l5r 4e – Where do I find the length of the seasons in Rokugan?

Rokugan has a rather large canon lore, and I am a little dumbstruck when trying to sift through all of them for the information I seek about the climate of Rokugan.

In particular, I try to find out when the seasons are changing, and if Rokugan does feature a “rainy season” like Japan, which is kind of an addition to in between Spring and Summer there. For example, the year 2019/20 has the following dates for its seasons in Kyoto Area:

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l5r 4e – Does the Jirozame Bushi school’s rank 2 technique Eyes of the Predator cause a loss of Honor due to using Intimidation?

Rank 2 of the (Shark Clan) Jirozame Bushi school’s rank 2 technique Eyes of the Predator states:

In the wild many animals are paralyzed when faced with a clearly
superior predator, and the Shark bring this attitude to the fight,
purging all emotion from their mind to establish superiority. Before
initiative is rolled (or before the Assessment roll in a iaijutsu
duel) you can make an Intimidation/Awareness roll, contested by your
opponent’s Honor/Willpower. If successful, you can add +5 to your
Initiative roll, or to your Focus roll in a iaijutsu duel.

Using Intimidation normally makes your character lose honor. Does using this rank still make me lose Honor?

l5r 4e – Shark Clan losing Honor due intimidation

Reading Rank 2 of the Jirozame Bushi Eyes Of the Predator

In the wild many animals are paralyzed when faced with a clearly
superior predator, and the Shark bring this attitude to the fight,
purging all emotion from their mind to establish superiority. Before
initiative is rolled (or before the Assessment roll in a iaijutsu
duel) you can make an Intimidation/Awareness roll, contested by your
opponent’s Honor/Willpower. If successful, you can add +5 to your
Initiative roll, or to your Focus roll in a iaijutsu duel.

Using Intimidation makes your character to lose honor. Does using this rank still make me lose Honor?

l5r – Maintain results with Strife if my teammates maintain Strife

I will be directing an L5R game for the first time and I have some questions about Strife in L5R 5e (the one from Fantasy Flight Games). You may have missed the answers in the main rulebook as I've been reading it jumping from page to page, but haven't found the answers there.

Can I keep the results with Strife while I'm engaged (page 30) if I'm using assistance and my friends take Strife for me (page 26)?

The text on the engagement says (emphasis mine):

The vigilance attribute of a compromised character (see page 36) counts as 1. Also, when doing a check, A compromised character cannot hold dice containing fight symbols (up to a potential minimum of 0 dice saved).

However, the wording in Support Usage says:

During Step 3: Assemble and roll the dice pool, If a character making a check receives help from one or more of the others, the character making the check rolls an additional ability die per character that has 1 or more ranks of the ability in use, and an additional ring die per help. character that has 0 ranks in the skill in use. Each player whose character helps must describe how he is helping, and the DJ decides if he can contribute.

At the GM's discretion, during Step 4: Modify rolled diceUp to an advantage of an auxiliary character can be applied.

Then during Step 5: choose saved dice, a character performing an assist check can hold up to 1 additional die per assistant character.

Finally during Step 6: Solve symbols on saved dice, each assistant character can choose to suffer 1 conflict to deny the 1 conflict symbol on the check.

From RAW and due to the order of the steps, it appears that an Engaged character cannot save any dice with Strife symbols, but the last paragraph says that the symbol is denied while it is resolved, it is not ignored. I understand that the order is so that no one takes Strife by denying an unsaved die, but if the Strife symbol is denied, should it be possible to maintain it if someone else takes the penalty?

Questions about Strife on L5R 5E

I will be directing an L5R game for the first time and I have some questions about Strife in L5R 5e (the one from Fantasy Flight Games). You may have missed the answers in the main rulebook as I've been reading it jumping from page to page, but haven't found the answers there.

  1. Can I offer assistance (page 26) while I am engaged (page 30)?

  2. Can I keep the results with Strife while I'm engaged if I'm using assistance and my friends take Strife for me?

  3. Regarding combat and stances (page 251), can I keep the results with Strife if I'm using the empty stance?

  4. Also regarding combat and stances, does a success with fighting count as a double success?

l5r – In what ways can I use the battle ability in a skirmish?

I play a Kaiu engineer (battle is a school skill for me) and I really enjoy playing the role of strategist. Until now, my GM has allowed me to use the battle skill for other uses besides being a strategist during a massive battle, such as playing Go (with battle / intelligence) and making a plan for the party before engaging a group of enemies ( with Battle / Intelligence too). I am concerned that as the campaign progresses, my character will become less useful in combat, so I would like to know if there is any good use of the battle ability during skirmishes, such as helping my teammates avoid attacks or giving them increases when attacking etc.

l5r – Is Kitsune a playable race?

There may be some confusion present as there is both a Kitsune clan / family and kitsune spirits. The Kitsune family is absolutely a playable character type, while the kitsune spirits are just that; Chikushudo spirits that, although they can visit, are homeless in Ningen-do. Kitsune spirits They are They are known to interbreed with the Kitsune family (who lives in Kitsune Mori (Forest)) and the Chikushudo boy The advantage that CatLord mentions is intended to represent exactly that character.

As for why Naga and Nezumi (Ratlings) are represented as playable characters, the (very) short answer is that Naga and Nezumi are purely DEADLY and as such are not significantly different from Rokugani (or gaijin) on a cosmological level . Even then, the stats are really meant to represent the NPCs, as evidenced by the fact that all of the mechanics being discussed are featured in "Enemies of the Empire," a book of potential antagonists. Even the sidebar on page 81, above the Naga creation rules says

The mechanics of the Core book of the fourth edition is designed for Rokugani and is not ideal to represent Naga.

Certainly you may Allow Naga and Nezumi characters in a game, just like you may allow gaijin and the game will not break immediately.

Kitsune, however, are full-fledged spirits and, beyond some extremely specific techniques and the need for plot, they may not be subject to the game's mechanics 99% of the time. In my experience, spirits of all kinds are best handled in L5R when dice rolls come into play primarily to give information to players.

Which means there is no question in my answer, I would say that you would have the answer to your query by the simple resource of replacing "kitsune" with almost any other spirit. For example, "(Is there) a good reason why (fire kami) are not available as player characters?"

l5r 5e – Can you trigger a final blow in both engagement and unmasking?

The dueling rules in P.159 of the central book say:

The first time his opponent is compromised or unmasked during a duel, a character can immediately execute a final blow.

Does this mean you can land a final blow the first time? each happens or one pass?

E.G. Tonbo Testdummy wins enough contention to commit, so Kitsu killhappy immediately performs a Final Blow. Unfortunately, they are forced to keep enough conflict symbols to commit. Tonbo-san Unmasks to avoid the dice penalty for staying engaged and potentially getting a better roll. Kitsu-san tries a second final blow?

l5r – Rank 1 kakita applied to damage

Following what is said in the book of the fourth edition, rank 1 kakita bushi "The way of the crane":

You get a + 1k1 bonus plus your school rank to the total of all attack and focus rolls while assuming the center position.

Does this mean that you get a + 1k1 just to hit, or to hit and damage rolls?

Looking for supportive skills for a tattooed monk in an L5R game

Our group recently started a campaign in the third edition of L5R. I decided to go with a monk from the Dragon Clan. After some game sessions, I'm starting to have trouble finding a role for the character. We have enough remote characters at the party (two dedicated archers, a shugenga (wizard) and an explorer) that doesn't make much sense to me rushing in close combat. Either the party kills the threat or anyway it was too strong to face face to face.

My ideal solution would be to adjust the character to be more support oriented. After all, those remote soft guys need someone to take care of them. Unfortunately, this system does not seem to offer many tools to support that style of play. I have my tattoos, but they are quite limited. Apparently, the monks of the dragon clan do not gain abilities of & # 39; kiho & # 39; Like normal monks.

Is there any skill or ability that I can learn that allows me to adapt this character so that it suits the party better? Is it & # 39; run and hit hard & # 39; really my only option?