I have a Fire 7 9th Gen (mustang) and I did TWRP and Lineage os. I want 100% Stock AOSP Android 7 with ZERO Modifications. Is there a ROM/OTA for that? Thanks.
i want to see google analytics from fire base project in setting of firebase project there is default analytics account linked with project but when i trying to open it it is saying you do not have access of the following project request access from a admin how to check the admin of that account
Yes, that’s almost (but not quite) correct.
Creating the wall of fire as a ring means everyone inside is going to take damage, yes. However, it’s better than you’re thinking, because they don’t get any saving throws!
The saving throw is only for anyone in the area of the spell when the wall of fire first appears:
When the wall appears, each creature within its area must make a Dexterity saving throw.
That’s the only time the spell grants anyone a saving throw. Since spells only do what they say and no more or less, and only grant saves when they say they do, nobody gets a saving throw for any other part of the spell.
Further, the area doesn’t include the space surrounded by the wall: the area of a wall spell is only those spaces the wall itself actually occupies — everything surrounded by the wall is just “a bad place to be” (especially for wall of fire). And notice that the save is Dexterity: it’s for partially getting out of the way of the forming wall, not for partially resisting the damage (like a Con save would indicate).
So the short version: you cast the spell as a ring with the damage side in, and everyone standing exactly where the wall forms takes 5d8 damage or half on a Dex save; meanwhile anyone surrounded by the ring takes no damage immediately, but will start taking 5d8 damage (no save) at the end of their turn, every turn, until the spell ends or they exit through the wall (taking another 5d8 fire damage, no save, for the effort).
One last point: Careful Spell metamagic (which someone mentioned in a comment) isn’t very useful for a ringed wall of fire. All Careful Spell lets a sorcerer do is let a chosen creature automatically succeed on any saving throws the spell grants — it won’t protect anyone surrounded by the ring, because they’re not getting any saving throws. You could give a friend who happens to be standing right where you want the wall itself to form an automatic save (for half 5d8 damage) just when the wall comes into existence, but that’s it.
I have a firebase account and which is integrated by defualt google analytics account but when i m clicking on it it’s saying to get request form the admin hence i have multiple owners roles but no one is getting Email how do i check who have the access of analytics project connected to firebase as defualt account
My idea is to use my Kindle Fire HD 7 as a drawing tablet. I don’t mean storing the frames on the tablet, however. What I want to know is if i can use it as a drawing tablet along side my Windows 10 64-bit machine. Any ideas? Thanks in advance
PS: Kindle Fire HD 7, Fire OS 5
These would stack.
The rules for combining game effects are found in the Dungeon Master’s Guide:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap.
Fiery Soul and Elemental Adept are different features, so they both apply. Notably, they are both an “always on” sort of effect. Fiery Soul says:
any spell or effect you create ignores resistance to fire damage and
treats immunity to fire damage as resistance to fire damage.
So fiery soul would turn immunity into resistance, then Elemental Adept (Fire) says:
Spells you cast ignore resistance to fire damage.
Different features, so they both apply. Fiery souls turns the immunity into resistance that Elemental Adept (Fire) ignores.
If you cast a Fireball for 5d6 and used that ring, every target hit by the fireball would take 10d6 damage (+1d6 from the level up, +4d6 from the effect).
The effect boosts the damage the spell does. The ring does not state “once”. So when you evaluate damage on the next fire spell you cast, you simply add +4d6.
This is a reasonably strong combo, but it is only damage. If your 3.5e wizards are dealing damage, they aren’t as strong as they could be.
An alternative explaination would be that the damage bonus applies the first time the spell deals fire damage to any target. So a fireball would deal 6d6 damage, but the first thing damaged would take +4d6 damage. This +4d6 damage would not be subject to saving throws. Similarly, the rays would shoot out, and the first target hit (and hence damaged) would take +4d6 damage. I don’t buy it, there are too many choices to make in how exactly this works.
The ability says the next fire spell deals +4d6 damage. You should take it at its word, at least initially, and check if it breaks the game.
For a sanity check, we’ll see how badly this breaks the game. A level 10 wizard using it hits for 3 rays at 8d6 each, or 84 total damage (touch attack).
Picking 3 random CR 10 creatures, none of them die even if everything hits. They have over 100 HP.
It isn’t one-shotting an even-CR creature. A wizard could do better: winning a fight against an even-CR creature is what a good spell does. So this isn’t a huge balance issue in general. It could be in your party specifically.
We should also look at how it interact with other fire spells: it is also efficient with flaming sphere (and a way to make them not run away), at 2d6+4d6 damage per round (reflex negates), or flame arrows with archers to help (the arrows deal +5d6 damage each), or fire trap (where you pre-cast it when not adventuring for 1d4+level+4d6 damage), fire shield (where it applies to each time it deals damage 5d6+level), or wall of fire with solid fog (or other means to trap foes) for more than one round.
For fast burst, a meteor swarm isn’t bad (6d6+4d6 all times 4, for 40d6 damage).
For more fun, Elven Spell Lore on a magic missile to fire damage. Each one deals 1d4+1+4d6 fire damage, and at level 10 you get 6 of them. 105 damage, no save, no to-hit roll.
And even with that attempt at breaking it, it still isn’t the best use of an action.
In this Drupal tutorial – https://www.drupal.org/node/2815377 – the author demonstrates how you can get a rule to fire if you have a field with a vocabulary with terms termA, termB, termC, and termD and you want an Action to fire when termC is selected.
My question is: How do you get the Rule to fire when either termC AND/OR termD is selected?
I have tried an OR conditional group, but it doesn’t work.
I’ve barely used my Speedlite 430EX II, but now I can’t get it to fire with my Canon 7D while on-camera. I’ve tried disabling silent shooting mode, but that didn’t help. I’ve also tried changing the flash mode (to manual and back to ETTL), the camera mode (I tried M, Av, P and full auto), and I’ve looked through the entire menu of the camera without finding any issue or relevant setting (the flash settings are all defaults). The device is communicating, because I do see it in the external flash function settings menu. The test button does nothing. There is no complaint about the batteries. The camera is communicating with the flash, I’m careful when mounting it, and neither is visibly dirty, so I can only assume full contact. The test button does not work when the flash is off camera either. There appears to be no slave mode setting that I can find, only ETTL and manual. I cannot find a wireless menu item related to external flash.
I created the following item with a 5th level draconic (red) sorcerer in mind:
Blinding Fire Amulet
Wondrous item, rare (requires attunement by a spellcaster)
The amulet has a number of charges equal to the highest level of spell slot available to you. It gains all expended charges daily at dawn.
Whenever a spell you cast deals fire damage to a creature you can expend one charge to force the creature to make a constitution saving throw against your spell save DC, or be blinded for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
I thought about the following modifications:
- Make it work on a spell rather than a single creature, e.g. all creatures damaged by a fireball. I am pretty certain, however, that I would need it to require multiple charges for this effect.
- Restrict the effect to spells of first level or higher. Not sure, if this is useful since there is already a limitation through the charges.
- Reduce the duration of the blindness to one turn, instead of (up to) one minute.
Is this item abusable or is its description ambiguous? Is it wildly appropriate for the suggested level or rarity? Would one or more the of potential modifications indicated improve the item with respect to any of these points?