dnd 5e – What damage-dealing personal “Aura” powers (class features, racial traits, spells, etc.) exist?

Racial Traits

Scourge Aasimar

Radiant Consumption Starting at 3rd level, you can use your action to unleash the divine energy within yourself…… at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).

Class Features

Ranger-Hunter Level 11

Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Druid-Circle of Spores Level 2

Halo of Spores When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.

Symbiotic Entity When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 10 minutes

Warlock Invocation XGtE

Cloak of Flies As a bonus action, you can surround yourself with a
magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the
aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). Once you use this invocation, you can’t use it again until you finish a short or long rest.

Barbarian-Storm Herald from Xanathar’s Guide to Everything, level 3

Storm Aura
Starting at 3rd level, you emanate a stormy, magical aura while you
rage. The aura extends 10 feet from you in every direction, but not
through total cover.

Your aura has an effect that activates when you enter your rage, and
you can activate the effect again on each of your turns as a bonus
action. (…)

Desert
When this effect is activated, all other creatures in your aura take 2
fire damage each. The damage increases when you reach certain levels
in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at
15th level, and 6 at 20th level.

Paladin-Conquest from Xanathar’s Guide to Everything, level 7

Aura of Conquest
Starting at 7th level, you constantly emanate a menacing aura while
you’re not incapacitated. The aura extends 10 feet from you in every
direction, but not through total cover.

If a creature is frightened of you, its speed is reduced to 0 while in
the aura, and that creature takes psychic damage equal to half your
paladin level if it starts its turn there.

Spells

Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration…..An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

Sword Burst

You create a momentary circle of spectral blades that sweep around
you. All other creatures within 5 feet of you must each succeed on a
Dexterity saving throw or take 1d6 force damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 1
1th level (3d6), and 17th level (4d6).

Misc.

Elder Evil Blessings: Cult of Tyranthraxus the Flamed One

Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist extinguishes the flame {no action required). While inflamed, the cultist has telepathy with a range of 30 feet, and it can teleport as a bonus action up to 30 feet to an unoccupied space it can see. In addition, every creature that starts its turn within 5 feet of the cultist must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.

apt – Cannot add PPA: ‘ppa:~ondrej/ubuntu/php’. ERROR: ‘~ondrej’ user or team does not exist

I have ubuntu 16.04 installed which have php7 installed. I want to install the php5.6. For this I am adding the repo but it is throwing an error.

Command I run is:
sudo add-apt-repository ppa:ondrej/php

getting an error:
Cannot add PPA: ‘ppa:~ondrej/ubuntu/php’.
ERROR: ‘~ondrej’ user or team does not exist.

kindly suggest some way to install php5.6.

Regards,
Mudit

dnd 5e – What class, race or spell; damage dealing personal “Aura” powers exist?

Racial Traits

Scourge Aasimar

Radiant Consumption Starting at 3rd level, you can use your action to unleash the divine energy within yourself…… at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).

Class Features

Ranger-Hunter Level 11

Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Druid-Circle of Spores Level 2

Halo of Spores When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.

Symbiotic Entity When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 10 minutes

Warlock Invocation XGtE

Cloak of Flies As a bonus action, you can surround yourself with a
magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the
aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). Once you use this invocation, you can’t use it again until you finish a short or long rest.

Barbarian-Storm Herald from Xanathar’s Guide to Everything, level 3

Storm Aura
Starting at 3rd level, you emanate a stormy, magical aura while you
rage. The aura extends 10 feet from you in every direction, but not
through total cover.

Your aura has an effect that activates when you enter your rage, and
you can activate the effect again on each of your turns as a bonus
action. (…)

Desert
When this effect is activated, all other creatures in your aura take 2
fire damage each. The damage increases when you reach certain levels
in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at
15th level, and 6 at 20th level.

Paladin-Conquest from Xanathar’s Guide to Everything, level 7

Aura of Conquest
Starting at 7th level, you constantly emanate a menacing aura while
you’re not incapacitated. The aura extends 10 feet from you in every
direction, but not through total cover.

If a creature is frightened of you, its speed is reduced to 0 while in
the aura, and that creature takes psychic damage equal to half your
paladin level if it starts its turn there.

Spells

Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration…..An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

Sword Burst

You create a momentary circle of spectral blades that sweep around
you. All other creatures within 5 feet of you must each succeed on a
Dexterity saving throw or take 1d6 force damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 1
1th level (3d6), and 17th level (4d6).

Thunderclap

You create a burst of thunderous sound that can be heard up to 100
feet away. Each creature within range, other than you, must succeed on
a Constitution saving throw or take 1d6 thunder damage.

Arms of Hadar

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark
energy erupt from you and batter all creatures within 10 feet of you.
Each creature in that area must make a Strength saving throw. On a
failed save, a target takes 2d6 necrotic damage and can’t take
reactions until its next turn. On a successful save, the creature
takes half damage, but suffers no other effect.

Misc.

Elder Evil Blessings: Cult of Tyranthraxus the Flamed One

Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist extinguishes the flame {no action required). While inflamed, the cultist has telepathy with a range of 30 feet, and it can teleport as a bonus action up to 30 feet to an unoccupied space it can see. In addition, every creature that starts its turn within 5 feet of the cultist must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.

dnd 5e – What class, race or spell; damage dealing personal “Aura” powers exist in D&D 5e?

I am making a character who’s concept is that if you get within 5/10/15 feet of him, his aura hits you and you take damage. It only needs to work once per long rest though more is obviously better.
To that end I am looking for spells, class/racial abilities and magic items that create an aura that moves with the character, and ideally stack together.
I am using the WotC official rules only, not including Unearthed Arcana.

Here is what I have so far please help add and correct anything that does not work. My hope is to create a solid list to pick and choose from.

Scourge Aasimar

Radiant Consumption Starting at 3rd level, you can use your action to unleash the divine energy within yourself…… at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).

Ranger-Hunter Level 11

Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Druid-Circle of Spores Level 2

Halo of Spores When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.

Symbiotic Entity When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 10 minutes

Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration…..An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

pathfinder 1e – Roll on a D% Table for Special Materials: Does One Exist?

The magic weapons and magic armor pages have a table that indicates whether the armor or weapon is made of a special material. But going to the special materials page, there’s nothing to indicate how to pick the special material for the item you’re creating.

I was looking for something that might be a d% table that I could roll against to determine what material the weapon/armor I’m homebrewing could be made of. Does anyone know of a table like that which exists?

node.js – Property ‘User’ does not exist on type ‘typeof db’ sequelize in express typescript

I am using sequelize with express typescript.

I was use sequelize-cli to generate User model. When I tried to get User from model.

I get an error: Property 'User' does not exist on type 'typeof db'

How can I access to User model inside my database model.

Thank you for your help.

This is my code.

model/index.js

'use strict';

const fs = require('fs');
const path = require('path');
const Sequelize = require('sequelize');
const basename = path.basename(__filename);
const env = process.env.NODE_ENV || 'development';
const config = require(__dirname + '/../config/config.json')(env);
const db = {};

let sequelize;
if (config.use_env_variable) {
  sequelize = new Sequelize(process.env(config.use_env_variable), config);
} else {
  sequelize = new Sequelize(
    config.database,
    config.username,
    config.password,
    config
  );
}

fs.readdirSync(__dirname)
  .filter((file) => {
    return (
      file.indexOf('.') !== 0 && file !== basename && file.slice(-3) === '.js'
    );
  })
  .forEach((file) => {
    const model = require(path.join(__dirname, file))(
      sequelize,
      Sequelize.DataTypes
    );
    db(model.name) = model;
  });

Object.keys(db).forEach((modelName) => {
  if (db(modelName).associate) {
    db(modelName).associate(db);
  }
});

db.sequelize = sequelize;
db.Sequelize = Sequelize;

module.exports = db;

model/user.js

'use strict';
const { Model } = require('sequelize');
module.exports = (sequelize, DataTypes) => {
  class User extends Model {
    /**
     * Helper method for defining associations.
     * This method is not a part of Sequelize lifecycle.
     * The `models/index` file will call this method automatically.
     */
    static associate(models) {
      // define association here
    }
  }
  User.init(
    {
      name: DataTypes.STRING,
      email: DataTypes.STRING,
      password: DataTypes.STRING,
    },
    {
      sequelize,
      modelName: 'User',
    }
  );
  return User;
};

repository/auth.ts

import DB from '../../database/models';

const { User } = DB; // Property 'User' does not exist on type 'typeof db'

threads – How do I call it when on Multi-threading I have a depency on a value that still doesn’t exist?

On Multi-threading if I have multiple threads trying to access a single value I have a race condition.

What is the name given if the condition is that I’m trying to access a value that still doesn’t exist because another thread had to create it first?

I have run into a problem where I have to write to database and read from it on a multi-threaded system and one thread has to write to it first before the other can access it.

database – Design cache with minimum latency when key not exist will fetch from an external source ( like DB)

I want to design a central cache whose main feature is that when the key doesn’t exist in the cache
it will connect DB (for example) and will bring me the data of this key.
The main problem designing this cache which i see, its the latency when going to the external device
and the problem when mutual requests are requesting the same key .
how should i design such cache?
what more problem can be there in such cache design
Thanks

In ansible playbook, how skip task if file already exist in block task?

I have a task like this :

- name: install jetbrains toolbox
changed_when:
block:
  - name: download toolbox
    get_url:
      url: 'https://download.jetbrains.com/toolbox/jetbrains-toolbox-{{ toolbox_version }}.tar.gz'
      dest: /tmp/toolbox.tar.gz
  - name: open toolbox
    unarchive:
      src: /tmp/toolbox.tar.gz
      dest: /opt/jetbrains-toolbox
args:
  creates: /opt/jetbrains-toolbox

But it yields an error : ERROR! 'changed_when' is not a valid attribute for a Block

How can I skip the download download of /opt/jetbrains-toolbox.tar.gz skip the download if /opt/jetbrains-toolbox is already there ?

KIO Client says folder doesn’t exist when trying to link to /

I have tried two different widgets in KDE Plasma that provide links to common folders. All of the links work except to /. When I click on the link to /, it says the folder does not exist. Any idea what is causing this or how to fix it?

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