dnd 5e – If an artillery gunner holds his Eldritch Cannon in his hand, what happens if he is in the area of ​​a spell or other effect?

It depends on the spell

According to the description of Eldritch Cannon's rule:

The cannon is a magical object.

Therefore, obey the rules for each spell as to how that spell interacts with the objects. That is, there is no general rule. Rather, it is a case-by-case basis as listed in the description of a spell.

Some spells say they affect objects. For example, Fireball:

The fire spreads through the corners. Light flammable objects in the area that are not being used or transported.

This does not require the object to make a saving throw. If it is flammable and does not hold, it just starts to burn. Then, the fact that your character is holding the Eldritch cannon prevents it from turning on.


Or take a chain ray:

You create a beam that arches towards a target of your choice that you can see within range. Then, three rays jump from that target to three other targets, each of which must be less than 30 feet from the first target. A target can be a creature or an object and can only be the target of one of the rays.

A target must make a saving shot of Dexterity.

The chain lightning is an "AdE" spell that requires the caster to select discrete targets and can specify that the cannon be included among the targets.

But, in all cases, a spell (or ability) must explicitly indicate whether / how it affects the objects. Holding the cannon does not impart any additional level of defense unless the spell indicates.

c ++: if a class A has a class B as member variable, what are the pros and cons of A that holds object B against a pointer to object B?

What are the advantages of A, use the stack to assign object B to the use of the heap using pointers? To consider

class B {
};

A class {
private:
B b;
};

Where the object second It is used by A. vs

A class {
private:
B * b;
}

What are the advantages of the first versus the second, since class B is used exclusively within class A. In the first case, object B is assigned in the stack, whereas in the latter case object B is assigned in the heap. What are the advantages and disadvantages of each design choice?

$ Π (x) ge log log x $ holds $ 2 le x e e {{e ^ 3} <5.3 times 10 ^ 8 $?

The book Theory of Numbers by G H Hardy, et al. test $ π (x) ge log log x $ for $ x> e ^ {e ^ 3} $. There is a way to try out that also goes for $ 2 le x e e ^ {e ^ 3} $ otherwise (in the worst case) some valuable source to verify this numerically?

Audio: the Midi keyboard holds the note after pressing the key.

I've been using a midi keyboard with the third-party Playground Sessions app, and it worked fine. I broke the midi cable that connects my keyboard, and as I replaced it (with the same cable model) every time I play a note on the keyboard, it stays in the application long after I press the key. In addition, the keyboard is no longer registered by the name (Yamaha) on the midi devices in the software; it says "VIEWCON …"

I tried a second new cable with the same problem, so that's not it.

I have removed and reinstalled the driver several times.

I've tried it on a different computer, and with GarageBand. The same problem.

When I connected a sustain pedal (long after the problem arose), pressing the sustain pedal causes the computer to play a note (E on average C, for what it's worth).

I have changed the midi input / output connection.

Any other idea? I'm in El Capitan in one computer and Mojave in another. No difference.