Pathfinder 1e: Can telekinetic transport be used to throw heavy objects on targets?

I was watching an anime and an attack by a minor character lifting large objects and throwing or throwing them at people and I wanted to replicate that in Pathfinder. I read here that the damage of the launch is determined by the damage of your explosion unless you treat it as a launch. Attack and weight is limited to 5 pounds for 2 levels, so it won't help. But what if instead I used the telekinetic path to drop a rock over the head of my enemies? That will hurt a lot. The real question is whether I can lift it vertically to a significant enough degree. If it's something like a rock, even one foot above my target's head should be more than enough to cause more damage than an explosion.

TLDR can be used to transport objects on people's heads.

dnd 5e: Is there anything that nullifies the disadvantage of small creatures from attacking when heavy weapons are used?

A growing potion or an enlargement spell.

When changing to medium size, temporarily, that disadvantage will disappear. Both the potion and the spell make it possible.

Commentary:
This point had some discussion at the beginning of the release of this edition. (This question is related but not identical, like this one). This small piece of likelihood, which parallels a similar rule about weapons for large and huge creatures that do not receive an increase in damage if a medium-sized creature uses it (DMG p. 278), avoids the absurdity of a halfling wielding a great sword, while still allowing a variety of other absurdities.

FWIW, this small-sized character can ride a medium-sized creature. Gnome and Medium Rangers (for example) can take advantage of that if they are Beastmasters.

In the interest of the Rules as fun (RAFone)

When making a decision that is not strictly RAW, consider what is behind the character's construction and the use it is making of Small size. As DM, consider the impact of deciding that the character counts as a Medium for all purposes of the rules, so that the bulky paladin's armor makes a difference. In that case, a halfling that drives maul could provide some light comedy, but it would have very little impact on the game's balance. Only if the player expects to get all the benefits of Small and, nevertheless, avoid the negative consequences of that size, does the concept of the character begin to roll in "cheesy" and fun. (Thanks to @NeilSlater for this point)
oneRAF

Regardless of what is on the page or what the designers intend,
D&D is meant to be fun, and the DM is the master of ceremonies in every game
table. The best DMs shape the game on the go to make the most of
delight for your players. Such DMs aim at RAF, "rules like fun."
We expect DMs to deviate from the rules when a certain run is executed.
campaign or when looking for the greatest happiness for a certain group of
players Sometimes my answers to the rules will include tips to achieve
The RAF interpretation of a rule for your group. I recommend a
healthy mix of RAW, RAI and RAF! (Jeremy Crawford, Compendium of wise advice, page 1-2)

postgresql – Could `max_standby_archive_delay` and` max_standby_streaming_delay` with the value -1 ever cause the replication to stop at heavy loads?

On my replication servers in a postgresql master-slave replication scheme in aws RDS I get the following error:

SQLSTATE(40001): Serialization failure: 7 ERROR:  canceling statement due to conflict with recovery

The reason, from what I understood, is that replication occurs in a simulated way as a database migration. A sequence of queries is written something called WAL and then executed in a FIFO sequence.

In addition, I understood that once you run queries while wal is running, it can cause conflicts because sometimes the query that is currently running can cause you to obtain obsolete data.

According to the documentation, there are delays that allow you to first execute the current queries and then apply the wal changes. These are:

  1. max_standby_archive_delay
  2. max_standby_streaming_delay

But setting these values ​​as -1 in heavy queries (query execution time> 30 s) will cause replicas to have obsolete data for an extended period of time?

How does the reaction of Rank I of Heavy Gunner talent, Covering Fire, work with the area of ​​effect attacks?

Rank I of the Heavy Gunner talent, Covering Fire, is described on page 97 of Lancer Core Book First Edition PDF as follows (emphasis mine):

As a quick action, choose a character within the line of sight and RANGE of one of your HEAVY rank weapons, and within 10 spaces: they are Damaged until the beginning of your next turn. During the time that lasts, if your target moves more than 1 space, it will clear of Deterioration, but you can attack them as a reaction with a WEIGHT ranged weapon through damage, (Heat) or (Burn), and then this effect ends. You can perform this attack at any time during its movement (for example, waiting until they leave the deck).

COVERING FIRE can only affect one character at a time (later uses replace the previous ones) and immediately ends if your target damages you.

As p. 104 of the central notes of the book under the subtitle "Patterns" in the "Weapons labels" section, some weapons affect an area instead of a single objective:

Some weapons and systems have special attack patterns: LINE, CONE, BLAST and BURST. These attacks affect all targets within a defined area and require a separate attack roll for each target. The damage is only thrown once, and the additional damage is reduced by half if there are several affected targets.

The section then describes how those 4 types of AoEs work in particular.

How does the Covering Fire reaction work with area of ​​effect attacks?

  • For starters, can they even be area of ​​effect attacks (with long-range weapons)
    done using the Covering Fire reaction?
  • If so, do they need to be focused (or focused) on the
    Character chosen for Covering Fire? Or they can be placed in any
    settings while the chosen character is in the AoE? (Make
    The answer differs according to the AdE pattern that the attack should use?)
  • Does the reaction attack only affect the chosen character? Or does
    affect other objectives in the AoE as you would otherwise? (If it does
    affect other targets in the area of ​​effect, do they receive total damage / heat / burns,
    Or is it also cut in half?)

Heavy PC falling on enemies

I have a player who plays as Tortle (DND 5e) and weighs more than 500 lbs. This, combined with the ability of the Tortles to hide in their shell, led to some interesting activities related to crushing, and I had to make homemade rules on the fly. Two specific scenarios emerged:

  • From a standing position, the Tortle falls face down on a smaller creature (for example, an elf). In this case, (the elf only had about 6 hp) I gave the goblin a saving of dex against being crushed (instakill) since there is no way that a normal elf can support 500 lbs.

  • From a ledge on an immobilized enemy, the Tortle crumbled when he leaned over the edge and fell 30 feet over the enemy. Again, I gave the enemy a dex salvation, but this time I used the 3d6 drop damage as damage dealt and caused Tortle to take half the damage because they are bombed and do not directly impact on a hard surface.

Questions:

  • Is there a rule for crush damage? Proven homemade alternatives?

  • Are there rules to reduce fall damage when landing on another person? Can damage be transferred by fall?

dnd 5e: How to deal with a player who prioritizes combat over role play in a heavy role-playing campaign?

You say everyone agreed with this in session 0, which is great. This means that everyone knew what you wanted, got on board and apparently also wanted that thing. I've had one of these people before and the key is to find out what For real want. They agreed to a heavy role-playing campaign, but you may want to push them aside and ask why they are so focused on combat. Do you still grant XP exclusively through combat? If so, you may want to consider changing that. The player may be fine with a heavy role-playing game, but what he really wants is to participate in the game's reward structures. Magic items, XP, that kind of thing.

But what if they just want to kill?

Well, if you are thirsty for blood for good (or for the use of the other 85% of the rules of the game) you will have to have a different conversation. If this pressure from players to kill things is causing the rest of the players (the DM is also a player) to have less fun, you will have to seriously consider that this player may not fit well with your current campaign idea. Sometimes that happens, but it's fine. If they are adults, they will realize what they have done wrong and agree to wait for the next campaign that contains more fighting, or they will change so that everyone can have fun equally during the current campaign.

TL; DR

All in all, it's still about talking to them. You have to find out what they really want and decide if you can accommodate them or make them wait until the next campaign.

dnd 5e: How to deal with a minimum / maximum player who prioritizes combat over role play in a heavy role-playing campaign?

You say everyone agreed with this in session 0, which is great. This means that everyone knew what you wanted, got on board and apparently also wanted that thing. I've had one of these people before and the key is to find out what For real want. They agreed to a heavy role-playing campaign, but you may want to push them aside and ask why they are so focused on combat. Do you still grant XP exclusively through combat? If so, you may want to consider changing that. The player may be fine with a heavy role-playing game, but what he really wants is to participate in the game's reward structures. Magic items, XP, that kind of thing.

But what if they just want to kill?

Well, if you are thirsty for blood for good (or for the use of the other 85% of the rules of the game) you will have to have a different conversation. If this pressure from players to kill things is causing the rest of the players (the DM is also a player) to have less fun, you will have to seriously consider that this player may not fit well with your current campaign idea. Sometimes that happens, but it's fine. If they are adults, they will realize what they have done wrong and agree to wait for the next campaign that contains more fighting, or they will change so that everyone can have fun equally during the current campaign.

TL; DR

All in all, it's still about talking to them. You have to find out what they really want and decide if you can accommodate them or make them wait until the next campaign.

post goal: why is my post goal table so heavy?

One of my database is really heavy (+ 100Mo) for a site with little content (like 40 pages and 10 posts).
In phpmyadmin I found that my postmeta table is 95Mo.
Then I wonder what are the data that occupy so many places …!

I run a database optimizer add-on (Advanced Database Cleaner)
That helps me down to 92Mo, for only 2261 lines in the table. (Before, I had much more, but I don't remember the number of lines).

Usually, my WP post goal table is 2 to 5 months for 4k lines …

I think this is related to my topic, but I have no idea how to know what data is so heavy. So how can I know what the thick lines are in my database?

I suffer from severe insomnia and a heavy and irregular sleep pattern.

I think it's strange that your doctor doesn't even prescribe a soft sleeping pill. When I was pregnant with my second child, I worked full time, went to school full time, had an active 3 year old son and things to take care of at home. Yes, after all that I was tired but I still couldn't sleep because of a very active child inside me. hahaha My doctor prescribed me sleeping pills to take from time to time to be able to function the next day. He would see his doctor again, explain the situation thoroughly or see a different doctor.

Also, when my two children started school, they didn't go to bed at a reasonable time and they got up and were ready to go to school. Their doctor and many other people said they would give them some melatonin 30 minutes before bed to help them calm down and fall asleep more easily. It surely worked for them and they no longer take it and now they follow a fairly regular pattern.
You said here that you would investigate. How has it worked so far? or once you try, tell me how / if it worked for you.

Currently my fiance and I are in some crazy sleep cycles. The last days we went to bed at 6 a.m. and we woke up between 2 p.m. and 5 p.m. This has happened before and, generally, we try to circle around our dream until it returns to "normal" hours. Some of these times there is a lot of beer and other things to help this process.

Good luck and I hope you can find a solution to your sleep problems, get some real sleep and get back into the "normal" world.

dnd 5e: Does the Warforged Heavy Plate AC calculation have a minimum force score required?

Entering heavy plating mode does not have a minimum force score required

Warforged Integrated Protection presents states:

[…] You can alter your body to enter different defensive modes; every time you finish a long break, choose a mode to adopt from the Integrated Protection table, as long as it meets the prerequisites of the mode

The prerequisites for each mode are listed in the table provided and the only prerequisites for entering the heavy coating mode are:

Heavy armor competition

This means that this is the only Prerequisite, nothing more. As a result, no force is required to activate heavy plating mode