dnd 5e – Can the Artificial Magical Tinkering be used to forge documents?

Magic Tinkering A static visual effect appears on one of the surfaces of the object. Is
the effect can be an image, up to 25 words of text, lines and shapes, or
A mix of these elements, however you like.

If I had an identification document, could class skill be used to replace some of the words and the image on paper? Or maybe it is used to create a "fake" emblem in the document?

dnd 5e: Why did nations fight the War Forge in the Last War against Eberron?

I am currently creating a Warforged character for a single shot, so I need to decide who fought. However, the story is not entirely clear about who used Warforged, as far as I can tell.

The reference book "Eberron – Rising from the Last War" says on page 12 (the emphasis is mine):

Dragon-marked houses remained neutral in the war and made considerable profits selling their services to everywhere. War drives innovation; The Cannith House developed many new weapons during the war, including the slabs.

This seems to imply strongly that Warforged fought everywhere. As far as I can tell, however, it is never explicitly mentioned.

Is there any explicit knowledge, whether in E: RftLW, WGtE or previous editions, that supports the assumption that those forged in war were employed by all nations?

autodesk forge – derived model API: prepare PDF files for the viewer

I am currently trying to translate my PDF files into SVF format to display them in Autodesk Viewer. While the load seems to work (returns with status code 200), the translation job fails. This is what the request body looks like:

      "urn": "..."
   "output": { 
      "formats": ( 

I called the API endpoint, using Forge-API for NodeJS:

derivativeApi.translate(job, {}, forgeAuthClient, token)

the forgeAuthClient provides a token with the following scopes

("bucket:read", "bucket:create", "data:create", "data:read")

The call to the translation endpoint is successful, but then, upon requesting the object manifest, the status is set to "failed."

Basically I use the same code to translate IFC files (only there I have views set to "2d" and "3d") and for them it works fine.

I know that for the Forge API, the file name extension is relevant. So, since I did not provide an urn in my example, I just want to point out that I am aware of this and that the file name ends with ".pdf"

Does anyone have any idea what the problem could be?

Thanks in advance

java – Forge 1.14.4 Minecraft modification: void vanilla loot tables

I can't understand how to void the vanilla loot tables, I've been in this for hours and can't find anything online. Only very outdated tutorials.
I added custom crops and seeds to my mod, now I need those seeds to fall from the grass of the world.

The loot tables for my custom blocks are in data.modId.loot_tables.blocks and they work fine.

Now, when I try to cancel the grass to drop an item of my choice, for example, coal, I do this:

1] Make grass.json

2] Fill it out:

  "type": "minecraft:block",
  "pools": [
      "rolls": 1,
      "entries": [
          "type": "minecraft:alternatives",
          "children": [
              "type": "minecraft:item",
              "conditions": [
                  "condition": "minecraft:match_tool",
                  "predicate": {
                    "item": "minecraft:shears"
              "name": "minecraft:grass"
              "type": "minecraft:item",
              "conditions": [
                  "condition": "minecraft:random_chance",
                  "chance": 0.125
              "functions": [
                  "function": "minecraft:apply_bonus",
                  "enchantment": "minecraft:fortune",
                  "formula": "minecraft:uniform_bonus_count",
                  "parameters": {
                    "bonusMultiplier": 2
                  "function": "minecraft:explosion_decay"
              "name": "minecraft:coal"

3] Place it in my project in data.minecraft.loot_tables.blocks

When I try it in the game, the grass still drops wheat seeds and not coal. Why?

nginx with apache in laravel forge digitalocean

I have several websites in my laravel forge account. One of these websites requires apache and only nginx configured on the server. Can I use apache for this website and nginx for another website? Is it possible or what is the best way to achieve the objective of this website also running with nginx?

dnd 5e: Can a forge cleric use the artisan's blessing several times to create parts of an object?

RAW: Most likely not, however, it would depend on the DM.

The Divinity of the Cleric's Blessing Channel of the Clergy Forge Domain says (XGtE p. 19; emphasis mine):

You perform a one-hour ritual that creates a non magic item which must include some metal: a simple or martial weapon, an armor, ten ammunition, a set of tools or another metal object (see chapter 5, "Equipment", in the Player manual for examples of these articles). The creation is completed at the end of the hour, merging into an unoccupied space of your choice on a surface less than 5 feet from you.

What you think may be something that is not worth more than 100 gp. As part of this ritual, you must place metal, which can include coins, with a value equal to creation. The metal unites and inevitably becomes the creation at the end of the ritual, magically forming even non-metallic parts of the creation.

The writing of Channel Divinity seems to limit it to specific elements of the Team Chapter in the Player Manual. Plate armor has a cost of 1,500 gp, which is too expensive for the player to cast a spell.

What is not certain is if you can do multiple pieces of an article about multiple castings. Since the function does not say that you can, I suppose you cannot, strictly Rules as written. However, it would ultimately depend on the DM.

If you wanted to make it easier for players, you could:

  • Allow them to cast Artisan's Blessing 15 times to make 15 pieces of plate armor, each with a value of 100 gp.
  • Then, using the tools of their blacksmiths with which they are competent, they could manually forge them into a complete plate armor.

They would still be spending the same amount of gold, and it would take them 15 days to create the plate mail. Especially in Curse of Strahd, where, according to my experience, it was quite difficult to acquire specific items, most likely it is balanced to allow this.

As to how this can affect the character who wants to sell these items / weapons, one could say that nobody would want to buy them, as they would be too expensive.

If I wanted to buy a plate armor, it would cost me around 1,500 gp depending on what the DM says the NPC sells its plate armor. Now, it costs Forge Cleric 1,500 gp do this plate armor, so if they want to earn money they would have to charge more than that.

Like DM, you could say that nobody would want to buy Forge Cleric items at those much higher prices if they don't want to.

The Vistani can travel freely from Barovia, and they are merchants / merchants themselves. They could easily manufacture, exchange or buy items for cheaper prices than those that Forge Cleric would sell them.

Alternatively, one could say that no NPC would want to risk their lives by buying items from the cleric of Forge since Strahd has forbidden them to do so. These are just some of the many ways you can prevent Forge Cleric from trying to establish a store.

character creation: how can a human blacksmith and a merchant elf open a forge?

In fact, I'm thinking of a backstory that links both characters to Symbaroum.

In this universe, where there are elves, trolls, dwarves and goblins, it is common for humans to be racist towards other races. Elves are seen as unstable and simplistic creatures; Of course, not everyone is like that.

As for my characters, the human is a blacksmith master who has the forge but lacks social skills. He likes to accumulate knowledge, and even if he looks like a warrior, he is actually a magician-like character. Meanwhile, the goblin is a tactician who has incredible social skills, can gather his allies towards a common goal, and is also a good liar.

So my question is, what is the relationship between the goblin and the blacksmith to make them collaborate and open a forge together?

Minecraft modding: the modified Forge 1.12.2 server will not work

It seems that my modified server does not work. I am trying to fix it, and I have read all the other questions on this site. But I still can't find it. If someone knows something, it would mean a lot to help you! Thank you!

Shock Record

(04:01:31) (Server thread / ERROR) (minecraft / MinecraftServer): Found an unexpected exception net.minecraft.util.ReportedException: Exception that marks the world in net.minecraft.server.MinecraftServer.func_71190_q (MinecraftServer. java: 762) ~ (MinecraftServer.class:?) in net.minecraft.server.dedicated.DedicatedServer.func_71190_q (DedicatedServer.java:397) ~ (nz.class:?) in net.minecraft.server.MinecraftServer.func_71217_p ( MinecraftServer.ja: 668) ~ (MinecraftServer.class:?) In net.minecraft.server.MinecraftServer.run (MinecraftServer.java:526) (MinecraftServer.class:?) In java.lang.Thread.run (Unknown Source) (?: 1.8.0_221) Caused by: java.lang.IllegalArgumentException in net.minecraft.util.WeightedRandom.func_76273_a (SourceFile: 18) ~ (rs.class:?) In net.minecraft.util.WeightedRandom.func_76271_a (SourceFile : 37) ~ (rs.class:?) In net.minecraft.world.WorldEntitySpawner.func_77191_a (WorldEntitySpawner.java:266) ~ (anb.class:?) In net.minecraft.world.gen. ChunkGeneratorOverworld.func_185931_b (ChunkGe neratorOverworld.java:466) ~ (aze.class:?) In net.minecraft.world.chunk.Chunk.func_186034_a (Chunk.java:1019) ~ (axw.class:?) In net.minecraft .world.chunk. Chunk.func_186030_a (Chunk.java:999) ~ (axw.class:?) In net.minecraft.world.gen.ChunkProviderServer.func_186025_d (ChunkProviderServer.java:157) ~ (on.class:?) In net.minecraft. server.management.PlayerChunkMapEntry.func_187268_a (PlayerChunkMapEntry.java:126) ~ (ot.class:?) in net.minecraft.server.management.PlayerChunkMap.func_72693_b (SourceFile: 147) ~ (ou.class:?) mine minecraft.world.WorldServer.func_72835_b (WorldServer.java:227) ~ (oo.class:?) in net.minecraft.server.MinecraftServer.func_71190_q (MinecraftServer.java:756) ~ (MinecraftServer.class:?) … 4 more (04:01:31) (Server thread / ERROR) (minecraft / MinecraftServer): This lock report has been saved to: C: Users Owner Desktop Yosharia Modded Server. Crash-reports crash-2019 -07-31_04.01.31-server.txt

Windows application – MAGIX SOUND FORGE Pro | NulledTeam UnderGround

MAGIX SOUND FORGE Pro (x86 / x64) | 383.8 / 436.7 Mb

MAGIX SOUND FORGE Pro 13 offers professional quality sound mastering, editing and design functions, all within an intuitive and inspiring interface. It is the application of choice for a generation of creative and prolific artists, producers and publishers.

Thanks to its multi-channel recording, an intuitive workflow, extremely powerful editing functions and a series of mastering add-ons, it has continued to set new standards in the audio industry for more than two decades.
Features of MAGIX SOUND FORGE Pro 13:
The redesigned recording interface offers a complete description of your projects at all times. Monitor and process up to 32 channels of recorded audio. Then master, edit and shape your sound, all within a unique and intuitive workspace.
Audio editing
Open, edit, convert and save multichannel audio from a variety of sources. All within a multitrack environment and with accurate sample accuracy. The software can also handle any project of mixing surround sound or audio for video with ease.
Deliver high quality teachers prepared for transmission. SOUND FORGE Pro 13 has advanced signal processing tools, as well as the main effects of a range of high-level DSP developers to ensure perfect, high-resolution masters for transmissions, CDs or broadcasts.
Field recording
Take SOUND FORGE Pro 13 to the road to become a complete portable recording studio. Make multi-channel recordings of classical music concerts, live bands or any other pristine quality mutitrack performance.
Musical production
Here are the extensive features for music production. Record vocals or multichannel bands. Compose and mix with virtual instruments and effects. Master the results with high-end processing tools. It is a complete study environment to realize your musical ideas at every stage of the production process.
SOUND FORGE Pro 13 Highlights:
Recording, editing and processing of 32-channel files.
64-bit architecture
Customizable interface: 4 color levels, new icon design and coupling
New VST engine and ARA2 support.
Record at 64 bits / 384 kHz
Numerous audio effects and plug-ins
Mastering and restoration with the iZotope add-ons: Ozone 8 Elements and RX 7 Elements
Peak Meter V2 for level measurement
OS: Windows 7, 8 and 10
Processor: 1 GHz RAM: 512 MB
Graphics card: on board, min. 1024 x 768 resolution
Sound Card: Onboard
Hard disk space: 500 MB for program installation
Program language: English


dnd 5e – Can the Divinity of the Forge Domain Cleric's channel be used: Blissing of Artisan to copy spell books?


The domain of forge clergy Divinity of the channel: the blessing of the craftsman (XGtE, p.19) says:

From the second level, you can perform a one-hour ritual that elaborates a non-magical object that must include some metal. The creation is completed at the end of the hour, joining in an unoccupied space of your choice on a surface within 5 feet of you.

What you believe may be something that is not worth more than 100 gp.

So there are three requirements that allow duplicating an article:

  • It is not magic
  • It is less than 100gp
  • It contains metal.

A spell book is included in the "Other Adventure Team" table (not magic).

The spell book, although it contains spells of a magical nature, is not considered, in itself, a magical item. That is, the rules for not explicitly saying that it is a magical element:

Essential to magicians, a spell book is a leather-bound tome with 100 vellum pages suitable for recording spells.

This is confirmed by an unofficial tweet of the main rules designer Jeremy Crawford:

A spell focus or a normal spell book is not a magic item. A magic is possible, like a magic cane.

Therefore, the spellbook is not magic (requirement number one: verify). It is also indicated in the table as having a value of 50 gp (requirement number two: verification).

Therefore, the third requirement is the only possible point of stagnation. The description of the spell book does not mention any metal in its construction. However, the rules do allow the DM to double them to allow this (Rule zero) and to say that there is a gold foil on the cover is a very reasonable narrative explanation for this.

Another option: the rule for an assistant to add new spells to spell book states:

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents the material components you spend experimenting with the spell to master it, as well as the fine inks you need to register it.

Anyone who has seen an illuminated manuscript knows that highly decorated initials and margins are often made using aluminum foil and inks containing metallic pigments.

Therefore, if a DM allows a narrative explanation in this sense, a Force cleric could copy a spell book.