How does the random forest classification work?

I went through the classification of random forests trying to understand it and I came across two equations and I was wondering if anyone knows their name.

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What are the names of theorms or equations?

panorama: How can I create a high-resolution panoramic image without distortions of a three-dimensional forest from a short distance?

I am building a house at this time.

On the north side of the house there is a forest.

I wanted to create a very high resolution photo of the forest to create a wallpaper (carpet, what is the correct word in English, large scale printing to stick to the wall)? I do not have windows on the north side.

This would have a width of> 10 m, so I would need a high resolution.

I do not want a panorama with a visible distortion.

Also, as the forest is quite close (see picture attached from the roof, cut a picture, in winter, take the picture in summer).
roof image

What would be the appropriate method to create such an image?
Focus Stacking + Image Stacking to create a superior resolution device?
Would you take pictures of multiple parallel wells at the edge of the forest to counteract the distortion?

Hardware available:

  • Sony A6000
  • Sony a7 (friends)
  • Different high quality lenses with different focal length.
  • Gigapan Epic Pro automated panoramic head

Additional information: The photographic mural should cover the interior of the wall, the viewing distance would be between 5 meters (max.) 90 ° to 0.5 m to 90 ° and everything in between (also other angles).

This should not be perfect, but "good enough".

The width would be ~ 15m, the height between 3 and 6

An alternative would be to take an existing ultra-high resolution image of a forest and use it. It is not so good in relation to the locality, but probably much better in relation to the quality of the image. Any suggestions on a font for an image like that?

I would like the solution to be feasible without major investments (Hasselblad, Linear Motion Camera, etc.)

How to find the size of each tree in a forest?

I have a tree with n nodes. If I eliminate k edges of this tree, I will have k + 1 new trees, that is, a forest of k + 1 trees. How do I calculate the number of nodes in each of these new trees formed?

I need to do this for consultations q.

My approach:
I can remove the k edges of the original tree and run dfs on each node from which the edge was removed and find the size of the new tree. And then rejoin the nodes after getting the size of each tree.
But this is not optimal, can anyone suggest a better approach?

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The forest for mac download for free

Windows Application – Itoo Software Forest Pack Pro 6.2.1 for 3DsMax (x64) | NulledTeam UnderGround

File size: 1.6 GB

Forest Pack is the most popular scattering plugin in the world for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, soil cover, rocks and more. If you can model it, Forest Pack can spread it. Innumerable studies rely on proven Forest Pack production algorithms and native shaders to represent scenes with a virtually unlimited number of objects and polygons, all without putting a strain on computer resources.
Outdoor

Simulate natural distribution patterns and get the most out of your assets by using advanced allocation and randomization tools, or adjust your dispersions with granular control over each aspect of the add-on.

characteristics:
QUICK
Forest Pack is completely multi-threaded and highly optimized for speed and efficiency. A typical scene can effortlessly use more than 100,000 objects, each with 1 million polis, and render in just a few minutes.

INTERACTIVE
The Points-Cloud display mode faithfully shows the scattered objects in the views as they will appear in the rendering. Surprisingly fast, this mode allows you to move and edit items in real time, while maintaining an accurate preview of your scenes.

PARAMETRIC ZONES
From the moment you choose a dispersion area, Forest Pack is completely parametric. Without a destructive edit, you make design decisions at any time and see the results in the window instantly.

NATURAL
Recreate the unlimited variation found in nature with the ability to randomize distribution, objects, transformations, animation, bitmaps and dyes. Imitate natural growth patterns using the innovative Clusters feature.

PRECISE
Control maps when you need it. Drive the parameters using maps and expressions or use the Tree Editor mode to scatter along splines, in bookmarks or even edit and place individual objects.

READY TO USE
Use the Forest Pack Integrated Library Explorer to select and assign plants with a single click. Forest Pack Pro includes more than 100 models, or you can create your own presets and share them effortlessly with your colleagues.

Compatibility: 3DsMax 2018-2019 (x64)

What's new:
Added support for V-Ray 3.7.
Distribution-> Reference by node-> Pivot copies the G-Buffer ID of the reference node in Forest Effects-> fpItem.userID
Note: Due to a maximum limitation, the forest object is not updated when the identification changes. You must manually rebuild from Screen-> Build → Update.
Fixed blocking failure with Mental Ray.
Fixed: fpItem.tintMult is converted to integer when modified in Forest Effects.
Fixed: the process to collect all "maps" folders and add them to Customize-> External Files does not work.
Fixed arrangement with paint areas and huge coordinate values ​​(ie, use of millimeters with large surfaces).

HOMEPAGE

Itoo Software Forest Pack Pro

library
Outdoor

New programming language Forest – Stack overflow

What do you think about the new programming language that Microsoft has created? According to them, he: "designed to be as simple as possible to understand and help avoid difficulties in the development and writing of code". How do you think this programming language will take root? Can you deal with Python (in the sense that Python is considered the best programming language for beginners)?

Why do we use the microsoft forest programming language? [on hold]

As I read in an article, the programming language of Bosque is designed to write code that is simple, obvious and easy to reason for humans and machines. But if it's easy from all languages, why do not we use it in common?

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