dnd 5e – How to deal with different levels of initiative and propensity to talk excessively in a large group?

There are many options, and I will recommend the following based on my experiences as a player and DM:

1. Be a team leader instead of just being one of many people.

This is probably the broadest solution you can use as a player. I have used this to attract less assertive or less interested players. Your contribution does not need to be an announcement of what your character will do alone; It can also be something else in the line of organizing other characters in a plan that the group carries out.

Whatever the challenge, you can let each individual do their own thing and expect at least one to succeed. OR You can prepare a plan in advance, specifically suggesting actions or asking players to contribute:

Okay, we have to convince Lady Obstacle to allow us to use her invitations to the Lord Villain's grand plot dance so we can complete the search. Alice, you have high statistics on Persuasion and History, maybe you could talk to her and remind her how deep the enmity is between House Obstacle and House Villain, suggesting that she may not want to go to your event? Or Bob, you're a bard that you liked before, is there anything you can think of that might influence her?

Very artificial, in this example, but this allows you to fight for space in the conversation, and then offer it to less assertive players to give them a clear opportunity to participate.

If you like to plan things, you can also try to persuade some of the firmer players to take some course of action that leaves other things for the other players to do, giving them more space to participate by eliminating the most dominant players from the scene.

At a minimum, you can ask other players what they think or would like to do. That is very easy to pass in and out of the character.

2. Make plans that require specific characters, which less aggressive players play.

As more than a subset of (1), if you come up with a plan that your own PC can carry out but would be helped by the participation of one of the less firm players, you can give them moments to get involved and that otherwise they would not find . Being helped by another character to gain an advantage can have a strong effect on the results, and the contribution can be quite obvious (if your first roll is a 3, the advantage clearly matters). One risk of this is that some players may feel like partners, so this tactic works best if it is uncommon.

3. Divide the party

This is a nuisance in many ways, so it is also best to use it in moderation, but getting the dominant players out of the scene occasionally gives others the opportunity to play "normally" without being discussed and ignored.

4. Talk to the DM

Making sure everyone has fun is a central responsibility of the DM, and if some players are running over others to the extent that they are not playing large sections of the game, that is a problem. The DM has many tools to address this type of situation, perhaps the most important thing is to ask the players what their characters are doing. They may not have anything in mind, but they will have the opportunity to speak.

I have also read advice on this stack that suggests that, out of combat, all players announce their planned actions before the DM resolves any of them, but I have no personal experience with the use of this technique in this type of problem. An infallible approach is to design a plot for specific characters, since such things can not only be transferred to a louder player, but can be expensive for the DM plan and managed with such a large group.

5. Talk to the group

Some of the most assertive players may not realize the effect that their focus is having on some of the other players. They may or may not care about the problem, but mentioning it gives everyone the opportunity to meet and discuss the answers they deem appropriate.

A particular dimension that I think is relevant is that players who are more assertive or arrogant may not be so interested in sitting on their hands, so if you spend too much time without something for your character to do so, they may become even plus assertive and dominant. Noting that greater participation for them could mean much less for others provides a context of why it might be worth leaving them aside for a few minutes.

It also happens that some players don't really to wish Being in the driver's seat for this kind of thing. They may prefer to aim at a monster and then let go, and they don't mind devising a free-form plan to deal with another NPC. Talking with the group can reveal if this situation is really a problem for quieter players. It may be, but it could also be how they want to play.

6. This is a large group, and there will probably be some give and take no matter what

Seven to eight people is a lot of people who will gather around a table for a role-playing game. It takes a lot of real time to analyze the actions and thoughts of so many characters, often with the effect that the game slows down. It is often not feasible to have 7-8 plans running at the same time, or have people take in 7-8 different directions.

Sometimes it may be desirable to let some characters do little for a scene or two just to simplify things and advance the game. That becomes a problem if it happens all the time and with the same characters, but only by perspective, totally equal contributions in all cases may not be what you want.

Once I tried to run a D&D 3.5e game for ten players at a time and this was a big problem. More players means more competition for the short time in the camera, because while the number of players can increase freely, the amount of time people have to devote to games generally does not.

8 – Form api: how to configure group fields in pairs?

The code is taken from the "Excels API Form" and is complemented. There must be a couple of first and last name fields. An "Add more" button should add a new pair of "first and last name" fields below the existing one. This works (a little later using CSS to be on the same line). But they are grouped incorrectly, it turns out like this:

"name"
"name"
"name"
"surname"
"surname"
"surname"

but it is necessary to obtain (a little later using CSS to be on the same line)

"name"
"surname"
"name"
"surname"
"name"
"surname"

What am I doing wrong?

The code:

public function buildForm(array $form, FormStateInterface $form_state) {
    $form('description') = (
      '#type' => 'item',
      '#markup' => $this->t('This example shows an add-more and a remove-last button.'),
    );

    // Gather the number of names in the form already.
    $num_names = $form_state->get('num_names');
    // We have to ensure that there is at least one name field.
    if ($num_names === NULL) {
      $name_field = $form_state->set('num_names', 1);
      $num_names = 1;
    }

    $form('#tree') = TRUE;
    $form('names_fieldset') = (
      '#type' => 'fieldset',
      '#title' => $this->t('People coming to picnic'),
      '#prefix' => '
', '#suffix' => '
', ); for ($i = 0; $i < $num_names; $i++) { $form('names_fieldset')('name')($i) = ( '#type' => 'textfield', '#title' => $this->t('Name'), ); $form('names_fieldset')('surname')($i) = ( '#type' => 'textfield', '#title' => $this->t('Surname'), ); } $form('names_fieldset')('actions') = ( '#type' => 'actions', ); $form('names_fieldset')('actions')('add_name') = ( '#type' => 'submit', '#value' => $this->t('Add one'), '#submit' => ('::addOne'), '#ajax' => ( 'callback' => '::addmoreCallback', 'wrapper' => 'names-fieldset-wrapper', ), ); // If there is more than one name, add the remove button. if ($num_names > 1) { $form('names_fieldset')('actions')('remove_name') = ( '#type' => 'submit', '#value' => $this->t('Remove One'), '#submit' => ('::removeCallback'), '#ajax' => ( 'callback' => '::addmoreCallback', 'wrapper' => 'names-fieldset-wrapper', ), ); } $form('actions')('submit') = ( '#type' => 'submit', '#value' => $this->t('Submit'), ); return $form;

Screenshot

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Google spreadsheet query: group by more than one column

I have a time sheet data set that contains 4 columns:

Column 1 – Name of a worker

Column 2 – The date they worked.

Column 3: the project they worked on

Column 4: the hours you worked on that date, on that project.

E.g

I am beginning to learn about the CONSULTATION function and I hope it is possible to group the lines by two columns: Name and Date, and add the hours, regardless of the Project, worked on each date, and finish with a table I like this:

enter the description of the image here

So far I have just learned to group by values โ€‹โ€‹of a single column. I am not looking for a pivot table (at least I don't think it is) because I need to be able to use the resulting table to compare it with another table (attendance data) and I think it will be easier if I follow the timesheet records in one line.

Thanks in advance,

Account.

dnd 5e – Can Sanctuary save our group from annihilation if I throw it on me as a healer?

can Sanctuary Save our group from an erasure if I throw it on me as a healer?

I am playing in a campaign where the creatures of our DM often cause great damage to our PCs and occasionally we encounter a great mafia.

I want to know if I can throw Sanctuary in myself to deal with a elimination?

SCRIPT: I am the main healer. I have classified myself as a cleric (disciple of life) and rogue (intellectual author), with experience in perception and stealth.
If I believe that we are about to be eliminated by a great mafia, can I launch Sanctuary on myself to discourage myself from being attacked, and then use my Cunning Action as an additional action to escape? The idea is that I will run away at full speed for one or two turns, using my movement and both my action and the bonus action to launch myself.
Then I launch Enhance Ability on myself, I roll for a Stealth test and return to the hidden scene, ready to launch Mass Healing Word at the party before the minute ends.
My hope is that most of the mafia has moved away from the scene, some have tried to follow me and can get back to the party to end the remaining mobs.

Could use Sanctuary For this effect?

SANCTUARY

First level abjuration

Launch time: 1 additional action

Range: 30 feet

Components: V, S, M (a small silver mirror)

Duration: 1 minute

You protect a creature within range from attack. Until the spell is over,
any creature that targets the protected creature with an attack or a
the harmful spell must first cast a Wisdom save cast. In a failed bran,
the creature must choose a new target or lose the attack spell. Is
the spell does not protect the protected creature from area effects, such as
The explosion of a fireball. If the protected creature makes an attack
or cast a spell that affects an enemy creature, this spell ends.

(PHB p. 272)

I have a group on Facebook, yesterday, nobody receives notifications, what happened

What happened, as of yesterday nobody in my group receives notifications when I publish?

7 – Group the content by taxonomy term, but also list all the terms in each row

I am looking for help to create a view.

I have a kind of content, Thing. Thing has a field in which you can select several terms in a taxonomy, Category. I want my view to look like this:

Category 1

Category 2

Basically, I want to group by terms and then list all the terms under each Thing. I also don't want the groups to end up with "Category 1, Category 2" headings, and I want to make sure that each of the terms appears in each instance of the Thing in the view.

Thanks for any help!

dnd 5e: What is a good knowledge resource without spoilers that I can give my group for the adventure of Storm King & # 39; s Thunder?

Storm King & # 39; s Thunder takes place on the Sword Coast and the Adventurer's Guide to the Sword Coast describes all the places on the Sword Coast.

As far as I can remember when reading it, it makes no reference to any of the published adventures, so it should allow you to read without spoiling the plot, or at least with a lot, far less spoiler risks than any Reddit discussion or wikipedia page you can find.

It also has the additional benefit of being an official resource, so you will not encounter any problems from people who claim things that are simply not true.

RPGs: IC conflicts, hurt feelings OC, how did you overcome group conflicts as a player?

I will try not to delve too deeply into the details and this could become a small complaint, I am sorry in advance. To facilitate reading, I added some subtitles. ๐Ÿ˜‰

Here is some context

My group and I (4 players, incredible DM) play for almost 2 years and it is the first RPG group for all of us. At the beginning it was very clear that we have different styles of play (mainly me), which is very good. While others are more focused on combat and making their own character, I am more of a role / team player. While I also like some good chop chop action, I love the interactions between characters and NPC. Now we have a main plot hook, which keeps the characters together and, until a few months ago, this was enough to keep the group in a relatively good state. My character seems to be the only one with enough social skills to be able to obtain some of the most prestigious APN contacts and take the group to an address where we can gather some people and do "important things" (that is, fight against demons – level) .

The problem

Now the other PCs did some things, which do not fit well with my character and actually threaten the life of my PC. So I tried to solve the problem by talking with the group in the game (my PC mentioned their concerns twice before) where I found myself without understanding and my concerns were quickly dismissed and even made fun of. This really bothered me out of the game, so I talked to the players and asked them to be a bit more communicative to make it easier for me to justify my character staying in the group despite those differences. This was met with some ambivalence and I don't think they really cared, it felt like they were saying "Well, it's your problem, not ours." Now I admit that at that moment (our last session) I took his personal ignorance and his reaction (or lack thereof) hurt me. From my point of view, I had done a lot for the group in and out of the game and now they are not willing to have one (in my opinion) a nice little moment of appreciation with my PC, which also costs them nothing, to make me happy ? It also bothers me that somehow the other characters are much more friendly with a random NPC than with my character who has struggled to help them or do some small favors (which they have never done for my PC so far)

My role in the group

As I mentioned before, we have very different game styles and I don't mind pleasing them so they can have their fun moments. However, this situation has bothered me for a while and I find myself enjoying the game less, because it ALWAYS seems to be the voice of reason in the group (for example, having prisoners taken instead of killing everyone, not stealing from the king , etc.) without anyone really listening to or appreciating those efforts. Being reasonable was the job I was looking for when creating this character, but they make my job much harder than necessary and take away the fun … We all want to play this amazing story. DM has created specifically for our PCs and is invested, but my fellow players are not invested in any other PC than yours. Which is fine, I suppose, but I feel that my wishes for more in teamwork (or at least not giving reasons to leave the group) are not being heard.

Talking to the DM

I talked to the DM about this (maybe I am the problem?) And he understands my side and sees the problem, but he doesn't know how he can help. He also mentioned that if my character left the group, the other PCs would have a hard time pushing the plot because, as I said, my character is (I guess thanks to my role-playing affinity and the DM rewarding that) the only one with considerable ties with important NPC & # 39; s.

too

I am in favor of doing silly things and we have many funny memories, but because of the plot, we now have to act and think more than "tavern pranks" and become little "heroes of the people". Killing some monsters in the forest for some gold is no longer enough. I really love history and I want to see where it takes us and how we can shape the world. And despite my rant, I also like the other characters. I think my group has enormous potential, but if they continue to refuse to recognize the obvious in the game's problems, I no longer see how this group can work for me. After all, it's a game and isn't it the responsibility of all players (and DM) to make sure everyone has fun?

Some tips please

Have you been in a situation like this? What did you do? Should I drop the problems of the group? Should I go ahead and concentrate only on my fun and the journey of my characters and "ignore" the actions of the other PCs?

linux – the libGL.so-master link group is broken

I was doing a system update and I find the following warnings:

Processing triggers for glx-alternative-mesa (1.1.0) ...
update-alternatives: warning: forcing reinstallation of alternative /usr/lib/mesa-diverted because link group libGL.so-master is broken
update-alternatives: warning: skip creation of /usr/lib/x86_64-linux-gnu/libEGL.so because associated file /usr/lib/mesa-diverted/x86_64-linux-gnu/libEGL.so (of link group libGL.so-master) doesn't exist
update-alternatives: warning: skip creation of /usr/lib/x86_64-linux-gnu/libGLESv1_CM.so because associated file /usr/lib/mesa-diverted/x86_64-linux-gnu/libGLESv1_CM.so (of link group libGL.so-master) doesn't exist
update-alternatives: warning: skip creation of /usr/lib/x86_64-linux-gnu/libGLESv2.so because associated file /usr/lib/mesa-diverted/x86_64-linux-gnu/libGLESv2.so (of link group libGL.so-master) doesn't exist

Then i checked /etc/alternatives/libGL.so-master content. It seems that /etc/alternatives/libGL.so-master It is linked to itself. I'm not an expert, but it doesn't seem right. How can I solve my problem?

$ tree /etc/alternatives/libGL.so-master
/etc/alternatives/libGL.so-master
โ”œโ”€โ”€ arm-linux-gnueabihf
โ”œโ”€โ”€ i386-linux-gnu
โ”‚ย ย  โ”œโ”€โ”€ libEGL.so.1 -> libEGL.so.1.1.0
โ”‚ย ย  โ”œโ”€โ”€ libEGL.so.1.1.0
โ”‚ย ย  โ”œโ”€โ”€ libGLESv1_CM.so.1 -> libGLESv1_CM.so.1.2.0
โ”‚ย ย  โ”œโ”€โ”€ libGLESv1_CM.so.1.2.0
โ”‚ย ย  โ”œโ”€โ”€ libGLESv2.so.2 -> libGLESv2.so.2.1.0
โ”‚ย ย  โ”œโ”€โ”€ libGLESv2.so.2.1.0
โ”‚ย ย  โ”œโ”€โ”€ libGL.so.1 -> libGL.so.1.7.0
โ”‚ย ย  โ”œโ”€โ”€ libGL.so.1.7.0
โ”‚ย ย  โ””โ”€โ”€ libGLX_indirect.so.0 -> libGLX_mesa.so.0
โ”œโ”€โ”€ libGL.so-master -> /etc/alternatives/libGL.so-master
โ”œโ”€โ”€ powerpc64le-linux-gnu
โ””โ”€โ”€ x86_64-linux-gnu
    โ”œโ”€โ”€ libEGL.so.1 -> libEGL.so.1.1.0
    โ”œโ”€โ”€ libEGL.so.1.1.0
    โ”œโ”€โ”€ libGLESv1_CM.so.1 -> libGLESv1_CM.so.1.2.0
    โ”œโ”€โ”€ libGLESv1_CM.so.1.2.0
    โ”œโ”€โ”€ libGLESv2.so.2 -> libGLESv2.so.2.1.0
    โ”œโ”€โ”€ libGLESv2.so.2.1.0
    โ”œโ”€โ”€ libGL.so -> libGL.so.1
    โ”œโ”€โ”€ libGL.so.1 -> libGL.so.1.7.0
    โ”œโ”€โ”€ libGL.so.1.7.0
    โ””โ”€โ”€ libGLX_indirect.so.0 -> libGLX_mesa.so.0

5 directories, 19 files
$ uname -srv
Linux 5.3.0-kali3-amd64 #1 SMP Debian 5.3.15-1kali1 (2019-12-09)

dnd 5e: What is a good free spoiler knowledge resource that I can give my group for a published adventure?

Storm King & # 39; s Thunder takes place on the Sword Coast and the Adventurer's Guide to the Sword Coast describes all the places on the Sword Coast.

As far as I can remember when reading it, it makes no reference to any of the published adventures, so it should allow you to read without spoiling the plot, or at least with a lot, far less spoiler risks than any Reddit discussion or wikipedia page you can find.

It also has the additional benefit of being an official resource, so you will not encounter any problems from people who claim things that are simply not true.