dnd 5e – How does readying a spell interact with the Sorcerer’s Metamagic feature?

The Ready action states (emphasis mine):

(…) When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. (…)

Thus, when you ready a spell you cast it before you release it; for further evidence of this there are the following questions:


To quote a few sections of the Sorcerer’s Metamagic feature (emphasis mine):

(…)

Careful Spell

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

(…)

Heightened Spell

When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

(…)

Twinned Spell

When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). (…)

Thus, you do not wait until the spell forces a saving throw to use these features, instead you use them when you cast the spell; for further evidence of this there are the following questions:


This all leaves me with some related questions (if they should each be separate questions then I can certainly split them up):

What happens when you try to use Careful Spell on a readied spell? If you can do this, when do you choose the affected targets?

What happens when you try to use Heightened Spell on a readied spell? If you can do this, when do you choose the affected targets?

What happens when you try to use Twinned Spell on a readied spell? If you can do this, when do you choose the affected targets?

Note that the question about the web spell above is rather similar to Careful Spell and Heightened Spell, though there is a different gap in time between the spell being cast and the saving throw being made; I’m unsure if that changes anything

dnd 5e – How does the extra fire damage from the Helm of Brilliance item interact with the Great Weapon Fighting fighting style?

The item Helm of Brilliance includes a feature that reads (DMG, 173):

You can use an action and speak a command word to cause one weapon you are holding to burst into flames. (…) When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage.

The Great Weapon Fighting fighting style reads (PHB, 72):

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

This question deals with which dice Great Weapon Fighting lets you reroll. According to the answer, it seems that the the feature was only intended to affect the weapon’s damage dice, not extra dice from features like Sneak Attack or Divine Smite, or spells such as Hex. It seems that all of the weapon’s damage dice, however, are affected, and so weapons such as a Frost Brand have their additional dice modified (1d6 cold damage in the case of Frost Brand).

In the case of the Helm of Brilliance‘s flame effect, can a 1 or 2 on the additional 1d6 fire damage be rerolled using Great Weapon Fighting?

On one hand, it seems like the extra damage from the Helm of Brilliance can’t be rerolled, because it is clearly a spell-like effect rather than a natural part of the weapon. On the other hand, the effect clearly modifies the weapon rather than the attack, and so the additional damage could be considered a quality of the weapon.

How do form #states interact with dialog action buttons, if at all?

A dialog can be fired by a link formatted as such:

<a class="use-ajax" 
    data-dialog-options="{&quot;width&quot;:400}" 
    data-dialog-type="modal" 
    href="https://drupal.stackexchange.com/some/path">
    Some path displayed in modal dialog.
</a>

If the contents of /some/path are a form, then drupal takes its action buttons and drops them into a “footer” <div class="ui-dialog-buttonset"></div> in the dialog. This seems to take into account the initial state of the buttons — so if submit has the disabled attribute by default then the corresponding UI button gets the .is-disabled class applied. The “real” form action buttons are rendered but set to display: none.

However, I’ve got #states set up on my submit button with

$form('actions')('submit')('#states') = (
  'disabled' => (
    ':input(name="field_fivestar_rating(0)(rating)")' => (
      (
        ('value' => '-'),
        ('OR'),
        ('value' => '0'),
      ),
    ),
  ),
);

The “real” form submit button is updated correctly according to its #states attribute, but the same cannot be said for the corresponding dialog button. It seems to be static based on the initial state of the submit button.

Is this expected behavior? If so, is this something that deserves an issue in the queue? Seems like an oversight and usability concern.

dnd 5e – How does the Helm of Brilliance interact with Great Weapon Fighting?

The item Helm of Brilliance includes a feature that reads:

You can use an action and speak a Command Word to cause one weapon you are holding to burst into flames. (…) When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. (DMG, 173)

Great Weapon Fighting reads:

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. (PHB, 72)

This question deals with what dice are affected by Great Weapon Fighting and it seems that the the feature was only intended to affect the weapons damage dice not extra dice from features like Sneak Attack or Divine Smite, or spells such as Hex. It seems that all of the weapon’s damage die, however, are affected and so weapons such as Frost Brand have their additional dice modified (1d6 cold damage in the case of Frost Brand).

In the case of Helm of Brilliance‘s flame effect does is the additional 1d6 fire damage affected by Great Weapon Fighting?

On one hand it seems like no because it is clearly a spell like effect rather than a natural part of the weapon. On the other hand the effect clearly modifies the weapon rather than the attack and so the additional damage could be considered a quality of the weapon.

dnd 5e – Are the “power word” spells an attack, and how do they interact with mirror image?

Mirror Image (p260 PHB) Says:

Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates….

….A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.

Power Word Spells (p266-267 PHB)say:

You utter a word of power that can compel one creature you can see within range…

…Otherwise, the spell has no effect.

I can see this going one of two ways.
Either Mirror image has priority and you roll to see if a reflection is targeted by the Power Word Spell in which case it has no effect.

OR

Power Word has priority and because you see the target even tho there are duplicates, the power word effect takes place and ignores mirror image.

Which is correct?

dnd 5e – How does a powerful Summoner of the Shepherd's Circle interact with the Summon Bestial Spirit UA spell?

Our DM has allowed us to test and play the summoning spells that appear in Arcanes unearthed 2020: magic spells and tattoos and I've added the second level druid spell Summon bestial spirit (pp. 3-4) to my list of spells.

I chose the Pastor's Circle which has a function in L6 called Mighty Summoner, which is intended to enhance a druid's summon / conjure spells by adding +2 HP per hit and causing damage to be classified as magical (XGE, p.240).

For example, with the third level spell Conjure animals (PHB, p.225), if I conjure a giant boar (MM, p.323), it would have an additional +10 HP because it has 5 hit dice (5d10 + 15). So the conjured / conjured creature would have 5d10 + 15 +10 HP total.

Here are the relevant parts of the UA spell:

Summon bestial spirit

You invoke the spirit of a beast. (…)

At higher levels. When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the highest level for that spell wherever it uses the spell level in its stat block. (…)

Hit Points are equal to the Beast Constitution mod + your spell casting ability mod + 10 times the spell level

In the case of Summon bestial spirit The creature's HP is tied to the spell level, so how does it interact with druids? Mighty Summoner characteristic? Does the spell level determine the hit dice?

I would appreciate an answer with an example and / or experience of having tried this spell in the game.

mail.app – “Move focus to next window” short cut toggling window order if I interact with a window

There is a very convenient keyboard short cut to go through all windows opened by the same application. For me (but it is not the same for everyone) it is Ctrl < to flip through the window in one order, and Ctrl > to flip backwards. So far so good.

The bug (I can’t think how it can be a feature), is that the order of windows is toggled as soon as I interact with one window. Let me explain with an example

  • I open Mac mail, I create (Cmd N) say 3 new windows with topic Draft 1, Draft 2, Draft 3. If I use Ctrl < it flips through Draft 2 Draft 1 Draft 3 etc… and Ctrl > flips in forward order

  • now I’m on Draft 2, I modify the title to be Super Draft 2. Now Ctrl < flips in forward order ! Draft 3 Draft 1 Super Draft 2 etc… (and Ctrl > backward) !

  • I can reproduce the bug with safari windows (not tab, really separate windows), so it looks like it is not specific to Mail

This is very inconvenient : I can have a dozen draft email windows opened, and I’d like to go through them systematically and possibly modify some. This bug forces me to toggle between Ctrl < and Ctrl > semi randomly in order to be sure I cycle through all windows.

I’m on Mac Book Pro with Catalina 10.15.4 but this behavior is there since I learned to use the toggle window shortcut, one or two years ago.

dnd 5e – How does the Leviathan’s Tidal Wave interact with objects?

The ability in question is mechanically similar to the Tsunami spell, which only affects creatures.
However, the Leviathan is a siege monster, and its description states:

Siege Monster. The leviathan deals double damage to objects and structures (included in Tidal Wave).

Tidal Wave (Recharge 6). While submerged, the leviathan magically creates a wall of water centered on itself. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick.
    When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one.
    At the start of each of the leviathan’s turns after the wall appears, the wall, a long with any other creatures in it, moves 50 feet away from the leviathan. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 24 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall’s height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends.
    A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 24 Strength (Athletics) check to swim at all during that turn.

1. Does the wave move through walls? What happens when the tidal wave encounters a wall, or any object whose size is significant compared to the wave? Does it clip through the object, like bad Roblox physics? Possibly killing everyone inside? I have a proposition: the wave damages the object, and if the damage is enough to collapse the wall, then it moves through the object. Perhaps if it is a ship, then you could describe it as the ship being capsized. However, if the wave isn’t enough to destroy the object, then the wave curves around it. Forget conservation of mass, if the object is bigger than the wave, then perhaps it could ghost through it (move through it but without existing inside it) and reappear behind it, if the object is small enough.

2. What happens if a creature, caught by the wave, hits an object ? Let’s say that you hit an object big enough not to be destroyed by the damage, what happens then? Surely you wouldn’t phase through the object to continue following the wave, nor would you curve around it to do so (it might not always even be possible).

3. How much damage does Tidal Wave do to objects? The rules for siege monster would indicate that the damage (6d10, 5d10…) is doubled for an object. So 2×(6d10) …?

This is about a CR20 monster whose description states that it destroys coastal settlements. So surely it can damage buildings, but in-game, how does it work?

Perhaps this would help:

Water Form. The leviathan can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Surely a wave is more so water than a monster? So perhaps the wave can also enter a closed space, so long as there is at least 1 inch of space? Does this make sense?

dnd 5e – How do spells that can affect objects interact with massive objects (like ships)?

Page 119 of the DMG has stats for airborne and waterborne vehicles. They usually have multiple hundreds of hit points.

However, isn’t a boat a massive object? If it were, it would be subject to the rules concerning objects on pages 246-247. The rules for Huge and Gargantuan objects state that:

(…) That said, one torch can burn a Huge tapestry, and an earthquake spell can reduce a colossus to rubble. You can track a Huge or Gargantuan object’s hit points if you like, or you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into Large or smaller sections, and track each section’s hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0 hit points.

So would a ship not work similarly? If you used a spell to blow a hole into the side of the ship, could you not make it fill up with water and sink?

Spells like meteor swarm come to mind; on average, it’ll do around 160 damage (I believe it also applies to objects). This isn’t enough to destroy most ships (fair enough, the blast is too small), but surely it could destroy enough of the hull to sink most vessels, no?

Use R to interact with a command line program

I am working on Windows and I have a program called my_program.exe. I run the program, usually through the command prompt using the commands my_program.exe -run > output.txt which prints the output to the text file output.txt. This program iterates internally through the years applying the calculation. Recently, I adapted the program to pause at the beginning of the year and for the user to enter values ​​to initialize the variables that are used in the calculation. The program then runs at the command prompt, specified as the following code block. In the code block O: denotes the output to the command prompt and I: denotes the entry that the user would enter manually followed by enter.

my_program.exe -run > output.txt
O: Please type in a value to initialise calculations for year: 1990
I: 3433
O: Please type in a value to initialise calculations for year: 1991
I: 2434
etc...

I hope to use the R software to interact with this program and provide the inputs. I have tried to use shell or system but can't seem to get the settings? Can anyone give advice on this?