design – Looking for inspiration and feedback

I’m working on a project that would make it easier for healthcare providers to report on their patients and read reports from colleagues.

Target audience:
Care providers working in long-term contemplative care such as: youth care, elderly care, care for the
disabled and mental health care.

Care providers working in long-term contemplative care need to report on their patients because that is the only way to keep track of the care process. And it is a good way to inform colleagues of good/bad changes. Patients in this domain are in care for multiple years and see a lot of care providers at the same time. Good communication is key.

The problem:
Each healthcare provider writes a report in its own way. Long sentences, short sentences, catchwords, abbreviations, subjective, objective. There are methods for reporting, but no method is applicable to all types of situations. In addition, they write not only for themselves but also for colleagues, managers, patients and the patient’s family. all these stakeholders have their own needs and interests that the healthcare provider must take into account. Combine this with a high workload. Writing and reading reports is a complex task that takes a lot of time that could have gone into care giving.

How do we make it easier for healthcare providers to write reports on their patients and read reports from their colleagues.
User stories to take into account:

  • As a healthcare provider, I don’t want to spend too much time administering my work so that I have enough time to provide quality care to my clients.
  • As a healthcare provider I want more structure in the reports from colleagues so that I do not spend so much time understanding them.
  • As a healthcare provider I want to take all stakeholders into account when reporting so that I do not cause unnecessary suffering when they read my reports.

My ideas:

  • A digital coach that gives you suggestions and tips while you are writing your report.
  • Totally structured input screen which would make every report structured the same way.
  • AI that would make a visual summery from each report that is written so every stakeholder could easily see what it is about without having to read it.

I’m a bit stuck and would love some creative inspiration and feedback.

dnd 5e – D&D 5e inspiration dice as currency for PCs to improve their characters?

Has anyone heard of, or thought out, or even used D&D 5e inspiration dice as currency for PCs to improve their characters? I allow PCs to accumulate them, so it occurred to me, “why not let them buy a skill, feat, spell slot, etc… for ‘x’ number of I-Dice? Thoughts? Possible costs in I-Dice for each?”

dnd 5e – D&D 5e inspiration dice as currency for PCs to improve their characters?

Has anyone heard of, or thought out, or even used D&D 5e inspiration dice as currency for PCs to improve their characters? I allow PCs to accumulate them, so it occurred to me, “why not let them buy a skill, feat, spell slot, etc… for ‘x’ number of I-Dice? Thoughts? Possible costs in I-Dice for each?”

dnd 5e – What are the consequences if I allow a Bard to use Bardic Inspiration on himself?

Bards are meant to be social characters that buff the party. Having a bard in your group is wonderful, because it means your rogue can be that much sneakier, your fighter can lift that much more weight, and your monk can do that many more flips in mid-air when they’re inspired by their bard. It builds party cohesion and it makes the other players feel really cool.

Because the bard is not able to give herself inspiration, she is necessarily going to spend the majority of her out-of-combat time buffing the party. People love being buffed! And with bounded accuracy being such a huge presence in 5E, the addition of a d6(3.5), d8(4.5), or d10(5.5) to a skill check is huge! It’s massive! It’s amazing!

…Until you realize that it is huge, massive and amazing for anyone. In 5E, the world’s strongest, most athletic barbarian has a pretty decent chance of losing when arm-wrestling anyone off the street. A monk who has spent her entire life training to be an acrobat can expect to lose a tumbling contest against the local tavern owner, and when asked to do even trivial tasks like climb a ladder, she will fall off about 10%-15% of the time. A 9 foot tall, battle-scarred fighter who has fought literal gods can very easily fail to intimidate a small child. Bardic inspiration can make huge differences in these checks. When you add that to the fact that the bard is already an extremely skilled class (Jack of all trades and expertise skills), you’re giving the bard less and less reason to waste his precious bardic inspiration die on the unskilled losers in the rest of the party, and more and more reason to buff themselves to the heavens.

If your party bard is very selfless, this rule change will likely not affect the game. However, if this bard has any amount of selfishness, there is a great potential for them to spend the bardic inspiration dice solely on themselves. In fact, when your bard gets Cutting Words, they will be able to make checks with a +d6/+d8/+d10 themselves, AND a -d6/-d8/-d10 to other people (including party members), meaning a midlevel bard can expect to have a 9 skill point advantage on any check they want. Someone with that kind of power will be able to easily make themselves party leader and essentially go unchallenged in any and all skills. That same bard can lie to the entire party and virtually never be found out, pickpocket anything from any party member with no chance of being caught, and intimidate even the most seasoned barbarian in their sleep.

If you don’t foresee your bard doing this then you’re really just giving him a high-level bard ability for free. If you do see your bard having a bit of a devious streak, out-of-combat encounters are going to become ‘The Bard Show’ and the rest of your party will likely just sit around, waiting for combat while your bard raises armies, topples kingdoms, and charms great swaths of people with ease, all while out-acrobating the monk, out-lifting the fighter, and out-perceiving the druid.

dnd 5e – Mote of Potential and Magic Inspiration

You can use either Mote of Potential or Magical Inspiration

The feature states (emphasis mine):

Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential (…)

(…) When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below: (…)

Magical Inspiration, however, does not use the die on an ability check, attack roll, or saving throw. Instead, it uses the Bardic Inspiration die on the casting of a spell itself and modifies its healing/damage. Because of this, Magical Inspiration cannot be used in conjunction with Mote of Potential.

Say a creature with Bardic Inspiration on them cast an attack roll spell. They could either choose to add the die to their attack roll, immediately losing the die and immediately causing the “Attack Roll” effect of Mote of Potential, or they could choose to use Magical Inspiration, increasing their damage/healing roll for that spell while also immediately losing the die.

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dungeons and dragons – Wanting to run a groundhog day/day after tomorrow campaign. Are there any known examples of campaigns that are similar I could use for inspiration?

I am thinking through a DnD 5E campaign based on the movies groundhog day and Edge of Tomorrow. The idea is that the players will exist in a loop of time, always waking up in the same moment and regardless of if they are alive or dead always resetting at the same time.

I have the narrative set out, and I am working on populating my region. I figure that with this kind of adventure I can fill my sandbox with a host of NPC’s who’s behaviour and actions every day can be stated unless/until the players do something to disrupt it. But I need to determine the game rules for this unique type of game. Things like Spell learning, gaining experience, repeating the same actions and the impact on DC. In my mind the players will reset every day with the same equipment so things like spell components etc an dhow I manage this.

In order to avoid this becoming a discussion I am looking for, either published examples of campaigns or adventures that have this kind of a story thread. DnD (any version) or another high fantasy system would be great, but if its a sci fi or other thematic system I can still look at how the rules are adapted to take account of the cyclical rather the linear nature of the story.

Alternatively I will also accept any first hand experience of running such an adventure and the rules you home brewed to deal with the issues you faced.

dnd 5e – What is inspiration?

To players, mechanically, Inspiration is a token you spend to gain advantage on a roll, and that’s all it is. You can only ever have one of these tokens in your possession, which is incentive to use Inspiration up quick and not hoard it. You can also pass that token to others, so you might do that if you’re about to get a second one.

The true reason Inspiration exists, though, is this: it’s a mechanical reward for playing the way the Dungeon Master appreciates. The guidance is thin, and that’s what it comes down to, though the guidance doesn’t say it in such explicit terms. To support saying that, I’ll quote in full everything (everything) from the Basic Rules about how you acquire Inspiration, barring the example, found on pages 35-36:

Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw.

Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game.

(further down, after the example…) Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.

That’s all the guidance there is in the Basic Rules. The guidance suggests to use Inspiration for roleplaying consistent with one’s character sheet, but then gives the DM the freedom to choose to award it however they want:

Your DM will tell you how you can earn inspiration in the game.

So given that, and the fact the DM is the only one who can create new Inspiration, the entire mechanic comes down to being a device to encourage the players to play the way the DM wants.

That can be used to constructive or destructive ends. People are going to have Opinions about how Inspiration should be used, and what ways are good or bad, but the Basic Rules guidance begins and ends at the above. That guidance certainly seems to fit in with D&D’s established notion that the DM has precedence over the players, and enhances that idea.

Inspiration could be used like Fate points, and awarded as compensation and reward for a player making a mechanically suboptimal choice. (Apparently, the Starter Set suggests as much!) However, D&D 5e presently lacks pretty much all of the mechanical support and a large amount of play guidance that drives Fate points working the way they do. Note the conspicuous absence of “the players can suggest they should probably get it” in the guidance, for instance. Choosing to use Inspiration this way is entirely a choice of the group. The management of Inspiration can also be made by group cooperation, but again, that’s a choice of the group.

It seems the authors could have included Inspiration to be a solution to all those complaints of “my player isn’t roleplaying consistent with their character’s alignment and story!” – since then the DM just penalises that player with no Inspiration whilst they’re doing that. I have Opinions on whether this is healthy for the game, and so will others.

At the end of the day: consider whether there’s behaviour you want to encourage in your game, and if it’s healthy to provide mechanical incentive for players to behave that way. If so, use Inspiration for that.

dnd 5e – Will multiclassing my warlock into bard with bardic inspiration give me an effective way to use my bonus action in battle?

In a party with a level 3 Warlock Tiefling – The Fiend (Pact of the Tome). We are noticing that the party members benefit more from bonus actions than the Warlock. Since that member is the only caster barely using weapons and solely their spells we are discussing the options to multiclass with a Bard next level.

Will multiclassing a warlock into bard (with bardic inspiration) give me an effective way to use my bonus action in battle?

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