## brute force: how can I recover an important gmail password that I forgot?

I forgot a gmail account that I am using to apply for graduate work. I'm waiting for several emails, but my account was blocked. Is there a program I can use to try to recover it? Gmail recovery will not work. I can remember the exact day I changed it, but not the real password.

Thank you

## jpeg: Force Lightroom Classic to write one full image at a time during export? (Export to a network mounted GCS tank)

I'm running out of space on my local machine, so I have mounted a Google Cloud Storage cube on my local machine using gcsfuse. I am now exporting my Lightroom Classic library as JPEG files to the mounted GCS repository, but the process is extremely slow, much slower than it should be if you strictly consider the encoding speed and the time to load the files into GCS .

I think what is happening is that Lightroom is incrementally writing the files encoded in the file system. This is fine in a normal system, but with gcsfuse, a file modification includes reading the entire GCS file, editing the file and writing everything back to GCS. This means that each incremental writing is taking orders of magnitudes longer than otherwise.

I came up with a temporary solution to export 50 files at once to a local directory and then make a massive move to the directory consisting of the mounted GCS repository, but I would like to do it so that I can export my entire library at once from Lightroom to the GCS cube mounted. To do this, I need to change Lightroom so that it only writes JPEG files after they have been fully encoded, is there any way to do it?

## Force bip9_softforks activation

"bip9_softforks": {
"csv": {
"status": "failed",
},
"segwit": {
"status": "failed",
}
},


How to force the activation of segwit and csv of litecoin clone after a certain block height?

## Unity2D force of an impact

I am facing a math problem!
I don't know how to name what I'm looking for … Strength, impact?
It is easier to explain with an image for me.
We have two collider game objects, A and B. They can move in any direction (top-down game with 360 ° movement possibilities).
First case (left): A go to the right at a speed of 2, B to the left at a speed of 1 and collide. How to calculate that A takes 1 damage (from the speed of B in its direction) and B takes 2.
Second case: A go to the right at a speed of 2 and B to the right at a speed of 1. A takes 0 damage and B takes 1.

I have no idea how to calculate things like this …

Thank you !

EDIT: I am using Collision2D that does not have the "momentum" property

## Physical – Unity force of an impact

I am facing a math problem!
I don't know how to name what I'm looking for … Strength, impact?
It is easier to explain with an image for me.
We have two collider game objects, A and B. They can move in any direction (top-down game with 360 ° movement possibilities).
First case (left): A go to the right at a speed of 2, B to the left at a speed of 1 and collide. How to calculate that A takes 1 damage (from the speed of B in its direction) and B takes 2.
Second case: A go to the right at a speed of 2 and B to the right at a speed of 1. A takes 0 damage and B takes 1.

I have no idea how to calculate things like this …

Thank you !

## ESoftTools 7z password recovery software

Cross ESoftTools 7z password recovery software to delete the password from the 7z file without damaging the saved data. Recover the password with the help of mask attack, brute force attack and dictionary attack. This software is fully tested with all Windows and 7zip variants and comes with a free demo version.

.

## How long would it take to apply brute force to a PGP encrypted email?

How long would it take to apply brute force to a PGP encrypted email? If you inform me correctly, it depends on the bit size of the encryption key.

## Game design – GTA Tekken Force Time Warp

Thank you for contributing a response to Game Development Stack Exchange!

But avoid

• Make statements based on opinion; Support them with references or personal experience.

Use MathJax to format equations. MathJax reference.

## This rule may prevent and require some actions, but others are not clear.

As cited:

Whether a creature is a friend or an enemy, you cannot voluntarily end your movement in its space …

For me, if you are aware of some set of actions that allows you not to end your movement there and do not take those actions, then you are voluntarily do not take them, and then you are voluntarily ending your turn in the space of another creature. Therefore, in scenario 1, you will be asked to perform the Dash action or the cast foggy step If I could like any decision not to use them I would be willing.

On the one hand, entering the space of a creature does not warranty that his movement ends there (perhaps a spell will be cast, or the difficult terrain was false, or he will succeed in the caltrops save cast) so that he can always enters the space of a creature.
On the other hand, moving anywhere has the potential to make your movement end in another creature's space (maybe a spell will be cast) so you can never move anywhere, never.

Clearly, these ideas cannot work together, so using "guarantees" will not help us. However, the rule about moving around creatures should definitely apply. sometimeand as there is never a absolute guarantee that something will end your movement or not in the space of another creature. I adopted the rule to apply when something is very likely have one result or another.

This brings us to the following metrics:
"If there is a very high possibility that your movement ends in another creature's space, you cannot enter its space."
"If there is a very high possibility that your movement does not end in the space of another creature, you can enter its space."

Unfortunately, there is no good way to determine what counts as "a very high possibility" and, therefore, applying this metric would depend on a GM. Nor do we have a way to deal with scenarios in which there are similar chances that your movement will end and not end.

By using this metric, we can see that the difficult terrain scenario has an almost guaranteed result that you are trapped there and, therefore, you cannot enter that area (but if you still had your action, then you could, it would only require you to take the Script Action after doing so).

The caltrops scenario would technically depend on your skill saving bonus and almost always have a significant chance of ending or not moving, therefore, the metrics I made could not be applied.
In situations like this, the rules are not clear and would depend on your GM.

The rule forces you to leave a creature's space by any means necessary and we can conclude that you may or may not enter a creature's space depending on whether your ability to stop there is extremely low or extremely high respectively.

## brute force – HTC-Hydra HTTP Post Form does not work

HTC-Hydra HTTP Post Form does not work

I am trying to force a local instance of my web application.

2. Once I connected, I used Burp Suite to intercept the call, to take the correct cookie.
As you can see in my command (below), I am verifying a correct answer against the title "302 found".

hydra -l validUsername -P smalllist.txt hostname.123 http-post-form "/login/home:username=^USER^&password^PASS^&submit=Sign+in:S=302 Found:H=Cookie: MasonX-Request-WithApacheSession-cookie=e630d589458a0c23719362df37e" -f -I -t 4 -V

1. My process to use Burp-Suite to capture exact requests and answers.
• Enter the credentials on the login page, Burp Suite intercepts the request.
• Add request to the repeater so you can simulate the login within BurpSuite.
• Press send and through the Answer (See image 2). As you can see, I receive a 302 and some text,
What do I use to match my success story, maybe this is where it is falling?
• If I continue with the call by pressing "Continue redirection", I get a 200 (See image 2) that contains the information and HTML of my page that has been successfully logged in.

1. So let's try and try incorrectly
• Enter an invalid password, the same process using BurpSuite as the previous one, but …
• The answer is 200 with a valid error message (See image 3).
• Now I tell Hydra to match the error message in the HTML; this does not work.
hydra -l validUsername -P smalllist.txt hostname.123 http-post-form "/login/home:username=^USER^&password^PASS^&submit=Sign+in:Sorry, we did not recognise your username and password, please try again or contact Admin.:H=Cookie: MasonX-Request-WithApacheSession-cookie=e630d589458a0c23719362df37e" -f -I -t 4 -V