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## dnd 5e – Do dragons of all sizes get lair actions and regional effects?

To start with, in case you’re unaware: At 3 years old, your dragon is a wyrmling. Dragon age categories are provided in a table on page 86 of the Monster Manual.

Next, there’s the question of which dragons have lair actions and regional effects. The sections describing each dragon type’s lair actions and regional effects aren’t attached to particular dragon sizes of each type, so it’s possible that all dragons can have them. However, I believe the answer is actually adult or ancient dragons only, or 101+ year-old dragons.

Why do I think that? Well, on page 11 of the Monster Manual, it describes Legendary Creatures. It talks about their Legendary Actions, their Lair Actions, and their Regional Effects. The whole section is relevant here, so I won’t bother quoting it, but the important bit is that:

Legendary creatures can take special actions outside of their turns

and

A legendary creature can take a certain number of special actions – called legendary actions – outside its turn.

I’m sure you can see where I’m going with this – only adult and ancient dragons have legendary actions, which leads me to believe that only adult and ancient dragons are legendary creatures, and therefore they’re the ones with Lair Actions and Regional Effects. This is backed up by the fact that only adult and ancient dragons have Legendary Resistance. Also, the sections describing the Regional Effects of dragons all seem to use the following wording:

The region containing a legendary [colour] dragon is warped by the dragon’s magic […]

So, all in all, I’m inclined to believe that dragons are able to use their lair actions and regional effects once they’re 101 years old.

## dnd 5e – Are there any effects in the game that would cause a necromancer to lose control over the undead he created with animate dead?

The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

Animate Dead does not use concentration. It does not have a “duration”, so it can’t be dispelled. And other than the undead being passive when not being issued a command, it appears that even if the caster becomes unconscious, he doesn’t lose control over the created skeletons or zombies.

There are effects in the game like the Oathbreaker’s Control Undead, or a Charm Monster spell, which can presumably wrestle control over a skeleton created with Animate Dead away from the necromancer. But is there any effect in the game (other than the 24 hours running out) which would cause a necromancer to lose control over all the undead he made and controlled with Animate Dead?

## dnd 5e – Effects of wearing armor without proficiency

The PHB (p. 144) says:

If you wear armor that you lack proficiency with, you have
disadvantage on any ability check, saving throw, or attack roll that
involves Strength or Dexterity, and you can’t cast spells.

How am I supposed to parse this, as

“If you wear armor with which you lack proficiency, you have disadvantage on
(a) any ability check involving any ability,
(b) any saving throw involving any ability,
(c) any attack roll specifically involving Strength or Dexterity, and
(d) you can’t cast spells.”

OR as

“If you wear armor with which you lack proficiency, you have disadvantage on
(a) any ability check involving Strength or Dexterity,
(b) any saving throw involving Strength or Dexterity,
(c) any attack roll involving Strength or Dexterity, and
(d) you can’t cast spells.”

Further, how am I supposed to know which interpretation is correct?
Am I expected to correlate it with other information in the PHB, or is there a standard way to parse grammar when it is vague (for example, always assume ellipses in coordination when possible).

## dnd 3.5e – How much damage does an abyssal drake take from cold effects?

An abyssal drake is, conceptually, a really simple creature. A cross between demons, wyverns, and a red dragon. The red dragon provides its fire subtype, while the demons provide resistance to electricity, acid, and cold. The question I have is about how those two elements interact.

When a sorcerer casts an empowered orb of cold spell, hits an abyssal drake (or another vulnerable creature with resistance; the abyssal drake is just a convenient example) with a touch attack, and the damage roll results in 70, how much damage does the abyssal drake take with its vulnerability to cold and resistance 20?

Is the damage 85 points, since the vulnerability increases the damage to 105 and the resistance reduces it by 20? Or is the damage 75 points, since the resistance reduces the damage to 50 and the vulnerability increases the damage it takes by half?

## Assumption

My question assumes the following situation, that is what I could understand about Google’s push notifications system. If I misunderstood anything, please correct me here.

When an app wants to send a notification to a user, it sends the notification content to Google’s push notification server. The server then contacts the user’s device instructing it to show the notification.

This system prevents user’s device from continously checking for notification, that would cause battery drainage and other annoying side-effects. However, some privacy concerned people point out that it allows Google to access all the notification contents, including for example private messages.

## Question

If I have an app that sends notifications and doesn’t have an option to disable them, the only way I can prevent them to be shown is through Android settings.
To my understanding, if I do so the app will still send notification contents to Google’s server, thus allowing Google to know notification content, but the server won’t send it to my device. So, disabling notifications through Android settings wouldn’t have any effect on privacy. Is that right?

## gn.general topology – Given a homeomorphism on R^3, can its effects on a compact subset always be realized with a homeomorphism that’s non-identity only on a compact set?

Let $$f_1 : mathbb{R}^3 to mathbb{R}^3$$ be a homeomorphism, and let $$K_1 subseteq mathbb{R}^3$$ be compact. Does there always exist a homeomorphism $$f_2 : mathbb{R}^3 to mathbb{R}^3$$ and a compact $$K_2 subseteq mathbb{R}^3$$ such that

1. $$K_1 subseteq K_2$$
2. $$f_1(K_1) = f_2(K_1)$$
3. $$f_2$$ is identity on $$mathbb{R}^3 – K_2^circ$$?

(Hypothesis 1 is probably unnecessary in light of (2) and (3), I just thought it might be clearer to include)

## dnd 5e – Can a Druid wildshape into a Bestial Spirit form, and if they can, what are the mechanical effects of doing so for the Spirit’s stat block?

Summon Beast (Summon Bestial Spirit in this document)

Note that I’m linking to the UA because it is freely available and the content for this spell is almost identical to its released version in Tasha’s Cauldron of Everything.

This is a question that carries within it many questions.

From the Bestial Spirit Stat block:

Small beast

From the Summon Bestial Spirit spell:

The creature physically resembles an animal of your choice that is native to the chosen environment…

It appears to be both a Beast and a Creature. However, it lacks a CR.

Is there an example of a Beast with no CR?

Yes, DMG Page 169, the Giant Fly (created by the Ebony Fly magic item) stat block lacks a CR entirely.

Wild Shape:

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

Would a creature with no CR be considered “less than” the Druid’s Wild Shape max CR, or “invalid” for Wild Shape?

If this could be done, given the Bestial Spirit stat block has calculations based on spell level, is there a RAW or RAI way the stat block of the Druid would be determined by?

## There are none.

Neither the Player’s Handbook nor the Dungeon Master’s Guide list any mechanical effects of age. They only refer in passing to dying of old age, and the frailty of old age. The spells resurrection, revivify, and true resurrection (Player’s Handbook pp272, 284) all state that a creature that’s died of old age is not an eligible target.

Interestingly, neither raise dead (270) nor reincarnate (271) list any such restriction. So by using either one, a character might live forever, barring Inevitables (I know that’s 3.5 material…).

### There can be…

The designers neglected to include mechanical effects for aging, leaving the issue up to each table to decide. Whether intentional or not, this leaves much leeway for DMs and players to decide how they want to portray aging, or even whether they want to bother.

By default, age is nothing but a cosmetic or story effect.

## pathfinder 1e – Do thistle arrows deal their bleed damage in addition to the normal effects of a bow shot, or instead of it?

Thistle arrows “deal damage as a bleed effect for 1d6 rounds after a hit”. Does it cancel their normal damage, or does it essentially double the total damage dealt on the round when the arrow is shot?

Is using such arrows at least once on every potentially vulnerable enemy optimal?