## dnd 5e – Can massive damage kill you while at 0 HP?

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

Death Saving Throws, Player’s Handbook, pg. 197

Mathematically, this is equivalent to the normal rule that occurs when a character is above 0 hit points, so it makes perfect sense that they would reimplement the rule here in precisely this manner.

## dnd 5e – Does the Protection from Evil and Good spell kill the host of an Intellect Devourer?

### The intellect devourer consumes its host’s mind in a two step process

First it uses “Devour Intellect”

The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence

This ability does not kill the potential host – but it does drop its intelligence to 0 and stun it. This is powerful indeed, but look what the Devourer has to do to accomplish it: have the host fail a save, and then another mechanic which will only go in favor of the Devour half the time against a target of average intelligence. Effectively two failed saves on the same turn. And to do this, it has to be within 10 feet of its host, when it has an AC of 12 and 21 hp (although it does have non-magic damage resistance).

Once the host is stunned (and thus, incapacitated) and has an intelligence of 0 (and thus, -5 on its Intelligence contest) the Devourer can employ its second ability, “Body Thief”

The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body.

This second ability does kill the host’s mind, but it is unlikely to succeed unless the first ability has been used. Remember, to use this, the target must already be incapacitated. The Devourer has an Int mod of +1. Unless its potential host has also had its Int reduced, it doesn’t have a great chance to win the Intelligence contest.

Although the Devourer has Multiattack, it cannot use both Devour Intellect and Body Thief on the same turn. So we are talking about a two round process requiring three successful rolls and unable to be initiated unless the Devourer is within 10 feet. This is dangerous against a single opponent the Devourer manages to surprise. Against an alert party, even one of Level 2, the Devourer is unlikely to be able to finish the second ability, the one that actually kills the host.

## 14.04 – Kill ( curl ) the process and start new one

I am working on bash script where I need to move 60 files to one folder and curl the api call and wait for another hour to move the 60 files and do the same. so basically I wrote two scripts

``````**script 1 : scan the folder and move one file every min to the destination folder.**
#/bin/bash

#for (( c=1; c<=5; c++ ))
#do
#  echo "Welcome \$c times"
for f in \$XMLS
do
echo "Processing \$f file..."
# take action on each file. \$f store current file name
#  ls \$f
sleep 60
done
#done
``````

SCRIPT 2: #/bin/bash

``````curl http://IP\$:3000/upload-video
``````

please help me understand if I can use pgrep or any other command to make sure that it triggers every hour.

thank you

## No, that’s not how rage works.

Murdering random rabbits does not fuel rage. A barbarian’s rage works as follows:

It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then.

First of all, if you’re carrying rabbits around and treating them nicely, then the rabbit presumably is not hostile. It may become hostile if the barbarian suddenly attacks it, but by then it will be dead.

Second, this will require the serial killing of many, many rabbits. Eventually you will run out.

By comparison, it would be more efficient for the barbarian to maintain the rage by damaging themselves. This would fulfill the “or taken damage since then” clause. On rounds where they can’t attack an enemy, they smack themselves with an unarmed attack, or use the hilt of their weapon as an improvised weapon. They have resistance to physical damage during a rage, so this probably won’t hurt them very much.

### Recommendation: Make attack rolls anyway.

In general, the barbarian should be attacking every round in a rage. If you really need to keep the rage going, then make attack rolls. They don’t have to hit.

For example, the barbarian could carry some spare throwing weapons or some ranged weapon. That way, if your enemies are out of your movement and melee range, then the barbarian can make a thrown or ranged attack each round while moving toward the enemies. Even if these attacks miss the enemy, they will keep the rage going until the barbarian has closed in.

## ❕NEWS – A hacker helped the authority to arrest a woman who wanted to kill her own ex-husband | Proxies123.com

I don’t think there would be much penalty again, since it has been a long while and she didn’t succeed in killing the ex husband.
She must be a very bad person to have paid someone that much money to kill. She should be properly investigated.

## command line – How to automatically kill a process as soon as it is started?

Is there a way to automatically kill a certain (sub)process the very moment it is launched? I know that processes can be filtered by name and killed doing this:

`sudo killall -I -s SIGKILL <process name>`

But instead of e.g. setting up a script that executes above command periodically, I would like the system to watch out for the process in question and terminate it automatically as soon as it is started. For obvious security reasons, I do not want to create a `cron` job with `sudo`.

Is there some built-in functionality in Linux that keeps track of processes by their names and that can be set to automatically send trigger signals to a kill command?

I have the feeling that this is something rather basic that any admin can do, but I couldn’t find any information yet… Preventing the process from starting is not an option as it is launched as a subprocess of a parent process and the latter needs to run.

## Brute force won’t work, but any other effect will work, provided it is hit point-dependent

At first blush, the 20th level Zealot Barbarian seems unkillable, and this is true if you play the Barbarian’s game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.

However, 5e has a handful magical effects that can be used to reliably handle this situation, though.

• Sleep: It’s only a 1st level spell, but if you can reduce the
Zealot’s hit points enough (or upcast the spell high enough), you can
forcibly end the rage by knocking them unconscious. If you do this
when the Zealot is at 0 hit points and has failed 3 death saves, they
will die on the spot.
• Power word kill: If you can get the Zealot below 100 hit
points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.

There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:

• Shadow Dragon’s Shadow Breath (MM, p. 85) will instantly kill a
creature reduced to 0 hit points by this attack.
• Mind Flayer’s Extract Brain (MM, p. 222) will instantly kill a
creature reduced to 0 hit points by this attack.
• Phase Spider’s bite attack will paralyze a creature for 1 hour
if the poison reduces them to 0 hit points, which means that the rage
will lapse after 1 minute and the Zealot will die.
• Swarm of Centipedes’ bite attack (MM, p. 338) will paralyze a
creature for 1 hour if the poison reduces them to 0 hit points, which
means that the rage will lapse after 1 minute and the Zealot will
die.

These methods are most viable after you’ve reduced the Zealot to 0 hit points since you won’t trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I’ve avoided effects that rely on trying to reduce the Zealot’s maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.

One last method that would reliably work is:

• Forcecage: Trapping the Zealot in creates a situation whereby
you can plink down the Barbarian’s hit points and implement any of
the other strategies.

## bash – What different between kill -2 and ctrl-c?

`Ctrl+C` send SIGINT signal to the process, `kill -2` send SIGINT signal also.
Are they any other different?

I test start a bg job: `repo sync -j20 >/dev/null 2>&1 &`.
type `jobs -p`, it can saw only one pid. `htop` can see a lot of thread.

if I use `fg` `ctrl-c`, it can stop all repo sync thread.
if I use `kill -2 \$(jobs -p)`, it only kill some thread, not all.

## dnd 5e – Functionally, how does Power Word Kill work?

I was just reading this answer, which introduced me to the Power Word Kill spell:

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect (101 hp or more).

Functionally, how does this spell work? If I’m understanding this correctly, a PC can speak a word, and if the target has less than 100hp, they instantly are killed without the chance to save. My reason for asking is that this seems extremely overpowered, to the point where it could be used to kill deities or high-level bosses with little effort (especially those who rely less on having high HP and more on dealing extremely high points of damage – Moon Druids come to mind here).

While I recognize that the DnD system does allow for extremely powerful spells (cough cough wish cough cough), this one in particular seems to stand out.

Thus, functionally, how does Power Word: Kill actually work?

Note: I am not asking whether or not the community subjectively finds this spell overpowered. Rather, I am attempting to confirm how this spell works in practice, in order to decide for myself if it is overpowered.

• Are any saves permitted?
• Does the spell need to be heard by the target, or seen being cast?
• How might resistances or type-immunity play a role (if any)?

The purpose of this question is to confirm that this spell works in the way I am imagining, which while to me seems overpowered, if I am incorrect may not be the case.

## A Monk’s Quivering Palm could kill the Tarrasque after it has used all its Legendary Resistances.

The Tarrasque’s Legendary Resistance is limited to 3 per day. This limit is listed with the Legendary Resistance Trait, not with the Legendary Actions:

Legendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead.

Once all three uses have been expended, the Tarrasque would be reduced to 0 Hit Points if it failed the saving throw for a Monk’s Quivering Palm.