macos – Cant update/install homebrew packages with Kaspersky Security Software (Self Signed Cert)

At work we have Kaspersky installed. Kaspersky installs a self signed cert so it can decrypt/inspect web traffic. Chrome and everything works fine except for homebrew. When i try to install/update software this is what i see:

brew install yarn
==> Downloading
######################################################################## 100.0%##O#- #
curl: (35) error:1400443E:SSL routines:CONNECT_CR_SRVR_HELLO:tlsv1 alert inappropriate fallback
Error: Failed to download resource "yarn"
Download failed:

Since it appears its a curl issue i tried to create a .curlrc file with insecure but that doesn’t help at all. I’m able to call one of our IT admins over and temporarily turn off web anti-virus but that is starting to be a major pain every time i install/update software. They aren’t, of course, going to allow me to permantely turn it off. I have this issue on no matter what mac i use (one is a m1 based mac and the other is an intel based mac).

homebrew – Multiple Jupyter recommended?

I was having some trouble with Jupyter not being able to locate python packages which lead me to find out that I am having 2 installations of it : one natively and one through homebrew. Is it recommended to keep both of them? Why? Ideally, it seems to me that having a single installation is cleaner (specially, since there are no back-compatibility issues like with python which may require one to have multiple installations of it).

Output of where jupyter :


I am running macOS 11.2.3 on MBA with M1.

dnd 5e – Evaluation of homebrew powerattack feat for one-handed attacks

All questions of flavor aside, how balanced do you think this feat is compared to Great Weapon Master and Sharpshooter?

Adept Weapon User (AWU)

  • Before you make a melee attack using the Attack action with either a weapon that does not have the heavy property that you are proficient with, an unarmed strike, or an improvised weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
  • When you score a critical hit with a melee attack or reduce a creature to 0 hit points with one, you have advantage on the next attack you make until the end of your next turn.

The idea behind the design is simply to give all martial classes access to a powerattack feat and to bring dual wielding, one-handed weapons and monks DPR-wise in line with two-handed and ranged weapons.

I deliberately chose to make the power attack only applicable to the Attack action, because otherwise Two-Weapon Fighting and Flurry of Blows would become too strong. Furthermore, I wanted to avoid making two-handed weapons strictly worse than sword and board (or worse, polearm master spear and shield), and so this powerattack cannot be used with opportunity attacks, Haste attacks, the Ready action, bonus action attacks, or attacks from magic items (e.g. Scimitar of Speed, Dancing Sword). Additionally, the secondary feature of the feat is worse than that of Great Weapon Master. I also avoided clogging the bonus action, because monks and dual wielders already use this.

I have made some rough DPR calculations, but this is anything but rigorous. The biggest hurdle in a comparison is probably the fact that a player can choose to not use powerattack if the target’s AC is too high (or its HP too low). One would need to have a distribution of AC targets and weight the values for each AC accordingly.
To make this simpler, I have assumed a baseline hit chance of 65%, which is reduced to 40% when power attacking.
Comparing one hit of a two-handed fighter (+4 STR, Defense Fighting Style), a GWM fighter (+3 STR, Defense Fighting Style) to a baseline sword-and-board fighter (+4 STR and Dueling) and one with the new feat (+3 STR and Dueling):

2H-base: (2d6 + 4) * 0.65 = 7.150
2H-GWM: (2d6 + 13) * 0.35 = 7.000
1H-base: (1d8 + 6) * 0.65 = 6.825
1h-AWU: (1d8 + 15) * 0.35 = 6.825 (this is a coincidence)

Note that these numbers do not reflect the powerattacker’s option to not powerattack.

When the characters are high enough to get a +1 weapon and max out their STR:

2H-base: (2d6 + 6) * 0.70 = 9.100
2H-GWM: (2d6 + 16) * 0.45 = 10.350
1H-base: (1d8 + 8) * 0.70 = 8.750
1h-AWU: (1d8 + 18) * 0.45 = 10.125

Essentially, in this comparison a AWU-Fighter does slightly less damage than a GWM-Fighter per hit and has no additional chance for a bonus attack, but has +1 AC.
Dual wielding is harder to calculate, because the number of mainhand attacks also plays a role.

Any thoughts?

The only loophole I can find is the Path of the Beast Barbarian’s Claw attack, but even that is not excessively strong, in my opinion. Another downside of the current design is that the secondary effect is fairly weak for dual-wielding or sword and board barbarians.

Technically speaking it is possible to use both AWU and SS together when using a non-heavy ranged weapon as improvised weapon, similar to GWM and SS with a heavy ranged weapon (at least for a certain interpretation of the rules). I do not see this as a problem.

dnd 5e – Is this a good homebrew monster to challenge my party with

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Is this a good homebrew monster

this is the first time I have homebrewed a creature and not just reskin something I have 3 7th level pc’s who’ve all min-maxed their characters so I usually go rather high on the cr [![monster stat block1

Is this Medusa homebrew race balanced?

I’ve been wondering if this homebrew Medusa race me and my friends thought up was balanced compared to official races. Here are the stats:

  1. +2 Dex, +1 Cha
  2. Darkvision: Not all the medusa’s curse offers up are disadvantages. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  3. Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  4. Snake Hair: Your hair is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Dexterity or Strength modifier. You can use either Strength or Dexterity for the attack roll.
  5. Quick Read: You gain proficiency with the Wisdom (Insight) skill.
  6. Petrifying Gaze: You have the ability to cast the Hold Person spell. The spell doesn’t require components and while under the effects of this spell, the target is considered three times heavier. Once you cast this spell, you can’t cast it again untill you finish a long rest. Charisma is your spellcasting ability for this spell.

can i get help me balancing my homebrew? [closed]

The Winged Dragon of Ra

Gargantuan elemental/dragon (unaligned)

Armor Class 20 (Natural Armor)
Hitpoints Special (see Divine Sacrifice)
Speed 40 ft., fly 65 ft.

16 (+3) 18 (+4) 18 (+4) 18 (+4) 30 (+10) 18 (+4)

Divine Sacrifice The winged Dragon of Ra gains 50 permanent hit points for each person used to summon him. although he has 0 hit points because of this ability he will always start with a minimum of 150 hit points because to summon him you need 3 sacrifices. You are allowed to give additional sacrifices when you summon Ra to strengthen him.

Devoted Followers All willing allies of The Winged Dragon of Ra within 300ft of The Winged Dragon of Ra gain a +1 to all wisdom checks.

Keen Sight The Winged Dragon of Ra has advantage on Wisdom (Perception) checks that rely on sight.


Godly Smite This attack gains 3 damage for every sacrifice (max 20) used to summon Ra. The base damage of 1d10 radiant damage. Ra has a proficiency of +6 on this attack. This attack does radiant damage.

Talons Melee Weapon Attack. +4 to hit, reach 10 ft, one target. Hit: 8 (1d8+4) slashing damage.

Ariel Assault this attack does 1d12 bludgeoning to the opponent and 1d4 to The Winged Dragon of Ra. +1 proficiency. (Ra takes the 1d4 regardless of success or fail)

dnd 5e – Can anyone give me ideas for homebrew spells?

dnd 5e – Can anyone give me ideas for homebrew spells? – Role-playing Games Stack Exchange

dnd 5e – Is this homebrew version of Glassteel balanced?

This spell has (almost) no mechanical benefit to balance

The only time that casting this spell would have any mechanical benefit would be when you needed an item made of steel and for some reason only had access to a glass version of that item. Given that such a glass item is at least as difficult and expensive to create or acquire as the steel version and is certainly much rarer in practice, casting this spell will likely never have any mechanical benefit. We typically evaluate “balance” by weighing the cost (in this case, a spell slot, and possibly a spell selection) against the benefit gained. But if the benefit is purely the subjective cool factor of having a glass weapon or tool that’s functionally identical to an ordinary metal version, how can you balance the cost of a spell slot against that? It’s certainly fine to have “flavor” spells, but without any significant mechanical benefit, there is nothing to balance, unless you have some other criterion you want to use to define balance.

A few existing spells and abilities are similar to this

For what it’s worth, there are a couple of spells or other abilities with somewhat similar effects, which you might be able to use or adapt for your purposes. First, there is the druid cantrip Shillelagh, which buffs a single weapon at a time. One approach you could take is to have this spell be a cantrip that works similarly, being limited to a single glass item at a time.

Second, the wizard school of Transmutation includes the Major Transformation feature, which can (with some favorable DM rulings about relative mass and value of glass and steel objects) transmute a glass object to steel permanently. You could allow the ability to instead give the object the physical properties of steel while retaining the appearance of the original glass. While not RAW, this would be a purely flavor change to the ability as written.

There is also the warlock Pact of the Blade:

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options).

The reference to the weapons section of the PHB makes it clear that choosing the “form” of the weapon means that you choose which kind of weapon you want to manifest. But most DMs will also allow the weapon’s appearance to be customized, or base it on the nature of the warlock’s patron, rather than have it simply manifest as a perfectly ordinary-looking weapon of the chosen type. So a glass-looking weapon that functions the same as a steel one is certainly within the realm of possibility here, given the right DM, and the right patron.

dnd 5e – can anyone give me ideas for homebrew spells? D&D-5e

dnd 5e – can anyone give me ideas for homebrew spells? D&D-5e – Role-playing Games Stack Exchange

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