dnd 5e – How does the Gloom Stalker Ranger Threshold feature interact with this silent magic dagger?

I'm currently playing a ranger in a 5e module, and I've won a magic dagger that

It does not make noise when it hits or cuts something.

The dagger is

Reszur de Princes of the apocalypse (p.157) It is found by the dwarf statue (area T7) in the Tomb of Stones in Motion.

The stalker Gloom Stalker Threshold view characteristic (XGtE, p.42) says:

You are also an expert in evading creatures that trust Darkvision. While you are in the dark, you are invisible to any creature that trusts Darkvision to see you in that darkness.

I will get Threshold Sight on the next level, so I want to know how they will work together.

the Attackers and invisible targets the rule says (emphasis mine):

When a creature can not see you, you have an advantage in attack rolls against it. If it is hidden, both invisible and unprecedented, when it makes an attack, Give your location when the attack hits or fails.

With this dagger, is it possible not to give away your location when it fails? If so, does it still work if you hit? Or is this really a DM to DM thing?

Pathfinder – Is it possible for a shaman to interact with his spirit?

The characteristic of the spirit of the shaman says:

A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit, which grants a set of skills and defines many of her other class characteristics.

I can not find any information considering the spirit itself. Is it possible for the shaman to interact with his spirit? Can you help the shaman?

dnd 5e – How does the protection spell interact with a shield guardian?

There are five different ways in which this can go

I will collectively refer to the effects of damage change as "damage engines"

I would say that both custody bonds Damage shared and transfer of damage from the Shield Guardian occurs after Actually you take the damage.
With protection link This is more obvious, since it says "every time taking Damage "that would require you to really take that damage.
The Guardian of the Shield is more complicated, if they wanted him to transfer the damage. before you really took it, they could have written the effect "half of any harm to the user would do take … "but instead it is written as half the damage that at present take, that, as with protection link It means you have to take the damage.
This is rare in some scenarios, as if you have 5 life and receive 6 damage, you would be reduced to 0, and then half of the damage you received would be transferred to the guardian and you would end up with 2 health, however; do you have still takes 5 damages.
I think this is true because the Guardian says:

half of any damage to the user taking

which means that you still get all that damage, part of that just moves after the fact. (A smaller reason is also explained at the end). Note that this only has an effect when custody bonds the shared damage occurs just before the damage transfer of the Guardian.

Once established that both damage movements occur simultaneously, we can use the rules of the Xanathar All Guide in simultaneous events (page 77):

If two or more things occur at the same time in the turn of a character or monster, the person at the game table, either player or DM, who controls that creature decides the order in which these things happen.

Therefore, the order in which they are applied can change, and so will the way the damage and the distributed change move.

Another important thing, shown in this Q / A in Shield Guardians and in this Q / A in protection link, is that the resistance granted by protection link It will enter in vigor before anything else, since both damage engines require that really drink damage, that you have not done until after Resistances are applied.


Now I will analyze the different results one by one: in parentheses, after each step, there is the damage that you have followed and the damage that the Guardian has received.

  1. If the Guardian Shield launches protection link About you, and 20 damage is dealt.

This is a simple scenario since the amulet can not do anything, since you are using it, not the Guardian, and protection link Nothing can be done, since the caster received the damage, not the target of the spell. (0/20)
In general, the Guardian will simply receive 20 points of damage.

  1. If the Guardian Shield launches protection link in you, and you receive 20 damage, and you use custody bonds first effect

Why custody bonds The resistance will be applied before the damage engines that now receive only 10 damage initially. (10/0)
Why protection link The Guardian taking the same 10 damages is happening first. (10/10)
Then, the Guardian's effect happens and half of the damage is transferred to the Guardian. (5/15)
In general, you receive 5 damages and the Guardian takes 15.

  1. If the Guardian Shield launches protection link in you, and you receive 20 damage points, and you use the effect of the Shield Guardian first:

As above, due to protection link, you will only receive 10 points of damage initially. (10/0)
The Guardian effect occurs and half the damage is transferred to the Guardian, but you have really taken 10 damages, as explained above. (10-5 / 5)
protection link It causes the Guardian to take the same amount of damage you did. (10-5 / 5 + 10)
In general, you will receive 5 damages and the Guardian will take 15.

  1. If you throw protection link in the Guardian Shield and you receive 20 damage points:

The Guardian's transfer will trigger, dividing the damage. (10/10)
So custody bonds Resistance will be applied. (10/5)
Then you will receive the same damage that the Guardian did. (10 + 5/5)
Then, again, the Guardian's transfer will be activated (rounding). (10 + 2/5 + 3)
custody bonds resistance will be applied again. (10 + 2/5 + 1)
It will have the same damage as the Guardian. (10 + 2 + 1/5 + 1)
The transfer occurs for the last time. (10 + 2 + 0/5 + 1 + 1)
protection link reduce the damage again. (10 + 2 + 0/5 + 1 + 0)
In general, you will receive 12 damages and The Guardian will take 6.

The fact that protection link can be applied several times is corroborated in this Q / A where multiple instances of resistance can be applied if the launcher and the objective of protection link both have resistance. This is because it is a new instance of damage every time. (More evidence is shown at the end too)

  1. If you throw protection link in the Shield Guardian and 20 points of damage are dealt:

You can simply start on the second line in the previous process with Guardian receiving 20 damage, instead of 10.
First custody bonds Resistance will be applied. (0/10)
Then you will receive the same damage that the Guardian did. (10/10)
Then the Guardian transfer will be activated (rounding). (5/10 + 5)
custody bonds resistance will be applied again. (5/10 + 2)
It will have the same damage as the Guardian. (5 + 2/10 + 2)
The transfer occurs for the last time. (5 + 1/10 + 2 + 1)
protection link reduce the damage again. (5 + 1/10 + 2 + 0)
In general, you will receive 6 damages and The Guardian will take 12.

There is no better option here.

If the Guardian Shield launches protection link in you the damage is divided 0/20 or 5/15. If you throw protection link in Shield Guardian, total damage decreases, but whoever has been initially attacked will take more than half the initial damage. If you only used the Shield Guardian and no casting of protection link then you would get a 10/10 flat division (if you were attacked) or a 0/20 division if the Guardian was attacked.


Additional explanation of why the Guardian transfer does not decrease the damage that is considered to have taken:

If you consider that the transfer of damage changes the amount of damage you have actually suffered, scenario 3 would have a different result:

Initially you will receive only 10 points of damage. (10/0)
The Guardian effect occurs and half the damage is transferred to the Guardian. (5/5)
protection link It causes the Guardian to take the same amount of damage you did. (5/5 + 5)
In general, you will receive 5 damages and the Guardian will take 10.

This makes it strictly better to use the Shield Guardian effect first, although you can accept this method if you wish.


Additional explanation of why custody bonds The resistance can be applied several times:

If you did not allow the resistance to be applied several times, the damage would accumulate infinitely in scenarios 4/5:

The Guardian's transfer will trigger, dividing the damage. (10/10)
So custody bonds Resistance will be applied. (10/5)
Then you will receive the same damage that the Guardian did. (10 + 5/5)
Then, again, the Guardian's transfer will be activated (rounding). (10 + 2/5 + 3)
custody bonds resistance will do not reapply. (10 + 2/5 + 3)
It will have the same damage as the Guardian. (10 + 2 + 3/5 + 3)
The transfer occurs again (rounding). (10 + 2 + 1/5 + 3 + 2)
You take the same damage as the Guardian. (10 + 2 + 1 + 2/5 + 3 + 2)
The transfer occurs again. (10 + 2 + 1 + 1/5 + 3 + 2 + 1)
You take the same damage as the Guardian. (10 + 2 + 1 + 1 + 1/5 + 3 + 2 + 1)
The transfer occurs again. (10 + 2 + 1 + 1 + 0/5 + 3 + 2 + 1 + 1) = (14/12)
You take the same damage as the Guardian. (10 + 2 + 1 + 1 + 1/5 + 3 + 2 + 1 + 1)
The transfer occurs again. (10 + 2 + 1 + 1 + 0/5 + 3 + 2 + 1 + 1 + 1) = (14/13)
This continues infinitely, so you receive 14 damages and the Guardian is reduced to 0 HP.

java – How to interact with the inherited database that your tables do not have some fields

I'm working on a project with Spring Boot, Hibernate and SQL-Server. For some reasons, some of the tables in the project database must be synchronized with the legacy database tables that do not have some required fields …

The question is, what is the solution to this situation and if there is the best practice for this situation?

The solution I'm thinking about is to create a new table for the fields that do not exist in the main table, with a reference to the main table and use the combination to select.

dnd 5e – How does the burrow interact with surprise and concealment attacks?

The attacker must launch a stealth check with advantage.

The excavating monster hides (under the ground) and is very hidden (because the ground is on the road). Perception checks to detect a very dark creature have disadvantages … You can let the gravedigger turn Stealth to advantage or give the victim -5 in his Passive Perception to detect the ambush. If the burrow wins, they will have surprise during their attack.

Note that, surprise or not, the burrow and the type on the surface still can not be seen until the borer comes out of the ground.

The attack will have no advantage or disadvantage.

Depending on the anatomy of the monster, it can attack before digging into the surface (for example, stabbing a stinger or large horn out of the ground) or it can not. If it can not, it must first appear and then the attack is resolved normally.

If he can attack while he is being dug, he is still locating his victim only with the tremor, which is not enough to aim accurately *, but the victim can not see the approaching attack either. As usual, when the attacker and the defender can not be seen, the advantage and the disadvantage are canceled. This is technically different from the previous case in that it also denies other sources of advantage on both sides.

About tremorsense

The question has been posed: is The tremor precise enough to signal an attack? I think it is not. The rule here is that "when you attack a target that you can not see, you have a disadvantage in the attack roll."

Tremorsense does not say allow the creature. watch (like Darkvision and Truesight), or that the creature does not need to see (like Blindsight). Nor is it mentioned in the rules of Vision and Light, a strong clue that it is not a type of vision.

dnd 3.5e – How do prepared actions that involve movements interact with the load?

Situation:

On her turn, Alice uses the ready action. She specifies the condition "a creature attacking me" and an action that would take her out of the range of hand-to-hand combat (such as teleporting with Dimension door).

On Bob's next turn, he charges Alice. The attack that would take at the end of its load fulfills the conditions of activation of the action prepared of Alice, reason why she teletransporta.

What exactly pass?

  • Bob gets to make his melee attack before Alice teleports?
  • Does it matter if Alice teleports to somewhere that would have been within Bob's original load range, instead of a place she could not have loaded?
  • If Bob can not attack, do he still lose all of his full-round action to charge? Or has only one movement action happened if he never attacked? What if you have already moved more than you could have done with a single movement action (since you can charge twice your speed)?
  • Would it matter if Alice had chosen a different activation condition for her prepared action, like "a creature comes within 20 feet of me?"

dnd 5e – How do natural weapons interact with the Dueling fighting style?

Many creatures in D & D have natural weapons. Players' characters can often obtain natural weapons, either simply by choosing a race that has a natural weapon as part of a racial trait (until now, all those playable official races also explicitly state that they can be used to make unarmed attacks) , by using the Natural Weapons option of the get upset spell, using wild form as a druid to become a creature with a natural weapon, or using the change of form Spell to do the same.

However, this seems like it could have an interesting interaction with the Dueling combat style available to fighters, paladins and rangers. The Duel fighting style gives a bonus to the damage by wielding a melee weapon in one hand and no other weapon.

How does the Dueling fighting style interact with natural weapons? Can natural weapons get a bonus to the damage of the Dueling fighting style? If you have claws in both hands, does that stop you from benefiting from the Dueling fighting style?

dnd 5e – How do Melf's tiny meteorites and sculpting spells interact?

The function of the evoker Sculpt Spells wizard is written in this way:

From the second level, you can create relative safety pockets
Within the effects of your evocation spells. When you throw a
Evocation spell that affects other creatures you can see, you can
choose a number of them equal to 1 + the level of the spell. The chosen one
creatures succeed automatically in their salvation shots against the
spell, and they do not take damage if they would normally take half the damage
in a successful save.

This is mainly designed to improve instant spells and is a bit difficult to interpret in relation to other evocation spells.

My question is about the meticulous meteors of melf. Below I have tried to collect the relevant parts of your description:

Distance: I

Create six small meteorites in your space. [..] When
You cast the spell – and as a bonus action in each of
your turns after that, you can spend one or two of
the meteorites [..] Each creature 5 feet from the point where the meteor explodes must make a Dexterity saving throw.

How does this interact with Sculpt Spells? I have thought about some possible options:

  1. No way. The spell itself does not "affect other creatures", since it has a range of Being, and therefore does not qualify for the feature.
  2. Only the first two meteors. Shooting the first two meteors is part of casting the spell, as happens with the same action. You can protect the creatures from these two explosions, but not from those created in other turns.
  3. Sculpted for the whole duration. The characteristic does not say that the damage has to happen instantaneously and provides protection "in your shots of salvation against the spell," as in each and every one of them. Then, while you must choose the creatures at the time of the release, they remain protected from all explosions created with it.

Is it one of these rights or is there another option?

unity – How to interact with the world of physics from a non-physical world in a 2D game (a.k.a. character controllers)

I am using a Raycast-based character controller for my 2D platform game, but I like to interact with 2D Physical objects, I like to stand on a hanging spider and things like that and have the object controlled by Physics affect one based on Raycast.

What is the best way to address this?

Thank you.

python 3.x – Interact with a Python3 web page

my doubt was more than anything if you can create a program in python to interact within a web page. For example, on Facebook, from the program I tell you to open the index page of the web in question and enter the logeo data, and then open a chat x and send a message. Can this kind of thing be done in Python 3? It does not matter if you have to install external modules. Or would it be simpler in another language? Thank you in advance.