to support the operation of League of Legends.
10- Windows 10 64bit OS, the resolution must be at least 1366×768 or greater.

The budget is very flexible, provide recommendations and references.

Looking for a VPS host that can support the execution of multiple League of Legends robots to level up.

Hello guys,

I currently need a VPS host that supports the execution of several virtual machines on the server that will run League of Legends and a botting program. Therefore, this means that virtualization must be compatible, you need a graphics card, CPU with a high number of cores and threads, between 16-32 g of ram and at least 2 TB of space. I plan to run approximately 30 bots to get started, but I plan to expand in the future based on sales. Contact me through this forum or send me a message. My discord is twin # 8520 and I will be active in this thread for at least 7 days after this is published. In addition, the bot program is only compatible with Windows 10 64-bit in case it can cause some problems and a minimum resolution of 1366×768 is required. Looking forward to working with you in the future .

On average, how long are the Adventurer & # 39; s League sessions?

Just curious how long AL games tend to last.

python – Champions League simulation

Here is my first attempt to create a complete simulation of the Champions League, which includes drawing groups and subsequent games and playing all games.
The code is very, very long and I am sure there must be a more concise way to write it.

One problem I couldn't avoid was when I drew the groups that didn't allow a team from the same league to be in the same group and also made sure that each team only appeared in one group.

Below is the code, I tried to use as little unnecessary code as possible, but many of the functions have only one or two differences. Let me know what you think and if I can solve a problem or reduce the code. Thank you!

from typing import Any
import math
import random

H_PARAMETER = 1.148698355
A_PARAMETER = 0.8705505633

class Team:
    def __init__(self, name, league, skill):
        self.name = name
        self.league = league
        self.skill = skill
        self.points = self.gf = self.ga = self.wins = self.draws = self.losses = self.mp = 0
        self.kohg = self.koag = self.qfhg = self.qfag = self.sfhg = self.sfag = 0
        self.kog = 0 # For knockout goals - so that they start from zero
        self.qfg = 0  # For quarter final goals - so that they start from zero
        self.sfg = 0  # For semi final goals - so that they start from zero
        self.fg = 0  # For final goals - so that they start from zero
        self.penalty = 0 # For penalty shootout in the final

pot_1 = ()
pot_2 = ()
pot_3 = ()
pot_4 = ()

group_a = ()
group_b = ()
group_c = ()
group_d = ()
group_e = ()
group_f = ()
group_g = ()
group_h = ()
groups = (group_a, group_b, group_c, group_d, group_e, group_f, group_g, group_h)

allocated_teams = ()
qualified_for_knockouts = ()
qualified_quarter_finals =()
qualified_semi_finals =()
qualified_final =()

match_1_teams = ()
match_2_teams = ()
match_3_teams = ()
match_4_teams = ()
match_5_teams = ()
match_6_teams = ()
match_7_teams = ()
match_8_teams = ()
match_teams = (match_1_teams, match_2_teams, match_3_teams, match_4_teams, match_5_teams, match_6_teams,
               match_7_teams, match_8_teams)

quarter_final_1 = ()
quarter_final_2 = ()
quarter_final_3 = ()
quarter_final_4 = ()
quarter_finals =(quarter_final_1, quarter_final_2, quarter_final_3, quarter_final_4)

semi_final_1 = ()
semi_final_2 = ()
semi_finals = (semi_final_1, semi_final_2)


def group_selection(group):

    selection_1 = random.choice(pot_1)
    group.append(selection_1)
    pot_1.remove(selection_1)

    selection_2 = random.choice(pot_2)
    group.append(selection_2)
    pot_2.remove(selection_2)

    selection_3 = random.choice(pot_3)
    group.append(selection_3)
    pot_3.remove(selection_3)

    selection_4 = random.choice(pot_4)
    group.append(selection_4)
    pot_4.remove(selection_4)

def generate_random_goals(delta_skill, parameter):
    if delta_skill == 0:
        raise ValueError
    goals = 0
    lamb = parameter ** delta_skill
    z = random.random()
    while z > 0:
        z = z - (((lamb ** goals) * math.exp(-1 * lamb)) /
                 math.factorial(goals))
        goals += 1
    return goals - 1

def generate_random_score(home, away):
    delta_skill = (home.skill - away.skill) / 12
    return generate_random_goals(delta_skill, H_PARAMETER), generate_random_goals(delta_skill, A_PARAMETER)

def simulate_league(group):
    for home_team in group:
        print("=" * 50)
        print(home_team.name.upper() + "'S HOME GAMES: ")
        print("=" * 50)
        for away_team in group:
            if home_team == away_team:
                pass
            if home_team != away_team:
                home_score, away_score = generate_random_score(home_team, away_team)
                print(home_team.name, home_score, ":", away_score, away_team.name)
                home_team.gf += home_score
                away_team.gf += away_score
                home_team.ga += away_score
                away_team.ga += home_score
                home_team.mp += 1
                away_team.mp += 1
                if home_score == away_score:
                    home_team.draws += 1
                    away_team.draws += 1
                    home_team.points += 1
                    away_team.points += 1
                if home_score > away_score:
                    home_team.wins += 1
                    away_team.losses += 1
                    home_team.points += 3
                if away_score > home_score:
                    away_team.wins += 1
                    home_team.losses += 1
                    away_team.points += 3

def simulate_knockout(knockout_match_teams):
    for home_team in knockout_match_teams:
        print("=" * 50)
        print(home_team.name.upper() + "'S HOME GAME: ")
        print("=" * 50)
        for away_team in knockout_match_teams:
            if home_team == away_team:
                pass
            if home_team != away_team:
                home_score, away_score = generate_random_score(home_team, away_team)
                print(home_team.name, home_score, ":", away_score, away_team.name)
                home_team.kog += home_score
                away_team.kog += away_score
                away_team.koag += away_score

def simulate_quarters(quarter_finals_teams):
    for home_team in quarter_finals_teams:
        print("=" * 50)
        print(home_team.name.upper() + "'S HOME GAME: ")
        print("=" * 50)
        for away_team in quarter_finals_teams:
            if home_team == away_team:
                pass
            if home_team != away_team:
                home_score, away_score = generate_random_score(home_team, away_team)
                print(home_team.name, home_score, ":", away_score, away_team.name)
                home_team.qfg += home_score
                away_team.qfg += away_score
                away_team.qfag += away_score

def simulate_semis(semi_finals_teams):
    for home_team in semi_finals_teams:
        print("=" * 50)
        print(home_team.name.upper() + "'S HOME GAME: ")
        print("=" * 50)
        for away_team in semi_finals_teams:
            if home_team == away_team:
                pass
            if home_team != away_team:
                home_score, away_score = generate_random_score(home_team, away_team)
                print(home_team.name, home_score, ":", away_score, away_team.name)
                home_team.sfg += home_score
                away_team.sfg += away_score
                away_team.sfag += away_score

def simulate_final(team_1, team_2):
    home_score, away_score = generate_random_score(team_1, team_2)
    print(team_1.name, home_score, ":", away_score, team_2.name)
    team_1.fg += home_score
    team_2.fg += away_score
    if team_1.fg == team_2.fg:
        penalty_shootout(team_1, team_2)
    if team_1.fg > team_2.fg:
        print("=" * 50)
        print(team_1.name, "have won the UEFA Champions League")
    if team_2.fg > team_1.fg:
        print("=" * 50)
        print(team_2.name, "have won the UEFA Champions League")


def penalty_shootout(team_1, team_2):
    print("The game has ended with the scores level!n")
    print("This means the game has gone to a penalty shootout!n")
    input("Press enter to start the penalty shootout.n")
    team_1.penalty += random.randint(1,1000)
    team_2.penalty += random.randint(1,1000)
    if team_1.penalty > team_2.penalty:
        print(team_1.name, "have won the penalty shootoutn")
        print(team_1.name, "are the winners of the UEFA Champions League.")
    if team_1.penalty < team_2.penalty:
        print(team_2.name, "have won the penalty shootoutn")
        print(team_2.name, "are the winners of the UEFA Champions League.")
    if team_1.penalty == team_2.penalty:
        team_1_decider = random.randint(1,1000)
        team_2_decider = random.randint(1,1000)
        if team_1_decider > team_2_decider:
            print(team_1.name, "have won the penalty shootoutn")
            print(team_1.name, "are the winners of the UEFA Champions League.")
        if team_2_decider > team_1_decider:
            print(team_1.name, "have won the penalty shootoutn")
            print(team_1.name, "are the winners of the UEFA Champions League.")







if __name__ == "__main__":

    print("UEFA Champions League Simulator")
    print("Are you ready to play your very own UEFA Champions League?")
    input("Press the enter key to begin. n")

    all_teams = (
        Team("Chelsea", "Premier League", 87), Team("Liverpool", "Premier League", 91),
        Team("Manchester City", "Premier League", 106), Team("Barcelona", "La Liga", 138),
        Team("Bayern Munich", "Bundesliga", 128), Team("Juventus", "Serie A", 124), Team("PSG", "Ligue 1", 103),
        Team("Zenit", "Russian Premier League", 72), Team("Tottenham Hotspur", "Premier League", 78),
        Team("Real Madrid", "La Liga", 146), Team("Atletico Madrid", "La Liga", 127), Team("Valencia", "La Liga", 37),
        Team("Borussia Dortmund", "Bundesliga", 85), Team("Bayer Leverkusen", "Bundesliga", 61),
        Team("RB Leipzig", "Bundesliga", 22), Team("Napoli", "Serie A", 80.1), Team("Inter Milan", "Serie A", 31.1),
        Team("Atalanta", "Serie A", 14.945), Team("Olimpique Lyon", "Ligue 1", 61.5),
        Team("LOSC Lille", "Ligue 1", 11.699), Team("Locomotiv Moskva", "Russian Premier League", 28.5),
        Team("Shakhtar Donetsk", "Ukrainian Premier League", 80),
        Team("FC Red Bull Salzburg", "Austrian Bundesliga", 54.51), Team("Benfica", "Primeira Liga", 68),
        Team("K.R.C. Genk", "Belgian First Division", 25), Team("Galatasaray", "Super Lig", 22.5),
        Team("Ajax", "Eredivisie", 70.5), Team("Celtic", "Scottish Premiership", 31),
        Team("Porto", "Primeira Liga", 93), Team("Dynamo Kyiv", "Ukrainian Premier League", 65),
        Team("PAOK", "Super League Greece", 23.5), Team("Basel", "Swiss Super League", 54.5)
    )

    skill_sorted_teams = sorted(all_teams, key=lambda t: t.skill, reverse=True)

    for team in all_teams(:8):
        pot_1.append(team)
    for team in pot_1:
        allocated_teams.append(team)
    for team in skill_sorted_teams:
        if len(pot_2) < 8 and team not in pot_1:
            pot_2.append(team)
            allocated_teams.append(team)
    for team in skill_sorted_teams:
        if len(pot_3) < 8 and team not in allocated_teams:
            pot_3.append(team)
            allocated_teams.append(team)
    for team in skill_sorted_teams:
        if len(pot_4) < 8 and team not in allocated_teams:
            pot_4.append(team)
            allocated_teams.append(team)

    print("First, pots will be arranged to complete the draw.")
    input("Press the enter key to see the pots.n")

    print("n")
    print("Pot 1:")
    print("=" * 40)
    for team in pot_1:
        print(team.name, "|", team.league, "|", team.skill)
    print("=" * 40)
    print("n")
    print("Pot 2:")
    print("=" * 40)
    for team in pot_2:
        print(team.name, "|", team.league, "|", team.skill)
    print("=" * 40)
    print("n")
    print("Pot 3:")
    print("=" * 40)
    for team in pot_3:
        print(team.name, "|", team.league, "|", team.skill)
    print("=" * 40)
    print("n")
    print("Pot 4:")
    print("=" * 40)
    for team in pot_4:
        print(team.name, "|", team.league, "|", team.skill)
    print("=" * 40)
    print("n")

    group_selection(group_a)
    group_selection(group_b)
    group_selection(group_c)
    group_selection(group_d)
    group_selection(group_e)
    group_selection(group_f)
    group_selection(group_g)
    group_selection(group_h)

    print("It's time to do the group stage draw.")
    input("Press the enter key to see the groups. n")

    print("=" * 20)
    print("Group A:")
    print("=" * 20)
    for team in group_a:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group B:")
    print("=" * 20)
    for team in group_b:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group C:")
    print("=" * 20)
    for team in group_c:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group D:")
    print("=" * 20)
    for team in group_d:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group E:")
    print("=" * 20)
    for team in group_e:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group F:")
    print("=" * 20)
    for team in group_f:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group G:")
    print("=" * 20)
    for team in group_g:
        print(team.name)
    print("n")
    print("=" * 20)
    print("Group H:")
    print("=" * 20)
    for team in group_h:
        print(team.name)
    print("=" * 20)
    print("n")

    print("Now it's time to play the group stage matches.")
    input("Press the enter key to see the results.n")

    for group in groups:
        simulate_league(group)

    print("n")
    input("Press the enter key to see the standings.n")

    sorted_group_a = sorted(group_a, key=lambda t: t.points, reverse=True)
    sorted_group_b = sorted(group_b, key=lambda t: t.points, reverse=True)
    sorted_group_c = sorted(group_c, key=lambda t: t.points, reverse=True)
    sorted_group_d = sorted(group_d, key=lambda t: t.points, reverse=True)
    sorted_group_e = sorted(group_e, key=lambda t: t.points, reverse=True)
    sorted_group_f = sorted(group_f, key=lambda t: t.points, reverse=True)
    sorted_group_g = sorted(group_g, key=lambda t: t.points, reverse=True)
    sorted_group_h = sorted(group_h, key=lambda t: t.points, reverse=True)
    sorted_groups = (sorted_group_a, sorted_group_b, sorted_group_c, sorted_group_d, sorted_group_e, sorted_group_f,
                     sorted_group_g, sorted_group_h)

    for group in sorted_groups:
        print(
        "| {:<20} | {:^4} | {:^3} | {:^3} | {:^3} | {:^4} | {:^4} | {:^6} |".format("CLUB", "MP", "W", "D",
                                                                                            "L", "GF",
                                                                                            "GA", "PTS"))
        for team in group:
            print("| {:<20} | {:^4} | {:^3} | {:^3} | {:^3} | {:^4} | {:^4} | {:^6} |".format(team.name, team.mp,
                                                                                                  team.wins,
                                                                                                  team.draws,
                                                                                                  team.losses,
                                                                                                  team.gf,
                                                                                                  team.ga,
                                                                                                  team.points))
        print("n")

    input("Press the enter key to see which teams have made it through to the knockout stages of the competition.n")

    for group in sorted_groups:
            qualified_for_knockouts.append(group(0))
            qualified_for_knockouts.append(group(1))


    for team in qualified_for_knockouts:
        print(team.name)

    print("n")
    input("Press the enter key to see the results of the round of 16.n")

    for match in match_teams:
        selection_1 = random.choice(qualified_for_knockouts)
        match.append(selection_1)
        qualified_for_knockouts.remove(selection_1)
        selection_2 = random.choice(qualified_for_knockouts)
        match.append(selection_2)
        qualified_for_knockouts.remove(selection_2)

    for matches in match_teams:
        simulate_knockout(matches)
        print("n")

    for match in match_teams:
        if match(0).kog > match(1).kog:
            qualified_quarter_finals.append(match(0))
        elif match(0).kog < match(1).kog:
            qualified_quarter_finals.append(match(1))
        elif match(0).kog == match(1).kog:
            if match(0).koag > match(1).koag:
                qualified_quarter_finals.append(match(0))
            elif match(0).koag < match(1).koag:
                qualified_quarter_finals.append(match(1))
            else:
                winner = random.randint(0,1)
                qualified_quarter_finals.append(match(winner))

    input("Press the enter key to see which teams have made it through to the quarter finals of the competition.n")

    for team in qualified_quarter_finals:
        print(team.name)
    print("n")

    for quarter_final in quarter_finals:
        selection_1 = random.choice(qualified_quarter_finals)
        quarter_final.append(selection_1)
        qualified_quarter_finals.remove(selection_1)
        selection_2 = random.choice(qualified_quarter_finals)
        quarter_final.append(selection_2)
        qualified_quarter_finals.remove(selection_2)

    input("Press the enter key to see the results of the quarter finals.n")

    for quarter_final in quarter_finals:
        simulate_quarters(quarter_final)
        print("n")

    for match in quarter_finals:
        if match(0).qfg > match(1).qfg:
            qualified_semi_finals.append(match(0))
        elif match(0).qfg < match(1).qfg:
            qualified_semi_finals.append(match(1))
        elif match(0).qfg == match(1).qfg:
            if match(0).qfag > match(1).qfag:
                qualified_semi_finals.append(match(0))
            elif match(0).qfag < match(1).qfag:
                qualified_semi_finals.append(match(1))
            else:
                winner = random.randint(0,1)
                qualified_semi_finals.append(match(winner))

    input("Press the enter key to see which teams have made it through to the semi finals of the competition.n")

    for team in qualified_semi_finals:
        print(team.name)
    print("n")

    for semi_final in semi_finals:
        selection_1 = random.choice(qualified_semi_finals)
        semi_final.append(selection_1)
        qualified_semi_finals.remove(selection_1)
        selection_2 = random.choice(qualified_semi_finals)
        semi_final.append(selection_2)
        qualified_semi_finals.remove(selection_2)

    input("Press the enter key to see the results of the quarter finals.n")

    for semi_final in semi_finals:
        simulate_semis(semi_final)
        print("n")

    for match in semi_finals:
        if match(0).sfg > match(1).sfg:
            qualified_final.append(match(0))
        elif match(0).sfg < match(1).sfg:
            qualified_final.append(match(1))
        elif match(0).sfg == match(1).sfg:
            if match(0).sfag > match(1).sfag:
                qualified_final.append(match(0))
            elif match(0).sfag < match(1).sfag:
                qualified_final.append(match(1))
            else:
                winner = random.randint(0,1)
                qualified_final.append(match(winner))

    input("Press the enter key to see which teams have made it through to the final of the competition.n")

    for team in qualified_final:
        print(team.name)
    print("n")

    print("Presenting the final of the UEFA Champions League.n")
    print("="*50)
    print(qualified_final(0).name, "VS", qualified_final(1).name)
    print("="*50)
    print("n")
    input("Press the enter key to see which team has won the Champions League.n")

    simulate_final(qualified_final(0), qualified_final(1))

```

Algorithms: verify if the classification of wins and losses of a league is possible

You are organizing a 1 v 1 basketball league with a game calendar. At the end of the league, he has each player report his supposed record of wins and losses (there are no draws), but he wants to verify if the proposed rankings were really possible given the calendar.

For example: you have four players (Alice + Bob + Carol + Dave) and your agenda is a simple round robin. The reported classification (A: 3-0 SECOND: 1-2 DO: 1-2 RE: 1-2) and (A: 2-1 SECOND: 1-2 DO: 1-2 RE: 2-1) would be possible, but the position (A: 3-0 SECOND: 0-3 DO: 0-3 RE: 3-0) it wouldn't be.

Now suppose the schedule is a 3-game face-to-face game between Alice + Bob and Carol + Dave. The reported position (A: 3-0 SECOND: 0-3 DO: 0-3 RE: 3-0) is now possible, but (A: 3-0 SECOND: 1-2 DO: 1-2 RE: 1-2) it would not be anymore.

(The schedule does not need to be symmetrical in any way. It could make Alice only play against Bob 10 times, then have Bob + Carol + Dave play 58 round robins against each other.)

issue: Given a schedule with k participants and north Total games, efficiently check if the proposed win-lose ranking could actually occur from that calendar.


The O ($ 2 ^ n $) The brute force method is obvious, list all possible game results and see if any match the proposed classification. What if k is small increasing north It does not add much complexity: it is very easy to verify the classification of a league of two people regardless of whether they play ten or ten billion games. Beyond that, I have not advanced much in the search for a better method, and I was curious to know if anyone had seen a similar problem before.