I have gone through almost everything to try to isolate this error.
I have isolated the enemy collider, but I have not solved the problem.
When my player collides with my enemy, the object of the enemy game is destroyed and removed from the hierarchy (until it is restarted).
Eliminating the enemy collider solves this problem, of course. However, eliminating the colliding player does not.
Neither the player nor the enemy have a collider code written in their scripts, so I can not blame that. I had an OnEnterCollision2D script added to the enemy game object, but since then I eliminated it in an effort to debug the situation, and did nothing.
There are no other scripts in play, only the relationship between the player and the enemy colliders.
I'm new to Unity and coding, but I can not seem to find anything about this. Any help is really appreciated!
What. The. Hell.
If you want to read the scripts, you can here: