dnd 5e – Are there guidelines for punishments for crimes?

Rules wise, there is no list of punishments for crimes. Each village, city, and hovel has its own law, and the DM is the one who decides how the world reacts to the players. So, it falls to the DM to decide what the law of the land is, and how people will react to being assaulted on the street. In a lawless land, there is no justice. In a big city, I think jail time. This can lead to an interesting challenge for the party to break their friend out of jail.

Now, if there was a contextual reason why this player chose to attack an innocent man, or if you guys decided as a group that doing whatever you want is fair game, you can proceed with an in game response that you feel is appropriate to the city.

However, if this player is just being disruptive for the sake of it, and his actions fly in the face of what you guys determined you wanted out of the game, then a better response would be to talk to him about why he is being so disruptive and how you can make the game more interesting. Then, let him off the hook with a slap on the wrist.

You say he is going off the rails, which leads me to believe it is the latter. Always remember that you describe what happens in the world. If your player is being disruptive, it’s your right as the DM to say “Why don’t we take a break for a quick second before I resolve that,” and then take a second to talk to him in private about what you both expect from the game.

python – Rule-based chatbot that can be integrated with multiple platforms [some high-level guidelines would help]

I’ve been assigned a project for my software design module, that is building a chatbot and integrating it to multiple platforms so a user can try and interact with it. AI chatbots are not not considered.

Here are the notes given by my professor:

  • The project should satisfy the topics covered in the Software Design module (indicative content):

    • Agile development

    • Programming: building of modular software components

    • Design Patterns: creational (factory, proxy, singleton), structural (adaptor, decorator).

    • Version Control: use of Git version control, local and remote repositories.

    • In-process communication: building custom modules to encapsulate business logic, test-driven development.

    • Out of process communication: use of existing APIs to add functionality.

    • Usability and testing: unit and integration testing, basic usability testing.

    • Modelling Tools: UML, class diagrams, entity-relationship diagrams.

  • See if you can hook your chat bot up to receive and send messages through Discord, Facebook, Skype, or WhatsApp.

I’ve marked the areas of question from the previous indicative content in bold.

I’ve had some initial thoughts of the steps that the project should take as a starting point. I’ll mention them first then I’ll list down my questions regarding the indicative content that I’ve listed above and how can I map it correctly with the procedure I’ll follow.

Initial thoughts/ plan:

  • Deciding the goal of my chatbot.
  • Writing down some intents and entities that the user might ask about related to the domain of the chatbot.
  • With the use of NLP, iterate over the non-stopping words and extract synonyms for these words (probably remove punctuation/special characters and overly redundant characters as well)
  • Prepare dictionaries/lists of possible responses to different intents and entities.
  • (I have no idea how to do this step) After having a decent result (; terminal), integrate it with Discord, Facebook, Skype and Whatsapp.

Of course I’d really appreciate your thoughts, modifications and expansions to the steps in this plan.

Question: My experience with web development is pretty limited, so I’d understand if this chatbot was GUI or terminal based, but if it’ll be integrated with something like discord or facebook massenger, doesn’t that mean that the service (my chatbot application) should be always responsive (; deployed on some server)? if that’s so, I would appreciate some details on this part. (where to start and how to go on)

I’m a bit novice in all of this and I’m not sure if my own way of thinking is right enough, so I’d seriously appreciate any high-level, context-related example-derived guidelines and explanations on my question, the plan I’ve mentioned and how can I map it with the indicative content.

Thank you.

I’ve edited this post to include only one question.

dynamic ui – Organizing UI elements differently based on user permission level UX guidelines

Does anyone know of any articles or write ups around this topic? I can’t seem to find any resources around this.

Think different users in the same organization that can see the same page of an application but because they have different permissions, content is displayed/organized differently.

User A and User B are using the application for different purposes but can both have access to the same page of the application. Feature 1 is crucial to user type A’s workflow, so it’s more front-and-center. While for user type B, Feature 1 is hardly used, so it’s tucked away in a junk drawer button or website footer.

My concern is that these inconsistencies in the UI would cause confusion if User A ever saw User B’s version of a page. Additionally, if a user’s permissions change, now a familiar page becomes very different.

dnd 3.5e – Are there any official guidelines for laws and punishments in the Flanaess?

Yes, various cities and states have their own formal criminal codes.

While there is no one standardized legal system across the Flanaess, the Free City of Greyhawk in particular has a formally written criminal code with specific punishments, as described in the City of Greyhawk boxed set.

While other cities or kingdoms may have the elaborate formal systems similar to or inspired by the City of Greyhawk—including much of the Flanaess which was once part of the Great Kingdom, whose laws of Schandor established a fair system of formal judges and courts—this system of justice is not universal across the Flanaess.

The legal system of many lands are simply not detailed in any canon work, and left to the DM’s invention. This is very much in keeping with Gary Gygax’s original vision for the setting, in which he states that the World of Greyhawk truly belongs to each DM to fill in the details as they see fit.

Free City of Greyhawk

In the Free City of Greyhawk, serious crimes are tried by one of eight city judges. Serious crimes are officially defined and include such things as arson, grievious assault (any assault which results in a broken bone, major facial injury or worse), blackmail, bribery of a city official, impersonation of a city official, genocide, treason, importation of evil artifacts, magical interference with the integrity of a person (such as charm or polymorph), tomb robbing, and possessing an unlicensed monster.

The possible sentences for each crime are officially laid out, and include death, exile, mutilation, hard labor, and fines. Convictions for major crimes can be appealed. The courts may not use magic to determine guilt, due to old laws and tradition.

Minor crimes include blasphemy against a priest, disturbing the peace, dangerous nagivation within the harmor, slavery, tax evasion, and using magic in a public place without due cause. The minor crimes have smaller punishments which vary greatly depending on the mood of the judge.

Notably, the book intentionally allows broad choice for the DM. While the most serious crimes are punishable exclusively by death, the exact sentence and choice for most crimes is up to the individual judge, and therefore up to the DM. Fines are not strictly defined, so it’s really up to the DM whether to levy 50 gp or 5,000 gp as a punishment as the campaign warrants.

Notably, there’s a lack of ordinary “imprisonment” as you would see in the real-world modern-day justice system. There’s imprisonment with labor, where it might be considered that the criminal repays their debt to society through their work, but there’s no system where an individual simply lives apart from society for lengthy periods of times at the expense of the state.

Great Kingdom

The former Great Kingdom had a formal system of judges who would travel the land along the great dirawein roadways dispensing regional judgements. One can infer that criminals were held in local jails to await the arrival of a judge. The priesthood of Pholtus served as judges in the capital. The Great Kingdom had a formal set of laws.

The Judges of the Sessions, as they were known, tried major crimes such as murder, theft, and the theft of property worth over 500 gp. Sentencing guidelines were somewhat standardized throughout the kingdom, and punishments were not excessive. They generally required that the criminal made fair restitution to the victim or the victim’s family, whether through fines or forced labor. Local rulers appointed their own magistrates who ultimately decided their own regional laws and punishments within these guidelines.

Most notably, this system of law was established by Schandor in the early days of the Great Kingdom, which at one point rose to cover much of the Flanaess, to the extent that the modern day Common language derived from the Great Kingdom Oeridian language and its Common Year calendar became de facto standards among humans. This suggests that a formal legal system is a well-known concept in much of the Flanaess, and that many other nations at least in the most civilized lands have a similar system, or at least had one in the past. We might reasonably infer that the City of Greyhawk’s legal system was influenced by the system established by Schandor, since the lands of Greyhawk did originally fall within the farthest reaches of the Great Kingdom at its height some centuries ago when the Free City was little more than an unimportant mining town.

Following the collapse of the Great Kingdom, this was replaced with a “might is right” policy which allowed local rulers to simply dispense justice as they see fit, often harshly and with inequal status given to the rich and powerful. Summary execution for perceived treason was common, with the settlement of Bluelode dispensing immediate execution as punishment for theft. This harsh system may still hold in the North Kingdom, still dominated by the church of Hextor.


Asperd Isle is ruled by the military Naval Phalanx, who dispense summary justice, including imprisonment and, presumably, execution for serious crimes. Its prison is dilapitated and disease is rife.

The Mouqollad Consortium has authority to settle disputes between nomadic Baklunish merchants.

Clerics of Al’Akbar, Allitur, Heironeous, Mayaheine and Pholtus often serve as judges, suggesting that the formal role of a judge is somewhat widespread.

usability – Passcode Generation Guidelines?

Is there any kind of guidelines on passcode generates with regards to UX?

In particular I just ran into a site that used auto-generated codes but the codes it was impossible to tell if a letter was a D and O or a 0. I i l 1 can also be indistinguishable depending on the type style.

This would seem like it should be a common UX guideline, never generate codes with those characters. Maybe even U V u v should be removed. g q and 9, 6 and G as well. Next to each other sometimes these or more obvious but in a random code it’s not always clear.

Do such guidelines exist and are there any other characters that should be avoided? Maybe ! is another one?

Are design frameworks, design guidelines and design languages essential for UX design work? If not, what is used instead?

A development framework such as Bootstrap and Foundation provides the set of guidelines, tools and components for building interfaces that can be standardized, maintained and extended.

In the same way a design framework should exist to provide the set of guidelines, tools and components for designing interfaces that can be standardized, maintained and extended. However, it seems to be common practice for UX designers to work separately with developers, visual/graphic designers, copywriters, etc to do their work, rather than creating a set of standards that align with existing development frameworks, visual style guides, branding guides, communication frameworks and UI/interaction pattern libraries.

For the purposes of this question, a design framework provides the objectives and intent for the proposed UX design solution (preferably based on business, technical and user requirements/analysis) and includes: a design guideline document that provides the principles and rules to guide the interaction/UI design process, and a design language that is used to describe the user mental model, process workflow, information architecture plus the visual and behavioural characteristics of the interface. Basically, it allows a UX designer to create specifications that is independent of the technology used to implement the solution.

Are these types of standards commonly used within organisations? Is it even important or essential for UX design work? If not then what is the normal process to ensure that a consistent user experience can be created for various products and services.

I think Google Materials Design is the closest example I can think of that represents a design framework, although it is missing some of the user mental model, process workflow and information architecture side of things (understandably so, since each product and service may have different requirements).

guidelines – What do you call tooltips that stay on hover?

I am trying to create a style guide and have two types of tooltips and am having a hard time finding a semantic naming for them.

Type 1 – Stays if you hover over the tooltip, so that you can include links. This type is to include information or explanation on features (About 1 or 2 paragraph). Example

Type 2 – Disappears as soon as you hover out of the help icon. This type if generally to include quick short information (a few words). Example

Do you have any ideas? I don’t seem to be able to find it even referencing Bootstrap or Material Design.

How To Make Photoshop CS6 Tilt-Shift Guidelines Reappear?

In Photoshop, the guidelines for the new blur effects (the lines that indicate which parts of the photo are being blurred and that can be moved, tilted, etc) completely disappeared. I’m assuming I pressed something to make that happen, but can’t seem to find what it was to make them re-appear.

Any ideas how to do that?

guidelines – Problems with posting the first questions even if I get rid of the code? Your post appears to contain code that is not properly formatted as code

I’m relative new to Mathematica and also new to this forum. I tried to post a larger question but somehow the website won’t let me post it and gives me an error: enter image description here

I know that a lot of other people have had similar problems, but I couldn’t find the right solution for me. Even if I get rid of all the code in the question and check the question the same error message appears. And the format of the question looks all right for me. (see the two added screenshots). Is there anything I can do about this? Any help is very much appreciated. Thank you.

enter image description here
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Purpose of this from the WCAG guidelines about text-spacing

I need help understanding this guideline about text-spacing. I’m wondering what is the purpose of these text style properties in the bulleted points. My understanding is that users should be able to override the text styles. That’s what I got from reading this article. But then what is the purpose of the bullet points? I guess what I’m really confused about is the sentence “no loss of content or functionality occurs by setting all of the following and by changing no other style property”.

I know there are some explanations in the Intent and Author Responsibility section but I guess I’m still confused?

In the Intent section, it says: “Each of the requirements stipulated in the SC’s four bullets helps ensure text styling can be adapted by the user to suit their needs.” And in the Author Responsibility section, it says: “Rather, it specifies that an author’s content has the ability to be set to those metrics without loss of content or functionality.” But I don’t understand how these are related to users applying text styles (like enlargening the font and spacing) and ensuring that the author’s content is not cut off.

Am I missing something? Am I just confused after reading this whole article?

link: https://www.w3.org/WAI/WCAG21/Understanding/text-spacing.html

(1): https://i.stack.imgur.com/aFYzO.png